Author Topic: 0.5.2.4: Auto-Balance, and other Balancings  (Read 4990 times)

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Offline Gandalf77

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #120 on: February 16, 2018, 04:17:24 PM »
0
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)

this axe is absolutely worthless now. model is horrendous too

Shepherd Axe supouse to be tiny blade with long handle weapon. When it was like 1 meter long the blade was too big, it looked awful for me. I gave idea for that weapon, I had once one at home but wooden fake only :D

If you want to resize it do new model please.

Offline Silveredge

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #121 on: February 20, 2018, 09:38:55 PM »
+3
Pretty shocked at this thread to be honest.  As one of the oldest crossbow players in NA, in my opinion, crossbows are definitely nerfed.  The already poor accuracy is worse, and the crossbows do less damage than before.  Archery is dead accurate in comparison, it doesn't even come close.  It has always been like this, I've compared accuracy many times with some of the top archers, even with Bagge, for EU reference.   And it's pathetic for the crossbow honestly, when you compare shot per shot placement(groupings).  But now it's even worse(I thought it was bad back then).  Overall, this is probably not a bad thing, rather a good thing, maybe it’s a little excessive with the new changes in my opinion.  But a lot of these points are not taken into account by the community.  Another trade off would be, of course, that the crossbow can absolutely choose when to discharge their weapon.  There is quite a lot to take into account.  That’s what the balancing team has to do.

For you people who think (currently) crossbows are anti archer: granted this indeed used to be the case, but is not in the current state of the game.  Yes, if I can headshot an archer without being noticed(this is not a class *thing*, anyone can be “stealth”), I will.  Since the archer clearly out classes me in overall damage output(which isn't a bad thing, since they are a more dedicated range class), I should take him out earlier rather than later.  I'm also surprised that nobody is mentioning the insane damage bows are currently doing.  A bow would NEVER approach the damage it's currently doing to me in the past.  Bows effectively do the same damage as crossbows in terms of shots to kill with the current *possible builds* that are commonly in use now.  And they shoot way faster.  However, this is not a problem?  I’m not sure.  I don't disagree with the changes, but the reaction from the general population is surprising.  Of course, I am holding out on the fact that this may be completely the fault of the armor soak being up in the air right now.  We just have to see.

Balancing should be looked at from all sides of cRPG, from every classes perspective, and finally how they all interact with each other.  The most common reaction posts I see in general are "what this means to me", instead of "what this means for everyone".  I see "you buffed crossbows" when I *personally* would MUCH rather go back to "the way it was", since crossbows were much stronger before...  The mix of character level changes, damage mitigation, stat changes, and speed mechanics have nerfed crossbows quite a bit.  But the community perceives this as a buff...  I for one would be all for reverting all these changes if the community *perceives* it as a buff.....

@DaveUKR, saying someone "forced" you to insult them is pretty extreme...  That’s like saying someone “forced” you to hit them.  While I can see your points, I'm not sure if you necessarily see where Nightingale was going with this.  You should have just pointed out what the, in your opinion, flaws were, what you think should happen, why, what you think could possibly be the reasoning for the changes, and why they may or may not be helpful to the game balance.  And by the way, Nightingale has extensive history as a crossbow player as well.  So even though we may not agree with the changes, it’s not like they were coming from absolutely nowhere.

/tangent:  Why can't we just have an actual constructive conversation over balancing and come to a conclusion as a non-toxic community?  I, for one, have always been embarrassed at just how toxic the cRPG community is(no reference at all to DaveUKR, whom I’ve actually always viewed as a person that generally knows what he’s talking about).  We have a blatant pool of the worst offenders who will never be permanently banned for whatever reason, and they themselves advertise this.  Hopefully when Bannerlord comes out we can aim for a better experience, since we'll have the population to not make all these exceptions.
« Last Edit: February 20, 2018, 09:43:45 PM by Silveredge »

Offline Gandalf77

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #122 on: February 20, 2018, 10:25:07 PM »
0
Pretty shocked at this thread to be honest.  As one of the oldest crossbow players in NA, in my opinion, crossbows are definitely nerfed.  The already poor accuracy is worse, and the crossbows do less damage than before.  Archery is dead accurate in comparison, it doesn't even come close.  It has always been like this, I've compared accuracy many times with some of the top archers, even with Bagge, for EU reference.   And it's pathetic for the crossbow honestly, when you compare shot per shot placement(groupings).  But now it's even worse(I thought it was bad back then).  Overall, this is probably not a bad thing, rather a good thing, maybe it’s a little excessive with the new changes in my opinion.  But a lot of these points are not taken into account by the community.  Another trade off would be, of course, that the crossbow can absolutely choose when to discharge their weapon.  There is quite a lot to take into account.  That’s what the balancing team has to do.

For you people who think (currently) crossbows are anti archer: granted this indeed used to be the case, but is not in the current state of the game.  Yes, if I can headshot an archer without being noticed(this is not a class *thing*, anyone can be “stealth”), I will.  Since the archer clearly out classes me in overall damage output(which isn't a bad thing, since they are a more dedicated range class), I should take him out earlier rather than later.  I'm also surprised that nobody is mentioning the insane damage bows are currently doing.  A bow would NEVER approach the damage it's currently doing to me in the past.  Bows effectively do the same damage as crossbows in terms of shots to kill with the current *possible builds* that are commonly in use now.  And they shoot way faster.  However, this is not a problem?  I’m not sure.  I don't disagree with the changes, but the reaction from the general population is surprising.  Of course, I am holding out on the fact that this may be completely the fault of the armor soak being up in the air right now.  We just have to see.

Balancing should be looked at from all sides of cRPG, from every classes perspective, and finally how they all interact with each other.  The most common reaction posts I see in general are "what this means to me", instead of "what this means for everyone".  I see "you buffed crossbows" when I *personally* would MUCH rather go back to "the way it was", since crossbows were much stronger before...  The mix of character level changes, damage mitigation, stat changes, and speed mechanics have nerfed crossbows quite a bit.  But the community perceives this as a buff...  I for one would be all for reverting all these changes if the community *perceives* it as a buff.....

@DaveUKR, saying someone "forced" you to insult them is pretty extreme...  That’s like saying someone “forced” you to hit them.  While I can see your points, I'm not sure if you necessarily see where Nightingale was going with this.  You should have just pointed out what the, in your opinion, flaws were, what you think should happen, why, what you think could possibly be the reasoning for the changes, and why they may or may not be helpful to the game balance.  And by the way, Nightingale has extensive history as a crossbow player as well.  So even though we may not agree with the changes, it’s not like they were coming from absolutely nowhere.

/tangent:  Why can't we just have an actual constructive conversation over balancing and come to a conclusion as a non-toxic community?  I, for one, have always been embarrassed at just how toxic the cRPG community is(no reference at all to DaveUKR, whom I’ve actually always viewed as a person that generally knows what he’s talking about).  We have a blatant pool of the worst offenders who will never be permanently banned for whatever reason, and they themselves advertise this.  Hopefully when Bannerlord comes out we can aim for a better experience, since we'll have the population to not make all these exceptions.

wtf, NA guys have some memory problems or what?

2 years ago you couldnt kill peasant with arbalest to the body, now you can 1 hit people with 35 armor, its not nerfed  compared to this. I mention it like 10th time but yea, NA masterrace, "lets kill the mod" balancer team did they job well :F

Offline Gurnisson

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #123 on: February 20, 2018, 10:42:40 PM »
0
wtf, NA guys have some memory problems or what?

2 years ago you couldnt kill peasant with arbalest to the body, now you can 1 hit people with 35 armor, its not nerfed  compared to this. I mention it like 10th time but yea, NA masterrace, "lets kill the mod" balancer team did they job well :F

What on earth are you on about?
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Offline Silveredge

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #124 on: February 20, 2018, 10:44:45 PM »
+1
wtf, NA guys have some memory problems or what?

2 years ago you couldnt kill peasant with arbalest to the body, now you can 1 hit people with 35 armor, its not nerfed  compared to this. I mention it like 10th time but yea, NA masterrace, "lets kill the mod" balancer team did they job well :F

Last night I couldn't 1 shot any archers in cloth or robes, takes 2 shots with an Arb or Heavy(I have a MW Crossbow, Heavy, and Arb).  They utterly black bar me with 2 arrow shots, more than 1 shot me with a headshot, and I wear *way* more armor then they do.  So I'm not sure what you're talking about, unless there is some vast differences between the server builds NA has and EU has, which I doubt.
« Last Edit: February 20, 2018, 10:52:51 PM by Silveredge »

Offline RD_Professor

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #125 on: February 21, 2018, 01:22:20 AM »
+6
reverting the length of shep axe back, as it was rather unique compared to other 1h axes. damage stats will be reduced, other stats subject to change. no exchanges for this item for the time being

slot change of execution sword makes it unusable for archers/xbowers, exchanges granted

dreadnok:
(click to show/hide)

Penitent:
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Jufasto:
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Thorvic:
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harrier:
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Austrian:
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Fortem:
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Rhekimos:
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Decky_smile:
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Pawiu
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unrelated:

i never understood that but why every time a new item is added it's never shown on crpg site? i don't mind it, i know it's gonna get fixed eventually but i never understood why it always takes a while. as for the rest, 'tis a good patch, maybe the buff on 2h warhammer is a bit too much but for the rest it's fine, good job
peeps gotta take a picture of it
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Offline WSC_Sorokopud

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #126 on: February 24, 2018, 12:00:38 AM »
0
Dear Devs, have you ever compared Elite Scimitar and Jian stats? If not, plz do it and see how awful Elite Scimi looks now after nerfing.
Situation is similar like it was with Sheperd's Axe IMAO. I wish you to be smarter, chadz's balance of things was more careful
« Last Edit: February 24, 2018, 12:08:04 AM by WSC_Sorokopud »

Offline RD_Professor

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #127 on: February 24, 2018, 01:09:15 AM »
+4
Dear Devs, have you ever compared Elite Scimitar and Jian stats? If not, plz do it and see how awful Elite Scimi looks now after nerfing.
Situation is similar like it was with Sheperd's Axe IMAO. I wish you to be smarter, chadz's balance of things was more careful
just so you know, the stats of elite scimitar now are the same as the stats it had when i took over. but yes, i'm to blame for that perceived poor balance.
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Offline Austrian

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #128 on: February 24, 2018, 08:19:07 AM »
+1
Austrian:
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I sold my executer sword but forgot to update my post, you can remove my exchange again!
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Offline WSC_Sorokopud

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #129 on: February 24, 2018, 11:36:57 AM »
0
the stats of elite scimitar now are the same as the stats it had when i took over
They are not the same, u reduced 1 point speed, make it 99 back and no blames, bro

Offline illogical

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #130 on: February 24, 2018, 12:07:17 PM »
0
What's new in the last two patches, except armor?
#savesiege

Offline Corsair831

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #131 on: February 24, 2018, 12:19:28 PM »
0
What's new in the last two patches, except armor?

they gave the board shield 17 extra body armour and lowered it's weight by 4, pretty ridiculous imo
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Offline zottlmarsch

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #132 on: February 24, 2018, 12:24:48 PM »
0
I sold my executer sword but forgot to update my post, you can remove my exchange again!

Lol, which idiot bought that off you?.......oh wait.....  :?  :mrgreen:

Offline elvis1325

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #133 on: March 06, 2018, 06:44:42 PM »
+2
Item name: MW Crossbow
Why you believe you deserve compensation: I bought it in late January to use as a sidearm, but I won't be able to use it anymore due to the wpf changes (according to the latest announcement).

Edit: plz no one shout at me for using a crossbow as a sidearm, i was just copying king james
« Last Edit: March 06, 2018, 06:59:15 PM by elvis1325 »
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