Author Topic: 0.5.3.0: Reset without Regrets  (Read 6406 times)

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Offline RD_Professor

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Re: 0.5.3.0: Reset without Regrets
« Reply #90 on: March 12, 2018, 08:11:45 AM »
+1
updated original post with new relevant information from today's patch. here are the item changes done in that patch

Further Item Changes:
(click to show/hide)
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Offline illogical

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Re: 0.5.3.0: Reset without Regrets
« Reply #91 on: March 12, 2018, 09:09:35 AM »
0
Quote
-Additional crossbows from CWE OSP
What it is?
I do not see in the shop.
« Last Edit: March 12, 2018, 09:17:27 AM by illogical »
#savesiege

Online Dalhi

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Re: 0.5.3.0: Reset without Regrets
« Reply #92 on: March 12, 2018, 09:18:41 AM »
0
What it is?
I do not see in the shop.

Not yet added I guess.

Offline Nehvar

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Re: 0.5.3.0: Reset without Regrets
« Reply #93 on: March 12, 2018, 10:35:35 AM »
0
I think they're just model replacements for existing crossbows.
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Offline War_Ferret

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Re: 0.5.3.0: Reset without Regrets
« Reply #94 on: March 12, 2018, 02:27:36 PM »
-2
updated original post with new relevant information from today's patch. here are the item changes done in that patch

Further Item Changes:
(click to show/hide)

You and your balancer team are incompetent. You just hijack the mod made by better people than you and play around with numbers in text files, because you are not able to contribute anything else to it that would justify you being called "devs". You should have just fixed the launcher and left it at that. After all the recent bullshit changes, subtracting -4/-5 (after announcing a -2 nerf...) accuracy from bows finally does it for me. Now it's not even possible to have a steady aim with composite bow at 127 wpf and 8 PD anymore. You killed throwing and archery in just a few days. Enjoy balancing a dead mod.

edit: ok, maybe slightly overreacted, but when I posted this you had just nerfed highest tier bows by -5 accuracy. How am I supposed to know it was a mistake? After what you've already un-balanced in the recent time, I wouldn't have been surprised, if you had actually meant it. Apologies, next time I'm just gonna assume another misunderstanding...
« Last Edit: March 12, 2018, 09:45:31 PM by War_Ferret »

Offline Nightingale

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Re: 0.5.3.0: Reset without Regrets
« Reply #95 on: March 12, 2018, 02:53:09 PM »
0
Have you considered that maybe 127 wpf isn't enough?

Offline Rhekimos

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Re: 0.5.3.0: Reset without Regrets
« Reply #96 on: March 12, 2018, 03:27:02 PM »
+2
It's back to pure archers with no melee skills.

Anyhow, if the extra HP thing is tricky to implement, why not consider lowering the character growth to just one skill point per level after the cut-off point? Should be much easier to do, and it'd give pretty much the same effect with the characters not getting completely ridiculous at high levels, but people would still have some room to change their builds with level gain.

Offline War_Ferret

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Re: 0.5.3.0: Reset without Regrets
« Reply #97 on: March 12, 2018, 03:28:48 PM »
-1
Have you considered that maybe 127 wpf isn't enough?
Whatever. I don't care anymore. It's only a matter of weeks until nobody will be playing the mod anymore, so why bother. Maybe if you nerf another -5 accuracy off of all ranged weapons and add 100% more weight they will come back, lol.

edit @njames you can shove your fascist downvotes right up your ass, thank you.
« Last Edit: March 12, 2018, 06:24:19 PM by War_Ferret »

Offline Nightingale

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Re: 0.5.3.0: Reset without Regrets
« Reply #98 on: March 12, 2018, 03:32:07 PM »
+1
to be fair there was some miscommunication regarding this patch and should be fixed shortly.

though 127 WPF 8 PD build will likely still be affected adversely.

Offline Jona

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Re: 0.5.3.0: Reset without Regrets
« Reply #99 on: March 12, 2018, 03:53:09 PM »
+2
[some dece shield changes]

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Weren items when?
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Offline Asheram

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Re: 0.5.3.0: Reset without Regrets
« Reply #100 on: March 12, 2018, 04:16:12 PM »
0
HP bonus done in tricky ingame code. 36 is now the special HP bonus only level as well.
What does this mean? So do we get 1att/1skill point at lvl 35 now?

'New:
Leveling
-Level 35 is no longer the cutoff point for only receiving health bonus, now 36 is the cutoff. So, all levels less than 36 behave normally, but for levels 36+, players only receive an extra health bonus (per level)"

If this is the case then my level 35 is not acting normally as the 1att/1skill points he received when gaining lvl 35 disappeared when I respecced him.
« Last Edit: March 12, 2018, 04:21:19 PM by Asheram »
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Offline War_Ferret

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Re: 0.5.3.0: Reset without Regrets
« Reply #101 on: March 12, 2018, 04:58:44 PM »
-2
Miscommunication:

Clown 1: "You applied the wrong patch, dude."

Clown 2: "Wut? Thought we were gonna fuck archers into the dirt. -5 accuracy, right?"

Clown 1: "Yes, but we are going with plan B now and be more subtle about it. We reduce effective archery wpf, so when it still looks like you have 127, you really only have 50 now. Still -2 to bows, so they think that's the reason."

Clown 2: "Awesuuuum! Fucking f.a.g.cher cunts never know what hit 'em!"

Nameless Archer entering the stage: "Oh, my bow got nerfed. Snap! Well, -2... that's not so bad, I guess."

Clown 1+2: "bundle of sticks!"
« Last Edit: March 12, 2018, 05:02:21 PM by War_Ferret »

Offline njames89

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Re: 0.5.3.0: Reset without Regrets
« Reply #102 on: March 12, 2018, 05:08:43 PM »
0
Weren items when?

Weren and Zimke items by Monday the 19th is current ETA

Offline Kirman

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Re: 0.5.3.0: Reset without Regrets
« Reply #103 on: March 12, 2018, 05:17:49 PM »
+1
What's with the changes to shield skill?

Edit:i didnt read the first post my bad
« Last Edit: March 12, 2018, 05:28:51 PM by Kirman »

Offline RD_Professor

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Re: 0.5.3.0: Reset without Regrets
« Reply #104 on: March 12, 2018, 05:49:52 PM »
+8
huh. I guess deciding to try and fix the mod when all looked hopeless was an attempt by big, bad, egotistical ol' me to hijack the mod. certainly, my efforts over the last few months can be solely reduced to changing numbers here and there, I've definitely not done any actual work. even so, I absolutely think that I'm the best developer to have worked on the mod, because I'm just so full of myself. despite the fact that I'm just a senior in college, I fully believe that I'm more qualified than any on the donkey team combined. I implement balancing changes because I think they will be awful and will be effective in killing the mod, and certainly would not revert any changes that had an ill-desired effect. in fact, I'm so stubborn that I refuse to ever admit to making mistakes, and am so arrogant that I can find no flaw in myself or my work.

sarcasm aside, I've said it before and I'll say it again. balancing is a process. changes made this week might be totally reversed the next. it's never been my intent to nerf classes into the ground, and I don't plan on starting that now.

I make mistakes. made one last night when I included changes to archery that I hadn't run past anyone else, that were different from what I had said I'd do. so I reverted those changes, and implemented the change that I actually told others I would make. which was the -2 to acc.

so you know, these changes aren't being made arbitrarily. currently, agi archery is rather weak, and I'd like to change that. but, that would likely mean buffing bow damage, which is something that will make str/balanced archers even stronger. to combat that, I'm looking to increase the difference in accuracy from agility to strength for archery. however, currently 30-9 builds see a slight difference in accuracy compared to 18-27 ones, even while wearing full plate. meaning that the acc changes aren't through just yet.

by the end of all this, str archers will do more damage, but be less accurate, while agi archers will both do more damage and be more accurate. that's the hope.

there you have it.

the incompetent developer, professor.

(click to show/hide)

the actual implementation of accuracy changes to bows, which is what I should have done in the first place
(click to show/hide)
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