Author Topic: 0.5.2.4: Auto-Balance, and other Balancings  (Read 3205 times)

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Offline War_Ferret

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #90 on: February 13, 2018, 12:10:55 AM »
+1
Did everyone complaining about the lack of 1 slot 2h forget that the  mace exists which was already a better option than the executioner sword anyways?

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So why make executioner 2H ??

In most cases it doesn't even make a difference, only when you are using a longbow or heavy xbow, and both are no better than the "smaller" ones. Composite bow is ten times better than yew bow for example, because all ranged weapons tend to deal the same amount of damage now. And executioner sword is a small and compact sword with very low reach, so it makes sense to have it use only 1 slot. I guess that was the idea when it was made. This purely cost-based argumentation is stupid. If the thing needed nerfing, why was nobody using it? It's so expensive that mace or dadao are more appealing anyway, if you only have 1 slot left. But I guess those 2 are next on the campaign against ranged. I also can't get over how all shields are now 0-slot... I guess realism is not a valid basis for argumentation here, so if nobody bothers that you can carry around 4 board shields but only one longbow, at least think of the MONEY! There are many shields that are too cheap to have the advantage of being 0-slot.

About the missile speed: why is it higher for composite bow than for yew long bow then? Are there hidden damage-related mechanisms at work again?

Offline Jona

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #91 on: February 13, 2018, 12:24:46 AM »
0
I guess realism is not a valid basis for argumentation here

Nor should it be.
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Offline War_Ferret

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #92 on: February 13, 2018, 12:47:17 AM »
+1
1. this was discussed, its effectiveness is similar to weapons like great axe that are 2 slot.

I just looked at the stats. Turns out that great axe has higher damage, bonus against shield and costs half as much. Since axes are naturally bulkier than swords (no realism intended), I don't see your point. Katana is more similar and it should be 1-slot, too.

And since realism should not be a factor, let's just randomly pick some underpowered weapons to use 1 slot instead. In fact, just generate all item values randomly and calculate the item costs from those values. Then there will be no balance problems at all and no risk of realism.

Offline Sandersson Jankins

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #93 on: February 13, 2018, 03:50:54 AM »
0
Did everyone complaining about the lack of 1 slot 2h forget that the  mace exists which was already a better option than the executioner sword anyways?

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thats because this is nuCRPG and the unwashed masses have long-forgotten the disgusting, animation abusing, knockdown-chaining monstrosity that is the eggbeater

and its kinda tuff to s-key with
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the administrator of this forum is the Internet Keyboard man? Can only play "authority" in the virtual world?Can you tell me why?

Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #94 on: February 13, 2018, 10:47:39 AM »
0
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.

Offline Tristan_of_Erzoth

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #95 on: February 13, 2018, 11:04:57 AM »
0
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.

Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Offline Gurnisson

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #96 on: February 13, 2018, 11:41:11 AM »
0
Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Why would you go lancer and xbow cav when you can't sheath any lance except double sided and practice lance. Hardly sounds scary. 2h cav + xbow is already possible if you want that.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.
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Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #97 on: February 13, 2018, 12:08:47 PM »
0
Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Because I want to use Arbalest with 2h sword, just like before qqpatchchangearbalestto4slots
I spent 6lp on Lombardic and Executioner Sword.
Than just one patch later Arbalest is 4 slots, Lombardic stay 1, but cant use it with Arbalest and Executioner go to 2 slots.

Why I want to play Arbalest with 2h sword .. I want because this is super-fun mod/game and its ridiculous that, just from now - there is no option from tons of items, pick a 2h (1h sec. mode) sword and arbalest.

With such important changes we need option on market or web shop to buy fixed price loom points or exchange.

For example: import on web shop or marketplace 200K - Heirloom Exchange and 300K Heirloom point, this will be game side set.

Than on marketplace if someone sell Heirloom point or Exchange it will go under these price point.

I appreciate all hard work from new devs and they pull mod from dead ... I just want to point that these restrictions are not well made.
« Last Edit: February 13, 2018, 01:43:26 PM by Sagar »

Offline Nightingale

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #98 on: February 13, 2018, 12:43:46 PM »
+3
I will consider Lombardic sword.

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #99 on: February 13, 2018, 03:26:44 PM »
+4
Fuck all these 0 slot weapons, bring back the good old days where u had Hand Axe, Small Pickaxe, hammer and Short Sword melee weapons for xbow and Archers :lol:
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Offline DaveUKR

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #100 on: February 13, 2018, 05:39:37 PM »
0
I will consider Lombardic sword.

don't make it 0 slot, arbalest is perfectly fine with current 0 slot weapons. Lombardic sword is way too good to be 0 slot.


@Sagar If you want a long 2h - don't use arbalest then and switch to other crossbow.

Offline Zeus_

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #101 on: February 13, 2018, 05:50:05 PM »
+1
Why would you go lancer and xbow cav when you can't sheath any lance except double sided and practice lance.

im dum
« Last Edit: February 13, 2018, 06:04:07 PM by Zeus_ »

Offline Jona

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #102 on: February 13, 2018, 05:52:26 PM »
0
The ashwood is sheathable

But it ain't a lance boi
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Offline Blackbow

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #103 on: February 13, 2018, 06:58:41 PM »
0
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.
I will consider Lombardic sword.

so just after puting executioner ( Speed:96 Length:96 ) 2 slot
you guys think at making lombardic ( Speed:98 Length:99) 0 slot ?

just put back excutioner to 1 slot or put all other same kind of weapon 2 slot... like lombardic and long jian
but plz just stick to some logic

now mace 0 slot ok why not, to stick with fighting axe 0 slot
but mace weight need to be increased
and why not langes messer 0 slot ?

to finish plz remove knockdown on 1h mace like in old gud times (its op as fuck to be able to fight with a shield and be able to knock down after 1 or 2 hit)
keep knockdown to manly plated maul/hammer/mallet users
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Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #104 on: February 13, 2018, 08:53:35 PM »
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I do not think strictly only on Lombardic (though I have one +3)   :mrgreen:
Just that, at least there is a one 0 slot sword with secondary mode 1h/2h in game.