Author Topic: 0.5.2.4: Auto-Balance, and other Balancings  (Read 6756 times)

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Offline Blackbow

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #30 on: February 03, 2018, 09:29:14 PM »
-1
nah seriously guys what was the first thing to do into crpg ?
buff xbows...
rly ?
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Offline Austrian

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #31 on: February 03, 2018, 09:29:36 PM »
0
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Why you believe you deserve compensation: got it to use it as sidearm for great maul and my archer, now I can't anymore :(
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Offline BlackxBird

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #32 on: February 03, 2018, 09:56:53 PM »
0
Not saying that the idea for the ranged blanace n'shit isn't good, but we right now on eu1 have all ranged and all cav in one team and only melee in the other ^^

Offline Nehvar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #33 on: February 03, 2018, 10:00:04 PM »
+1
A couple things to report:

*Weren's new morningstar does not appear to have a proper texture.  I think the problem is that we didn't get the updated version of his shared textures.

*rapier_new_scab doesn't have an un-sheath animation.


EDIT:  Looks like everything was already mentioned above.
« Last Edit: February 03, 2018, 10:27:14 PM by Nehvar »
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Offline Gandalf77

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #34 on: February 03, 2018, 11:02:57 PM »
0
RIP Long Voulge my old friend  :( :(

Offline Asheram

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #35 on: February 03, 2018, 11:09:43 PM »
+1
Increased ammo for the bolts noone uses, increased cost, and Arbs now require 15 strength instead of... was it 16 str before?

Massive buffs lol, real gamebreaking shit xD
You left out:
hunting xbow loses 1 accuracy point(nerfed)

light xbow loses 3 acc points and 5 damage points (nerfed)

regular xbow loses 3 acc points and 6 damage points (nerfed) and 1 difficulty point (buffed)

and heavy and up only lose 1 difficulty point (buffed)
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Offline BlackxBird

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #36 on: February 03, 2018, 11:10:44 PM »
-2
Increased ammo for the bolts noone uses, increased cost, and Arbs now require 15 strength instead of... was it 16 str before?

Massive buffs lol, real gamebreaking shit xD

buffing the only class that can onehit kill an tincan is kinda weird isn't it?
And I tried the Arbalest today (with the new possible build) on duel server, so on Ruins. I was able to shoot across the whole map and hit an enemy. With lvl 30.
Btw, 6 seconds reload time :)
« Last Edit: February 03, 2018, 11:15:10 PM by BlackxBird »

Offline Larvae

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #37 on: February 03, 2018, 11:18:32 PM »
+2
lol,that xbow buff is a joke....beside that,thanks alot prof for that hard work,its great to see something happen again.

i play now a bit xbow,till all players leave eu1 and i gonna continue with this shit untill someone finally notice,that they have to increase str requirement of xbows instead of lowering them.

ofc i will use heavy xbow,as arbalest is shit with its 4 slots and only a bit more of dmg.


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Offline BlackxBird

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #38 on: February 03, 2018, 11:37:57 PM »
-2
Were you using the bolts that got an ammo buff or were you using the useful ones?

Did you enjoy the 1 extra agility that this change allowed you to have?

Man, there's no WAY you couldn't done any of that stuff before this HUUUUUUUUUUUGE buff

I don't play ranged, but holy fuck Im absolutely considering it atm
Atleast if they keep buffing it

Offline Nightingale

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #39 on: February 04, 2018, 01:20:11 AM »
+2
Changes since a few months ago Keep in mind balancing xbows has been ongoing with armor soak changes.
Less mobility - via item weight
Less Accuracy - via accuracy
Less damage - via armor soak
Less Side arm choices - Slot changes
More expensive - Upkeep increase
Increase in ammo count of the unused bolts by 1.
Decreased strength requirement on arb and heavy by 1 to allow higher diversification of builds. If you want to go high strength xbow hybrid go for it. Its still incredibly effective and will perform range and melee functions just fine. forcefully restricting that to be the ONLY playstyle will only increase the melee prowess and tankiness of the class. Yes, they won't run as much anymore but they will instead function with completely viable higher ps builds with higher iron flesh and higher armor. Especially if you pare it with an accuracy increase it would require even less wpf investment to be useful. This is not the direction I think is ideal.

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Further work on class balance autobalancer will continue. You are welcome you ungrateful fucks.



Offline Bittersteel

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #40 on: February 04, 2018, 01:48:41 AM »
+1
You are welcome you ungrateful fucks.


lol thats not how gratitude works my man

Offline Yeldur

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #41 on: February 04, 2018, 02:10:50 AM »
0
crossbow buffs are bullshit and shouldn't have happened, same with the nerfs, other than that, all round a good patch. Rapier needs some balancing though, contrary to how I thought it'd be this mess of a broken weapon, it's actually quite shit. One person in the server said more length, less speed, and I think that's true, Oberyn mentioned " from what I remember facehugging and being just out of range both make rapier glance a lot
its too short for a stabby weap " - So it's an awkward weapon basically. More length should help to fix that problem.
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Offline RD_Professor

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #42 on: February 04, 2018, 04:55:50 AM »
+10
Being a dictator and all, I pushed through some changes to weapons that balancing team was unaware of. So, don't blame them, blame me instead.

I take responsibility for the following changes
Long Voulge: Removed 4d mode. (Longest 2d polearm having 4d, while shorter weapons than it did not was absurd)
Executioner Sword: 1->2 Slots. (Change that should have been done in conjunction with xbow slot change)
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)
Elite Scimitar: Damage 33->32. (Damage buff of 2 several patches ago was a bit much)
Two Handed Warhammer: Damage 32->34. (Having it do less damage than its 1h counterpart did not make sense)
Blunt Soak: Reduction to soak damage increased from 1.3 to 1.4. (Currently blunt damage is the best damage at practically all levels of armor. Changing this should make pierce the most effective for highest armor values, as it should be)

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #43 on: February 04, 2018, 05:26:08 AM »
+1
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)

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Offline Jona

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #44 on: February 04, 2018, 05:36:50 AM »
+4
Decreased strength requirement on arb and heavy by 1 to allow higher diversification of builds.

Hey so if you could decrease the strength requirement on all 19 difficulty polearms to allow for higher diversification of builds that'd be great, thanks.
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