Author Topic: Sui Generis  (Read 8761 times)

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Offline Weren

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Sui Generis
« on: November 02, 2012, 07:23:03 PM »
+17
Just showed up on Kickstarter. Already looking like tons of fun.

"Sui Generis is an open world RPG for the PC featuring ground breaking technology and innovative gameplay"

http://www.kickstarter.com/projects/1473965863/sui-generis?ref=category
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Offline Kafein

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Re: Sui Generis
« Reply #1 on: November 03, 2012, 01:01:11 AM »
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When the guy fights the skeleton is feels like a drunk aventurer sim. This is very, very impressive nonetheless. It's really sad they have so few pledges.
« Last Edit: November 03, 2012, 01:06:29 AM by Kafein »

Offline Gravoth_iii

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Re: Sui Generis
« Reply #2 on: November 03, 2012, 04:19:30 AM »
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Looks like it has fancy physics n stuff, combat also looked pretty unique (and a tad bit ridiculous : D).. buut my pc would probably not run it >_>
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Offline Banok

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Re: Sui Generis
« Reply #3 on: November 03, 2012, 06:52:18 AM »
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was extremely impressive tech, but didn't look like my sort of game, I don't like diablo.

I've always dreamt of warband style combat where damage is physics based, and everything have realistic collisions etc. imagine getting lucky and blocking arrows with your sword ;p
« Last Edit: November 03, 2012, 06:55:56 AM by Banok »

Offline Weren

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Re: Sui Generis
« Reply #4 on: November 03, 2012, 11:07:45 AM »
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When the guy fights the skeleton is feels like a drunk aventurer sim.
Yeah, especially how the hero finished off the knight. It looked so hilariously unintentional, as if the character had indeed taken few pints.  :lol:

'Tis a bit silly, but I expect them to tune it down since the game is still in pre-alpha state. Alternatively it could be a matter of learning, for example: in the beginning your
moves might look more like drunken rage than anything else, but as you progress and become familiar with the combat gameplay, your strikes become more precise and
less random. Though this is propably not the case, since I'd expect the developers to already be intimately familiar with the combat they have created themselves. :P
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Offline Kafein

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Re: Sui Generis
« Reply #5 on: November 03, 2012, 12:44:32 PM »
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Yeah, especially how the hero finished off the knight. It looked so hilariously unintentional, as if the character had indeed taken few pints.  :lol:

'Tis a bit silly, but I expect them to tune it down since the game is still in pre-alpha state. Alternatively it could be a matter of learning, for example: in the beginning your
moves might look more like drunken rage than anything else, but as you progress and become familiar with the combat gameplay, your strikes become more precise and
less random. Though this is propably not the case, since I'd expect the developers to already be intimately familiar with the combat they have created themselves. :P

When he says he coded everything by himself I was like :shock: it takes some hardcore learning and programming skills to build a physics engine and a 3D engine and a dynamic lighting engine and euphoria-like dynamic animations from scratch. I wonder what kind of pc they are running it on. All that dynamic stuff can't be very good for performance.

The combat looks a bit untidy now but I'm sure they can make something original that plays smooth.

Offline Weren

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Re: Sui Generis
« Reply #6 on: November 03, 2012, 01:15:48 PM »
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Yup, 'tis all fairly impressive.  :)
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Offline Ninja_Khorin

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Re: Sui Generis
« Reply #7 on: November 05, 2012, 01:30:36 AM »
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This does look really good. I just can't afford supporting it after buying Xcom and supporting Project Eternity.

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Re: Sui Generis
« Reply #8 on: November 05, 2012, 08:43:38 AM »
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Yeah, they really need to work on their kickstarter page for this. I wasn't impressed at all, until i watched through the video, which admittedly is pretty awesome.

Offline Weren

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Re: Sui Generis
« Reply #9 on: November 06, 2012, 01:06:51 PM »
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Offline Sagar

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Re: Sui Generis
« Reply #10 on: November 06, 2012, 08:33:38 PM »
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Look very interesting and promising. The main character needs a few basic fighting stances and fighting positions or otherwise appear to be drunk.

Offline Tibe

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Re: Sui Generis
« Reply #11 on: November 06, 2012, 08:49:20 PM »
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This....looked pretty badass and promising. Finally something original. Thank you for sharing.

Offline Leshma

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Re: Sui Generis
« Reply #12 on: November 06, 2012, 09:28:10 PM »
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Too bad it won't make it...

Offline SixThumbs

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Re: Sui Generis
« Reply #13 on: November 07, 2012, 04:25:21 AM »
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I can't see him just scrapping an entire engine he built by himself if it doesn't get funded through kickstarter.
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Offline Leesin

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Re: Sui Generis
« Reply #14 on: November 07, 2012, 12:06:15 PM »
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I can't see him just scrapping an entire engine he built by himself if it doesn't get funded through kickstarter.

Scrapping it? no, but if they don't get funding of some kind then it's probably going to take them 10 years to release this, lol. They need the funding so they can work full-time on the game as a team, without it they will just be stuck doing it as a part-time hobby.