Author Topic: 0.5.2.3: Back in Action  (Read 5781 times)

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Offline POOPHAMMER

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Re: 0.5.2.3: Back in Action
« Reply #75 on: January 23, 2018, 09:10:39 PM »
+1
im pretty sure (from what i picked up from desire) that the 1h 'buff' has decreased a sort of minimum threshold required for the lower (sub 35 dmg?) cut weapons to actually dish out damage rather than glancing. or something like that. I've been playing pure 1h for a few years now and can definitely say that this is super nice (all we need now is a weight buff so we dont get stun locked by Iberian maces)

as for the nerf to higher cut weapons, im not sure how that plays in. maybe something to do with this?

so at different weapon damage values (20 vs 40 dmg), the actual damage falloff is varied. I'm assuming that higher cut weapons (40+?) are now getting a higher damage falloff versus armor or something along those lines

BUT I COULD BE ENTIRELY WRONG IM NOT TRYING 2 BE PRETENTIOUS HERE

Stop trying to bring logic to the "balance team" rocks were obviously the killer of cRPG and they nerfed it accordingly. It is perfectly fine for a pure melee build to bring a crossbow to battle with absolutely no drawback.
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Offline Renay

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Re: 0.5.2.3: Back in Action
« Reply #76 on: January 23, 2018, 10:19:07 PM »
0
Be nice!

If Prof disappears noone can revert the changes!

I find some of the changes... strange. But balancing is a process and Prof showing some creative efforts at balancing beyond "add 1 to damage here, remove 1 from damage there" which is how it used to be done.

Gib feedback, but remember he's doing this in his free-time and this is the most active development we've had in many years.

God, why do you have to be so reasonable Heskey  :D

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Offline Tristan_of_Erzoth

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Re: 0.5.2.3: Back in Action
« Reply #77 on: January 23, 2018, 10:46:45 PM »
0
I dont know if you have noticed but the balance team is working on crossbows... Every single patch over the last month has reworked them. Its an ongoing process of playtesting and seeing what works and what doesn't.

Offline Ikarus

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Re: 0.5.2.3: Back in Action
« Reply #78 on: January 23, 2018, 11:53:21 PM »
0
EU1 infested with shielders now.
My dedicated xbow with 184 wpf in crossbow now has terrible aim... is it not punishment enough that the arbalest is 4 slots already? Sure we need a change, but these are really bad changes. Terrible job balancing in this patch...

get gud and shoot them in the back as you're supposed to do as xbow, we're no frontline soldiers
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Offline SpearAnimalcrpg

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Re: 0.5.2.3: Back in Action
« Reply #79 on: January 24, 2018, 08:38:23 PM »
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better return old "eu_melee" server

Offline Tambajus

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Re: 0.5.2.3: Back in Action
« Reply #80 on: January 24, 2018, 10:19:52 PM »
+1

Offline kasMVC

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Re: 0.5.2.3: Back in Action
« Reply #81 on: January 24, 2018, 11:46:52 PM »
0
Im wearing plate and a rock just did 3 bars lmao shit game imo

Offline Turkhammer

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Re: 0.5.2.3: Back in Action
« Reply #82 on: January 25, 2018, 05:15:12 AM »
0
I've lost 2 bars of health to a single rock whilst wearing MW plate: it was absurd to say the least. 

I'll be happier if this niche (i.e. troll) build disappears entirely.

Well the solution is to make armor mean something.

Offline Asheram

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Re: 0.5.2.3: Back in Action
« Reply #83 on: January 25, 2018, 09:39:34 PM »
+1
I used to be able to play eu dtv when it was 30 players now I cant. Low pop second server gl getting not low pop. Currently theres 20 on one server and 2 on the other, who wants to play dtv with less than 15-20 people?
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Offline Gristle

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Re: 0.5.2.3: Back in Action
« Reply #84 on: January 26, 2018, 12:13:06 AM »
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Were the Soldier's and Military Cleavers nerfed or buffed then? Military cleaver is underused for its price, and terrible at everything besides having high cut. Why nerf its only use?

Offline illogical

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Re: 0.5.2.3: Back in Action
« Reply #85 on: January 26, 2018, 05:08:23 AM »
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better return old "eu_melee" server
Yea, and siege server, and rageboll server, and newbie server, and 400 people online. Good idea, like it. This evening, 100 people are under siege.
#savesiege

Offline Finse

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Re: 0.5.2.3: Back in Action
« Reply #86 on: January 26, 2018, 07:09:40 AM »
0
What was the changelogs btw? for stat changes etc :?:
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Offline belda

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Re: 0.5.2.3: Back in Action
« Reply #87 on: January 26, 2018, 07:10:56 PM »
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Yea, and siege server, and rageboll server, and newbie server, and 400 people online. Good idea, like it. This evening, 100 people are under siege.

I remember that the siege server was kept afloat thanks to The Grey and Druzhina clan.

Offline tropik33

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Re: 0.5.2.3: Back in Action
« Reply #88 on: January 27, 2018, 11:26:15 AM »
+2
I remember that the siege server was kept afloat thanks to The Grey and Druzhina clan.

and HRE ;) Still remmember these Grey vs HRE siege shenanigans.
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Offline illogical

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Re: 0.5.2.3: Back in Action
« Reply #89 on: January 29, 2018, 08:36:15 AM »
0
http://forum.melee.org/suggestions-corner/crossbow-rebalance/msg230429/#msg230429
This or previous patch my suggestions in 2011 year) yeeea)
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