Author Topic: 0.5.5.0: you to decide  (Read 37326 times)

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Offline Yeldur

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Re: 0.5.5.0: you to decide
« Reply #180 on: January 10, 2019, 10:12:16 AM »
-1
Okay heres a woke idea for a reset

Make its you can buy XP with gold right

THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.

Then have you can buy 100 xp for 1000 gold.


This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea

thatd be pretty cool, it would mean a use for gold other than for loom sales etc etc
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Offline Yeldur

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Re: 0.5.5.0: you to decide
« Reply #181 on: January 10, 2019, 02:53:27 PM »
-1
Hold on for the ride...this is gunna be long.

So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.

I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.

One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.

Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.

Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.

This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.

Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.

I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.

Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.

One thing I forgot to mention... DTV has a playstyle where you can simply hop on and play and look at what happens, that server got filled way more regularly than EU1; the fact is that people will just play the server that they can get started and do things on first. It's also the reason that removing DTV entirely should be looked at. People played on those servers only and that hurt the battle population; if we're looking to raise population we can't have it split across multiple servers. The only logical choice is to remove DTV and look at building an environment where you can hop on and play against bots in EU1 until they're filled by player spots.

You could easily do something similar to what The Ludus does in terms of AI, just give it stupid fast attack speed and make it feint; makes it hard to fight against if you actually try to block/attack/block/attack type pattern. You can of course very easily beat the bots by just skeying and mashing left click but that shit is boring as fuck anyways.
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Offline Rest_in_Peace

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Re: 0.5.5.0: you to decide
« Reply #182 on: January 10, 2019, 03:01:13 PM »
0
One thing I forgot to mention... DTV has a playstyle where you can simply hop on and play and look at what happens, that server got filled way more regularly than EU1; the fact is that people will just play the server that they can get started and do things on first. It's also the reason that removing DTV entirely should be looked at. People played on those servers only and that hurt the battle population; if we're looking to raise population we can't have it split across multiple servers. The only logical choice is to remove DTV and look at building an environment where you can hop on and play against bots in EU1 until they're filled by player spots.

You could easily do something similar to what The Ludus does in terms of AI, just give it stupid fast attack speed and make it feint; makes it hard to fight against if you actually try to block/attack/block/attack type pattern. You can of course very easily beat the bots by just skeying and mashing left click but that shit is boring as fuck anyways.

Homo

Offline Yeldur

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Re: 0.5.5.0: you to decide
« Reply #183 on: January 10, 2019, 03:59:58 PM »
0
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Offline Krex

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Re: 0.5.5.0: you to decide
« Reply #184 on: January 11, 2019, 04:03:26 PM »
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You're missing the point where people that play DTV-only will quit the mod rather than play battle.

Also great ideas on the 'starter-kits' and leveling with gold, that's sure gonna make new players want to join the mod...
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline Bryggan

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Re: 0.5.5.0: you to decide
« Reply #185 on: January 13, 2019, 04:46:04 AM »
0
Out of boredom I hopped on DTV.  I see throwing was nerfed even further.  Just trying to fuck over the hybrids.  6 ammo is not a lot, especially since the slow moving throwing weapons are easy to dodge when a player is aware of them.  They are designed to kill fleeing archers... and slow down 2 hand tin cans.  It takes like 5 chest shots to kill a tin can with masterwork jarids.

My advice is go back to vicinity xp.  That would nerf range since they would miss out on a lot of xp.  It's also great for new players and low level gents since they can jump in the battle and gain good xp for the little they can contribute.

Offline Yeldur

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Re: 0.5.5.0: you to decide
« Reply #186 on: January 13, 2019, 01:33:27 PM »
-1
Out of boredom I hopped on DTV.  I see throwing was nerfed even further.  Just trying to fuck over the hybrids.  6 ammo is not a lot, especially since the slow moving throwing weapons are easy to dodge when a player is aware of them.  They are designed to kill fleeing archers... and slow down 2 hand tin cans.  It takes like 5 chest shots to kill a tin can with masterwork jarids.

My advice is go back to vicinity xp.  That would nerf range since they would miss out on a lot of xp.  It's also great for new players and low level gents since they can jump in the battle and gain good xp for the little they can contribute.
yea im sure if u log on tomorrow and the next day and the next day they'll all be nerfed again as well

how about actually looking at patch notes/changelogs instead of just going on and working off of "well i think this is weak so it MUST have been nerfed again" or alternatively ask the dev lol
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Offline njames89

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Re: 0.5.5.0: you to decide
« Reply #187 on: January 14, 2019, 02:17:38 PM »
+1
Every time Bryggan complains about throwing nerfs I personally nerf his throwing another 10%

Offline Sniger

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Re: 0.5.5.0: you to decide
« Reply #188 on: January 14, 2019, 07:19:25 PM »
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i wonder what it is people is playing, there isnt any good game to play, its all reskins early access alpha betas, we are on an all time game drought

Offline njames89

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Re: 0.5.5.0: you to decide
« Reply #189 on: January 14, 2019, 07:28:23 PM »
0
Currently I am enjoying:
-CS:GO
-NHL
-War of Rights
-Age of Empires 2 HD
-Red Dead Redemption 2

Offline Ikarus

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Re: 0.5.5.0: you to decide
« Reply #190 on: January 14, 2019, 10:59:51 PM »
+1
tried no mans sky and actually enjoyed it a bit, but then I accidentally deleted my savegame, said "fuck it" and now I'm playing Turok 2 cause I've always wanted to finish that one
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Offline Man of Steel

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Re: 0.5.5.0: you to decide
« Reply #191 on: January 14, 2019, 11:09:20 PM »
+8
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back  :cry:
For fuck sake Linux, fix your signature.

Offline Yeldur

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Re: 0.5.5.0: you to decide
« Reply #192 on: January 15, 2019, 01:45:10 AM »
-1
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back  :cry:

i recommend suicide, if we cant play c-rpg then why even live
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Offline Bryggan

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Re: 0.5.5.0: you to decide
« Reply #193 on: January 15, 2019, 03:25:11 AM »
+3
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back  :cry:
I tried that, but while the graphics are good I found advancement too hard... no matter how much I grind.

Offline Bryggan

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Re: 0.5.5.0: you to decide
« Reply #194 on: January 15, 2019, 03:27:37 AM »
+1
Every time Bryggan complains about throwing nerfs I personally nerf his throwing another 10%
C'mon James, you know I suck at melee, so at least I used to get points with a lucky throw or two.

But now I'm hooked on Post Scriptum.  WW2 extremely team based game, and very, very immersive if you are a WW2 buff.  Not very arcadey, so if you like run and gun you won't like this.