Melee Gaming

cRPG => Announcements => Topic started by: DaveUKR on December 10, 2018, 11:01:30 PM

Title: 0.5.5.0: you to decide
Post by: DaveUKR on December 10, 2018, 11:01:30 PM
Hello, my dear modmates!

At this point cRPG is on the crossroads: death (which is imminent since nothing is eternal) or still a short run.

I know this happened quite a few times already in the past but this time it seems like there will be no other chance, cRPG was never as close to death. Not much left from a dev team, it's basically just San and me joining the sinking boat. We had a Strategus Council which was successful IMO and we didn't only come to certain decisions but also implemented them, but then we couldn't patch them in because we didn't have enough access, Professor went missing for ages (can't blame him) and everyone lost motivation. Above from that Strat got entirely broken with the a dozen of changes that were waiting to be patched from previous dev team and it took quite an effort to at least fix it back.

It's up to us, just a bunch of people who truly love this mod: what we need to make its last months (and who knows, maybe more) a better experience for everyone. I know that the original dev team with chadz on top (my personal thanks to original dev team!) did the same threads and I'm aware that mostly nothing got implemented, I do remember how long it took for decisions. I assure you, this is not going to happen again, if we do stuff - we do it blazing fast, no more months between patches, we don't have this much time.

One thing that we need to do: what do players want the most to get at least minimal population back? We don't get paid and can't afford us development with 1 player online
(click to show/hide)
. Doing something that grows population back is what can inspire and motivate us.

I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando  :oops:).

So it's up to you what we see in the upcoming changelog.


Patch notes (updating):

1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.
5. Connected Chinese servers back to the database and made them official. Welcome back, China!
6. Toned down the amount of bad weather making it much rarer (also removed dark night, only evening and early morning left)
7. Weapon length added to ranged weapons that didn't have it (bows and crossbows), results in movement penalty with weapon unsheathed (so the bigger bow/crossbow you carry - the slower you move, sheathing it nullifies the effect)
8. Ranged ammo got reduced.
9. Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.
10. Website is finally showing the amount of slots for shields
11. Increased strength requirements for all crossbows, slightly nerfed heavy crossbow and high pierce output is also reduced due to changed armor soak/reduce values.
12. Ranged received a significant rework, read 5.4.0.0 patch notes.
13. Ladders are back to battle servers.
14. MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)
15. WPF penalties made unique for each WPF type.
16. Website now shows correct WPF PD and PT penalties to archery and throwing wpf accordingly.
17. Char stats page is recoded and now provides raw damage for items saved in gear panel. Very useful for checking how much your damage is affected by changes in your build real time.
18. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.
19. Added low population bonuses. If server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).
20. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+).
21. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal.
22. Now minimal multiplier is back to x1 instead of x2. Added a random chance to keep multiplier after lost round (separate calculation for every player, only lucky ones get it).
23. Added dehorse damage mechanic. Players now deal additional damage to rider by dehorsing him. Damage highly depends on horse's movement speed at the moment of dehorsing (dehorsing a standing cavalry doesn't deal any damage). Right now it deals a raw damage that gets absorbed by the armor (more armor less damage), body armor weight (and/or other factors) will be taken into account to later (so that lighter armored receive less damage).
24. New players now start with lvl30 instead of 20, starter kit gold increased to 100k from 30k, added +3 horse (Palfrey) and +3 shield (Brown Kite Shield) to starter kit.
25.Major rework on loom bonuses (especially armors), too much to paste because several hundreds items affected.
26. WPF requirements of crossbows reworked to become 8 x strength requirement. Will be probably adjusted later
27. Website now shows WPF requirement of crossbows
28. Website now shows what ammo can penetrate shields (Siege Bolts became the only bolts that can't penetrate shields while Bodkin Arrows are now the only arrows that can). Bodkin Arrows can only penetrate the lowest unloomed shields like Old Round Shield and only in very limited almost never happening situations (when shielder charges against a max strength +3 top tier archer, while shielder is standing still - it's impossible to penetrate even when he has a shield like that). It is impossible to penetrate any medium tier shield in any circumstances.
29. Website ow shows correct requirements for shields. 3 shields that used Strength attribute as requirement now explicitly show that in the shop.
30. Further decrease of arrows that didn't go in the last patch with bolts being decreased recently.
31. If player won the round and survived it - he has a much lower chance to pay upkeep
32. All ranged ammo now has an extra chance to get broken (pay upkeep), not just arrows
33. WPF no longer affects upkeep rate
34. Loomed items now have higher upkeep depending on item type and item loom lvl.
35. Using construction stuff during Strategus battles now generates extra XP
36. Website now shows increased/decreased prices for loom levels in item description (shop or inventory)
37. Website now also shows correct max possible upkeep value in inventory page
38. Clan banner stackers now count as a bigger power during autobalance
39. New mechanic: you can only damage left hand, forehand and shoulder if you successfully penetrate a shield, also damage output after reduction will be additionally halved to compensate upcoming armor nerf of wooden shields. Expected game impact: no more crossbow wtf-headshots while holding your shield up, more weapons will be able to penetrate shields (more Crossbows, not just Arbalest, some bows with Bodkin arrows) but performing a shield penetration would require extremely good aim and would deal a highly reduced damaged depending on shield armor. High armor shields (metal) will be still impossible to penetrate
40. New feature added: all ranged ammo (arrows, bolts, throwing weapons) can now have "Can't use on horseback" property that makes them possible or impossible to use on horse. Only 0 slot arrows/bolts are possible to use on horseback so far.
41. Fixed bug allowing to pick up ammo on horseback that was supposed to be impossible.
42. Fixed mechanic that sadly never worked: ammo stacks (quivers, throwing containers etc) with 0 ammo now can't be picked up, they disappear instead of messing with your slots.
43. New mechanic added: horses can now perform a so called "oppa jump" on siege shields. If horse jumps over siege shield from behind it will instantly destroy it with some special effects. If horse bumps siege shield from behind it will damage both siege shield and itself depending on speed in the moment of impact. If horse bumps siege shield from in front, it will only hurt itself. Also if horse dies after a bump - rider will get damaged on falling down.



Item changelogs:
5.3.7.0 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292309/#msg1292309)
5.3.7.1 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292310/#msg1292310)
5.3.7.5 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292318/#msg1292318)
5.4.0.0 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292342/#msg1292342)
5.4.0.2 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292366/#msg1292366)
5.4.2.9 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292459/#msg1292459)
5.4.2.11 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292777/#msg1292777)
Title: Re: 0.5.5.0: you to decide
Post by: MURDERTRON on December 10, 2018, 11:32:09 PM
Remove all ranged.
Title: Re: 0.5.5.0: you to decide
Post by: sJimmy on December 10, 2018, 11:51:50 PM
Time To Let It Rest In Peace With Its Honor Intact. It’s Been A Great Run.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 11, 2018, 02:24:40 AM
I love you
Title: Re: 0.5.5.0: you to decide
Post by: chesterotab on December 11, 2018, 02:52:00 AM
I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando  :oops:).

So it's up to you what we see in the upcoming changelog.

you've earned yourself a juicy down vote for threatening to Rando other players.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 11, 2018, 05:47:56 AM
fix strat buff melee nerf ranged and remove cassi's war darts thx
Title: Re: 0.5.5.0: you to decide
Post by: Kadeth on December 11, 2018, 06:50:02 AM
The final nail in the coffin: DaveUKR given developer access
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 11, 2018, 07:50:41 AM
You have earned the downvote,balancing items doesnt mean anything now,we just need to add fun things to make the game look exciting again for example,for these 2 weeks you can raise gravity so when we jump we get into the castle or a tree directly.For next 2 weeks you can make characters 5x faster.For the next 2 weeks only available item is arbalet,this mod requires fun stuff like these,not ur dumb balancing.
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 11, 2018, 09:37:49 AM
I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.
Title: Re: 0.5.5.0: you to decide
Post by: Torben on December 11, 2018, 09:44:03 AM
I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.

Would you say we should get rid of character development grind and focus on material grind?
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 11, 2018, 09:53:02 AM
Would you say we should get rid of character development grind and focus on material grind?

No, but it would help with getting new players to stay if you made them get up to speed faster, ofc the xp grind should still be a thing. Shouldn't really matter for veterans if a new player comes into the game with a level 25 character, he'd still not have any gear. 
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 11, 2018, 11:26:59 AM
you've earned yourself a juicy down vote for threatening to Rando other players.

Well, that was a joke, maybe a bad one but still not getting that it's not a real threat to delete someone's forum account for a post in a thread is hilarious.

This thread is a point to decide if we put any further effort in crpg or patreon gets closed and servers going down in several weeks.


I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.

New players start from lvl25 IIRC. At this point we might want some radical stuff like wiping crpg and giving a new xp/gold system.

You have earned the downvote,balancing items doesnt mean anything now,we just need to add fun things to make the game look exciting again for example,for these 2 weeks you can raise gravity so when we jump we get into the castle or a tree directly.For next 2 weeks you can make characters 5x faster.For the next 2 weeks only available item is arbalet,this mod requires fun stuff like these,not ur dumb balancing.
Not sure if you read the post even.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 11, 2018, 11:37:43 AM
Just give me id/pass of the panel,server will be 200/200.
Title: Re: 0.5.5.0: you to decide
Post by: Sandersson Jankins on December 11, 2018, 12:53:23 PM
shut down the servers, keep the patreon active, give me sole access and i will allocate all funds to lifestyle maintenance while i am working on my volume of cRPG historical fiction

(click to show/hide)

Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on December 11, 2018, 01:13:45 PM
We could set up a date for a last big crpg-goodbye-clusterfuck evening and then give the mod its well deserved rip in pepperoni-rest
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 11, 2018, 02:02:14 PM
trollvoicepack, like that one : tooo mee my noble steed, and waaaaaahhhhhhhhhhhhhhhhh!!!!!!!!!!!
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 11, 2018, 02:05:49 PM
We could set up a date for a last big crpg-goodbye-clusterfuck evening and then give the mod its well deserved rip in pepperoni-rest

10 people turn up
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 11, 2018, 02:06:53 PM
10 people turn up

 :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 11, 2018, 02:09:46 PM
Just grill all Krems guys, Brennt Krems Brennt :evil: :evil: :evil: :lol: :lol: :lol: :twisted: :twisted: :twisted: :D :D :D :mrgreen: :mrgreen:
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 11, 2018, 03:21:30 PM
you've earned yourself a juicy down vote for threatening to Rando other players.


Patch note #1

restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.

It costed me quite an effort, hope you guys appreciate it.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on December 11, 2018, 03:27:27 PM
visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 11, 2018, 03:33:31 PM
subscribe to pewdiepie
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 11, 2018, 05:57:55 PM
Deathmatch server
Title: Re: 0.5.5.0: you to decide
Post by: GOBBLINKINGREATLEADER on December 11, 2018, 06:45:33 PM

Patch note #1

restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.

It costed me quite an effort, hope you guys appreciate it.

alright i shall relent the massive pressure of my downvote on your original post now

no justice no peace
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 11, 2018, 10:20:07 PM
Wipe it all- levels looms and gold and lets see if all those that were pushing for that come back like they claimed they would.
Title: Re: 0.5.5.0: you to decide
Post by: Drunken_sailor on December 11, 2018, 11:44:30 PM
bring ladders back
Title: Re: 0.5.5.0: you to decide
Post by: Konrax on December 12, 2018, 12:35:16 AM
battle royale on a small open map with no ranged weapons.

give the winner an heirloom point each round (edit: if enough people are playing that round - say 50?)
Title: Re: 0.5.5.0: you to decide
Post by: Zeus_ on December 12, 2018, 08:31:30 PM
Zeus for NA head admin
Title: Re: 0.5.5.0: you to decide
Post by: MURDERTRON on December 12, 2018, 09:43:48 PM
Turn the game into an asymmetrical competitive arena game with characters/heroes.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on December 13, 2018, 02:50:01 AM
Just add the changes we made for strat, do a week test period and give everyone like 50mil silver and 20k troops so we can bug test, and then reset strat again and we will probably go for another few months at least.
Title: Re: 0.5.5.0: you to decide
Post by: Vibe on December 13, 2018, 01:34:41 PM
just play OKAM guys visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 13, 2018, 07:15:17 PM
Another asked thing fixed.
Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).

Strat looks like broken again, investigating what happened though no changes applied.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 13, 2018, 09:57:07 PM
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 14, 2018, 08:34:22 AM
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.

I would trust him.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 14, 2018, 10:06:13 AM
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.

There is no panel, it's just a console and the code. I would gladly have some help if anyone volunteers and have enough capabilities but there are not many (nobody to be more precise).
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 14, 2018, 11:03:39 AM
There is no panel, it's just a console and the code. I would gladly have some help if anyone volunteers and have enough capabilities but there are not many (nobody to be more precise).

yeldur is a master of code and has 500 phd's in python give him access right now or i the mighty yuhmaz will riot
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 14, 2018, 02:11:00 PM
I think servers would 300/200 if you give the id pw of the console to yeldur.His magical touch will revive the game in matter of days.he is real coder.He would coded ur mom to have sex him him and code you so that you wouldnt know.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 15, 2018, 08:25:47 AM
yeldur is a master of code and has 500 phd's in python give him access right now or i the mighty yuhmaz will riot
How much does it cost to raise 500 pythons? And how difficult is it?
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 15, 2018, 03:00:08 PM
Suggested a million times since upkeep patch: Full wipe.

Seriously, now is the time for it. If we wipe now, there are exactly two possible outcomes of whats gonna happen:

1) nothing
2) peasant wars

Case 1) would be the final nail in the coffin, great. Case 2) could be a fun straw fire or could evolve into something, no way to predict that.

What is there to loose?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 04:11:43 PM
Suggested a million times since upkeep patch: Full wipe.

Seriously, now is the time for it. If we wipe now, there are exactly two possible outcomes of whats gonna happen:

1) nothing
2) peasant wars

Case 1) would be the final nail in the coffin, great. Case 2) could be a fun straw fire or could evolve into something, no way to predict that.

What is there to loose?

Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 15, 2018, 04:19:13 PM
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.
What about melee-ranged balance? Any news?
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 15, 2018, 05:04:44 PM
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.

Like pre upkeep?

(click to show/hide)

lol
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 05:26:06 PM
What about melee-ranged balance? Any news?

Since there is no active balance team and if no one else is against (San, Uther, James) I'll have a ground to experiment. I'm thinking of reducing ranged capabilities a lot (ammo and damage first of all) and increasing their melee potential a bit (this part is actually done by San already but I haven't tested it yet honestly)
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 15, 2018, 05:52:51 PM
hey i'm still here and ready to help if u need me and yeah, san did make the ranged classes more melee heavy
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 15, 2018, 07:09:25 PM
Dave you told us that we will decide the games future,3 pages long posts are here and you did none of them thinking it would be bad.What if you just doing everything that is written here and take back the ones that doesn't work?Just like autist solving a puzzle,just try to put the piece on the board if it doesn't fits take it out.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 10:18:05 PM
Dave you told us that we will decide the games future,3 pages long posts are here and you did none of them thinking it would be bad.What if you just doing everything that is written here and take back the ones that doesn't work?Just like autist solving a puzzle,just try to put the piece on the board if it doesn't fits take it out.

So far they only viable suggestions are wipe and strat changes. Things like "develop new gamemode" is not something that's done by 1 person within a day and most likely crpg won't see it any day.

In a state crpg was left when webserver keeps dropping down because of no space, game module files that don't allow to get battles in strat, and 0 population on servers we're speaking about more vital stuff.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 10:43:01 PM
Removed OKAM red counter on forums. No more soon (TM) or anything related to OKAM :D
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 15, 2018, 11:02:26 PM
Removed OKAM red counter on forums. No more soon (TM) or anything related to OKAM :D
Good,can you now add custom forum titles?Add me Dark Lord Of Chamber of Tears
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 11:09:49 PM
Good,can you now add custom forum titles?Add me Dark Lord Of Chamber of Tears

Forum titles are not given like that. In fact I don't have direct rights to do it. Better ask James or Uther.
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 15, 2018, 11:11:58 PM
Forum titles are not given like that. In fact I don't have direct rights to do it. Better ask James or Uther.

GIVE ME MY TITLE NOW OR I WILL WIPE YOU OUT WITH THE FORCE OF A THOUSAND SUNS
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 11:20:24 PM
Ok, done. You guys can enjoy your titles now.
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 15, 2018, 11:27:06 PM
Ok, done. You guys can enjoy your titles now.
oh

i wasnt actually expecting this to happen

usually this is the point where uthyr insults me or james laughs at me and then leaves
Title: Re: 0.5.5.0: you to decide
Post by: San on December 16, 2018, 01:51:40 AM
Dave updated the website with the wpf changes that was made a few patches ago.

-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.

This change was made in conjunction with wpf penalty adjustments where it applies to each piece of gear individually instead of summing your total weight.
Back then, there were also buffs to numerous 2h secondary modes among 1h weapons.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Apsod on December 16, 2018, 01:57:23 AM
Wipe it.

Old XP system.

Nerf ranged/ make it melee based.

Cya @EU1!
Title: Re: 0.5.5.0: you to decide
Post by: Zeus_ on December 16, 2018, 02:24:57 AM
Dave updated the website with the wpf changes that was made a few patches ago.

-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.

This change was made in conjunction with wpf penalty adjustments where it applies to each piece of gear individually instead of summing your total weight.
Back then, there were also buffs to numerous 2h secondary modes among 1h weapons.

(click to show/hide)

hybrid builds might be viable now!
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 16, 2018, 03:30:26 AM
hybrid builds might be viable now!
time to become a viking samurai archer knight
Title: Re: 0.5.5.0: you to decide
Post by: Dalhi on December 16, 2018, 12:26:58 PM
I find it surprising that you are willling to invest your time Dave, but if you dedicated yourself to that task, well, I can only wish you good luck.
Warband still has a solid online playerbase, wiping the shit out of it coupled with some new/old xp gain system might bring some lost souls.
There were some decent suggestions in the past about new xp that promotes a bit more teamwork, multiplier is a failure.
I was thinking about something like that:
The proximity xp/gold as a bonus to gain based on victory/lose condition would work better I guess.
Let's say that avarage round last around 3 minutes, that gives 4 tickets in current system, with avarage gain per tick I guess around 8k xp, it gives 30k xp per round. So if you win a round on a battle/siege you get 30k if you lose half of that, on top of that there is a bonus from proximity xp system, like up to 20% of round bonus. Numbers are just example.
That is how I see it, no tickets based on time to speed up gameplay, mixing it with proximity system promotes sticking with team.
Both current multiplier and xp barn are a different case of autistic behaviours on servers.
Numbers are just an example.

I'd also consider cutting bonus skill/attribute points from leveling up after lvl 30, instead give a heirloom/upgrade point for hitting next lvl. But that requires too much of a work I guess. The reason for it is that in my humble opinion havng advantage from both higher levels and heirlooms is just too much. Of course it's still up to personal combat experience/skill but you can't deny that it makes difference.
That cuts it, also it encourage players to keep playing as the keep the getting the rewards from leveling up. Might be also a huge relief to balancing the items, but heck who is going to do that  :lol:
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 16, 2018, 01:39:21 PM
Wipe it.

Old XP system.

Nerf ranged/ make it melee based.

Cya @EU1!

Ranged is already nerfed in current patch compared to last patch when cRPG was alive but we consider further changes before we announce.
Title: Re: 0.5.5.0: you to decide
Post by: almarc on December 16, 2018, 06:38:49 PM
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.

That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 16, 2018, 06:42:51 PM
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.

That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.
Shhh hush peasant beggars dont talk in lords presence.
Title: Re: 0.5.5.0: you to decide
Post by: almarc on December 16, 2018, 06:56:53 PM
Aren't you the dude who's talking to himself here for the last... eternity?)

The lord*
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 16, 2018, 07:02:39 PM
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.

That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.

No one knows when Bannerlord gets released and it's definitely not a near future (I guess more than a year) and it won't be possible to port, more to develop from scratch because Bannerlord will get a different module system and technologies used for cRPG are outdated.
Title: Re: 0.5.5.0: you to decide
Post by: almarc on December 16, 2018, 07:09:36 PM
Yes, that is pretty much what I mean. A cRPG remake, you can call it? Don't get me wrong, I'm a dev myself and I understand how much effort that requires. But...
By the time you'll be able to get new players to this module, Bannerlord would probably be very close to release. Maybe you should just develop new concepts, find a team who'll be passionate about this and have a well-defined strategy by the release of M&B2, instead? :)
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 18, 2018, 06:13:13 AM
Hello, my dear modmates!

At this point cRPG is on the crossroads: death (which is imminent since nothing is eternal) or still a short run.

I know this happened quite a few times already in the past but this time it seems like there will be no other chance, cRPG was never as close to death. Not much left from a dev team, it's basically just San and me joining the sinking boat. We had a Strategus Council which was successful IMO and we didn't only come to certain decisions but also implemented them, but then we couldn't patch them in because we didn't have enough access, Professor went missing for ages (can't blame him) and everyone lost motivation. Above from that Strat got entirely broken with the a dozen of changes that were waiting to be patched from previous dev team and it took quite an effort to at least fix it back.

It's up to us, just a bunch of people who truly love this mod: what we need to make its last months (and who knows, maybe more) a better experience for everyone. I know that the original dev team with chadz on top (my personal thanks to original dev team!) did the same threads and I'm aware that mostly nothing got implemented, I do remember how long it took for decisions. I assure you, this is not going to happen again, if we do stuff - we do it blazing fast, no more months between patches, we don't have this much time.

One thing that we need to do: what do players want the most to get at least minimal population back? We don't get paid and can't afford us development with 1 player online
(click to show/hide)
. Doing something that grows population back is what can inspire and motivate us.

I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando  :oops:).

So it's up to you what we see in the upcoming changelog.


Patch notes (updating):

1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.

bring back ladders and other siegestuff for battle .
thats was a nice time and reverse all the nerfs which were given to dozen of weapons ( barmace for example )

and most important thing is,WIPE

u need to wipe everything,this game is alaive because there is grind,make the time longer from lvl 1 to 31 and let it go max lvl 34 or 35.

u dont need to be max lvl to have fun in this mod,i alwaays enjoyed the low lvl time the most.
Title: Re: 0.5.5.0: you to decide
Post by: pogosan on December 18, 2018, 01:30:25 PM
By the time you'll be able to get new players to this module, Bannerlord would probably be very close to release.

Still got at least 4-5 years, so no rush tbh.
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 18, 2018, 01:57:32 PM
could you write some code which completely randomises the stats on all weapons? I'd love to see  the wacky shit we could get up to with wooden daggers that do like 80 blunt damage
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 02:12:19 PM
could you write some code which completely randomises the stats on all weapons? I'd love to see  the wacky shit we could get up to with wooden daggers that do like 80 blunt damage
These are one of rhe smartass ideas why i tell dave that he should make us admin
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 18, 2018, 02:22:58 PM
bring back ladders and other siegestuff for battle .
thats was a nice time and reverse all the nerfs which were given to dozen of weapons ( barmace for example )

and most important thing is,WIPE

u need to wipe everything,this game is alaive because there is grind,make the time longer from lvl 1 to 31 and let it go max lvl 34 or 35.

u dont need to be max lvl to have fun in this mod,i alwaays enjoyed the low lvl time the most.

Ladders is a good idea to get back to battle servers (with enforced rules not to abuse it and upcoming ranged nerf). Which weapons that got nerfed would you want to see back?

Also, is there a compromise for total wipe?
Title: Re: 0.5.5.0: you to decide
Post by: Krex on December 18, 2018, 02:41:56 PM
if you want to attract any new players, no.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 18, 2018, 04:32:06 PM
if you want to attract any new players, no.

maybe a sort of semi-wipe? Like wipe everyone's gold and exp, make all their +3 items +2? Change XP system and make a part of it progressive (a certain percentage of crpg's biggest nerd's XP minus your current XP). So that's it harder to be highest XP and easier for newcomers.
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on December 18, 2018, 04:35:53 PM
Buff estoc
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 18, 2018, 04:41:43 PM
Buff estoc

Actually it got buffed in the last patch that's live already, its base damage is 31pierce.
What specific buff would you expect to make it better?
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on December 18, 2018, 05:16:45 PM
Actually it got buffed in the last patch that's live already, its base damage is 31pierce.
What specific buff would you expect to make it better?

Revert back to old 4D estoc with same stats.
Title: Re: 0.5.5.0: you to decide
Post by: Krex on December 18, 2018, 05:27:51 PM
Most new players won't bother downloading when they find out that pretty much everyone still has an advantage on them.
Buying more positive moddb reviews wont help you out on that front either.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 05:40:50 PM
Most new players won't bother downloading when they find out that pretty much everyone still has an advantage on them.
Buying more positive moddb reviews wont help you out on that front either.
Then game turns into native not crpg.In a rpg game you supposed to have better things as you play...
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 18, 2018, 07:24:25 PM
Step 1)
Wipe C-RPG, wipe everything and anything. BURN. IT. ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Step 2)
Randomise all weapon stats so they're completely and utterly random to make thing utterly apeshit crazy

Step 3)
Invite old C-RPG my old friends and watch chaos ensue
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 08:58:51 PM
Step 1)
Wipe C-RPG, wipe everything and anything. BURN. IT. ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Step 2)
Randomise all weapon stats so they're completely and utterly random to make thing utterly apeshit crazy

Step 3)
Invite old C-RPG my old friends and watch chaos ensue
Fckin fk brilliant yeldur .Fck admins u are real admin
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 18, 2018, 10:04:12 PM
Ladders is a good idea to get back to battle servers (with enforced rules not to abuse it and upcoming ranged nerf). Which weapons that got nerfed would you want to see back?

Also, is there a compromise for total wipe?

compromise would be that u could keep ur nicknames and one choosen +3 item,everything else should be wiped,otherwise there is no need to grind.
Title: Re: 0.5.5.0: you to decide
Post by: Sagar on December 18, 2018, 10:29:36 PM
1. Whipe all
2. Turn Battle in Battle Royale
3. New skins, exclusive shit

Something like this  8-)
(click to show/hide)

But I'm not sure if it will help.

Sometimes I go and play a little Merc mod, and it is nothing special (boring), but there is decent amount of players every day ... its strange.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 10:44:41 PM
End of the 6th page ,only 1 thing been done(rando's ban opened)and we didn't choosed it.I thought you were gona do as we say dave liar,do one of the things above instead of saying it wont work.
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 19, 2018, 05:43:05 AM
Ahh i remember the old estoc, it used to be good and really fun to use. Then it was nerfed and never seen again.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 19, 2018, 09:16:00 AM
aaah one thing nobody mentioned before just came into my mind - remove the stupid slot system.
before it was therre,u could make such cool hybrid builds,now u need to use ugly zero slot weapons.
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 19, 2018, 02:27:29 PM
Ahh i remember the old estoc, it used to be good and really fun to use. Then it was nerfed and never seen again.
if u mean when it got turned to 1d then it was shit before that point lel
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 19, 2018, 09:47:33 PM
two minor things i would love to see:

1) Remove flags in battle  :twisted:

2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700


Why do you want a compromise for wipe? I don't see what is achieved by that.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 19, 2018, 10:01:31 PM
two minor things i would love to see:

1) Remove flags in battle  :twisted:

2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700


Why do you want a compromise for wipe? I don't see what is achieved by that.

1) They need to be adjusted for sure so that they don't fire early and should be the "last case scenario". Though I'm against of full removal, two players failing to locate each other or afraid of fights might lead to draws and other players waiting for too long.

2) Balancing only happens when teams are unbalanced (more than 10% difference in teams) and since people tend to GTX - teams have to be reshuffled. During the early version of balancer when I helped Prof in February we experimented with different types of balancing. At some point there was no balancing at all and it ended up being 20v5 because once player start leaving in one team it just starts snowballing.

Nobody's playing, just wipe levels, looms, gens and gold and see who comes back for peasant wars. Also revert 1h stab and buff lancer cav angles

We had 10+ people today on EU1.
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 19, 2018, 10:13:27 PM
two minor things i would love to see:

1) Remove flags in battle  :twisted:

2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700


Why do you want a compromise for wipe? I don't see what is achieved by that.
Removal of flags means that people who troll  can just get away with it. Autobalance is fine, your comment was made back in February when we were actually changing team balance around, the change we made was reverted thus making your post irrelevant.
Title: Re: 0.5.5.0: you to decide
Post by: Real_Hunter on December 19, 2018, 10:37:59 PM
Firts of all thank your for everythink dave

Most ppl let that mod but u fight for c-rpg

ı respect  a lot

Getting people not so hard and most ppl mıssed c-rpg

Today ı start the fire ı write dıscord and steam group and we saw 13ppl ın 20 mınutes..

If u would lıke to get some fun just do lıke that ıf we can get 5 more ppl lıke me  server activity wont be problem probly

Most ppl look website  everyday  and they saw zero people and they left

Dave workıng we need help them  ıf u are free and wanna play go servers be sure ppl gonna come
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 19, 2018, 10:39:17 PM
Removal of flags means that people who troll  can just get away with it. Autobalance is fine, your comment was made back in February when we were actually changing team balance around, the change we made was reverted thus making your post irrelevant.

I know what it means, hence the twisted smiley. I just have these fond memories of single players wiping out whole teams as last man standing, was so intense to watch or experience, yeah nostalgia. Also sounds good what Dave said, would be much better if flags are really only last case scenario. Right now they come up way too early.

As for the other thing last time I played there was still balancing every single round, but I don't know when it was and maybe it was just bad look and probably wouldn't be noticeable with more players.

lol, you telling me about irrelevant posts? ;)
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 19, 2018, 10:40:35 PM
Christmas crpg rebirth, wipe current and revert it all back to 2011 or 2012. I'll play a deathmatch server of that
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 19, 2018, 10:43:03 PM
Christmas crpg rebirth, wipe current and revert it all back to 2011 or 2012. I'll play a deathmatch server of that

It's possible to do actually but christmas crpg idea died even when we had 100+ players on EU1 in prime time :-(
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 19, 2018, 11:37:26 PM
Thats true, i was a non-believer at the time since the regular game was still lively and enjoyable so i didnt even try it. At this point i would prefer the chaos of the old version though, especially if we could get a game mode that was more casual like deathmatch.
Title: Re: 0.5.5.0: you to decide
Post by: Man of Steel on December 20, 2018, 06:31:33 AM
A wipe could be helpful, but i dont prefere a total wipe, i think the most old players wont come back for peasent wars.
Maybe let everyone start at some higher level (30?), and also give some starter looms (maybe 12 Loompoints?).
I dont think that anyone would start to grind all up again from 0.
And dont expect many new players.....
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 20, 2018, 11:16:15 AM
I know what it means, hence the twisted smiley. I just have these fond memories of single players wiping out whole teams as last man standing, was so intense to watch or experience, yeah nostalgia. Also sounds good what Dave said, would be much better if flags are really only last case scenario. Right now they come up way too early.

As for the other thing last time I played there was still balancing every single round, but I don't know when it was and maybe it was just bad look and probably wouldn't be noticeable with more players.

lol, you telling me about irrelevant posts? ;)

listen here kiddo every post of mine is the most important post out there so u watch ur mouth, none of my posts are irrelevant because i am the dark lord of the chamber of tears so u better keep ur trap shut before i punch ur head in with an anvil
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on December 20, 2018, 12:12:19 PM
buff black chars btw ty
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 12:16:40 PM
Yesterday we had 10+ people on EU1, and today we hit 40+ players on Chinese server becoming official again, so I guess cRPG is alive ;-) We're thinking of a new gamemode for better game experience. But that's possible after we implement new reward system (won't take really that long to code but we need to find out what happens with EU servers and why we can't restart them).
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 20, 2018, 01:55:49 PM
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Title: Re: 0.5.5.0: you to decide
Post by: njames89 on December 20, 2018, 02:05:33 PM
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 20, 2018, 02:54:33 PM
visitors can't see pics , please register or login


visitors can't see pics , please register or login


 :shock: :shock: :shock: :o :o :o :o :o :o
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 20, 2018, 02:57:04 PM
man i wanna be at home playing with some chinese players
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on December 20, 2018, 02:58:12 PM
Place servers in Kazakhstan so EU and CHN can play together
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 20, 2018, 02:59:43 PM
Place servers in Kazakhstan so EU and CHN can play together
place servers in china so china and china can play together
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 20, 2018, 03:28:15 PM
atleast I play lel
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 09:11:34 PM
Guys, guess what was the only thing Chinese players asked for?

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 09:36:05 PM
Earlier patches that were not announced:

5.3.7.0
(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 09:36:54 PM
continue of 5.3.7.0

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Rando on December 20, 2018, 11:22:28 PM
Patch notes (updating):

1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.
5. Connected Chinese servers back to the database and made them official. Welcome back, China!
6. Toned down the amount of bad weather making it much rarer (15% rain chance to 3%, 15% fog to 5%)
7. Weapon length added to ranged weapons that didn't have it (bows and crossbows), results in movement penalty with weapon unsheathed (so the bigger bow/crossbow you carry - the slower you move, sheathing it nullifies the effect)
8. Ranged ammo got reduced.

I think this is great. Really all that needs to be done is people need to see players online again, and then once that happens, a solid strat reset date can be announced and you've put the mod on life support for at least a couple months again. Are these website fixes your doing, Dave? I was shocked, well done if so.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 12:06:21 AM
Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.

Be careful and try not to lose your looms on reforge!
Title: Re: 0.5.5.0: you to decide
Post by: Rando on December 21, 2018, 12:41:36 AM
Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.

Be careful and try not to lose your looms on reforge!
Absolutely savage. Everyone will be asshurt over this even though it was supposed to happen months ago
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 01:16:50 AM
It took 3 patches, fixing probably the worst crpg's code file but website not showing the amount of slots used for shields is finally fixed!

Also since I had to release an actual patch for that iceberg kind of bug, crossbows got nerfed (that's just a "placeholder nerf"(TM): increased strength requirements for all crossbows, slightly nerfed heavy crossbow and once we get the access to EU server directly, high pierce output is also reduced due to changed armor soak/reduce values, NA's going to have it right away).

Special thanks to San for helping with actual patching.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Torben on December 21, 2018, 10:51:25 AM
so a friend of a friend of mine joined EU_1 a few days ago.  3 people were on.  1 of them was a HA.  He left.

wanna give all ranged a non usable on horseback tag until pop is back up to 100 / server?
Title: Re: 0.5.5.0: you to decide
Post by: pogosan on December 21, 2018, 01:32:57 PM
wow something is actually happening and Dave still hasn't gone missing. Promising
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 02:05:25 PM
so a friend of a friend of mine joined EU_1 a few days ago.  3 people were on.  1 of them was a HA.  He left.

wanna give all ranged a non usable on horseback tag until pop is back up to 100 / server?

HAs gonna get hit by upcoming ranged nerf, will also think of some limit system for ranged on low population servers.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on December 21, 2018, 02:15:50 PM
some limit system for ranged on low population servers.

This would be crucial. We discussed it for a long time but as far as I know no one ever figured out how to implement such an idea.
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 21, 2018, 02:19:19 PM
Prof said it was implementable and easy to do but the consensus at the time was that we didn't want to limit the "free choice" to play what people wanted; regardless of the fact that it was killing the server/s.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 21, 2018, 02:24:10 PM
still waiting for peasant wars
Title: Re: 0.5.5.0: you to decide
Post by: god emperor on December 21, 2018, 02:28:12 PM
I will learn how to properly post one day
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 21, 2018, 02:34:54 PM
I will learn how to properly post one day

:D
QGT QGT!
Title: Re: 0.5.5.0: you to decide
Post by: Jona on December 21, 2018, 04:33:15 PM
website not showing the amount of slots used for shields is finally fixed!

Holy fucking shit... it only took 8 years. I must be dreaming, the patch that crpg needs is finally out!
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 21, 2018, 07:38:04 PM
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pea snot wares
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 08:30:27 PM
5.4.0.0 item changelog. Ranged massively rebalanced. In synergy with recent patches implementing WM giving minimal melee wpf, ranged capabilities of all ranged classes are reduced while melee capabilities are increased. It results in much less ranged spam and made ranged more competitive. This is a huge amount of changes and most likely some certain items will get revised.

PS. Also, ladders should be back to battle servers once they get restarted.

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