Author Topic: Star Citizen  (Read 57915 times)

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Offline Leshma

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Star Citizen
« on: October 11, 2012, 01:45:35 AM »
+14

Release date: Nov 2014
Crowd funded game
Developed by Chris Roberts, one of 3 greatest devs in my book

http://www.kickstarter.com/projects/cig/star-citizen
http://www.robertsspaceindustries.com/
« Last Edit: November 17, 2012, 02:41:42 PM by Leshma »

Offline Freland

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Re: Star Citizen
« Reply #1 on: October 11, 2012, 09:29:13 AM »
+4
Finally a space combat simulator. I have been waiting for such a game for many years now.
I really love the idea of crowdfunding because without that we would never see PC exclusive (old school) games like Project Eternity and now Star Citizen. I already backed Project eternity and of course I will back this.
http://starcitizen.robertsspaceindustries.com/

Project Eternity already made 2.5 million $ so I'm pretty sure Star Citizen will reach the minimum goal of 2 million $.
« Last Edit: October 11, 2012, 09:33:17 AM by Freland »
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Offline IR_Kuoin

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Re: Star Citizen
« Reply #2 on: October 11, 2012, 09:32:31 AM »
+2
Interesting ...
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Offline Kafein

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Re: Star Citizen
« Reply #3 on: October 11, 2012, 11:39:24 AM »
0
So much X series in this

Offline Taser

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Re: Star Citizen
« Reply #4 on: October 12, 2012, 05:48:52 AM »
0
This looks cool. Something to watch... well yet another thing lol. Lot of games coming out.
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Offline bilwit

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Re: Star Citizen
« Reply #5 on: October 12, 2012, 08:08:56 PM »
0
Looks awesome. Like a more action and accessible version of Eve. 2014 though..
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Offline Christo

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Re: Star Citizen
« Reply #6 on: October 12, 2012, 08:12:02 PM »
0
Looks awesome. Like a more action and accessible version of Eve. 2014 though..

Look at it this way; At least it won't be rushed.
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline chadz

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Re: Star Citizen
« Reply #7 on: October 12, 2012, 08:16:57 PM »
+9
Developed by Chris Roberts, one of 3 greatest devs in my book

oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.

Offline IR_Kuoin

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Re: Star Citizen
« Reply #8 on: October 12, 2012, 09:06:48 PM »
0
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.


I put you in my book
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Offline Leshma

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Re: Star Citizen
« Reply #9 on: October 12, 2012, 10:58:05 PM »
0
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.

Sorry chadz, but cmp comes first :wink:

List goes like this:

1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...

I'm serious.

Offline Araxiel

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Re: Star Citizen
« Reply #10 on: October 12, 2012, 11:51:14 PM »
0
Sorry chadz, but cmp comes first :wink:

List goes like this:

1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...

I'm serious.
I understand all the people but who the hell is #2. Its not even a real name. You and your hilarious imagination.
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline SeQuel

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Re: Star Citizen
« Reply #11 on: October 13, 2012, 02:29:32 AM »
+3
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.

cmp > chadz

Offline chadz

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Re: Star Citizen
« Reply #12 on: October 13, 2012, 09:06:23 AM »
+3
I'm hurt! Deeply hurt!

Anyway, @topic: looks nice. Especially looking forward to that VR implementation. All the previous examples I've seen before used it for controlling, and I hope it will be used for looking around only with this game. Who want's to control stuff with head rotation  :?

Offline Digglez

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Re: Star Citizen
« Reply #13 on: October 13, 2012, 09:15:25 AM »
+1
i find it funny in the future they dont have pilot vision controlled HUD's like in the F-35 JSF that automatically swivels turrets to fire where pilot is looking.  Maneuvering the front of your craft to aim weapons is so WWII

Offline chadz

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Re: Star Citizen
« Reply #14 on: October 13, 2012, 09:23:25 AM »
+3
It's no secret that most space games try and capture the feeling of the early air combat, because it's simply better gameplay.