Author Topic: Sekiro - Shadows Die Twice  (Read 197 times)

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Offline Gravoth_iii

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Sekiro - Shadows Die Twice
« on: June 10, 2018, 10:16:09 PM »
+2
New from software title, looks a tad like nioh but with some far crazier mechanics

Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Asheram

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Re: Sekiro - Shadows Die Twice
« Reply #1 on: June 10, 2018, 10:31:13 PM »
0
Awesome.! Also looking forward to Ghost of Tsushima, dev tags have Dark Souls, Nioh and Bloodborne listed as it having some similarities.
« Last Edit: June 10, 2018, 10:35:30 PM by Asheram »
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Offline Gravoth_iii

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Re: Sekiro - Shadows Die Twice
« Reply #2 on: June 12, 2018, 07:59:38 PM »
+1
Theyre discussing the game now, something that peaked my interest is that its 1 class game because they noticed that generally in souls the characterization happens as you play and the initial choice means little in general. Smart choice imo, makes sense.

Also its a stealth game, or at least it has stealth elements but its by no means forced or punished to not stealth. This i really like because i feel as if stealth as a mechanic is just not well done enough yet for the most part, so that its clunky in most games that try to do stealth primarily. But optional stealth is great, even the very predictable and simple stealth in souls has its uses. If it can be worked on a bit more for arcadey rewards and decision making then i think it will fit perfectly.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Gravoth_iii

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Re: Sekiro - Shadows Die Twice
« Reply #3 on: June 12, 2018, 10:35:48 PM »
+1
Hi guys, just found an interview with Miyazaki on the internet, presumably from a gated magazine.posting it here, with translations:

Grappling Hook can take you over dead end paths, or places you cant normally reach.

The prosthetic hand has a number of tricks to it

There are prosthetic weapons to attach, shuriken, axes, etc.

The subtitle should read: you’re going to die a lot too this time around.
Activision has been helping us (From) out with things we’re not very good with: ease of play, making it comfortable, etc.
The Japanese kanji effects seen in the video will have subtitles above them
There are multiple endings
Similar to Dark Souls, the feeling of overcoming challenges is most important
Hopes users will enjoy using the hook and other methods to explore the map vertically and horizontally
Save for a few exception, the maps are seamless and connected
The revive system (reviving as soon as you die) was tuned to not impede the pace of the game. There are limited used, and they are adjusting the penalties to dying.
There is no co-op play (multi-play). The game features a fixed character with a fixed skillsets class, so they decided against it (nothing regarding character customization though)
_________________________________________________________________________

『隻狼』最新情報。宮崎秀高氏「賢く殺す、ことを楽しむアクション」

鉤縄 道なき道、到達できない場所への移動を可能とする忍義手 からくりが施されている義手忍具 斧や手裏剣など種類はさまざま

宮崎氏インタビュー「副題は今回もよく死にますよ、というユーザーへのメッセージ」「我々が苦手(笑)な遊びやすさ、快適性、適切なオンボーディングというあたりをアクティビジョンに厚くフォローしてもらっている」「漢字エフェクトは海外ではルビがふられる」「エンディングが複数ある」「ダークソウル同様、困難を乗り越えた先の達成感は本作でも重要なコンセプト」「鉤縄などで立体マップの縦横な探索を楽しんでほしい」「マップは例外を除いて相互にシームレスでつながっている」「回生システム(死んでもその場で復活)は必要以上にゲームのテンポを阻害しないよう考えられたシステム。回数制限はある。デスペナルティも調整中」「マルチプレイはなし。固定主人公で固定クラスなのでマルチプレイによる制約を取り払った」





(from reddit https://www.reddit.com/r/Sekiro/comments/8qhfkw/new_details_from_a_miyazaki_interview_trans_from/ )
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Re: Sekiro - Shadows Die Twice
« Reply #4 on: June 13, 2018, 01:42:28 PM »
+3
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Offline IR_Kuoin

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Re: Sekiro - Shadows Die Twice
« Reply #5 on: June 13, 2018, 02:21:05 PM »
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I don't care for fromsofts games tbh, after DS2.
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Offline Gravoth_iii

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Re: Sekiro - Shadows Die Twice
« Reply #6 on: June 13, 2018, 06:20:10 PM »
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https://www.reddit.com/r/Sekiro/comments/8qqzrg/sekiro_full_miyazaki_interview/

Another good read on details.

Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.

Game development and publishing in Japan and Asia will be handled by From, with Activision handling all other regions. Activision gave a lot of advice regarding many things, including game development.
To be clear though, game development and final decisions were always in our hands to begin with.

The reason for leaving out online play, was to focus on making the fun of the single-player experience

As for the difficulty, this time you can overcome ever harder obstacles than before, with the difficulty based not on how well the actions are performed (player-skill) but aimed to be something that can be done with cleverness and work
At the very least, we do not intend it to be difficult for difficulty’s sake, but we are also not making it easy.


I don't care for fromsofts games tbh, after DS2.

Fair enough, BB is really good though. Pity its console only.
« Last Edit: June 13, 2018, 06:25:15 PM by Gravoth_iii »
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Asheram

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Re: Sekiro - Shadows Die Twice
« Reply #7 on: June 13, 2018, 07:09:22 PM »
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This guy mentions something about the possibility of invading another players game and possessing one of the enemies in their game.
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Offline Ikarus

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Re: Sekiro - Shadows Die Twice
« Reply #8 on: June 13, 2018, 09:29:36 PM »
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looks gud, keeping an eye on it
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Offline Asheram

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Re: Sekiro - Shadows Die Twice
« Reply #9 on: June 17, 2018, 08:25:07 PM »
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Re: Sekiro - Shadows Die Twice
« Reply #10 on: June 17, 2018, 09:41:52 PM »
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Doesn't look half bad, wish European-american studios adopted some of those general gameplay concepts. Obviously there's a market for it otherwise it wouldn't be at E3, but instead all we ever get are either techdemos(anything Bethesda) or sattire(CD Projekt, Far Cry, AC et cetera), and still people want to call videogames art.