Author Topic: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road  (Read 820 times)

0 Members and 1 Guest are viewing this topic.

Offline RD_Professor

  • the Deve
  • Supreme Overlord
  • *******
  • Renown: 651
  • Infamy: 27
  • cRPG Player
  • The face of a hero
    • View Profile
0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« on: December 21, 2017, 11:20:59 AM »
+38
Unfortunately, the roadblocks have continued, and I haven't been able to get much done. I'm still battling with issues that popped up in 0.5.1.2, which I've made some progress on. In the meantime, I've also been considering the current state of ranged, and balance in general. While there hasn't been any change to balance yet, that will happen in the near future. Additionally, I've also been taking impromptu polls/surveys in the server on various topics, which is something I'll probably continue as long as I'm a developer.

As a side note, we recently hit over 1000 people active on the website, and just yesterday, we had over 500 players on the game throughout the course of the day. It's been nice to see the work everyone has done over the last few months paying off, but there's still so much more left to work on. Over the next few days, I'll pick up my slack, and release out good patch as a Christmas present to you all. I can't promise that I will fix everything, but I will do my darndest to at least get the new items into the game, and fix the buggy siege equipment.

Here's some info on the patches/what to expect:
0.5.1.6, 0.5.1.7, 0.5.1.8
-Professor: Halfway fixed adding of new items (no longer causes error when patching)
-Professor: Tweaked code for Happy hour
-Professor: Fixed Heraldic Surcoat over Mail (hey, look at that, I got one thing done)
-Professor: Attempted to add in new items/holiday items (holiday items refuse to work)
-Professor: Wrote code to lower DTV gold gain (Didn't work)

Issues to fix
-Adding of new items (top priority)
-Small siege tower/ladder bug
-Continued investigation of re-balancing ranged
-Modification of multiplier system (current XP system is terrible for new players who are less likely to win rounds)
-Fix happy hour code, DTV gold gain code

Yes, I got next to nothing done, but posting this as its own thread is far more visible than a reply to a previous one.
I am easiest to contact on the cRPG Discord, I am far less likely to respond if you message me on the website or forums.
Steam: http://steamcommunity.com/profiles/76561198051641692

Offline Man of Steel

  • Earl
  • ******
  • Renown: 355
  • Infamy: 137
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Linux, Traitor
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #1 on: December 21, 2017, 11:36:42 AM »
+23
You and your team are doing really good. Over 120 Players on Eu1 Yesterday is more than a good proof
For fuck sake Linux, fix your signature.

Offline Nightingale

  • Balancer
  • *
  • Renown: 910
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #2 on: December 21, 2017, 11:52:45 AM »
+14
You're doing great and we appreciate the work you put into this mod.

Offline Lord_Carlos

  • Count
  • *****
  • Renown: 154
  • Infamy: 4
  • cRPG Player
    • View Profile
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #3 on: December 21, 2017, 11:56:23 AM »
+8
Prof you and your Team are Awesome :mrgreen: :wink: :D 8-)


Offline njames89

  • the Leaf
  • Supreme Overlord
  • *******
  • Renown: 1396
  • Infamy: 416
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it.
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: Marshal James IV, John IV, Temujin of the Wolves, William III
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #4 on: December 21, 2017, 12:18:28 PM »
+13
-Professor: Fixed Heraldic Surcoat over Mail (hey, look at that, I got one thing done)

visitors can't see pics , please register or login

Offline Yuang

  • Marshall
  • ********
  • Renown: 780
  • Infamy: 45
  • cRPG Player
  • I love you all
    • View Profile
    • 汉云工作室
  • Faction: Nothing
  • Game nicks: TangSanZang
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #5 on: December 21, 2017, 12:44:38 PM »
+10
Yes, you did very well. We all love you! :wink:
visitors can't see pics , please register or login

I'm who I am, a firework of larruping color.
My time is seven hours earlier than the forum.

Offline Algarn

  • King
  • **********
  • Renown: 1201
  • Infamy: 261
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #6 on: December 21, 2017, 01:04:59 PM »
+2
-Professor: Wrote code to lower DTV gold gain (Didn't work)

Why tho ? If there's anything wrong with the gold, it's the insane price of loompoints. Gold became more available (to an extreme extent), yet loompoints and heirloom items are very rare on the marketplace. If you're going to reduce the gold we're getting, please make it so the grind for a LP is reduced.

Offline Kratos

  • King
  • **********
  • Renown: 1596
  • Infamy: 333
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #7 on: December 21, 2017, 01:53:50 PM »
+6
Why tho ? If there's anything wrong with the gold, it's the insane price of loompoints. Gold became more available (to an extreme extent), yet loompoints and heirloom items are very rare on the marketplace. If you're going to reduce the gold we're getting, please make it so the grind for a LP is reduced.

Afaik there are side goals that can be acquired via gold are planned. So masterworks won't be the only use of gold. When gold gets some value back, loom prices should be fair and decent.

Offline Richyy

  • Earl
  • ******
  • Renown: 433
  • Infamy: 32
  • cRPG Player Sir Black Pawn
  • ¤=[]:::::>
    • View Profile
  • Game nicks: Richy_ / xDan / Rychi
  • IRC nick: Richy
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #8 on: December 21, 2017, 03:24:20 PM »
+8
Yall fucking awesome! keep the good work

Offline Larvae

  • Count
  • *****
  • Renown: 208
  • Infamy: 28
  • cRPG Player
    • View Profile
  • Faction: Barabe
  • Game nicks: Barabe_Larvae
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #9 on: December 21, 2017, 08:18:43 PM »
+6
lovely work,sir
visitors can't see pics , please register or login

- Through actions,a man becomes a hero. - Through death,a hero becomes a legend. - Through time,a legend becomes a myth. - And by learning from the myth,a man takes action -

Offline Asheram

  • King
  • **********
  • Renown: 1010
  • Infamy: 106
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
« Reply #10 on: December 21, 2017, 08:42:32 PM »
+5
visitors can't see pics , please register or login
Mortal Combat!
visitors can't see pics , please register or login
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die