Author Topic: Version 0.201 Released  (Read 22135 times)

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Offline chadz

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Version 0.201 Released
« on: January 06, 2011, 06:08:01 PM »
+1
A new version was released, changelog:

you have 60 seconds to leave after the match started
you can join in the first 60 seconds
break chance: from 3% to 4%
repair cost: from 20% to 5%
repair dice roll: does not matter if you are on the winning or losing team.
fixing no heirloomed items bug ingame
changed xp from 1500 to 1000 per minute
siege - blue fog removed
some other minor stuff

It is compatible with older versions, however, it will look strange if you keep playing with the older version.

Older server version will not save xp/money.

Edit: download the small fix from: http://www.c-rpg.net/cRPG_update.zip
Or the big one from: http://www.mbrepository.com/file.php?id=2247
« Last Edit: January 06, 2011, 06:56:43 PM by chadz »

Offline Joker86

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Re: Version 0.201 Released
« Reply #1 on: January 06, 2011, 06:10:25 PM »
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As there is a chance your items can break even if you win a round: does this happen only to dead people or to anyone?

Is it death based? (Hope not)
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline chadz

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Re: Version 0.201 Released
« Reply #2 on: January 06, 2011, 06:13:51 PM »
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Offline Dunecat

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Re: Version 0.201 Released
« Reply #3 on: January 06, 2011, 06:14:53 PM »
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where to download this new version?
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.
In memory of Jaer_Selorn, member of Str, ruler of Pagundur

Offline krampe

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Re: Version 0.201 Released
« Reply #4 on: January 06, 2011, 06:16:17 PM »
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Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.


I knew it, you heirloomed a fork! :D

P.S. Thanks for emergency patch!
Sacrum Romanum Imperium

Yeah, well you know, that's just like, your opinion, man.

Offline Rebelyell

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Re: Version 0.201 Released
« Reply #5 on: January 06, 2011, 06:18:19 PM »
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Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.

owned
+1
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Dioxete

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Re: Version 0.201 Released
« Reply #6 on: January 06, 2011, 06:19:44 PM »
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that from 20% to 5% means that you down the pay amount or that can be any cost betwen 20 and 5%?

Offline cmp

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Re: Version 0.201 Released
« Reply #7 on: January 06, 2011, 06:20:31 PM »
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Offline Joker86

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Re: Version 0.201 Released
« Reply #8 on: January 06, 2011, 06:22:31 PM »
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Thx for that reply  :D
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Bruels

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Re: Version 0.201 Released
« Reply #9 on: January 06, 2011, 06:26:04 PM »
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I downloaded the file but now when I go to play it minimizes M&B:W and takes me to the TalesWorld forums. I'm not sure what the problem is.
Any suggestions?

Offline Byrdi

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Re: Version 0.201 Released
« Reply #10 on: January 06, 2011, 06:28:34 PM »
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What about siege, is it going to be "fixed" or is it not deemed necesary?

Offline Phazey

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Re: Version 0.201 Released
« Reply #11 on: January 06, 2011, 06:36:00 PM »
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repair dice roll: does not matter if you are on the winning or losing team.

NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

Offline Gorath

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Re: Version 0.201 Released
« Reply #12 on: January 06, 2011, 06:36:59 PM »
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Nice.  600k d/l speed.  Thanks chadz
And I should be nice or polite to anyone.... why exactly?

Offline chadz

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Re: Version 0.201 Released
« Reply #13 on: January 06, 2011, 06:40:19 PM »
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NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

Offline Banok

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Re: Version 0.201 Released
« Reply #14 on: January 06, 2011, 06:40:24 PM »
0
Is siege mode fixed?

(to not be autowin for attackers)