Author Topic: Development update - April 2018 - Updated 4/21/2018  (Read 2792 times)

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Offline Deus Immortalis

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Re: Development update - April 2018
« Reply #45 on: April 23, 2018, 08:41:50 AM »
-1
Just remove heirlooms and retiring system. It was always the biggest flaw of this wonderful mod.

Everyone can be same level. Make it like 32-34 so we can do funny builds.

There is lots of gear to mess around with since no +3 to limit your choices to stay competetive.

New players (they can get 100k gold or something) can instantly play vs veteran players.

As it is right now it takes a year to just get a full set of gear, and even then you will only have 1 or two weapons to choose from, and a single set of armor.

I'm in favor. This is the reason mercs has so many players - you cannot get a better char by grinding. All you grind for is some equipment, and that doesn't take too long. No level gaps = profit

And for peeps who say that there needs to be a grind for people to stay I say: bullshit. Look at mercs. Look at the native servers. And then come back to me and say that.
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Offline Dalhi

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #46 on: April 23, 2018, 08:48:53 AM »
0
I guess the Mercenaries module is the reason why cRPG on EU is dead, and on the other side of the ocean it's still alive as it lacks any real competition apart from Napoleonic Wars and Native, but NW is a totally different so I shouldn't even mention it.
Even for fighting bots there is a Nord Invasion, Full Invasion so DTV won't last long as the two mentioned do it better.
I might wait for some changes that were announced, but if you ask me they are not going to lure any new players, and without significant influx of some new souls it's will remain pretty much inactive as our old playerbase totally lost interest.

« Last Edit: April 23, 2018, 08:59:25 AM by Dalhi »

Offline Sniger

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #47 on: April 23, 2018, 11:47:10 AM »
0
as majority of our old playerbase totally lost interest.

 :)

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Re: Development update - April 2018
« Reply #48 on: April 23, 2018, 02:18:53 PM »
+1
I'm in favor. This is the reason mercs has so many players - you cannot get a better char by grinding. All you grind for is some equipment, and that doesn't take too long. No level gaps = profit

And for peeps who say that there needs to be a grind for people to stay I say: bullshit. Look at mercs. Look at the native servers. And then come back to me and say that.

Not saying that it needs to stay this way, but I myself always liked the grinding perspective, because the gameplay itself is fun.
This little extra feeling of progression is what made me play and stick to cRPG instead of playing native.

The game is already a lot less grindy compared to the height of cRPG.
One tick used to give 1-1.45k exp, the current exp gain is sextupled at 6-8.7k exp per tick at lowest multiplier.

Now with the recently added feature of 3 lp reforges and daily respecs, it continues that road.
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Offline traxits

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #49 on: June 02, 2018, 10:27:11 PM »
0
is game still being worked on
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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #50 on: June 02, 2018, 10:29:29 PM »
0
Yep targeting mid june to get a lot of item recolors added in.

Offline Yeldur

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Re: Development update - April 2018
« Reply #51 on: June 02, 2018, 10:59:53 PM »
+1
I'm in favor. This is the reason mercs has so many players - you cannot get a better char by grinding. All you grind for is some equipment, and that doesn't take too long. No level gaps = profit

And for peeps who say that there needs to be a grind for people to stay I say: bullshit. Look at mercs. Look at the native servers. And then come back to me and say that.
A lot of C-RPG vets enjoy the element of grind and would stop playing if it was removed, I know I would, I did dislike the grind element a while back, but now I play strategus I enjoy the grind a lot more as I can earn a lot of xp mercing for battles. Anyone who complains about a grind on c-rpg is retarded, the only grind is from level 32+  - Yes, Mercs doesn't have it and has population but one unique element of C-RPG is that it HAS that grind. I prefer it with, otherwise it just turns into a better version of mercs as opposed to its own good thing.
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just like that, my last chance at getting a gf has been crushed

Offline Jona

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #52 on: June 03, 2018, 01:08:11 AM »
+2
Yep targeting mid june to get a lot of item recolors added in.

But when are the new polearms going to be usable for tryhards?
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Offline Torben

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Re: Development update - April 2018
« Reply #53 on: June 05, 2018, 09:59:54 AM »
0
A lot of C-RPG vets enjoy the element of grind and would stop playing if it was removed, I know I would, I did dislike the grind element a while back, but now I play strategus I enjoy the grind a lot more as I can earn a lot of xp mercing for battles. Anyone who complains about a grind on c-rpg is retarded, the only grind is from level 32+  - Yes, Mercs doesn't have it and has population but one unique element of C-RPG is that it HAS that grind. I prefer it with, otherwise it just turns into a better version of mercs as opposed to its own good thing.


Quality post,  keep it up.
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Offline zottlmarsch

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #54 on: June 05, 2018, 10:41:35 AM »
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When is next patch?

Online njames89

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #55 on: June 05, 2018, 12:19:59 PM »
+1
targeting mid june to get a lot of item recolors added in.

Offline zottlmarsch

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #56 on: June 05, 2018, 12:33:16 PM »
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Online njames89

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #57 on: June 05, 2018, 12:57:28 PM »
+1
Hes the one planning to put in the patch in mid June with the recolors by Viscount. Currently still working on a fix for the pseudonym bug as well.

Offline zottlmarsch

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #58 on: June 05, 2018, 01:14:51 PM »
0
Hes the one planning to put in the patch in mid June with the recolors by Viscount. Currently still working on a fix for the pseudonym bug as well.

Ok, what are these recolours btw? Is there a link to a thread or.something?

Online njames89

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Re: Development update - April 2018 - Updated 4/21/2018
« Reply #59 on: June 05, 2018, 02:58:32 PM »
0
We've just discussed them in discord and viscount and prof have been communicating separately. Some of the ones I know are included are more colours of pikemans armour, more wisby gauntlets, more churburgs. Not 100% sure as to exactly whats included but there are quite a few different recolours coming.