Melee Gaming

Other Games => ... and all the other things floating around out there => Topic started by: Banok on November 15, 2012, 04:45:11 AM

Title: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on November 15, 2012, 04:45:11 AM
New video (oct 2013)


Old video (july 2011 but shows more building)


http://lifeisfeudal.com/
Title: Re: Life is Feudal
Post by: SeQuel on November 15, 2012, 06:04:32 AM
Looks Awful.
Title: Re: Life is Feudal
Post by: Vibe on November 15, 2012, 08:07:19 AM
Ah yeah I know this game, seen it while browsing the internet a while ago. Still looks very raw but I'm keeping my eyes on this.

Also we share the same dream game, H&H+M&B = omg
Title: Re: Life is Feudal
Post by: Casimir on November 15, 2012, 05:39:39 PM
looks like a retexture of wurm online
Title: Re: Life is Feudal
Post by: Taser on November 17, 2012, 09:15:35 AM
looks like a retexture of wurm online

When Trist told me about it, that was my thought too. Its supposed to be interesting though. I'll see how it goes when it finally comes out.
Title: Re: Life is Feudal
Post by: Banok on October 07, 2013, 09:56:58 PM
my screenies http://imgur.com/a/azE1Z

my blog post http://jupsto.blogspot.co.uk/2013/10/i-played-some-life-is-feudal-alpha.html

there is tons of stuff to read about the game here http://lifeisfeudal.com/mmorpgsandLiF/
Title: Re: Life is Feudal
Post by: chadz on October 07, 2013, 10:14:32 PM
Also we share the same dream game, H&H+M&B = omg

you can count me in as well
(replace M&B with cRPG though)
Title: Re: Life is Feudal
Post by: Banok on October 07, 2013, 10:29:08 PM
actually what I dream about these days is m&b+h&h+aoe2, ie gradual progession of technology. so server would have a period of bronze age etc.
Title: Re: Life is Feudal
Post by: TheAppleSauceMan on October 07, 2013, 10:29:21 PM
So how does one gain entrance to the alpha? (I know I could look it up but I'm at work on my phone for break so meh)
Title: Re: Life is Feudal
Post by: CrazyCracka420 on October 07, 2013, 11:13:29 PM
It looks pretty bad at the moment (graphics aren't one of my top few concerns in game, but can usually represent other aspects of how fart a project is at the moment).  I have high hopes for this game, and look forward to seeing it progress.
Title: Re: Life is Feudal
Post by: Clockworkkiller on October 07, 2013, 11:18:02 PM
So how does one gain entrance to the alpha? (I know I could look it up but I'm at work on my phone for break so meh)
Title: Re: Life is Feudal
Post by: Butan on October 07, 2013, 11:31:00 PM
I wonder how close it is, gameplay-wise, to what we will find in M:E ?


I hope chadz catch the bait!
Title: Re: Life is Feudal
Post by: Banok on October 08, 2013, 12:18:16 AM
hmm there was a survey/sign up for alpha like a year ago, but I think they also just picked up people off the forums. very tiny community on there.

They're sure to do a beta when its ready tho.

I wonder how close it is, gameplay-wise, to what we will find in M:E ?


I hope chadz catch the bait!

hmm I curious about M:E theres not really any actual info on it, and what I remember from the announcement didn't sound that much like H&H to me. I'm hyped for both M:BG & LiF, but I don't think M:E is going to be anytime soon.

(click to show/hide)
Title: Re: Life is Feudal
Post by: Bjord on October 08, 2013, 01:33:43 AM
(click to show/hide)

Collection of materials will most likely be through proxies or AI hired by players, if I were to judge on what has been shared so far.
Title: Re: Life is Feudal
Post by: Banok on October 09, 2013, 03:55:21 AM
Thanks for posting I hadn't seen that, its really interesting, still sounds nothing like H&H tho. I don't mean that's a bad thing, it really will be "epic" if they pull all that off.
Title: Re: Life is Feudal
Post by: Banok on October 26, 2013, 02:27:49 AM
Title: Re: Life is Feudal
Post by: Banok on October 26, 2013, 02:58:17 AM
I was supposed to be in this video but I woke up too late  :lol:
Title: Re: Life is Feudal
Post by: Logen on October 26, 2013, 03:04:26 AM
Woah, that sure does look interesting.
Title: Re: Life is Feudal
Post by: Leesin on October 26, 2013, 03:24:27 AM
Does look interesting, but I don't know if I want to play a minigame EVERYTIME I want to cut a fucking tree down lol.
Title: Re: Life is Feudal
Post by: Banok on October 26, 2013, 03:33:20 AM
Does look interesting, but I don't know if I want to play a minigame EVERYTIME I want to cut a fucking tree down lol.

edit ok found a quote

Quote
Crafting in the online MMO game Life is Feudal occurs through the crafting context menus.  Some skills craft with a simple progress bar, but some skills feature mini games! The mini games are themed around actions involved in the crafting process (nature's lore - spot herbs, woodcutting - chop trees at key locations, etc). This can be played either in or out of game at our site http://lifeisfeudal.com. Score is saved to each player's profile results pool, and can be used later for the Minigame via results pool.
Minigames via results pool, is a simple progress bar, but will pull up a result from your profile. The progress bars duration will depend on your minigame result that you had achieved earlier. This means that crafting via results pool would be more time efficient than  just simple progress bar autocrafting.
Autocraft is just a progress bar showing progress on a crafting action. This allow players to go AFK and continue crafting, as long as they have sufficient mats and time.

http://lifeisfeudal.com/mmorpgsandLiF/Crafting-system-of-new-medieval-sandbox-MMORPG-Life-is-Feudal
Title: Re: Life is Feudal
Post by: Taser on October 26, 2013, 03:44:36 AM
I was just mildly interested since it sounded cool.

Now I'm really fucking interested. That looks awesome.
Title: Re: Life is Feudal
Post by: Bulzur on October 26, 2013, 04:32:09 AM
Innovative battle system ?




Seems like a pretty ambitious sandboxgame though. Looking forward to the hunting part. Will players be able to outrun wolves, will deers run away as soon as they spot hunters, etc...
Title: Re: Life is Feudal
Post by: okiN on October 26, 2013, 09:02:40 PM
Combat animations make me think of WotR.
Title: Re: Life is Feudal
Post by: Leesin on October 26, 2013, 10:05:51 PM
Combat animations make me think of WotR.

Yeah it does look similar, but for an Mmorpg i dont mind.
Title: Re: Life is Feudal
Post by: Logen on October 26, 2013, 10:10:41 PM
Combat animations make me think of WotR.
nah they are not so bad, at least not the ones in the promo vid. More like warband-level.
Title: Re: Life is Feudal
Post by: Banok on October 27, 2013, 07:08:14 AM
Yeah I doubt the animations will be as good as warband, but do you remember the original m&b animations? good animations are expensive, maybe later they can improve but they look ok enough to me.

I dunno if you saw in my screenshots but there is already a pike brace animation :)

also updated OP with both videos.
Title: Re: Life is Feudal
Post by: XyNox on October 27, 2013, 03:11:44 PM
Concept looks awesome. Animations are crap at the moment of course but I am quite certain those things are just place holders. Donkey crew should totaly merge with these guys and use their collaborative power and the experience from cRPG to create a masterpiece.
Title: Re: Life is Feudal
Post by: CrazyCracka420 on October 28, 2013, 04:32:46 PM
I want to get it...I'm willing to take a chance it will improve animations over time (even if not, I'm okay with that...the physics based combat is much cooler than targeting bullshit). 

Can't wait til open beta happens.
Title: Re: Life is Feudal
Post by: Leesin on October 28, 2013, 05:33:40 PM
Yeah cant wait to try this one out, though the estimated open tests are apparently second quarter of 2014 so gotta wait quite a few months. There are quite a few Mmo games coming out that I cant wait to try, dont know where im gonna get the time.
Title: Re: Life is Feudal
Post by: Tibe on October 28, 2013, 05:43:44 PM
Combat animations make me think of WotR.

Frankly if they even were it wouldnt be so awful. WotR combat is bad because WotR is a game of little variety and is about nothing but its bad combat. When you have loads of other things aside, it wouldnt look so horrid. As long as its not WotV type of combat, I think I could live with it.
Title: Re: Life is Feudal
Post by: Joseph Porta on October 28, 2013, 06:41:53 PM
you can count me in as well
(replace M&B with cRPG though)

Does that mean that super secret will be created with that in mind? Would it be the ideal game?
Title: Re: Life is Feudal
Post by: Banok on October 29, 2013, 10:06:31 PM
bunch of screenshots now on thier info pages http://lifeisfeudal.com/mmorpgsandLiF/

We should totally make a greek RP clan and make uber phalanx's

visitors can't see pics , please register or login
Title: Re: Life is Feudal
Post by: Butan on October 29, 2013, 11:39:47 PM
Not convinced much about AoE formations, we had a taste of it with Archers damage multiplier in strategus and it wasnt great.
Title: Re: Life is Feudal
Post by: Banok on November 01, 2013, 07:18:52 AM
all those new screenshots easier viewed here

https://www.facebook.com/media/set/?set=oa.628389307213743&type=1
Title: Re: Life is Feudal
Post by: CrazyCracka420 on November 01, 2013, 02:39:42 PM
Damn I want to play this game so much...have such high hopes for it  :mrgreen:

I also would love to see a mix of planetside (MMO) type game mechanics, and Warband style game play.  1000s of people fighting in medieval warfare trying to take over territory or defend territory. 
Title: Re: Life is Feudal
Post by: Bjord on November 01, 2013, 02:41:04 PM
Damn I want to play this game so much...have such high hopes for it  :mrgreen:

I also would love to see a mix of planetside (MMO) type game mechanics, and Warband style game play.  1000s of people fighting in medieval warfare trying to take over territory or defend territory.

Sounds awesome. Planet Side 2 in a medieval setting, wouldn't play that at all!!!!
Title: Re: Life is Feudal
Post by: CrazyCracka420 on November 01, 2013, 02:43:34 PM
Sounds awesome. Planet Side 2 in a medieval setting, wouldn't play that at all!!!!

Lol....umm that's not what I said.  I said a medieval type of game (Warband game play) using the planetside mechanics (large world with 1000s of people fighting over territory).   Hell I'd be happy for a Total War type of game that you commanded and lead the battle as an actual fighter (like Warband). 
Title: Re: Life is Feudal
Post by: Bjord on November 01, 2013, 02:47:23 PM
Uh, I agreed with you? Also, what is Planetside 2 in a medieval setting if not territory capture/defense? The MMORPG part also sounds promising.

I tried to add extra exclamation marks for added sarcasm.
Title: Re: Life is Feudal
Post by: Tibe on November 01, 2013, 02:59:38 PM

Mainly a vid about mining or something. Kinda raised a question that how does one stop me from lets say just tunneling and entire army inside an enemies castle, instead of doing the tiresome task of sieging it?
Title: Re: Life is Feudal
Post by: CrazyCracka420 on November 01, 2013, 03:20:18 PM
Sorry Bjord, didn't think Euro's knew about sarcasm. 

Also Tiberius, I don't think there'd be anything to stop you from doing so.  The problem is, I don't think you can mine "up"
Title: Re: Life is Feudal
Post by: AntiBlitz on November 01, 2013, 03:50:08 PM
Mainly a vid about mining or something. Kinda raised a question that how does one stop me from lets say just tunneling and entire army inside an enemies castle, instead of doing the tiresome task of sieging it?

go read the FAQ's, they answer this question, you can mine into enemy bases, they said its a valid tactic, but u can dig moats and such as well, and build counter mines or something like that, meant to be just big holes for them to fall in.

http://lifeisfeudal.com/forum/organized-faq-archive-t314/
Title: Re: Life is Feudal
Post by: CrazyCracka420 on November 01, 2013, 03:56:23 PM
Nice link anal.

Also I was thinking in Wurm online you couldn't mine up, but you can.

So yeah it seems like it would be a valid tactic.  Also your moat would have to be very deep to be effective I would think.  Man this game has so much fucking potential :)
Title: Re: Life is Feudal
Post by: AntiBlitz on November 01, 2013, 04:03:03 PM
Nice link anal.

idk if u knew this, but Jizzlord AnalBlitz and i are two different people, idk i guess everyone at one point thought he was me.

 Unless you were just making a spoof of my name.
Title: Re: Life is Feudal
Post by: CrazyCracka420 on November 01, 2013, 04:04:20 PM
I assumed that player was not you :P
Quote
Question: In previous FAQ topic you said that water will be Wurm-like 1-level everywhere. My question is: will there be possible way to build castle on high-ground, dig moat around AND actually fill the moat with water? Or is it going to be just moat-like hole around castle?

Answer: Second option - if you want to have a moat filled with water - you'll need to dig it at the sea level.

So it looks like to build a moat, you have to dig down to sea level.  So apparently there must be water under all the land mass if you go down to sea level?
Title: Re: Life is Feudal
Post by: Tibe on November 01, 2013, 04:15:58 PM
Wow, this FAQ is informative. Didnt expect this really. Usually FAQ-s are lame A4 sized, where there are awnsers only to the few most basic questions.

You can dig horizontaly and some tunnel decay system or smthing is planned aswell.
Title: Re: Life is Feudal
Post by: CrazyCracka420 on November 01, 2013, 05:13:56 PM
Check this out:

http://lifeisfeudal.com/Life-is-Feudal-like

(click to show/hide)
Title: Re: Life is Feudal (now crowdfunding)
Post by: Banok on November 02, 2013, 12:22:49 AM
Well here is the crowdfunding:

http://www.indiegogo.com/projects/life-is-feudal


seriously wtf with that bear
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Nessaj on November 02, 2013, 02:20:41 AM
€364 Raised of €200,000 Goal

:o

€150 for instant Alpha, €90 for Closed Beta II

Not really digging those prices, nor the total amount.


They also still didn't flesh out what exactly they mean with the combat system:

Quote
A No-target Combat System. LIFE IS FEUDAL features an advanced no target combat system, where combat can be experienced in either 1st or 3rd person view. There is no lock-on, and players must carry out individual actions such as swing, stab and block, for example. Physics come into play as well, as does the quickness of the attacker and defender. A swift use of a sword at a high velocity causes extensive damage, and when players die, loss of skill occurs by an alignment factor at random.
Physics-Based Melee & Ranged Combat
Realistic Player Damage System
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 02, 2013, 02:24:55 AM
Confidence in this project went down by 93.43% after seeing their Indiegogo page. Very amateur work all around.

I wonder if they could have failed harder if they had tried. Every aspect of it is a joke. And they're never going to get 200,000.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Casimir on November 02, 2013, 02:56:16 AM
Good concept, terrible execution.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 02, 2013, 07:34:23 AM
Lol @ those prices, the beta stage 2 price alone is a joke, seems like they dont want many testers, only the testers who already believe this is the next best thing since sliced bread. Even though it does look like I would enjoy the game, I can happily wait til game release and pay a realistic sum then. If it makes it that far because many people pay the fund to get beta access etc, not many are going to pay the prices they want.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Christo on November 02, 2013, 07:40:57 AM
Ideas are good, but it has such a high chance to become a disasterous train wreck rolling into a pitfall, I don't know.

Also early access is early access, but hot damn. Dat price.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 02, 2013, 10:05:52 AM
in honesty I gotta agree guys. I been following this game for ages, and i'm gutted because I was very impressed with the game itself, and the developers.

but yeah I have no idea why they are expecting to get 200k. communication of stuff like gamemodel is very poor. people are probably getting alot of wrong ideas about the gamemodel from those rewards.

other medieval sandbox mmo kickstarters: gloria victis 20k of 60k, greedmonger 90k of 30k. caerus 46k of 25k. I don't think any of those games are as interesting but they give an impression of realistic expectations.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Tibe on November 02, 2013, 10:07:41 AM
Quote
A No-target Combat System. LIFE IS FEUDAL features an advanced no target combat system, where combat can be experienced in either 1st or 3rd person view. There is no lock-on, and players must carry out individual actions such as swing, stab and block, for example. Physics come into play as well, as does the quickness of the attacker and defender. A swift use of a sword at a high velocity causes extensive damage, and when players die, loss of skill occurs by an alignment factor at random.
Physics-Based Melee & Ranged Combat
Realistic Player Damage System

Loss of skill when dying? Wat? Thats just silly.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Bjord on November 02, 2013, 10:20:17 AM
They probably thought their game was so unique and special that they didn't see any issue with demanding €200,000 from people.

And the video was so lackluster, I can't say I'm expecting much anymore.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 02, 2013, 10:31:19 AM


Loss of skill when dying? Wat? Thats just silly.

well I disagree with that at least. if you play darkfall everyone runs around naked, because then you have nothing to lose, death means nothing unless you are carrying something valuable. then if you play haven which is permadeath obviously death is a big deal, people will wear their absolute best items into battle. skill loss for me is the perfect compromise, to making death meaningful but not too harsh.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Tibe on November 02, 2013, 10:40:20 AM
Loss of skill is bad imo. Id be more pleased if dying took a certain % of your gold for example. Or XP. Which is better as far as im concerned. You dont loose levels and skills you already obtained, but you do loose XP from your main lvl(as I presume the game will have a main lvl), making it harder for you to progress any further, if you die a lot. Kinda like Path of Exile does it. You die, you loose your hard earned XP and it makes you QQ. But you dont loose skills and an entire hardearned level to make you call bullshits and leave entirely.

And people do that in Darkfall? Im not a Darkfallplayer so im not familiar with it. I quess people will forever be people. Abuse everything everywhere whenever it is possible. This is why we cant have nice things.

Also found this:

(click to show/hide)

Final streach-goal 700k.  :?
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Bjord on November 02, 2013, 11:14:31 AM
They're fucking crazy.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Polobow on November 02, 2013, 01:24:11 PM
Perhaps they think they can pull it off like star citizen, with those house-tiers.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Olwen on November 02, 2013, 02:47:18 PM
200 000:

90k for the game
70k for the vodka
40k to feed boris
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Butan on November 02, 2013, 02:56:11 PM
Stop looking for arguments against the game now that they ask for your money, greedy bastards  :P
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 02, 2013, 05:18:49 PM
Stretch goals are completely fine. They could have a final stretch goal of 10 million. It's the fact that they're asking for 200k or nothing and that it costs 90 euros to get access to beta in ~1 year is what's crazy.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: TePlayer on November 02, 2013, 05:36:16 PM
200 000:

90k for the game
70k for the vodka
40k to feed boris
HAHAHA THIS !!
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 02, 2013, 05:59:50 PM
It's a shame because this does look like something I would play, but it seems they think they have already created the most revolutionary awesome game,  with high ridiculous prices just for beta stage 2 and a funding goal which would really surprise me if they met it. I think they need to be humbled and brought back down to earth and sadly I think it will be their game failing to hit their fund target that will do it.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Tibe on November 02, 2013, 07:37:51 PM
I would be fairly suprised if it even reached 60k.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Miwiw on November 02, 2013, 08:40:28 PM
Closed Beta Access for 90€... Haha, normal Beta Access for 50€. There will be months Closed Beta <-> Beta, as the Alpha I Phase didn't even start it seems... and for 35€ you get near to nothing, except for the game upon release + forum access. And I doubt the game will be released in the next 5 years. =D

It still looks very interesting, not sure if I should invest know 'cause I don't really know them at all.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Vibe on November 04, 2013, 08:13:54 AM
Yeah this will never go through. I think they'll have to redo their crowdfunding campaign with something that's a bit more reasonable
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 04, 2013, 08:15:44 AM
The most retarded thing is that they have it set to "Fixed Funding", meaning that if they don't get 200,000, they get nothing. Stupid as fuck, I guess they absolutely need 200k to make the game, because otherwise it makes no sense not to set it to "Flexible Funding" which means that even if you don't reach your goal you still get everything people have pledged so far.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Rumblood on November 04, 2013, 08:46:08 AM
These guys took the wrong turn at Albuquerque.

visitors can't see pics , please register or login
Title: Re: Life is Feudal (now crowdfunding!)
Post by: chadz on November 04, 2013, 08:53:58 AM
The most retarded thing is that they have it set to "Fixed Funding", meaning that if they don't get 200,000, they get nothing. Stupid as fuck, I guess they absolutely need 200k to make the game, because otherwise it makes no sense not to set it to "Flexible Funding" which means that even if you don't reach your goal you still get everything people have pledged so far.

I disagree about that. Flexible funding is horrible, because no one wants to give money when it turns out to only result in, for example, 10k/200k. Because 10k wouldn't be enough to do something properly.

Flexible funding screams "I have no confidence in my project, it would be nice to get a lot of money, but I'll take anything you'll throw my way!"

In general, the "fixed funding" decision is the only decision in that campaign that was a good idea :)
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 04, 2013, 09:04:03 AM
Fair enough, but LiF isn't reaching 200,000; anything they'd get out of flexible funding would be a plus. I agree in general, but I don't think it really applies here. Perhaps if they'd set a 50,000 goal for their fixed funding it'd have been fine, but setting it as high as 200,000 with that funding model? Bad.

http://www.indiegogo.com/projects?filter_quick=popular_all

Most of these are "flexible funding", I checked eight and six of them used that model. So it can be very successful.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: chadz on November 04, 2013, 09:15:23 AM
Sure, they would have gotten more out of it if they switched to flexible funding... But they would have gotten way more out of it with sensible prices, a good presentation and some other worrying errors :)
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 04, 2013, 09:19:46 AM
Yep, there are few things they didn't do wrong. And it's sad, because a project like this doing well would've benefit everyone. Strangest thing is that their "CEO" has a PhD in Economics, when reading the first twenty pages of an economics book would show about ten errors in what they've done.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Nessaj on November 04, 2013, 09:34:08 AM
Some simple Googling would have done them a major favor, but I too wondered how exactly that sort of pricing came to be, given that their Project Lead has a PhD in Economics, he should know a thing or two about proper pricing, which involves both trickery and most namely psychology, something you learn quite fast in economics class.

Hopefully they'll find a way to get a version of their game out eventually though.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 04, 2013, 02:24:06 PM
Fair enough, but LiF isn't reaching 200,000; anything they'd get out of flexible funding would be a plus. I agree in general, but I don't think it really applies here. Perhaps if they'd set a 50,000 goal for their fixed funding it'd have been fine, but setting it as high as 200,000 with that funding model? Bad.

http://www.indiegogo.com/projects?filter_quick=popular_all

Most of these are "flexible funding", I checked eight and six of them used that model. So it can be very successful.

I clicked that link and found a campaign for vagina armour. not kidding (http://www.indiegogo.com/projects/ar-wear-confidence-protection-that-can-be-worn). they could have at least made it look like red sonja (https://www.google.co.uk/search?q=link+to+google+search&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=iJ93Uo-7BK2b1AX2jICYCQ&ved=0CAkQ_AUoAQ&biw=1920&bih=955#es_sm=122&espv=210&q=red+sonja&tbm=isch)'s mail bikini, but NO...
Title: Re: Life is Feudal (now crowdfunding!)
Post by: CrazyCracka420 on November 04, 2013, 04:16:23 PM
I was, and still am very excited about the prospects of this game (well the vision anyways, no clue if they will succeed in implementing it).

I'd really love to support them so they can realize their vision, but the prices to access beta and alpha testing are just too outrageous (not to mention too many tiers IMO).  I'm not going to pay what they're asking to get into a beta that likely won't happen for over 6 months.  I also think it's a bad idea to "consider you bought our game already".  That should be a higher tier than beta access, maybe not alpha access.   Just because you get into beta or alpha, doesn't mean you should get the game too (IMO).  I'd be happy to buy my way (and support devs at the same time) into beta or alpha access, and still buy the final product on release.  That happens with a lot of other games, they allow people into the beta for free, and when the game releases, you still have to buy it.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 04, 2013, 10:38:30 PM
http://lifeisfeudal.com/forum/indiegogo-rewards-t399/

Bobik's posts here...

Their marketing and customer relations could be made into a how-not-to-do-things book.

Also, Bobik says: "we need those money, or we will be simply forced to cease development and there will be no alphas or betas neither for 30€ nor for 150€."

So looks like LiF won't be coming out.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 04, 2013, 11:01:35 PM
I'm gonna reply to that thread too, let's stir the shit pot.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: CrazyCracka420 on November 04, 2013, 11:05:51 PM
I'm gonna reply to that thread too, let's stir the shit pot.

I did :)

Actually nm, did on TW forum, will reply there too.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 04, 2013, 11:28:53 PM
Why "stir the shit pot"? They don't seem like bad people, just incompetent. Their success would be nothing away from anyone, so it's just sad that they've fucked up so badly in so many different ways. I'm mostly annoyed by the fact that it'd be so goddamn easy to make their Indiegogo page a hundred times better, and it wouldn't even take long or some expensive marketing professional...
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 04, 2013, 11:37:53 PM
Never said they were bad people, but they're delusional, this game wont ever succeed because they seem to think it already has and also seem to think that we are lucky to have the chance to donate. Unless a fuck ton of people "stir the shit pot" then they're never going to realise that the reason their funding is failing is because THEY are failing. This game was dead the instant they thought they were doing us a favour by making it.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 04, 2013, 11:46:52 PM
Being rude to them isn't going to make them realize anything. The Indiegogo campaign will fail, and that will be their wake up call. From what Bobik's said, they seem to be in favor of quitting if that happens, but it's not set in stone yet from what I understand.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 04, 2013, 11:51:16 PM
wow....


kuroi is an idiot.


so is bobik.  wtf...
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 04, 2013, 11:52:19 PM
Being rude? you mean being realistic? if they find my post only "rude" then it's obvious to me their heads will never leave their arseholes and this game will never be anything more than a nerds wet dream.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 04, 2013, 11:52:35 PM
i literally get cancer with every post i read o0
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Miwiw on November 05, 2013, 12:00:00 AM
200k €... that's impossible to reach for them, and if they get it, would they even get a proper amount of players who actually bought into alpha/beta for those prices. I heavily doubt it.
Plus, downside for anyone outside EU/RU, if they only plan to release one server, it won't be any fun to play on such a server when being NA. That already reduces the interested players by a lot...

Playing an MMO without a local server is a fail. :)
I only remember all those south korean or japanese MMOs for free that were obviously only located there, in Asia,... guess how laggy it was.  :wink:
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 05, 2013, 03:23:54 AM
haha,  cooties bringing crpg love to their forums ^^
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Nessaj on November 05, 2013, 07:47:06 AM
It was too good to pass up :D the video fits amazingly well. Too bad there's no embedding :(
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 05, 2013, 12:17:43 PM
yes its perfect : )
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 05, 2013, 01:21:05 PM
edit:

Quote
But if we fail, i gonna go around again offering different sexual favors in order to extend our financial support and get game at least to later alpha/early beta stages of readiness, when it will be somewhat eligible to collect some money from player to support our existence.

sounds like gloria victis after they failed their crowdfunding. maybe we will still see this game.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Vibe on November 05, 2013, 01:57:45 PM
they'll be eligible to collect some money when there's a crowdfunding campaign that isn't dumb as shit
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Sigibert on November 05, 2013, 03:35:43 PM
I'm also excited for this game if they manage to pull off what they announced.

A M&B style combat system in a large, open world sandbox MMO is what I've been envisioning since the release of Warband actually (possibly before but I wasn't convinced how well it works in MP)

Well, I wish them all the best but I must agree with you guys that the set goal of 200k is very unrealistic for a quite unknown indie game project and the fact that it's "either we meet the goal or we will quit" saddens me a lot.

They really should come up with a plan B, like open donations for alpha access like Gloria Victis currently does and a better crowd funding campaign with one less 0 ^^

Anyway, they caught my interest and I will closely watch it from now on
Title: Re: Life is Feudal (now crowdfunding!)
Post by: CrazyCracka420 on November 05, 2013, 03:56:22 PM
Why "stir the shit pot"? They don't seem like bad people, just incompetent. Their success would be nothing away from anyone, so it's just sad that they've fucked up so badly in so many different ways. I'm mostly annoyed by the fact that it'd be so goddamn easy to make their Indiegogo page a hundred times better, and it wouldn't even take long or some expensive marketing professional...

I'm not stirring the shit pot.  I posted letting them know I was extremely interested in seeing their game succeed.  But I wasn't donating because the prices were too high to get into beta, and the fact that I will likely (even on finished game) be playing on EU only servers, was another big downside to me just outright donating money. 

Many others were echoing the price concerns on their forums, as well as saying they really were interested in the game and the idea.  It's a way to give the dev's feedback.  They can choose to use it constructively, or they can bitch and moan people are giving them feedback they don't like.

Also Vibe your signature is a little disturbing.  Is he going to save the world if he cums?
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 06, 2013, 08:51:22 AM
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 06, 2013, 09:10:34 AM
A M&B style combat system in a large, open world sandbox MMO is what I've been envisioning since the release of Warband actually (possibly before but I wasn't convinced how well it works in MP)
The combat is not M&B  style. For one, there's no directional blocking. And when they've shown the combat, it has looked absolutely horrible.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Tibe on November 06, 2013, 10:13:04 AM
Well its still in very early alphastage, too early to judge the combat as I dont think they have really gotten around to work on that.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Vibe on November 06, 2013, 10:26:12 AM
Combat is never going to be as good as M&B but considering everything else (if it ever lives up to all the promised features) - it's pretty damn good.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 06, 2013, 10:30:06 AM
Well its still in very early alphastage, too early to judge the combat as I dont think they have really gotten around to work on that.
Whether they have or not, the fact still stands: no directional blocking. Which means it won't be like M&B. Directional blocking is what makes M&B's combat, even Skyrim has directional attacks.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 06, 2013, 12:04:48 PM
I think its incredibly retarded how people here and in other threads such as taleworlds are like "omg looks worse than wotr". I mean its an mmo by a small team with limited funding, that has loads more goals than only combat, it has terraforming tunnels for fuck sake compare it to the combat/graphics of minecraft. wotr was paradoxs biggest budget game ever, and warband is great but it took them along long long time to get there, the original mount&blade is quite terrible.

I REALLY want an real mmo with combat up to standard of warband but the truth is that might NEVER EVER happen. I will seriously settle for something close.

@xant I kind of agree directional blocking is what truly sets warband apart. however you do realise you can play warband with autoblock (shield) right? I mean warband with shield will be no different than in LiF. it still takes some skill and is more fun combat than other mmos.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 06, 2013, 01:02:11 PM
You have any reason whatsoever aside from your own hopes for saying that LiF's combat will be like playing Warband with a shield? The combat clips we've seen so far look nothing like it. And I'm pretty sure Warband wouldn't be popular if it only had autoblock combat, I know I wouldn't play it.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 06, 2013, 01:19:25 PM
isnt it obsolete to talk about its combat system at this point?  itll either be intriguing or not,  no matter what you guys blab on about now
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Tibe on November 06, 2013, 01:32:39 PM
Combat or no combat it appears already that the game tried too much and is most certainly going to crash and burn. 2,5k only got sofar. I dont think its gonna increase anytime soon. Pretty sure the acctual packers with cash already gave what they could. It is not going to be what devs were promising, if its going to be at all. My faith for this project is completely gone.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 06, 2013, 04:27:07 PM
Life is Fullofshit
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 06, 2013, 05:09:41 PM
You have any reason whatsoever aside from your own hopes for saying that LiF's combat will be like playing Warband with a shield? The combat clips we've seen so far look nothing like it. And I'm pretty sure Warband wouldn't be popular if it only had autoblock combat, I know I wouldn't play it.

I haven't played enough to talk about feel/balance and such but in terms of basic input its exactly the same. drag mouse up/left/right/down and left click to attack in 4 directions, right click to block.

if anything it should end up better than warband w/ shield since it will have stamina bars, and I asked bobik if shields would have "force fields" like in warband and he said no. so if thats true blocking with shield would be a bit more manual, but I didn't test that.

in what way do you think it looks nothing like it? are you talking about animations wise or something because I don't understand why you would say that.

I agree if warband was autoblock only it would suck, its one of the main reasons I lost interesting in crpg is because shields are the most overpowered item in the game. but crpg is not a real mmo.

PS: i forgot to say there is actually already a shield bash animation in the alpha too
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 06, 2013, 07:29:52 PM
I'll believe the combat is anything like M&B when I see it with my own eyes. I very much doubt this team is capable of putting together anything as smooth and dynamic as Warband's combat, especially this early in the alpha.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Christo on November 06, 2013, 07:38:43 PM
I'll believe the combat is anything like M&B when I see it with my own eyes. I very much doubt this team is capable of putting together anything as smooth and dynamic as Warband's combat, especially this early in the alpha.

but come on xant it's only 'pre alpha', pre alpha beta alpha, stop judging the game xant, bad bad xant

(click to show/hide)
Title: Re: Life is Feudal (now crowdfunding!)
Post by: cmp on November 06, 2013, 08:14:35 PM
Maybe they have 200000€ to launder. That would be next level.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 15, 2013, 10:17:12 PM
He was demoing cooking in live stream, and I asked as a joke if you can attack with cooking pot and he showed the animations  :lol:

http://www.twitch.tv/bobik_lif
anyway should be uploaded to youtube afterwards will link.

looks like the game will probably be released as alpha next year, but because they don't have money for servers it will lag, and thats why they wanted to avoid letting everyone in alpha straight away.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 15, 2013, 10:25:09 PM
looks like the game will probably be released as alpha next year, but because they don't have money for servers it will lag, and thats why they wanted to avoid letting everyone in alpha straight away.

Yeah but  most of us weren't really questioning Alpha, it's the Beta prices that are the big issue IMO. By beta, stress testing should be one of the high priorities in an MMORPG because that's when all the optimization and changes need to be made to make it work before release. Not letting people into Alpha was not the reason their prices were high, the reason was their bad judgement and lack of research, which has ultimately lead to the failure of this campaign.

All that being said, the game does look like it would be a lot of fun, I will support and play this game if and when they get it right, even if that means waiting until the game is on final release, but I'm not gonna pay extortionate rates to play in a Beta.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 15, 2013, 10:27:05 PM
I wonder if their indiegogo will go over 6000 euros before the end of their campaign.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 15, 2013, 10:31:36 PM
I wonder if their indiegogo will go over 6000 euros before the end of their campaign.

its kind of irrelevant at this point because there is no point really in donating when you know they are not going to reach 200k, I mean I would get my money back but its still a waste of time setting up a payment.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 16, 2013, 04:18:58 AM
seriously this kuroi kid.  you just really want to give him a good slap.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Nessaj on November 16, 2013, 04:40:06 PM
seriously this kuroi kid.  you just really want to give him a good slap.

Yeah, he's certainly not helping. That's the problem with "fanboys" in general, when they're hostile towards people asking questions about a game, or commenting on it with critique, instead of trying to understand it, they simply go straight to harassment or at the very least writing an extremely rude response, which of course never answers the questions. This gives a lot of potential players a bad impression about a game's community, which they then usually don't join unless someone they know recommends the game, plus up until then they'll "bad mouth" it in some form. Ironic really, but as always people who think they're doing something good is actually doing something really bad.

Their CM/rep should though write to these guys in PMs and explain it to them.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Torben on November 16, 2013, 04:44:38 PM
true,  but unfortunately their whole cm seems a bit off,  their dev is a bit whiny as well instead of being the godly donkey a dev should be.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Butan on November 16, 2013, 05:56:36 PM
This + CLANG really make my heart bleed.

Every ambitious medieval independant crowd funded game failed to this day  :(


(click to show/hide)
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 16, 2013, 06:03:53 PM
It isn't hard to theorycraft an awesome, ambitious game. What this and CLANG have in common is that both were epic only in theory and neither have been able to do anything epic in practice.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 16, 2013, 07:25:02 PM
I think its an insult to compare this game to clang, clang isn't even close to an actual game its just a failed tech demo. One thing that impresses with LiF when you watch video is just how much content is for "pre-alpha", all those buildings/skills etc.

I agree theorycrafting a game is the easy part, but I honestly don't think clang even succeeded at that. it was quite obvious to me from the start that this was a flawed concept, eloquently sold by that writer chap. If you want 1v1 realistic swordfighting, you just go to a fencing/kendo class.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 16, 2013, 07:29:19 PM
If you want realistic cooking or treecutting, just cook or go cut down a tree irl. How does this not apply to LiF?
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 16, 2013, 07:38:09 PM
If you want realistic cooking or treecutting, just cook or go cut down a tree irl. How does this not apply to LiF?
*sigh* really?
if life was feudal was ONLY a cooking simulator, that was literally all you could do, that would apply. but cooking is only part of its simulation of living in a feudal world.

PS: yeah pretty sure kuroi is established retard in the MO community. The darkfall guys are the worse, they expect demand every sandbox mmo to be like darkfall. darkfall was probably the most fun i've had in a game, but its design is terrible and its not even really a sandbox.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 16, 2013, 08:46:37 PM
If you want realistic cooking or treecutting, just cook or go cut down a tree irl. How does this not apply to LiF?

If you want realistic fighting, go outside and attack people.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Taser on November 16, 2013, 08:47:47 PM
If you want realistic fighting, go outside and attack people.

Been there. Done that.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Xant on November 16, 2013, 09:01:24 PM
*sigh* really?
if life was feudal was ONLY a cooking simulator, that was literally all you could do, that would apply. but cooking is only part of its simulation of living in a feudal world.

So what can you do in Life is Feudal that you can't do IRL?
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Casimir on November 17, 2013, 04:50:27 PM
if you really wanna live in the medieval world move to wales
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Molly on November 17, 2013, 08:07:58 PM
if you really wanna live in the medieval world move to wales
The arranged marriages with sheeps are a real downer tho...
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Casimir on November 17, 2013, 08:43:46 PM
Your joke is baaaaad and you should feel baaaaad
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Molly on November 17, 2013, 10:13:05 PM
I like turtles tho...
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Casimir on November 17, 2013, 10:19:47 PM
I hope they put turtles in this game, if not i will not buy.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Molly on November 17, 2013, 10:57:41 PM
Turtles are a must have...
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Vibe on November 18, 2013, 09:05:06 AM
2 hour stream from the devs

Title: Re: Life is Feudal (now crowdfunding!)
Post by: Gnjus on November 18, 2013, 10:24:46 AM
2 hour stream from the devs

(click to show/hide)


Ze German is strong in this one.  :rolleyes:
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Leesin on November 18, 2013, 02:54:49 PM
Been there. Done that.

visitors can't see pics , please register or login
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Banok on November 19, 2013, 12:44:27 AM
vibe beat me to it
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Opset_the_Grey on December 18, 2013, 09:43:49 PM
Its fu*** awesome! And looks like UO in 3d. Wana play asap :D
Title: Re: Life is Feudal (now crowdfunding!)
Post by: Bjord on December 19, 2013, 02:02:25 AM
So it's still alive and kicking?
Title: Re: Life is Feudal (now crowdfunding!)
Post by: kinngrimm on January 20, 2014, 05:57:08 PM
Complex crafting systems, are not to my liking. Spending hours onto gathering ressources and then somehow forging out of those other stuff. I do like the part of creating a village or houses though, perhaps in that way later also castles. But the system to do so shouldnt be too complex or time consuming.

The terraforming engine seems to do quite a good job though and such thing would be perhaps also nice to have for M:BG/E.
Title: Re: Life is Feudal (now crowdfunding!)
Post by: XyNox on February 08, 2014, 01:34:56 AM
I wish to bring to your attention that Life is Feudal just entered on steam greenlight. If you want to show your support please click the link below. I sure did.

http://steamcommunity.com/sharedfiles/filedetails/?id=224671046

1000 votes in the first 3.5 hrs does not seem too shabby.

Alternatively you can access greenlight through your steam client > community > greenlight.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on February 09, 2014, 08:23:40 AM
changed thread title, I didn't know you could  :lol:

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on February 09, 2014, 08:48:29 AM
oh snap gloria victis went on there at the same time, competition in the medieval sandbox mmo niche!
Title: Life is Feudal
Post by: Sniger on March 08, 2014, 02:51:11 PM
Title: Re: Life is Feudal
Post by: Sniger on March 08, 2014, 02:52:16 PM
shit didnt see theres already a LiF thread
Title: Re: Life is Feudal
Post by: Gnjus on March 08, 2014, 02:59:17 PM
shit didnt see theres already a LiF thread


With those eyes of yours its no wonder, we forgive you.
Title: Re: Life is Feudal
Post by: Christo on March 08, 2014, 03:03:15 PM
 :lol:
Title: Re: Life is Feudal
Post by: Sniger on March 08, 2014, 03:12:13 PM
l2 search b4 posting  :P
Title: Re: Life is Feudal
Post by: Vibe on March 08, 2014, 03:28:02 PM
lmao

this is swiftly becoming a crpg meme
Title: Life is Feudal
Post by: Devilize on July 20, 2014, 02:21:20 PM
visitors can't see pics , please register or login


http://lifeisfeudal.com/

FEATURES
- Mount and Blade 4 directional combat, (Per dev quote "3 parts skill 1 part equipment")
- Terraforming of land. flatten or raise land to build on or create tunnels for mining or even to get up under a moat.
- Build virtually anywhere. Create your home in the middle of nowhere or buddy up and create a village/town or castle.
- One multi server for EU (With enough support the same will be available for NA) that stretches hundreds of kilometers.
- Full loot and open pvp
- Deep crafting mechanic, resources have different values and quality. One iron ore may be superior to another iron ore thus resulting a superior end product.
- Mounted and ranged combat
- No tab target BULLSHIT!!!
- Claim lands and build monarchs.
- Siege castles using ...siege weapons.

GREENLIGHT

http://steamcommunity.com/sharedfiles/filedetails/?id=224671046&searchtext=life+is+feudal

It's been greenlit

Want Alpha/beta access?

50.00 euro or about 70.00 usd donated

here's the link http://lifeisfeudal.com/forum/for-those-who-still-want-to-support-project-financially-t502/

In the description it does not say if your donation pays for the final game however I was able to verify that, yes, in fact you do get the full game with your donation.

visitors can't see pics , please register or login
Title: Re: Life is Feudal
Post by: Eddy on July 20, 2014, 02:26:21 PM
http://forum.melee.org/and-all-the-other-things-floating-around-out-there/life-is-feudal/ (http://forum.melee.org/and-all-the-other-things-floating-around-out-there/life-is-feudal/)
Title: Re: Life is Feudal
Post by: Devilize on July 20, 2014, 02:32:12 PM
Mine's better go find something better to do with your time, bye.
Title: Re: Life is Feudal
Post by: Switchtense on July 20, 2014, 02:33:42 PM
Gonna end up as a Medieval DayZ.

Endless hours of getting gear materials and shit, only to see your base house getting destroyed within 5 seconds by some Sniper catapult my old friend.
Title: Re: Life is Feudal
Post by: Devilize on July 20, 2014, 02:41:24 PM
lol
Title: Re: Life is Feudal
Post by: Xant on July 20, 2014, 02:58:49 PM
- Mount and Blade 4 directional combat, (Per dev quote "3 parts skill 1 part equipment")
Except it's nothing like Mount and Blade. There isn't even blocking. More like "Skyrim combat."
Title: Re: Life is Feudal
Post by: NejStark on July 20, 2014, 03:19:48 PM
Prediction: That wood cutting minigame is gunna get tedious.
Title: Re: Life is Feudal
Post by: Xant on July 20, 2014, 03:23:50 PM
Still waiting for this to come out.

The 4directional blocking they showcased in all their gameplay videos looked really good for an MMO, and they have 'formations' in a very loose sense too. I can imagine this being really good if it lives up to all they promised.
4 directional blocking? Last time I checked they had decided against blocking.
Title: Re: Life is Feudal
Post by: Leesin on July 20, 2014, 04:09:04 PM
Game will be mediocre and the dev team are a bunch of cunts, this didn't need another thread, go fuck yourself.
Title: Re: Life is Feudal
Post by: Xant on July 20, 2014, 04:55:08 PM
"Blocking only works with a shield" from their Wiki. It's not recent, they've never had manual blocking in the game. The devs said they don't want manual blocking because of ping issues.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Man of Steel on July 20, 2014, 06:04:04 PM
Just a quick question when will the realese be and how much will it cost?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Switchtense on July 20, 2014, 06:38:38 PM
Just a quick question when will the realese be and how much will it cost?

This decade and probably more than 5€.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 20, 2014, 08:42:15 PM
I see it as a kind of Warband: Persistent World 2.

If there is no ping issues and servers with high population, it might be interesting to dive into it and check things out  :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on July 20, 2014, 08:53:55 PM
there is 4 directional attacking but not directional blocking

however I think there will be blocking based on the position of the hitbox of your weapon or shield. so you have to position your blocks still, how well this works or if they can get it to work at all in an mmo is yet to be seen.

but saying its skyrim combat when you haven't played it is pretty anal. directional swings still is nice, and there is bracing on spears, shield bashing.

its more like mortal online where it doesn't work at all because that game is an amateur pile of lag. hopefully LiF won't be.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Xant on July 20, 2014, 09:09:43 PM
Having problems with reading comprehension? I said it's more like Skyrim combat than M&B combat. If you can't spot the difference, stay in school.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 20, 2014, 10:06:54 PM
Having problems with reading comprehension? I said it's more like Skyrim combat than M&B combat. If you can't spot the difference, stay in school.

good god youre fucking retarded, please poison some more threads why dont you.

you also said:

Except it's nothing like Mount and Blade(except its just like mount and blade). There isn't even blocking(more lies, it has blocking). More like "Skyrim combat."(no, not really, not even close, but hey, you know best as always)

but no no, dont worry we wont fault you for quoting only the part of your statement which makes you look like you know what your talking about so you can insult people.......fuck off

Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 20, 2014, 11:20:02 PM
 Think he means interactive directional blocking and that it has more of a skyrim sort of block (look @ target and press (hold) rmb)

Which I am not a fan of - but besides the combat aspect, which I doubt will be as engaging as m&b's.. it looks like an awesome game, more of a rp orientated game it would be for me. All those building/creating features are cool as fuck

Still gonna buy :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 20, 2014, 11:56:19 PM
More than likely see you there, plz dont murder me and take all my stuff! Tbh, even if all we get is just a medieval-themed survival MMO, it still sounds really fun

Yeah, i'm not expecting a wonder game tbh, but if I can shit around being a Hedge Knight just doing my thing im cool, or perhaps join a town and become a law abiding citizen. Idk that kinda stuff would be fun

The only thing that would really turn me down if it isnt skill based and that your succes depends on your stats/ gear too much. (Aka grind equals win)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 12:06:50 AM
Even if that is the case, it looks like you can host your own password protected server, and then you could just treat it like a survival MMO, fight your friends etc. So at least there are options depending on how the main MMO product turns out.

Ah yeah, true. What is the player cap supposed to be for a server? I did see some scenes in vids wher the map looked pretty big.

Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Xant on July 21, 2014, 09:46:03 AM
good god youre fucking retarded, please poison some more threads why dont you.

you also said:

but no no, dont worry we wont fault you for quoting only the part of your statement which makes you look like you know what your talking about so you can insult people.......fuck off
Haha, way to show off your retardation. Of course there's fucking blocking, EVERY MELEE GAME HAS BLOCKING you dumb fuck, it doesn't make a game special, anyone with IQ above the room temperature would realize I was talking about manual blocking. But that obviously excludes you.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 09:52:35 AM
The concept is the best ever made, maybe manual blocking in and a privat voicechat - so you can ask ppl if they want to accept and speak with them shortly

But im reaaaally afraid that when its out and ppl will spend more money on it on steam, cause ppl would definetly do that, its doomed :-/
See all the other early access games. DayZ fucked up, Forest/Stomping Land ~ and so on.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 12:27:28 PM
I also watched the videos and tutorials - still im afraid of the early access curse
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 12:52:24 PM
On the private server, 64 players, 3km/3km autogenerated map

Main MMO servers, 10,000+ players, 21km/21km map.

That's what they're saying so far.

http://lifeisfeudal.com/LiFYO

Hmm, that does sound nice.

But still, they'd have to come up witha shitload of content to do and not make it piss easy to level up. Otherwise I can see players playing it for two weeks and then quitting. In the end this game will be more for the RP-ers I think, unless the fuckwits want to implement a persistent leveling system.. Idk, only an extrme steep leveling curve like c-rpg would work, because if not large level differences could cause grand inbalance in a game like this.

Can you imagine a single level 60 running around vs level 31's on EU1 - he'd be near godlike.

Also anything about archers so far?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 12:55:57 PM
Hmm, that does sound nice.

But still, they'd have to come up witha shitload of content to do and not make it piss easy to level up. Otherwise I can see players playing it for two weeks and then quitting. In the end this game will be more for the RP-ers I think, unless the fuckwits want to implement a persistent leveling system.. Idk, only an extrme steep leveling curve like c-rpg would work, because if not large level differences could cause grand inbalance in a game like this.

Can you imagine a single level 60 running around vs level 31's on EU1 - he'd be near godlike.

Also anything about archers so far?

Check out the Wiki, its more informative.
http://lifeisfeudal.gamepedia.com/Life_is_Feudal_Wiki (http://lifeisfeudal.gamepedia.com/Life_is_Feudal_Wiki)
See weapons, quite some ranged - slings - throwing spears / axes - bow - xbow and so on.

Well, its russian armor but i hope they implement some arabian and european stuff cause the world has some ice in the north and sand in the south.
I also hope trolls dont mess up the world and make it ugly, but if some ppl get together and do a nice duchy far far away from the spawn its quite isolated, but should be fine.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 01:00:04 PM
Check out the Wiki, its more informative.
http://lifeisfeudal.gamepedia.com/Life_is_Feudal_Wiki (http://lifeisfeudal.gamepedia.com/Life_is_Feudal_Wiki)
See weapons, quite some ranged - slings - throwing spears / axes - bow - xbow and so on.

Well, its russian armor but i hope they implement some arabian and european stuff cause the world has some ice in the north and sand in the south.
I also hope trolls dont mess up the world and make it ugly, but if some ppl get together and do a nice duchy far far away from the spawn its quite isolated, but should be fine.

Nice, i'll check it out! Thanks bro :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 21, 2014, 02:05:08 PM
I also watched the videos and tutorials - still im afraid of the early access curse

Without early access this project couldnt be... too ambitious for a new studio.
Still agree on the curse... so many things can go wrong, but then its up to the customers to pledge or not.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 02:36:46 PM
Also btw, if you checked steam out, there are enough supporters on greenlight that it will be in the steam shop ~ it should come in about Q4 2014 (September , October , December) And will cost about 35€ as far as its true what they said in the video 2weeks ago ;)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 02:54:19 PM
And if u die, u lose all items, but your skill keeps remain .... but you will lose some of them aswell - randomly picked ;)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 21, 2014, 03:04:12 PM
Haha, way to show off your retardation. Of course there's fucking blocking, EVERY MELEE GAME HAS BLOCKING you dumb fuck, it doesn't make a game special, anyone with IQ above the room temperature would realize I was talking about manual blocking. But that obviously excludes you.

nope piss off Xant, you wanted to attack someone over "reading comprehension" because someone made assumptions on your statement, now you are assuming i and everyone in the thread must do the same  with yours because now you look like a fucking cunt, pretty hypocritical, per the norm of every thread you come to youre an asshole. 
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Xant on July 21, 2014, 03:06:38 PM
nope piss off Xant, you wanted to attack someone over "reading comprehension" because someone made assumptions on your statement, now you are assuming i and everyone in the thread must do the same  with yours because now you look like a fucking cunt, pretty hypocritical, per the norm of every thread you come to youre an asshole.
Yawn, childish ad hominem. To be expected from you, of course, since you're not capable of rational argumentation. Hard with a room temperature IQ, though, so that's understandable.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 03:19:36 PM
There are no levels, just 'skills' that you gain ranks in, and you gain stats relevant to those skills. You can also further tweak your stats by selecting those you want to decrease to allow others to increase, and those you want to lock in place - same as with the skills.

I think tbh unless you have MUCH better gear, it seems like the battles will be solely group orientated - if you rambo you die and lose EVERYTHING xDDD To me that sounds perfect. Ofc i'm sure not all combat will be medium-large battles.

If it's sandbox, and the important characters are all players with land claims etc, i can see this sustaining itself even better than if they'd spent months making AI 'story' or 'content' tbh. If players make the history, and you must adapt to survive in that world, sounds epic.

Nomnom, sounds cool.

I hope there are important players (ie. Land owners, castle heirs etc.) on which "clans" depend as they "own" the land and that an incentive could be to protect their lord, otherwise theyll lose their holdings if he gets killed. Something like that would be pretty sweet.

Also a certain supply/money requirement would be cool - so not some random pug warband can randomly claim a held land by conquest. Shit like this is awesome.

Quote
There are no levels, just 'skills' that you gain ranks in, and you gain stats relevant to those skills. You can also further tweak your stats by selecting those you want to decrease to allow others to increase, and those you want to lock in place - same as with the skills.

I like this, very cool.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 03:21:25 PM
Nomnom, sounds cool.

I hope there are important players (ie. Land owners, castle heirs etc.) on which "clans" depend as they "own" the land and that an incentive could be to protect their lord, otherwise theyll lose their holdings if he gets killed. Something like that would be pretty sweet.

Also a certain supply/money requirement would be cool - so not some random pug warband can randomly claim a held land by conquest. Shit like this is awesome.

There will be, but its guilds ;) You can claim stuff ~ also a nice feature; When noone of your guild is online ppl cant harm your territory.
I either like the idea to build up a village with some friends or build my own little house somewhere next to a kingdom and then get hired by it D:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 03:23:54 PM
Phi, once the greys get into it 90% of the map will be theirs, no doubt.  :mrgreen:

Still, I am kind of excited for this game, but I shouldnt get too excited untill I have experienced it first hand.

Quote
Roads etc are mentioned as improving the economy of your land, so i presume that's a factor. I'd love to see how this all works on the ground. Hopefully the wait will end soon.

Yes, indeed.. I think i will have to start upgrading my rig..
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 03:26:17 PM
Phi, once the greys get into it 90% of the map will be theirs, no doubt.  :mrgreen:

Still, I am kind of excited for this game, but I shouldnt get too excited untill I have experienced it first hand.

Yes, indeed.. I think i will have to start upgrading my rig..

I wont join the greys on that, rather play with mah german friends and make a greater german empire D:
The map is large enough, you just have to run long enough to get away from vile baggers D:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 03:50:00 PM
You'll find me Yoda-style camping out in a little hut in a swamp somewhere

(then murder me and take my hut, then burn it down cos it sucks)

You wont be alone bro <3 aamof I was planning the exact same thing :D  Porta roaming the lands.

I do hope that there is a chance to escape persuiers. Not that when you run into a war band on your own you are practicly doomed. Some sort of group effect that when you are in a group you move a little slower. Otherwise itll be a pure gank fest.

Inb4: but everyone will run from your group!

Naturally you dont want to face those extreme uneven odds, but I do hope there will be lush forests/bushes, for ambushes, or that outside a claim you can dig like 3 "blocks" every hour to quickly make a small trnch from which you can hide and ambush your enemys.

So much potential..
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 03:57:36 PM
Imagine to build a tunnel beneath the walls - miner style.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 04:01:04 PM
Then the entire army pouring in - oh yess..!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tomas_Miles_again on July 21, 2014, 04:08:31 PM
Or a sneaky bayou community like those bog devil Reeds in ASoIaF!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: CrazyCracka420 on July 21, 2014, 04:35:53 PM
I'm still looking forward to it (not like I have time to play games any more, but I can dream).  It seems like they took quite a few good things about Ultima Online and have it implemented in this game. 
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 05:29:43 PM
I'm still looking forward to it (not like I have time to play games any more, but I can dream).  It seems like they took quite a few good things about Ultima Online and have it implemented in this game.

Well, some of their devs were playing ultima; here u can see
http://lifeisfeudal.com/Team (http://lifeisfeudal.com/Team)
They were born as players, and who can contribute a nice game for players than gamers?

I'm hopeful, because on the website they do mention lightly armed bandits being better specialised for 'catching' caravans etc. Cav will be a factor ofc too. Secondary skill of climbing slopes and inclines (no cap on sencondaries, you can max them all) so people will have different speeds. And also i believe an option/ability to flee whereby you drop your shit and run - gaining a temporary speed boost. Read all this last night but was knackered so might be misinterpreting.

If i was unemployed or student i'd nolife this game so hard. But weekend play sounds possible too.

Tbh, their sound and animation is quite clonky and kinky D: But its overseeable.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 21, 2014, 06:36:48 PM
Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.

For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game  :mrgreen:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 21, 2014, 06:51:27 PM
Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.

For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game  :mrgreen:

The thing on that is, even when griefers are there, u can rebuild it - everything. ^^ But yes, we will see. Map is big enough ^^
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: CrazyCracka420 on July 21, 2014, 07:12:30 PM
Pretty sure you could "Mine" around the castle/keep to the water level, essentially building a moat around the castle.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 21, 2014, 07:29:35 PM
If there is a Z limit, we could totally protect ourselves that way, true. Else just go under the moat  :P

Even if its not completely balanced, it will be interesting.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 21, 2014, 08:24:33 PM
I'm hopeful, because on the website they do mention lightly armed bandits being better specialised for 'catching' caravans etc. Cav will be a factor ofc too. Secondary skill of climbing slopes and inclines (no cap on sencondaries, you can max them all) so people will have different speeds. And also i believe an option/ability to flee whereby you drop your shit and run - gaining a temporary speed boost. Read all this last night but was knackered so might be misinterpreting.

If i was unemployed or student i'd nolife this game so hard. But weekend play sounds possible too.

Thats really nice, really fucking nice.

Climbing slopes all day just to get it maxed, for the lulz.  :lol:

Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.

For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game  :mrgreen:

True, but I do think it could be a mess. What I dont hope is that theyll give up halfway but actually go to the next level to make it work. It would be such wasted potential if they gave up..
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 21, 2014, 11:40:30 PM
True, as long as the world stand on its head.

I think the three most important points are ping - pop & world size.

If its big enough to be crowdy but gives room to hiding from society, and with no ping issues especially in the heat of a fight, it might be a mess but it can still be fun.
Hell, PW is orderly AND a mess : random assassinations and cool orderly officially stamped wars happens right and left, and the world is pretty small for a "MMO" + the ping can be harsh. Still one of the most successful warband mod.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 22, 2014, 11:01:25 AM
Whether it ends up a realistic, ordered, medieval world. Or a fucked up land of anarchy and turning castles into molehills.

Tbh i think either of those games sound pretty fun with their own unique merits :D If the central area is a fuckfest, i'll become a hermit. If it's ordered and durable, then i'll find some lord to serve. Comparing my Strat RP with my Europe1300 RP, it can be more fun and easy-going to be a dedicated servant than a leader.

I was more thinking of th balance being a mess, for some reason I find it very hard to imagine them doing this right in one time.. Its not like our devs that they first make the combat system in a seperate battle-like mode before going MMO. I am suspecting some Crazy OP shit and bug abuse in the first months  :lol: but we'll see, aslong as they dont gieb ap! We shall see, but either way itll be interesting.

True, as long as the world stand on its head.

I think the three most important points are ping - pop & world size.

If its big enough to be crowdy but gives room to hiding from society, and with no ping issues especially in the heat of a fight, it might be a mess but it can still be fun.
Hell, PW is orderly AND a mess : random assassinations and cool orderly officially stamped wars happens right and left, and the world is pretty small for a "MMO" + the ping can be harsh. Still one of the most successful warband mod.

I have never gotten in PW very deeply but ive had alot of fun in it  a few times, the ping didnt really bother me even though it made blocking impossible. I can see this as a reason wy they chooose non-directional blocking, to prevent that kind of deaths because somone couldnt block bcause of lag.. Also it would open up the game to a wiser audience, cause alot of shat fucks are too lazy to learn..
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 22, 2014, 12:20:32 PM
Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: BlindGuy on July 22, 2014, 12:25:32 PM
Evertime I see this game it just looks like Wurm Online but with better gfx.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on July 22, 2014, 12:43:55 PM
Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?

Having drawbacks to carrying heavy armor (heavy attack/move speed loss) would make sense. Repair is not gonna cut it since the nerds are gonna grind enough gold anyway.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 22, 2014, 12:45:11 PM
Scarcity of resources and full loot might prevent it. No AI merchants, just crafting and player merchants.

Resources do not respawn, so finite amounts of Iron in the world  :twisted: :twisted: :twisted:

'Excited' doesnt cover it xD

Finite resources :o that could get interesting! Any idea if items can be melted down and re-used (possibly a detoriation in the metal itself)?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 22, 2014, 01:06:44 PM
Having drawbacks to carrying heavy armor (heavy attack/move speed loss) would make sense. Repair is not gonna cut it since the nerds are gonna grind enough gold anyway.

Or maybe a combination of both, but as its open loot I do think that itll be risky wearing full plate - but if you are travelling in a group it could be well worth it armoring up.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 22, 2014, 01:46:51 PM
Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?

As all other 100% loot MMO, biggest drawback from wearing epic stuff is losing it.

Basically you will not go out in the woods alone to chop wood at night wearing your best.
If the dying can be swift and brutal, everybody will grow eyes behind their back and be very cautious when using shiny stuff.


In Mortal Online and The 4th Coming, to name them, some pvp was done wearing nothing else than a rusty blade and other shit. Using good stuff was done when you really felt secure (mostly going in groups) or audacious (betting it will net you a bigger profit).

Overall it would create a spectrum of danger where you will see from naked people to lightly equiped, to heavily armed... going in 1 or 2 or big groups, each being potentially robbable as long as you yourself are confident you can kill them. Like real life highway robbery.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 22, 2014, 02:01:06 PM
Evertime I see this game it just looks like Wurm Online but with better gfx.

Stop speaking about it or  ill have to see wurm myself - its a hilarious name and i checked the webiste, not much online and hard as a new beginner i guess. Not sure :/
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Man of Steel on July 22, 2014, 09:02:51 PM
Did someone of you already bought it? I am asking if it worked, cuz it seems to be not that serious and save to me.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 23, 2014, 12:02:10 AM
yes, i and about 30 other clanmates have already donated money towards it, and have been playing alpha stuff whenever the developers bring the servers up.  Id say its probably going to be the next big thing my clan jumps to and plays endlessly for a long while. 

If its any mention, the last thing they added to the servers was slings, fucking slings.  Poor warband cant do any sort of weapons that move like that, but these guys are all over it, unfortunately i was too busy digging holes and shaping rocks for a house.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 23, 2014, 10:11:05 AM
yes, i and about 30 other clanmates have already donated money towards it, and have been playing alpha stuff whenever the developers bring the servers up.  Id say its probably going to be the next big thing my clan jumps to and plays endlessly for a long while. 

If its any mention, the last thing they added to the servers was slings, fucking slings.  Poor warband cant do any sort of weapons that move like that, but these guys are all over it, unfortunately i was too busy digging holes and shaping rocks for a house.

30? Really, isnt that tooo much?
Well, when the game is coming out it will cost about 20-30€ as said in the forum FAQ, we could make a whole cRPG Kingdom, or atleast do it that way;

We are all with ourself and our mates - but all in the west/east or wheerever, build up our own stuff but built up a city together :-)
Not good idea ^^?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Gatsby on July 23, 2014, 11:14:46 AM
I really hope they won't stop to Lif:yo, but keep on developing the mmo version; i have that bad felling right now, but i want to belive :D
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 23, 2014, 01:19:13 PM
30? Really, isnt that tooo much?
Well, when the game is coming out it will cost about 20-30€ as said in the forum FAQ, we could make a whole cRPG Kingdom, or atleast do it that way;

We are all with ourself and our mates - but all in the west/east or wheerever, build up our own stuff but built up a city together :-)
Not good idea ^^?

Omg yes, then have a "grey districvt" and a "antiblitz clan" distrrict etc. Fuck yeah. And have dipplomacy and become the oprressor over the rtest of the world then decvlarre chadz a deity and pras the donkey god. Then burn all the herreticvs  :twisted: :twisted:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Eddy on July 23, 2014, 02:59:07 PM
Well you could just make a kingdom with the leaders of each clan and the clans are vassals of this kingdom  :D
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 23, 2014, 03:22:54 PM
Pretty sure there'll be different main servers depending on location - so an NA one, an EU server and possibly a China one?

I'd chuckle if Russia got put on the Chinese server but Poland stayed EU. No Poland/Russia bffs here! xD

as of now, there will only be a eu server, this server isnt one large server, but a cluster server, with hundreds of servers running the entire map area, so apparently, so there must be some sort of substantial cost for them to ponder whether they would want to have several other servers. 

Knowing that, i saw somewhere on the forums they said that if they did add a NA server, which is the most likely option, they will fuse the servers together so that someone could cross from NA to EU.  Pretty neat id say!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 23, 2014, 03:54:48 PM
as of now, there will only be a eu server, this server isnt one large server, but a cluster server, with hundreds of servers running the entire map area, so apparently, so there must be some sort of substantial cost for them to ponder whether they would want to have several other servers. 

Knowing that, i saw somewhere on the forums they said that if they did add a NA server, which is the most likely option, they will fuse the servers together so that someone could cross from NA to EU.  Pretty neat id say!

INVASION TIME!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 26, 2014, 11:11:36 AM

New video, sorry for doublepost - go to second 1.26 thats interesting map :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 26, 2014, 02:08:49 PM
That map is randomly generated by server or its the same for everyone forever?

Others had discussed that we would share the same server cluster, so I guess its the latter, except if one can have private servers.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 26, 2014, 02:42:01 PM
That map is randomly generated by server or its the same for everyone forever?

Others had discussed that we would share the same server cluster, so I guess its the latter, except if one can have private servers.

visitors can't see pics , please register or login


Thats the map as far as i know, i already made up a place with my german friends, maybe some crpg guys wanna join and make the United Calradia or Empire of Calraide or something :P
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 26, 2014, 02:46:59 PM
Very interesting map.
All kind of biotopes and lots of land/naval choke points.


There is even a mont doom in the bottom-left  :P
If it is a continent-map size, it will be fun to host every players on it.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 26, 2014, 03:23:52 PM
Very interesting map.
All kind of biotopes and lots of land/naval choke points.


There is even a mont doom in the bottom-left  :P
If it is a continent-map size, it will be fun to host every players on it.

In the FAQ it stands that the world is hosted by several servers together, and manual blocking is disabled cause it would teer too much capacity of the internet.

But still, how do you think about settling somewhere together, making like 3 Warbands and all together we are Empire of Calradia :P?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on July 26, 2014, 05:13:40 PM
someone could definitely make a dragon stone island on the east side

heres hoping there are more valuable fertile lands in centre or something so we have a risk vs reward hotspot. rather than everyone on islands tho
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 26, 2014, 06:59:11 PM
But still, how do you think about settling somewhere together, making like 3 Warbands and all together we are Empire of Calradia :P?

If I'm still around when its finished and the game is sound, I'll probably try  :twisted:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 26, 2014, 09:23:39 PM
let me tell you, on the last time the server was up, i spent like 4 hours leveling fucking dirt so we had a nice plateau to build a village on.  I then spent another 3 hours cutting trees down and sawing them into boards and logs to build a........get ready for it, i know your thinking cabin, nope youre wrong, a tiny shack, its the size of a shed you store your lawn mower in.  This game is all about having a thriving metropolis of people helping to make sure your kingdom is constantly functioning, i guess you could hermit it all by yourself, but you will be so far behind in terms of resources that itll be just as if you were alone irl in the woods, you are literally roughing it. 

Every single bit of this game just screams Haven & Hearth, i fucking love it.  I highly recommend people play H&H, even if you cant see past the 2d graphics, its essentially what you will be playing, in 3d of course.

btw, i can answer some vague questions if anyone has any.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Gnjus on July 26, 2014, 09:32:22 PM
This game is all about having a thriving metropolis of people helping to make sure your kingdom is constantly functioning, i guess you could hermit it all by yourself, but you will be so far behind in terms of resources that itll be just as if you were alone irl in the woods, you are literally roughing it. 


btw, i can answer some vague questions if anyone has any.




So it's pretty much like Strat ? Big blocks of brainless and/or lifeless polished/russian serfs grinding it out (& glitching the hell out of every possible exploits in their way) so their halfwit leaders can laugh at those pathetic sobs trying to play a fair & square game beside their real life obligations ?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Gnjus on July 26, 2014, 09:58:51 PM
they leave you the option to play alone

Except for the fact that they don't. You're naive Emile, if you think that you will be allowed to live in your swamp cottage, hunt frogs & enjoy their roasted legs next to your campfire, that's not how it works.

Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 26, 2014, 09:59:20 PM
let me tell you, on the last time the server was up, i spent like 4 hours leveling fucking dirt so we had a nice plateau to build a village on.  I then spent another 3 hours cutting trees down and sawing them into boards and logs to build a........get ready for it, i know your thinking cabin, nope youre wrong, a tiny shack, its the size of a shed you store your lawn mower in.  This game is all about having a thriving metropolis of people helping to make sure your kingdom is constantly functioning, i guess you could hermit it all by yourself, but you will be so far behind in terms of resources that itll be just as if you were alone irl in the woods, you are literally roughing it. 

Every single bit of this game just screams Haven & Hearth, i fucking love it.  I highly recommend people play H&H, even if you cant see past the 2d graphics, its essentially what you will be playing, in 3d of course.

btw, i can answer some vague questions if anyone has any.

Well, they are aiming to have some realistic building, not like you have one tree and can build a nice shack already.
Theres a very important one on my side, can you walk through water, are are you actually swimming? Any further information about water would be nice - If you cant go in it, how to cross it?


About cRPG Kingdom, my Friends and i will go to a nice big spot, our plan was to draw you with us and form something like 3 Warbands and we are one Kingdom together, but i dont want to show the spot :-P
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 26, 2014, 11:03:14 PM
What was this game called again?

Life wouldnt be very Feudal if being a lone wanderer allowed you to be some awesome demi-god on the battlefield, or incredibly rich, or incredibly influential. It's Feudal, organize yourself into a society/group if you want EVERYTHING, they leave you the option to play alone, but you'll never have EVERYTHING if you do. And i like that.

ya thats just it, if you want to rule land, just like in feudal times you are going to have to pull everyone together for the greater good of your lands, because hoarding shit, or playing alone makes you weak.

Except for the fact that they don't. You're naive Emile, if you think that you will be allowed to live in your swamp cottage, hunt frogs & enjoy their roasted legs next to your campfire, that's not how it works.

i would actually say you are both right, if u want to eat froglegs in your swamp, you absolutely may do so, but, i think a time may come where someone claims the land you are on as a kingdom, and when that occurs, unless you are well off the trodden path, you either make peace with them, maybe give them goods to stay, like a feudal system, or move on.  Sounds pretty much on par for what i would expect would occur in that time period.


Well, they are aiming to have some realistic building, not like you have one tree and can build a nice shack already.
Theres a very important one on my side, can you walk through water, are are you actually swimming? Any further information about water would be nice - If you cant go in it, how to cross it?


About cRPG Kingdom, my Friends and i will go to a nice big spot, our plan was to draw you with us and form something like 3 Warbands and we are one Kingdom together, but i dont want to show the spot :-P

you swim, as soon as you go deep enough to swim, you start swimming in it, eventually they plan on adding boats, so that you can transport and or have naval combat.  Ill tell you its a ways off however, as they havent even got into putting animals into the game yet, like chickens and deer, or horses for that matter.

Oh and you can fish, idk if you wanted to know that or not, but yes you can fish, and the map has a sea level.



Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 26, 2014, 11:09:14 PM
you swim, as soon as you go deep enough to swim, you start swimming in it, eventually they plan on adding boats, so that you can transport and or have naval combat.  Ill tell you its a ways off however, as they havent even got into putting animals into the game yet, like chickens and deer, or horses for that matter.

Oh and you can fish, idk if you wanted to know that or not, but yes you can fish, and the map has a sea level.

Thanks, i know about fish and that theyll add boats, im checking the wiki, but i didnt found something about swimming, except right now i found the swimming skill D:
But thanks.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Christo on July 26, 2014, 11:09:27 PM
i would actually say you are both right, if u want to eat froglegs in your swamp, you absolutely may do so, but, i think a time may come where someone claims the land you are on as a kingdom, and when that occurs, unless you are well off the trodden path, you either make peace with them, maybe give them goods to stay, like a feudal system, or move on.  Sounds pretty much on par for what i would expect would occur in that time period.

visitors can't see pics , please register or login
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on July 26, 2014, 11:10:28 PM
My question is simple: is the PVP completely free, as we could say the real world is?

Secondary question linked to the first: is it easy to erase 10 hours of time investment with 1 minute of destruction?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 27, 2014, 12:38:24 AM
Secondary question linked to the first: is it easy to erase 10 hours of time investment with 1 minute of destruction?

Can help u further in that than heskey .... maybe.

Well, construction will take quite long and you may need realistic amount of stuff. I dont know if you can destroy building with just hammers or something if you are not part of the claiment.
Still saying, i already listed it some sites ago; When none of your guild members are online you cant get attacked and destroyed ;)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 27, 2014, 02:19:24 AM
My question is simple: is the PVP completely free, as we could say the real world is?

Secondary question linked to the first: is it easy to erase 10 hours of time investment with 1 minute of destruction?

pvp is completely free, you may kill whomever you like, whenever you like(the only exception is in the center trading town, which is pvp free, its the only place that all players can gather without harm and trade peacefully).  Combat ends with a player being knocked out, you may then leave them, or execute them, if im not mistaken, a player can die in combat, but this requires both his soft hp and hard hp to be gone, you pass out when your soft hp is gone.  Killing someone, or rather dying makes you lose skill points similar to like say Eve online, of course no clones lol, but you get what im saying, if your pilot dies, you lose X amount of skill points, it ends up setting you back. 

The alignment system is in place to check random pking, so it wont necessarily be a free for all frag fest, as if you get a terrible alignment, you will lose out your ass in skill points the time you die.  The alignment system is set in this manner, -50 being essentially evil, 0 neutral, which is what you start with, and +50 being a good feller.  negative alignment is gained by attacking people unprovoked, killing them, stealing, etc.  Once  you ohit -50 however, if im not mistaken, you are -50 permanently.  Positive alignment is gained through praying if i am correct.  So if you have a bad alignment say -50, upon death, you will lose 90% of your skill points, so the loss is huge!(this is a analogy, check the wiki for the correct numbers)  Where as if your alignment is 50+, you will lose say, only 10% of your skill points.  So there is a set system in place to make sure its not a deathmatch. 

Also, during war, all kills of the warring factions do not count towards alignment, as you are killing people for the kingdom, you arent being "evil" persay for the sake of it, you are doing it because you must, or whatever you want to believe or tell yourself to justify your war, either way, it doesnt effect your alignment.

If you have ever played Haven & Hearth, the perma death in that strikes a very heavy blow to your character, even though you can inherit a set amount of your earlier players stats, it never makes up for the loss.  This is nowhere near that loss, and id say is more akin to not having a good clone in Eve online where you lose skill points, but it isnt going to crush you, unless you are a huge asshole and have terrible alignment.


Second question. Full loot, so i guess so, no idea about the buildings yet as they havent shown much of that.

Well, construction will take quite long and you may need realistic amount of stuff. I dont know if you can destroy building with just hammers or something if you are not part of the claiment.
Still saying, i already listed it some sites ago; When none of your guild members are online you cant get attacked and destroyed ;)

Land is claimed using a large stone monument that is constucted, once constructed it claims the land around it based on some numbers which i dont know, you will have to find it in the wiki.  Anyways, this stone can only be destroyed by a faction declaring war on the other and destroying it in war.  However, until that time, nobody can grief you or anything along those lines, so nobody can destroy your shit while your offline.  They also cannot tunnel into your base, as once the tunnel is opened in your base, they cant walk up into your land, as its "protected".  Just measures to stop griefing and the likes.

visitors can't see pics , please register or login


Also note, there are three types of claims, a personal claim, and a village/kingdom claim, lastly a realm claim.  Personal claims are somewhat confined to your house and curtilage, the village claim is larger, and extends somewhat beyond the towns walls, lastly, the realm claim is the land all around the town which isnt incorporated within the confines of the village.  Its more so like the land you hunt upon, or the woods around the city.
visitors can't see pics , please register or login
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Kalitorian on July 27, 2014, 04:58:39 AM
I`ve read alot of stuff in their wiki but I cannot figure out how the sieges are going to work. Did anybody else find information on this?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 27, 2014, 03:27:11 PM
I`ve read alot of stuff in their wiki but I cannot figure out how the sieges are going to work. Did anybody else find information on this?

sieges work in stages, first their is a declaration of war, then the guild fights battles, as battles are lost their villages claim becomes weaker, eventually it will shrink to within the walls of the city, or something along that lines, when this occurs, you may siege the village.  If you successfully siege and destroy the monument, the claim is destroyed and you can essentially loot the whole place as its all deserted. 

As far as equipment for the siege, i am not sure i have heard much talk of it, but i can only assume they will have trebuchets and the likes to bring down defenses.

If im not mistaken, the battles are set up similar to crpg in that they are scheduled battles, so that one side cant just swarm someone during the night hours or whatever.  Of course you can gank their players or trade caravans, or essentially starve them for resources like any siege.  But the large battles which will count towards the destruction of your claim are set in a sort of field combat where two armies clash.  This takes place on the server, not on a separate server.  So i think being a looter will be a very profitable class lol.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on July 27, 2014, 08:59:56 PM
So haven't really followed this thread lately, what's happening? I see some people are playing this? Did you have to buy in for this or how are you testing?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 27, 2014, 10:15:30 PM
So haven't really followed this thread lately, what's happening? I see some people are playing this? Did you have to buy in for this or how are you testing?

You need to pay 50€ to play it in the closed alpha/beta otherwise it will cost like 20€-30€ but its not out yet, release date is about Q4 2014 so october ~ november ~ december
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on July 27, 2014, 10:39:09 PM
From those of you testing it atm, how much of the game is roughly done, they've set some pretty ambitious goals for themselves and hearing that release is Q4 2014 makes me sceptical.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 27, 2014, 11:35:31 PM
From those of you testing it atm, how much of the game is roughly done, they've set some pretty ambitious goals for themselves and hearing that release is Q4 2014 makes me sceptical.

bare fooking bones, by that i mean, you can do the basics of the game, like building, mining, etc.  But combat is still being worked on, they just added ranged combat, there arent any animals yet, no carts/wheelbarrows or boats yet.  No horses yet which ends up with you walkin or swimming everywhere.  You cant do farming yet, as you need stuff to do with animals, and they havent put them in yet, so farming doesnt work too well, or rather we havent been able to test it without having the damn critters.  You can terraform like a mofo though, good god, i spent hours terraforming and mining.  Oh you can smelt things, and craft items with that sort of stuff.  You cant do any character creation or customization yet, as it crashes the server, you cant be a female character either.  None of the religious aspect is added atm either.  I havent tried building claims or anything yet, so idk how that works out yet, or if its even in the game yet.

Honestly, i would say its about 25% of what the game should be.  Its buggy, and random glitches occur, like we lit a fire on the last test in a smelter and crashed our server lol.  They instantly put a hotfix up for it within 10mins and we continued playing.  Its rather nice that each individual server in the clusters can continue running or be updated on the fly by developers when players arent in it, Which occurred to us.  The developer is incredibly responsive, so thats a huge plus, and the servers are beyond the point of them spastically crashing like they did in earlier renditions of the game; our first test of the game lasted 10mins lol, now its up all day.  Another thing is, they are at that point i believe where we will begin to see them leaving up the server for a few days, which will be nice, since as of currently, testing is done every week, or every other and lasts around 10 hours or so.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Kalp on July 28, 2014, 10:39:20 AM
.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 29, 2014, 07:18:16 PM
Well you could just make a kingdom with the leaders of each clan and the clans are vassals of this kingdom  :D

My word, c-rpg will reign supreme!

chadzianity for all?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on July 29, 2014, 08:15:17 PM
My word, c-rpg will reign supreme!

chadzianity for all?

Thats what we are kind of planning to do just with language instead of clans - we need someone leading english ppl tho cause we have germans and polish already even more coming cause we have seen a nice spot out. ;-) But its a long way till MMO is there :-(
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Patoson on July 29, 2014, 08:24:52 PM
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.

Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Joseph Porta on July 29, 2014, 08:54:38 PM
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.

Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.

I reckon there will be basic weapons that arenttoo hard to get? I see your point though - everyone going out nekkid wouldn't be fun. But I reckon grouping up plus wearing armor could negate this. Back in the old times peopl never used to travel alone, right? Wearing armour in a group can cause your survivability to increase exponentially, whilst solo itll be mostly a gold loss - since you are far more viable to get ganked.

Maybe some sort of travelling mode that you enable that makes your movement 10% faster could make travelling more safe and escaping more viable, though lets say it would take 2 minutes to be enabled, otherwise a highwayman can easily switch between them.

Idk, this is what I would do to give travellers a chance to escape, in the travel mode you cant attack for example.

Thats what we are kind of planning to do just with language instead of clans - we need someone leading english ppl tho cause we have germans and polish already even more coming cause we have seen a nice spot out. ;-) But its a long way till MMO is there :-(

No no no, no :-( ! Just :-)

This is what you should do:


This is wy chadz is so slow with developing - he is giving us time to prepare!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on July 30, 2014, 12:53:23 AM
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.

Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.

unlike say Ultima online, if you are out and about, and die, you lose skill points, so dying is not really an option.  Thats the thing, it wont be like Darkfall or Ultima with all the people running about naked.  Its more akin to Eve online, where you dont normally stroll about in something unles you are prepared to fight or lose it, and upon your loss, you may lose skill points with it. 

Also, not everyone can be a fighter, or rather everyone can be, but there will be a huge difference between a soldier, and say a hermit in the woods.  So if someones going to be a bandit, and attack you, they may not necessarily have the skills to fight well if you are a soldier, where as they may end the life of a farmer easily.

Gear has degradation, so it will become damaged, and eventually fall apart.  So youll need to repair it, or whetever as the gear will become damaged even in conflict, and to repair it, youll need a goodsmith.  This means that there isnt necessarily like in Wow an endgame pvp gear set that youll never lose.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on August 02, 2014, 08:12:54 AM
I am so looking forward to this. Will be buying most likely when it comes out on steam for the beta (if that is still occurring). I also like the fact that its a one time fee rather than monthly. Its per character last I checked but still... that's awesome.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: CrazyCracka420 on August 02, 2014, 03:35:42 PM
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.

Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.

Full loot is the best MMO ruleset I've ever played.  It makes you weigh risk vs reward every time you set out on an adventure.  It makes encounters where your life is on the line that much more dramatic and exciting.  As others have said, you will likely want to be in a group of players if you decide to take out a decent set of armor and weapons, as it would be very easy to get ganked by a few guys if you're by yourself.  Similar to real life, having numbers will be important for not only surviving but getting a leg up on the competition.  I hope I can get enough time to actually play this game as it looks awesome so far what I've seen.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on August 02, 2014, 04:09:44 PM
somebody crashed my server node lol, i couldnt play pretty much at all in the last play test. :(

Though i did find out that if you attempt to enter a crashed server node, it gives you the warning "God does not want you here, turn back now!"
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on August 02, 2014, 08:43:10 PM
Full loot is the best MMO ruleset I've ever played.  It makes you weigh risk vs reward every time you set out on an adventure.  It makes encounters where your life is on the line that much more dramatic and exciting.  As others have said, you will likely want to be in a group of players if you decide to take out a decent set of armor and weapons, as it would be very easy to get ganked by a few guys if you're by yourself.  Similar to real life, having numbers will be important for not only surviving but getting a leg up on the competition.  I hope I can get enough time to actually play this game as it looks awesome so far what I've seen.

As long as the combat allows one to successfully fight off a couple people (if their skill is good enough), I'm definitely down. Its not like I expect to be able to hold off 10 guys and win but as long as the combat mechanics allow for one to successfully win against 2 or possibly 3 if they are good enough (note: not because of their equipment being l33t vs the others) then I will definitely be down with this game.

Its one of the reasons I love warband. I can win vs a player with shit equipment if I'm good enough. Its just down to blocking skill, footwork, knowing when to attack, what attacks are best in that moment and so forth. Because I'd love to play some hermit with a walking stick and kick 3 bandit's asses when they try and ambush me.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on September 02, 2014, 04:43:05 PM
   LiF:YO is coming!

LiF:YO Steam Early Alpha release is really close and probably should happen at 19th of September 2014! Unfortunately due to our limited server capabilities we have to cease alpha tests of LiF:MMO in order to run official LiF:YO servers on these servers. IF things go good, we plan to bring LiF:MMO servers up and ready for tests as soon as possible.

As a compensation, current Alpha testers will receive CD keys for both testing and release versions of LiF:YO. We really looking forward for your help to test out LiF:YO with us.

Testers will “soon” © be able to receive their testing CD keys here: https://lifeisfeudal.com/billing/account/steam-keys.php (https://lifeisfeudal.com/billing/account/steam-keys.php)

P.S LiF:YO release date was not confirmed by Valve yet and might change.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 02, 2014, 07:13:43 PM
   LiF:YO is coming!

LiF:YO Steam Early Alpha release is really close and probably should happen at 19th of September 2014! Unfortunately due to our limited server capabilities we have to cease alpha tests of LiF:MMO in order to run official LiF:YO servers on these servers. IF things go good, we plan to bring LiF:MMO servers up and ready for tests as soon as possible.

As a compensation, current Alpha testers will receive CD keys for both testing and release versions of LiF:YO. We really looking forward for your help to test out LiF:YO with us.

Testers will “soon” © be able to receive their testing CD keys here: https://lifeisfeudal.com/billing/account/steam-keys.php (https://lifeisfeudal.com/billing/account/steam-keys.php)

P.S LiF:YO release date was not confirmed by Valve yet and might change.

visitors can't see pics , please register or login
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Clockworkkiller on September 03, 2014, 01:04:02 AM
difference between LiF:YO and LiF:MMO?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 03, 2014, 01:11:31 AM
difference between LiF:YO and LiF:MMO?

It'll be on player hosted servers vs their servers.

Not entirely for that but it seems like an awesome game to try out. If the price is good, I'm definitely doing YO. Just might do my own server or pitch in for a server with some people.

Also LiF:YO is Life is Feudal:Your Own. Yeah.. they have such a catchy title. Regardless it should be awesome.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 03, 2014, 03:35:30 AM
It'll be on player hosted servers vs their servers.

Not entirely for that but it seems like an awesome game to try out. If the price is good, I'm definitely doing YO. Just might do my own server or pitch in for a server with some people.

Also LiF:YO is Life is Feudal:Your Own. Yeah.. they have such a catchy title. Regardless it should be awesome.

well, dont forget this will be more akin to like a Minecraft server, or a Dayz server, depending on what you want with it.  But the server will only be able to host up to 64 players if im not mistaken.  Where as the mmo aspect of it will be thousands. 
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 09, 2014, 09:27:10 PM
well, dont forget this will be more akin to like a Minecraft server, or a Dayz server, depending on what you want with it.  But the server will only be able to host up to 64 players if im not mistaken.  Where as the mmo aspect of it will be thousands.

Oh yeah I should have clarified a bit more.

The mmo version will be most excellent but the YO version will be fine to see how it works and so on. As long as they're not charging a ton of money I'll be getting it. If its like 60 bucks.. no thanks jeff.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 10, 2014, 12:07:26 AM
I think it's supposed to be $25 - $40 on release.

edit:

http://lifeisfeudal.com/forum/lif-yo-interactive-faq-t1204/

Quote
1. Where do I get the client and how much does it cost?

We plan to distribute it on Steam. Price will be announced later, but currently we plan to have it around 20-30€.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 10, 2014, 12:16:19 AM
Ahh thanks arty. Should have checked their faq. I didn't think they had a number up yet.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 10, 2014, 10:03:14 PM
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 10, 2014, 10:48:11 PM
Heskey.. I'd be honored to help you with that. (but I'm kind of lazy so I'll be like making one tunnel or something you know what I'm saiyan?)

And by launch you mean YO right?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 10, 2014, 11:14:38 PM
Cant ruin everyone's immersion with a secret dwarven city if it's just YO. Not sure if i'll go YO unless i can convince lots of people i know to play it too. On the other hand it'd be a good way to learn the mechanics in advance, but i wouldnt commit serious time into digging a dwarven city unless it was a large player-world.

You and any others would be most welcome in this land of the stone-dwellers when the day comes. I would be honoured to count your heavy-armoured, bearded, dwarven self as my company.

I figure it might be a good idea to grab it to learn the mechanics plus have some fun with friends/randoms. But I understand what you mean.. the mmo is what I'd rather have but YO is good enough for now I guess. I believe the mmo they have planned for next year at some point. Don't know if they have any sort of idea what quarter next year though. Haven't checked their website in a bit so I couldn't tell you if its any more specific than "next year sometime".

Do I have to wear heavy armor? I can't be nude or in ragged clothes with just a wooden staff? (although I'm sure there's more strict stuff for weapons/armor in LiF over this one..)

But seriously an underground city would be pretty sweet. Especially if you were able to make it huge like a dwarven city with huge caverns and tunnels/statues. Would definitely like to see that.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on September 10, 2014, 11:36:45 PM
So, how much of the game is completed, which features are in and working (or will be for steam launch)?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 10, 2014, 11:41:59 PM
My ideal underground city would be huge but with a ridiculously remote and unimpressive entrance somewhere on the surface so that it's mysterious! Also the prospect of refilling the entrance and opening a new one further along to baffle visitors :DDD

Ahahah I love it.

Quote
And yes, Dwarves wear armour goddamit!

Then I guess I'll just be a visitor that helps a lot then. I don't mind wearing armor (plus I have no clue how armor works in LiF anyway so maybe a wooden stick can't beat down a guy in plate like you can in this game) but I kind of like being light on my feet.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Xant on September 11, 2014, 10:49:30 AM
So, how much of the game is completed, which features are in and working (or will be for steam launch)?
They still seem afraid to show any more of combat than a single swing from one of the combatants, so presumably that's unfinished.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on September 11, 2014, 11:02:21 AM
They still seem afraid to show any more of combat than a single swing from one of the combatants, so presumably that's unfinished.

The combat looked quite horrible that's true.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 11, 2014, 02:34:46 PM
They still seem afraid to show any more of combat than a single swing from one of the combatants, so presumably that's unfinished.

the combat is on the same level of completion as what you see in the melee battlegrounds videos, its the core mechanics of swinging down, but its still rough, still looks mechanical, not very polished.

So, how much of the game is completed, which features are in and working (or will be for steam launch)?

the last thing i saw them update to, was adding the farming and livestock to the game. 

Completed, or rather working:
Mining
crafting
smelting
felling trees
building houses and equipment
basic combat mechanics
swimming
farming now

things that i can think of as of now that are missing:
alchemy
horses
wagons and movable equipment like wheel barrows
siege equipment(might be in there as i havent gotten far enough to test it, i doubt it though)
huntable animal AI
archery and slings(they added the slings in a few patches ago, but i dont think they got them to work, atleast i couldnt)
cooking(i just eat apples all day lol)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 11, 2014, 02:46:42 PM
Has anyone else got alpha for this?

I bought it a while ago, before I left for my 2 month disappearing act, and actually haven't really played it very much, although what I have played is pretty damn outstanding, the YO comes out today or tomorrow so I guess i'll try that  :mrgreen:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on September 11, 2014, 02:56:22 PM
the YO comes out today or tomorrow so I guess i'll try that  :mrgreen:


Available: 19 September

This game will unlock in approximately 1 week, 1 day and 4 hours
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 11, 2014, 03:12:20 PM
As an experienced tester of this game, from the mechanics you've seen so far, and those you expect to come out, how likely is my dream of an underground dwarven city?

you cant build structures underground, like you cant have an underground log house, and honestly, i dont know why.  But, knowing that you can still make your houses and all the other shit out of the stone.  I do think it is definitely possible but it will be one hell of an endeavor, as for every bit you dig, you have to put it somewhere, and that means your going to end up creating another mountain somewhere else lol, there is going to be the biggest freaking pile of dirt and stone somewhere outside of your place.  You will also have to drink water to recover your stamina, because digging is tiresome, so you will be constantly chugging water, and without someone continually bringing in water to the caverns, you are going to have a helluva grindy walk every time your stamina runs out.  Also, and i dont think many people know of this, but they wanted to add a sort of native, or just baddie AI that can attack you, and i do believe they spoke once of a sort of Pygmy style man that would live underground, or in caves.  Though that hasnt been implemented, and idk if it will.  You might have to contend with that, but if you have enough "dwarves" im sure anything is possible.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 11, 2014, 03:19:34 PM
Ahhhhhhhh, i see what you mean, so i couldnt 'construct' underground, but i could 'mine' houses out of the rock. Interesting.... I had hoped like bedrolls and forges etc could be placed underground, but maybe i'll have to have some stuff outside.

And i knew about the mining having to go somewhere, one of my favourite ideas for realism so far. I have no objection to increasing whatever mountain i dig into.

you can place forges and things underground, you can place all those sorts of things, like chairs and tables and what not.  You just cant build a log cabin, or a house, or a castle, the big things, the big structures. idk if you can build walls yet, that has yet to be determined.

you will also have to build mine supports, and idk how mine supports will work in large open areas.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 11, 2014, 03:46:31 PM
Even better, defo getting this game now if my underground realm can have all furniture and forges within it. Good tip on the mine supports, might get YO just to experiment with.

Buying YO, will that give you access to the MMO when that comes out? And YO on the 19th September, presumably it's still an early beta-ish version?

yes, its as if you bought your account if im not mistaken.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 11, 2014, 04:01:30 PM

Available: 19 September

This game will unlock in approximately 1 week, 1 day and 4 hours

Alpha access gets it a week earlier (or so Bobik says)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: BlindGuy on September 11, 2014, 08:18:09 PM
Everything I see written and in video about this makes it look more and more like Wurm Online.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 11, 2014, 08:30:57 PM
Everything I see written and in video about this makes it look more and more like Wurm Online.

That may or may not be a good thing.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SeQuel on September 11, 2014, 09:43:21 PM
So I just found out about this game and I'm kind of confused. You guys are saying there are 2 different games LiF:YO and LiF:MMO correct? YO can only have 64 players on a server which is hosted by a player and not the company while MMO is hosted by the devs?

I'm curious as to why anyone would want to play YO, this game looks like it's going to have a rather big world and with the addition of what looks to be being able to create a fortress anywhere wouldn't this require a lot of people? The idea in my head right know for the MMO would be mass amounts of clans/guilds making fortresses and fighting for territory and creating local conflict but if in YO you can only have 64 players thats not a lot. Not to mention you need to deal with Server Admins who could possibly be biased and unfair (much like Minecraft, Day-Z and Rust) which has been shown time and time again which made this game unappealing for me but the MMO version sounds awesome.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 11, 2014, 10:08:57 PM
So I just found out about this game and I'm kind of confused. You guys are saying there are 2 different games LiF:YO and LiF:MMO correct? YO can only have 64 players on a server which is hosted by a player and not the company while MMO is hosted by the devs?

I'm curious as to why anyone would want to play YO, this game looks like it's going to have a rather big world and with the addition of what looks to be being able to create a fortress anywhere wouldn't this require a lot of people? The idea in my head right know for the MMO would be mass amounts of clans/guilds making fortresses and fighting for territory and creating local conflict but if in YO you can only have 64 players thats not a lot. Not to mention you need to deal with Server Admins who could possibly be biased and unfair (much like Minecraft, Day-Z and Rust) which has been shown time and time again which made this game unappealing for me but the MMO version sounds awesome.

Only reason there's a YO is because the MMO isn't out yet. It'll be out sometime in 2015 afaik. YO is them giving their backers and prospective players something to play and see before the MMO comes out. Its basically them showing the product before they fully finish it for the mmo.

So yeah.. pretty much everyone buying YO would much prefer the MMO but since its not out.. YO is still a good way to find out about the game mechanics and have fun with it until the MMO comes out.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 11, 2014, 10:36:29 PM
Everything I see written and in video about this makes it look more and more like Wurm Online.

wurm online is shit.  Its much closer to Haven & Hearth then it would ever be to wurm online, fuck they use like every single item in h&h as place holders in the testing.

I absolutely hate wurm online.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 11, 2014, 11:08:37 PM
I tried to play Wurm online, and it's a very interesting game with many unique features.  But that god damn combat system was just ridiculous, and the game itself was just hard to enjoy.

Life is Feudal on the other hand looks very promising, and I'll definitely buy the pocket version (your own, whatever the fuck) on the 19th.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Clockworkkiller on September 12, 2014, 04:23:47 AM
Cant ruin everyone's immersion with a secret dwarven city if it's just YO. Not sure if i'll go YO unless i can convince lots of people i know to play it too. On the other hand it'd be a good way to learn the mechanics in advance, but i wouldnt commit serious time into digging a dwarven city unless it was a large player-world.

You and any others would be most welcome in this land of the stone-dwellers when the day comes. I would be honoured to count your heavy-armoured, bearded, dwarven self as my company.

If I get this game(which I probably will), I'd proudly support your dwarven cause
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 12, 2014, 05:44:49 PM
You can get your testing keys now
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 13, 2014, 03:33:33 AM
Game only works for you though if you were an alpha tester. Otherwise it denies you access as you need a tester key, a release key and a beta password

However I did manage to play today, quite buggy in all honesty, most will be fixed on the next few days, only small bugs nothing too major. But all round I quite enjoyed farming for an hour creating a cabbage patch whilst a friend works on our hut. Kinda boring it seems but I loved doing it haha, was so simple.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 13, 2014, 04:24:18 PM
Game only works for you though if you were an alpha tester. Otherwise it denies you access as you need a tester key, a release key and a beta password

However I did manage to play today, quite buggy in all honesty, most will be fixed on the next few days, only small bugs nothing too major. But all round I quite enjoyed farming for an hour creating a cabbage patch whilst a friend works on our hut. Kinda boring it seems but I loved doing it haha, was so simple.

ya, thats why i believe that the YO stuff is only for those who are really really into creativity, because the sense of danger and what not dont really hit you unless you are on a large world with other players.  Anyone who has played Haven & Hearth know exactly what im talking about, its that first time you meet someone in a bear pelt and you know they are a badass compared to you, so you are instantly instilled with fear for your characters life.  Or that moment you find a boar in the forest and it chases you while you're out of stamina and knocks you out on the shoreline.  LiF YO just doesnt have that just yet, and i cant wait for it.  Fuk, makes me want to start up another character on H&H lol.

a friend and i spent like 4 hours on the side of a mountain leveling dirt to make a plateau, i enjoyed every moment of it.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Mallets on September 16, 2014, 12:02:36 AM
My friend just showed me LiF last week.  Well actually he showed me like 6 months back.  But he just told me about Early Access on Steam last week.  We are dying to give this a try.  Obvious it'll take sometime for them to work everything in.  But can't wait to get a feel for the game.

If someone puts up a dedicated server, we are not against joining.  If no one does, we are not against putting up a dedicated server of our own for folks to join.  It's all according to if my buddies 2nd computer allows the dedicated server to run smoothly.


Also, AntiBlitz... I'm going to have to check out Haven & Hearth.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 16, 2014, 01:55:07 AM
My friend just showed me LiF last week.  Well actually he showed me like 6 months back.  But he just told me about Early Access on Steam last week.  We are dying to give this a try.  Obvious it'll take sometime for them to work everything in.  But can't wait to get a feel for the game.

If someone puts up a dedicated server, we are not against joining.  If no one does, we are not against putting up a dedicated server of our own for folks to join.  It's all according to if my buddies 2nd computer allows the dedicated server to run smoothly.


Also, AntiBlitz... I'm going to have to check out Haven & Hearth.

if by any means you want to play, its rather "hardcore" in that it tells you nothing, permadeath is a thing, yes once your character dies, its dead forever, and its a isometric view.  If you can deal with that, then you will have a very long enjoyable experience.  Ill even show you and your friends the ropes, i and a few others were thinking about starting up once again.  Giving it another go, after my last death was rather eventful.

If you care, my death is as follows:

Was out cruising the rivers in my boat, its what i normally do, looking for something to shoot at with my sling.  Found some random crap, and decided to bring it back home.  Now normally i am all about security, we had walls up, a gate, claimed land, the whole works.  But for some reason, i decided that id forgo the locking of the gate, and decided to leave it open, for a real quick trip.  Upon my arrival back home, i put my boat on land, and begin making my way in to the fort.

  A mysterious man walks out, in all purple, with a weird facewrap thing on his head, over his shoulder looks like a big sack.  He stops, looks at me, and vice versa.  I only had time to say "look thief, drop the goods, and we will call this even, and not speak of it", before he ran over and sucker punched me.  I began to fight back, i think more the he expected and he starts trying to make a hasty exit.  In all the commotion my neighbor stops by mid way through the fight and tries to help.  My partner who was also playing is unfortunately too far away from home to help.  We eventually chase off the would be thief and i secure the front gate.  I settle back down inside of my cabin and write a thread on the forums about the robber and ask for help from any rangers(kind of like the games form of law enforcement).  I complete the thread, and while sitting at my table eating blueberry pies, 4 men enter my cabin, i literally have no time to react before one comes and strikes me unconscious.  The two others begin looting and pilfering my cabin while the other two men beat me to death while i lay a strewn on the floor.

 It was horrible, i worked on that character for about a solid month, and was brutally murdered by thugs while eating pie at my dinner table.  Needless to say my partner who is in TS with me hears my yelling and is on his way back, too late of course.   While passing by the neighbors house, he finds his body laying just outside his gate, he was also slain by the thugs, i guess to try and cover their tracks.  My partner, ends up tracking down their village and we post it on the forums for the rangers to take care of it. 
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Mallets on September 16, 2014, 04:24:17 PM
if by any means you want to play, its rather "hardcore" in that it tells you nothing, permadeath is a thing, yes once your character dies, its dead forever, and its a isometric view.  If you can deal with that, then you will have a very long enjoyable experience.  Ill even show you and your friends the ropes, i and a few others were thinking about starting up once again.  Giving it another go, after my last death was rather eventful.

If you care, my death is as follows:

Was out cruising the rivers in my boat, its what i normally do, looking for something to shoot at with my sling.  Found some random crap, and decided to bring it back home.  Now normally i am all about security, we had walls up, a gate, claimed land, the whole works.  But for some reason, i decided that id forgo the locking of the gate, and decided to leave it open, for a real quick trip.  Upon my arrival back home, i put my boat on land, and begin making my way in to the fort.

  A mysterious man walks out, in all purple, with a weird facewrap thing on his head, over his shoulder looks like a big sack.  He stops, looks at me, and vice versa.  I only had time to say "look thief, drop the goods, and we will call this even, and not speak of it", before he ran over and sucker punched me.  I began to fight back, i think more the he expected and he starts trying to make a hasty exit.  In all the commotion my neighbor stops by mid way through the fight and tries to help.  My partner who was also playing is unfortunately too far away from home to help.  We eventually chase off the would be thief and i secure the front gate.  I settle back down inside of my cabin and write a thread on the forums about the robber and ask for help from any rangers(kind of like the games form of law enforcement).  I complete the thread, and while sitting at my table eating blueberry pies, 4 men enter my cabin, i literally have no time to react before one comes and strikes me unconscious.  The two others begin looting and pilfering my cabin while the other two men beat me to death while i lay a strewn on the floor.

 It was horrible, i worked on that character for about a solid month, and was brutally murdered by thugs while eating pie at my dinner table.  Needless to say my partner who is in TS with me hears my yelling and is on his way back, too late of course.   While passing by the neighbors house, he finds his body laying just outside his gate, he was also slain by the thugs, i guess to try and cover their tracks.  My partner, ends up tracking down their village and we post it on the forums for the rangers to take care of it.


That is a great little story!  Pretty neat how there's a Rangers Guild (or what have you) to track down bandits.

Well, I didn't realize everyone was on a large server together.  Was hoping that maybe there were dedicated servers.  I went to their homepage and watch a video.  Seemed cool.  But was at work and didn't really look into it more than that.

We may avoid it because to this.  Not that I have a problem with perma-death... or bandits & randoms killing me.  The issue for me is... what do bad/evil players lose for being bad or evil.  Of course they can get report to the Rangers or whatever type of man-powered law-enforcement that gets created in the game.  But that seems to rarely keep players from being so chaotic.

What I love about LiF is that when you die, you may lose a little experience.  The players playing as bandits (evil assholes or whatever)... they get these negative points to their alignment.  When they die, they lose a lot more experience.  The worst alignment will cause a player to lose all experience.  So they risk more by killing a bunch of random folks.


So with that... and with LiF coming out next week... we'll probably hold out on Haven & Hearth.  When LiF early access releases next week... I think it's only going to be with dedicated servers.  I'll post then... and we'll see about someone getting a server up!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 16, 2014, 06:35:34 PM
Once you commit any sort of crime, you leave a scent behind, the scent is trackable, and based on the offense, has a time limit, on when it will expire.  Crimes that are very heinious, like murder, will leave scents for days, if not weeks.  These scents will track you to two things, first your player if he is online, secondly, his hearthfire.  If you track to the players hearthfire, then you can summon him, while he is offline, and kill him at his hearthfire, for doing wrong.  So the punishment is severe, and goes both ways, just because they trolled someone and murdered a youngling, doesnt mean they can do it freely, as a ranger will come along, find the scent, and kill them, in the name of "good".  Players who wish to be nothing more then pvp characters will lose huge stats on the death of their characters, as their is a sort of inheritance system in place.  So youll inherit a portion of your dead characters skills, with normal evil pvp characters, thats about 25%, where as good characters are near 75%, however lack certain qualities that make them better fighters.

the scents can be:
Theft
Vandalism
Trespassing
Assault
Battery
Murder

The thing is, this exact system is cookie cuttered in place for LiF, and they took it directly from H&H lol, as they did most of the games mechanics, and placholder names and items.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Mallets on September 17, 2014, 05:47:44 AM
Awesome!  Well LiF is coming out in 2 days, so I'll hold out for it.  But if we bore of it (cause it's in early development), I'll definitely give Haven & Hearth try!  Thanks!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on September 17, 2014, 10:37:11 AM
H&H is worth a try, they're also remaking the game so the new one might be even better. You can follow the latest news about H&H here: http://forum.melee.org/and-all-the-other-things-floating-around-out-there/haven-and-hearth-world-7/msg1021481/#msg1021481
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Molly on September 17, 2014, 10:46:36 AM
Guess I am the only one completely unbothered by this?

All that crafting looks like it takes ages away from actual game time... Nah, not interested at all atm.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on September 17, 2014, 10:54:17 AM
Guess I am the only one completely unbothered by this?

All that crafting looks like it takes ages away from actual game time... Nah, not interested at all atm.

What do you mean? Not even sure what you're refering to here
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on September 17, 2014, 10:56:07 AM
Guess I am the only one completely unbothered by this?
All that crafting looks like it takes ages away from actual game time... Nah, not interested at all atm.
U always can  rape and loot shit from carebears  :twisted:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 17, 2014, 11:30:15 AM
U always can  rape and loot shit from carebears  :twisted:

This.

If its anything like mnb.. you can own people with decent gear even in groups if you got the skill. Plus there's always a good amount of ppl that like crafting.. not like you have to do it. Could be a guard/soldier/whatever for someone that makes the stuff for you.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Molly on September 17, 2014, 04:18:00 PM
I watched some 1hour youtube video with gameplay in it - early alpha, I am taking that into account - and most of the time he is standing somewhere, watching a green bar progressing to collect something and when we watched enough green bars filling up, he starts another green bar to watch for having finally something he can hold...

1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Man of Steel on September 17, 2014, 04:19:01 PM
How much does it cost on Steam?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 17, 2014, 04:23:43 PM
I watched some 1hour youtube video with gameplay in it - early alpha, I am taking that into account - and most of the time he is standing somewhere, watching a green bar progressing to collect something and when we watched enough green bars filling up, he starts another green bar to watch for having finally something he can hold...

1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?

It might not be for everyone, but it also might be for just the right niche of players excited to give it their time and effort.

I for one do not mind slow-paced, or slow-to-build games. This looks like it will require a lot of effort, not just a fast amount of Gather Gather, Build, and then go play. You will value what you create, what you've leveled to achieve, and what you have accomplished a lot--so dying will thoroughly suck, especially when you lose your gear, and apparently also some skill points and progress too. It is going to put a large emphasis on clans playing this together, so that at least early on, you can have certain people assigned to certain tasks.

So far, I like the looks of it. Kind of wish I had bought in sooner, but I'll have my chance Friday it seems. Either way, I'm looking forward to at least playing it a few times alongside a bunch of the other KUTT guys. We might even set up a dedicated server, not sure yet.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 17, 2014, 04:25:37 PM
Price hasn't been released yet.

But I paid about £42-44 for the alpha so I get - LiF : YO and then LiF MMORPG (the MMO is most likely gonna be F2P and LiF is just a smaller version of it so far, but still damn good).

I'm just waiting for the MMO with 10000+ players on one massive world 21km x 21km (i think) and no resets so everything that is made is all due to players history making
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 17, 2014, 04:41:08 PM
I'm just waiting for the MMO with 10000+ players on one massive world 21km x 21km (i think) and no resets so everything that is made is all due to players history making

visitors can't see pics , please register or login


10000+ players!?

Sounds like NA players need to band together from cRPG just to be competitive with the giant clans that will most likely form, and armies.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 17, 2014, 05:14:53 PM
Usefull tools from the forums:

Skill calculator
(click to show/hide)

LiF Database
(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 17, 2014, 05:24:53 PM

1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?

You are right with that, you have to spend alot of time terraforming,building,crafting but all of this can be destroyed too, which makes the fun for me.
When 30 players have built up a castle over a few weeks another guild can just siege and annekt it.
Combat is like M&B, atleast they plan to do it just like it afaik. Directional attacks are already in.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on September 17, 2014, 07:16:45 PM
visitors can't see pics , please register or login


10000+ players!?

Sounds like NA players need to band together from cRPG just to be competitive with the giant clans that will most likely form, and armies.

Not like its already happening for some ppl - gnihihi

Price hasn't been released yet.

But I paid about £42-44 for the alpha so I get - LiF : YO and then LiF MMORPG (the MMO is most likely gonna be F2P and LiF is just a smaller version of it so far, but still damn good).

I'm just waiting for the MMO with 10000+ players on one massive world 21km x 21km (i think) and no resets so everything that is made is all due to players history making

Btw. the game (YO) will cost 20-30euros thats for sure. The MMO will also cost like that, you can download a demo to playo n the newbie island, but have to pay money to get off of it.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 17, 2014, 07:44:38 PM
Not like its already happening for some ppl - gnihihi

I'm not sure I understand (or caught) your reference? Can you provide some insight on the game that perhaps I am unaware of?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on September 17, 2014, 08:01:22 PM
I'm not sure I understand (or caught) your reference? Can you provide some insight on the game that perhaps I am unaware of?

Theres nothing, DRZ , Greys, and some germans with me are planning to do that alliance ~ maybe some english speakers and turks, its just an idea so far.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 17, 2014, 08:53:10 PM
visitors can't see pics , please register or login


10000+ players!?

Sounds like NA players need to band together from cRPG just to be competitive with the giant clans that will most likely form, and armies.

Different servers for NA, EU and CHN (and possibly AUS)

But only one per continent pretty much
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Mallets on September 17, 2014, 09:56:30 PM
I watched some 1hour youtube video with gameplay in it - early alpha, I am taking that into account - and most of the time he is standing somewhere, watching a green bar progressing to collect something and when we watched enough green bars filling up, he starts another green bar to watch for having finally something he can hold...

1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?

First off, there's two parts to the game... and they are like separate games.  The one coming out now is the dedicated server version.  Holds up to 64 players.  The host has some control over the world and the like.

The other part is the MMO version (which will release later).  This will have 1000 players per server.  And in this version... much of the crafting will be done with mini-games.  That would help break up the monotony of watching a green bar.  You can still tell it to auto-craft and watch the green bar.  You can get more items and higher quality items from playing the mini-games.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on September 17, 2014, 10:18:42 PM
Might give it a try, could be awesome
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Clockworkkiller on September 18, 2014, 02:29:03 AM
You are right with that, you have to spend alot of time terraforming,building,crafting but all of this can be destroyed too, which makes the fun for me.
When 30 players have built up a castle over a few weeks another guild can just siege and annekt it.
Combat is like M&B, atleast they plan to do it just like it afaik. Directional attacks are already in.

the one thing i dont like about this is itll be

attacking guild in-middle-of-night when rest of server is sleeping, comes in and destroys defenseless castle/Schemes up trouble and no one can stop them
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 18, 2014, 03:06:12 AM
It's not so easy. You can build several walls, dig a moat and stuff. I really believe in the end it all comes down to organization and fighting skills.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on September 18, 2014, 03:37:20 AM
I think I heard about anti-grief systems put in place to avoid the worst.

Maybe someone can kindly state features that would dodge the problems that clockworkkiller mentionned?
Because except if you have a guild that plays around the clock, it will be completely impossible to protect your epic buildings and other not hideable stuff, and possibly whats inside.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 18, 2014, 03:52:29 AM
Well there is the 'alignment system'. When you do criminal stuff your alignment stat get lowered.
When you die with a negative alignment value you loose skillpoints. The amount depends on how low your alignment is. This really hurts since leveling skills takes a good amount of time.

If you have f.e. trespassed another guilds land you loose alignment, until you broke trough a second wall you should have lost a good batch of alignment. If you die now you might not be able to join the battle right away because you forgot how to use weapons.

But after all you are never really secure. But this is also the case for other guilds :>
It really depends on how much effort you put into your defense or even in your offense. If you destroy anything within 2hrs of your keep you can be much more relaxed.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 18, 2014, 04:20:59 AM
the one thing i dont like about this is itll be

attacking guild in-middle-of-night when rest of server is sleeping, comes in and destroys defenseless castle/Schemes up trouble and no one can stop them

you cant do this.

I think I heard about anti-grief systems put in place to avoid the worst.

Maybe someone can kindly state features that would dodge the problems that clockworkkiller mentionned?
Because except if you have a guild that plays around the clock, it will be completely impossible to protect your epic buildings and other not hideable stuff, and possibly whats inside.

game mechanics are as such;  Battles to destroy or siege a castle or guilds lands are first fought in instanced battles.  These instanced battles once fought and won will lower the guilds claim, eventually after successive battles, the claim will be at the walls.  Once this occurs, you can siege the castle or claim for the destruction of their claim.  You cant really destroy someone while they are sleeping as such.  By instanced battles i mean you will have two standing armies or more, facing off against one another in a field battle, this is similar to shit you would see in a movie, or what occurs in strategus now, when two armies clash.  This however varies in that, these battles occur on the map, not in a server off the actual grid.

If someone plans to grief on your land, well they simply cannot, its owned, therefore they cant touch your land.  They cant even dig under your walls into your place.  So griefing could really only occur on small fries living in the sticks with no claims, or claims that are super small.  Good luck though, ive dug for hours before, and i would be astonished to see someone spend days griefin you with something retarded like digging a hole around your land or something.  If something changes that allows vandalism, then ill let you know, but as far as im aware, you cant touch land once claimed, though i believe while at war you absolutely may touch anything not within the walls.

Yes, you can trespass on land, yes you will take alignment loss, but im not sure why you would want to do this, as i dont believe you can steal from chests or anything, i think they wanted to keep away from people stealing, so again, unless things change, you cant steal, only trespass, and i guess murder people on their land lol, then steal the dead guys shit.

Essentially if you dont understand its this.

Wars:
-Guild declares war
-war allows freekilling of other guilds players without loss of alignment(typically alignment is hit for assaulting, knocking unconscious, or harder for murdering a player)
-guilds can skirmish one another freely
-one guild sets up a battle for a certain date, similar to how strategus is now, with 1 day grace periods
-battles are fought, one guild wins, lowers the others claim
-successive battles lower claims further
-claim is now small, and at the walls, siege battle is instanced
-siege succeeds, guilds monument, or claim is destroyed
-land is looted, pillaged, destroyed

This is something that will take a very long time, sieges and battles didnt end in a few hours, and neither will these.  Im sure some people will seemed bummed out over this, but its an anti griefing and zerging measure, and anyone who has played Darkfall or rather any pvp mmo knows, those gay ass midnight raids on ur stuff to wake up to nothing are absolutely fucking wonderful.......brings a tear to my eye just thinking about my POS in wormhole space in eve.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 18, 2014, 04:50:07 AM
Wow thanks for clearing that up!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 18, 2014, 05:12:47 AM
Anti basically said it. It takes a lot. Its pretty cool and its definitely going to shine when its in the mmo stage. Right now its YO with a 64 player limit which may be increased at a later date (I really hope so). But for now its basically to get the ropes down and have fun with it until the mmo comes out. Learning combat will be great.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on September 18, 2014, 02:25:03 PM
I see thanks AntiBlitz!

It reminds me of some mods in Minecraft where you could "claim" blocks with points, and then except your allies noone could modify them, not even open doors.

It created anti-grief kingdoms where most of the threats were internal, like recruiting a troll who then stole and threw explosives everywhere.
Then you could declare war (tresspass, fight claims) to other kingdoms but it was a transparent act and you were warned and could then react appropriately.

If it stays as you said I think there shouldnt be too much problems.



Even though I dont share your optimism on "digging for hours/days just to shit other people? Na. People arent that dumb", yes they are  :lol: :lol: :lol: I think that there will be at least local events where bandits use every unclaimed or fought over lands as very interesting grief place.
I can already see people digging extremely complex secret tunnels to access to some shit or possibly collapse buildings, if there is physics in this game. But then it will still require extremely large amount of time and effort just to do something that you can do with extreme ease in other games, and its good that they already planned anti-grief system to counter the worst.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on September 18, 2014, 02:59:29 PM
I think they cant dig under your claimed land so cant collapse your buildings.

Not even say 50 blocks below?
Even then, lets say you dig tunnels under an unclaimed or fought over piece of land, then it becomes claimed, you make your way inside the ranks of the claim guys and continue digging and wreck their shit.
Traitors everywhere  :P



But i will certainly commit hours to digging my dwarven city of the dwarves.

My secret dream life would be living underground, I will join you in your epic quest! Maybe.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Knitler on September 18, 2014, 03:50:12 PM
I think they cant dig under your claimed land so cant collapse your buildings.

But i will certainly commit hours to digging my dwarven city of the dwarves

Nope, you actually CAN under someones claim, but you cant dig out to the surface ~ ;) cause thats their actual claim.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on September 19, 2014, 09:23:50 AM
Ooooooooooooooooooo :DDDD and antiblitz says we can put furniture etc underground...

So someone could feasibly scratch the surface of their own claim and end up falling through to the lost dwarven land of the dwarves?

Best game ever!

hahaha that made ma laugh Heskey, :P I wish you good luck fair dwarf of the dwarven land  :lol:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Molly on September 19, 2014, 10:02:08 AM
Ooooooooooooooooooo :DDDD and antiblitz says we can put furniture etc underground...

So someone could feasibly scratch the surface of their own claim and end up falling through to the lost dwarven land of the dwarves?

Best game ever!
This is probably the best argument I've read yet to still consider getting this at some point.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 19, 2014, 10:13:17 AM
Gonna be gone this weekend so I expect lots of updates from you guys mang about this.

Not getting it until monday or so most likely.

Have fun with it and heskey.. aw yeah. Def gonna like that city of dwarves.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on September 19, 2014, 11:41:55 AM
so can u fight and kill in LiF:YO? or its version for hugs only?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 19, 2014, 11:49:55 AM
so can u fight and kill in LiF:YO? or its version for hugs only?

haven't tested it, but it should be an exact copy of the mmo, just a local server version for 64 players rather then a server for thousands.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on September 19, 2014, 04:06:19 PM
http://lifeisfeudal.com/LiFYO

"No guilds, no battles and no sieges"
did not understand this part, there is no fighting at all or only guild wars  :?
btw i think it will be cost 34,99$
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on September 19, 2014, 05:06:06 PM
http://lifeisfeudal.com/LiFYO

"No guilds, no battles and no sieges"
did not understand this part, there is no fighting at all or only guild wars  :?
btw i think it will be cost 34,99$

To me that means hugs, no battles
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 19, 2014, 05:07:54 PM
You can fight and kill in LifYO, but there is only the alignment system. No guildclaims and the stuff AntBlitz wrote. This will be in the mmo.

If you buy it from the official homepage via the HumbleWidget devs will get more from the money than from steam.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on September 19, 2014, 05:25:21 PM
You can fight and kill in LifYO, but there is only the alignment system. No guildclaims and the stuff AntBlitz wrote. This will be in the mmo.
If you buy it from the official homepage via the HumbleWidget devs will get more from the money than from steam.
they are russians, if u will buy it from steam devs will get extra day without vodka  :P
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 19, 2014, 08:23:45 PM
$40. Youch!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SeQuel on September 19, 2014, 08:47:45 PM
I feel like they are in way over their head right know and I see this being a gigantic flop. I'm gonna sit this out and wait.

The fact that they need to release this game before their MMO is a terrible design (I heard this is to help fund the servers for the MMO?) and that right there puts up a red flag. If you buy this do you get the full game at launch or is it completely separate? I don't know this just looks like a giant early access scam.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 19, 2014, 08:56:53 PM
I took the risk and paid the $40 for it.

I haven't even been able to play it yet, for some reason the main menu stopped working and I'm trying to fix that right now.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 19, 2014, 09:05:04 PM

The fact that they need to release this game before their MMO is a terrible design (I heard this is to help fund the servers for the MMO?) and that right there puts up a red flag. If you buy this do you get the full game at launch or is it completely separate? I don't know this just looks like a giant early access scam.

Their finances were too bad to stay focused on the MMO. They made YO to be able to develope the MMO.
They startet developing YO servers just a few weeks ago.
If you are concerned that this is a planned scam you have not collected enough information in my opinion.

And the model for the MMO is not made out 100%. It will be B2P, you basically pay per character slot. YO players might get a free slot for the MMO but that's not for sure yet.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 19, 2014, 10:33:33 PM
I got the game working, and it's actually pretty damn fun for being an early access game.


EDIT:

Certain parts of the game can be pretty confusing, I'm not entirely sure how I'm supposed to make nails when I can't even make the right tools to make them without having them to start with.

I wandered out to find some iron to mine when I got attacked by a wolf.  All I had on hand was a pickaxe, and I figured I could put up a fight.  Every time I got hit by the wolf a new text box would pop up telling me that I got injured, forcing me out of free look mode and forcing me to take another hit.  Same thing happened again every time I hit the wolf, finally I just bled to death and had my first official rage quit from LiF.

EDIT 2:

Has anybody been able to host a private server yet?  I'd like to just play with a few friends, but we haven't been able to join on each other yet.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Logen on September 20, 2014, 12:51:52 PM
superlow fps  :cry:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on September 20, 2014, 03:02:41 PM
I wandered out to find some iron to mine when I got attacked by a wolf.  All I had on hand was a pickaxe, and I figured I could put up a fight.  Every time I got hit by the wolf a new text box would pop up telling me that I got injured, forcing me out of free look mode and forcing me to take another hit.  Same thing happened again every time I hit the wolf, finally I just bled to death and had my first official rage quit from LiF.


pretty sure there is a box you tick or untick on that taking damage message then it never shows again.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 20, 2014, 07:26:40 PM
pretty sure there is a box you tick or untick on that taking damage message then it never shows again.

There is, indeed, but by the time I managed to close all of them I was already unconscious and ended up dying.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 20, 2014, 08:48:30 PM
You couldn't have beaten the wolf anyway.

Banok are you on LifYO?? If so which server?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 20, 2014, 09:57:30 PM
I have my own server up (private) so I guess I could let you guys in maybe ;)

At the moment it's just going through some test runs to make sure it's stable, when I've got all the info I'll let you guys know and hopefully be able to open it to support more players, we have about 10 right now, so if you're interested just send me a PM

We're basically just learning all the ropes of it, we have farms, forges, armour set up and we're getting more, but obviously more people the better :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: stukii on September 21, 2014, 12:08:06 AM
For the MMO release I would be interested to join a crew of this community since you all here know how to handle these directional attacks and blocks.. Which I never mastered :E
For YO I will just stick with a small german casual community or go on my own once I am able to live underearth.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leshma on September 21, 2014, 02:07:49 AM
Combat seems broken... rest is medieval version of Rust.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 21, 2014, 02:37:36 AM
Combat seems broken... rest is medieval version of Rust.

combat is broken, its still in alpha, of course it is.  Rust is absolutely shit, idk why people play that, or want to compare anything to it for that matter, as if its even the first to do anything original at all.  Either way, its rather far apart from anything "rust" related, even putting rust in the sentence of comparisons is shit.

Either way, do you wear a scarf with that attitude?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leshma on September 21, 2014, 02:44:24 AM
Melee Battlegrounds is in pre-pre-pre-alpha and combat works fine for the most part. Priorities.

This was touted as M&B with city building aspect, not the other way around. Also UI is plain awful. Nothing against window based UI (have almost 20 years of gaming exp) but this is barely usable.

In current state game is a mess and that 40 dollar price is absolutely unwarranted.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 21, 2014, 02:54:35 AM
Melee Battlegrounds is in pre-pre-pre-alpha and combat works fine for the most part. Priorities.

This was touted as M&B with city building aspect, not the other way around. Also UI is plain awful. Nothing against window based UI (have almost 20 years of gaming exp) but this is barely usable.

In current state game is a mess and that 40 dollar price is absolutely unwarranted.

I've never heard anyone say it was M&B with city building, never even heard people relate the two, because it's obviously not, it's also in very early alpha (the MMO works 10x better). As for the window based UI, it's pretty damn simple, click, choose and click, easy as that.

Ye i'll admit the price is a bit steep but that's the only downside to it so far
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 21, 2014, 03:46:44 AM
I've never heard anyone say it was M&B with city building, never even heard people relate the two, because it's obviously not, it's also in very early alpha (the MMO works 10x better). As for the window based UI, it's pretty damn simple, click, choose and click, easy as that.

Ye i'll admit the price is a bit steep but that's the only downside to it so far

as far as im aware, the purchase of YO, gets you your toons in the MMO, so the price isnt even too shabby, considering.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: SirCymro_Crusader on September 21, 2014, 03:59:16 AM
as far as im aware, the purchase of YO, gets you your toons in the MMO, so the price isnt even too shabby, considering.

There is most likely going to be a one time fee to transfer your characters to the mainland...or per char
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 21, 2014, 04:18:04 AM
There is most likely going to be a one time fee to transfer your characters to the mainland...or per char

the mmo itself is free to play, however to get off the noobie island, as a kind of tester for if you like the game, you can buy your characters access to the mainland.  So yes, you are correct, however, i believe they are going with the philosophy of if you bought the YO stuff, then you get a free toon, as the mmo itself is technically free.  They gave everyone who had donated them money free access to not only the alpha testing, but YO, and the mmo.  So as generous as they are, im under the impression you have probably purchased your access to the mmo with YO.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 21, 2014, 07:40:26 AM
I wrote a really long review of the game and some summary of my first hands-on experience with it. Hopefully it helps someone who is considering purchasing it, or leads to answering some questions!

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on September 21, 2014, 03:47:24 PM
I don't think its worth buying but niether is ANY early access game. they are all overpriced and unfinished. at least this one actually has a good concept.

I'm glad other people seem to be buying it (top seller on steam right now, WOW). because I'm still eager for the complete MMO version.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Xant on September 21, 2014, 04:23:42 PM
AntiBlitz said several times combat is just like M&B, but from what everyone is saying, it's nowhere near?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 21, 2014, 05:22:20 PM
AntiBlitz said several times combat is just like M&B, but from what everyone is saying, it's nowhere near?

ya know when you watch the videos of melee battlegrounds and you just kind of shudder at how shit it looks, then you remember its still far from being done.  This is exactly the same with this, for anyone to judge a game in alpha is stupid. 

melee battlegrounds has one focus, to make combat, they need to put a ton of effort into the one thing the game is meant to do.  LiF on the other hand is spreading its focus amongst a plethora of game mechanics, so of course you are going to see errors, and slow improvements.  Im sure if you give them the time to create the game to their liking you will see the combat mechanics flourish.


dont forget they are still battling server latency on a huge scale, they have hundreds of servers, with players on them all, in a single game world, mount and blade is a single small server.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Xant on September 21, 2014, 08:01:19 PM
ya know when you watch the videos of melee battlegrounds and you just kind of shudder at how shit it looks, then you remember its still far from being done.  This is exactly the same with this, for anyone to judge a game in alpha is stupid. 
The only reason M:BG looks "shit" is because they have uncoordinated shit players in those videos. If they had two good players, the mechanics would look quite good. Warband "trailer" would also look really shit if you put really bad players in a small arena and made it FFA.

dont forget they are still battling server latency on a huge scale, they have hundreds of servers, with players on them all, in a single game world, mount and blade is a single small server.
I'm not, and that's why they said before they're not going to add directional blocking. WoW is evidently a good game according to millions of players, but it has shit combat compared to WB, and it would be a bad comparison to make in the first place. Doesn't make it a bad game.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Reyiz on September 21, 2014, 08:46:27 PM
one and simple question

shall i buy it ? does it worth ? i have over +3000hours on M&B and around 400hours playtime on Rust (what a nolifer i am :( )
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 21, 2014, 10:55:59 PM
one and simple question

shall i buy it ? does it worth ? i have over +3000hours on M&B and around 400hours playtime on Rust (what a nolifer i am :( )

wait for the mmo, dont buy YO, even says it on their steam page.  You can test it out for free when it finally arrives.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on September 22, 2014, 09:11:05 AM
I'm gonna wait for the MMO. I take it that's enough time for them to complete the game with most features and add a decent combat system, seeing as they have the basic game and funds now.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 23, 2014, 05:44:20 AM
visitors can't see pics , please register or login


Fort cRPG is coming along nicely on our server.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on September 23, 2014, 08:16:08 AM
visitors can't see pics , please register or login


Fort cRPG is coming along nicely on our server.


Is that the same server cymro mentioned, if it is - where are u guys settling down? Currently, Im mostly chilling at the lake, learning to fish  :mrgreen:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 23, 2014, 08:47:31 AM
Read through the comments (especially yours tanken). It sounds pretty awesome even though its buggy. Might spring for it myself. I was really looking forward to this so even though its 40 I might get it anyway.

Maybe I join up with fort crpg eh?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 23, 2014, 08:58:48 AM

Is that the same server cymro mentioned, if it is - where are u guys settling down? Currently, Im mostly chilling at the lake, learning to fish  :mrgreen:

Nah, this is a public server "New Kings Landing" I think Tanken mentioned it in his post.

Read through the comments (especially yours tanken). It sounds pretty awesome even though its buggy. Might spring for it myself. I was really looking forward to this so even though its 40 I might get it anyway.

Maybe I join up with fort crpg eh?

Of course!  We might be going to war with the shits south of us soon, so we can really use all the help we can get.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 23, 2014, 09:17:25 AM
Those piece of shits.. trying to mess with arty and tanken.

I will think on it but if it does secure a place in the mmo oh fuck yeah I'm buying it. It seems like no one knows for sure but if it does, its a steal. To try it out early plus get a free toon in onto the mainland when the mmo does come out. Oh snap.

Edit: aw shit you do get a free toon in for the mmo. Believe they said it would be 10-15 bucks per toon. Guess I'm in.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 23, 2014, 12:00:16 PM
Those piece of shits.. trying to mess with arty and tanken.

I will think on it but if it does secure a place in the mmo oh fuck yeah I'm buying it. It seems like no one knows for sure but if it does, its a steal. To try it out early plus get a free toon in onto the mainland when the mmo does come out. Oh snap.

Edit: aw shit you do get a free toon in for the mmo. Believe they said it would be 10-15 bucks per toon. Guess I'm in.

"GAME IS IN EARLY ALPHA STATE. DO NOT BUY IT UNLESS YOU WANT TO SUPPORT DEVELOPMENT.

In appreciation of your support all Life is Feudal:YO owners will receive Life is Feudal:MMO currency which later upon the release of the MMO version can be used to purchase a ticket for one character to gain full permanent access to the gameworld in Life is Feudal:MMO. "

quote from the steam page of LiF:YO
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on September 23, 2014, 12:19:20 PM
All I need now is some beer, a guitarr and some babes - and we are rolling!


visitors can't see pics , please register or login
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Reyiz on September 23, 2014, 01:51:43 PM
wait for the mmo, dont buy YO, even says it on their steam page.  You can test it out for free when it finally arrives.

wait for how long? have they announced anything ?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 23, 2014, 02:24:40 PM
wait for how long? have they announced anything ?

if you go on their forums, you will find some information, though they are relatively quite about dates and the happenings really, they just kind of bring it up when they have it in place, or are ready to show it.  You can find some dev logs in a secret forum that you get access to if you donate to them for the project.  Probably best for them not to put dates down and then miss them. I do believe they have a quarter set for what they perceive may be when the game is ready, though off the top of my head i dont remember, ill have to search the forums again.

http://lifeisfeudal.com/forum/
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 23, 2014, 03:55:51 PM
You can pull some pretty entertaining dance moves if you lift a bed and look in the sky, and bounce back and forth on both feet.

The bed disappears so it is pretty funny.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: TheAppleSauceMan on September 25, 2014, 10:33:23 AM
Bought it tonight and played a little bit. Unfortunately it appears the game doesn't like my graphics card or cpu or something. Played with every setting imaginable and no matter what I can't get more than 20 fps, usually around 10 or 15. Disappointed, I know it's an alpha but this is unplayable, and I'm not running a potato, I can play most new games on high.  :?

But I will be patient, hopefully they patch it soon and I can actually play this 40$ leap of faith.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Sparvico on September 25, 2014, 10:35:35 AM
Bought it tonight and played a little bit. Unfortunately it appears the game doesn't like my graphics card or cpu or something. Played with every setting imaginable and no matter what I can't get more than 20 fps, usually around 10 or 15. Disappointed, I know it's an alpha but this is unplayable, and I'm not running a potato, I can play most new games on high.  :?

But I will be patient, hopefully they patch it soon and I can actually play this 40$ leap of faith.

#firstworldproblems

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 25, 2014, 03:46:32 PM
Bought it tonight and played a little bit. Unfortunately it appears the game doesn't like my graphics card or cpu or something. Played with every setting imaginable and no matter what I can't get more than 20 fps, usually around 10 or 15. Disappointed, I know it's an alpha but this is unplayable, and I'm not running a potato, I can play most new games on high.  :?

But I will be patient, hopefully they patch it soon and I can actually play this 40$ leap of faith.

:/

That sucks man, I'm sad to hear that. Have you tried googling it to see what other people may have had luck with? I know periodically my graphics stutter, but more so due to the server lag I believe. I cannot run High on this game, but that's largely due to the optimization level at this point and time.

Also, @Sparvico. I'm quickly finding that the combat system is not nearly as bad as we originally thought. It actually has a nice foundation for them to create a lot of niceness with it. For example, the 2 hander weapons feel pretty spot on 90% of the time. I DO wish there was directional blocking, but right now it's more about good footwork and it's very rare that you actually get a Parry to intercept an attack.

side note: BRING ON THE LEATHER TODAY!!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Zorak on September 25, 2014, 04:14:43 PM
(click to show/hide)

Your wolf aint shit.

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: TheAppleSauceMan on September 25, 2014, 09:24:37 PM
:/

That sucks man, I'm sad to hear that. Have you tried googling it to see what other people may have had luck with? I know periodically my graphics stutter, but more so due to the server lag I believe. I cannot run High on this game, but that's largely due to the optimization level at this point and time.


Yeah I googled it a bit and all of the fixes were basically just to lower the settings. But I'm sure in time they'll optimize, that's what I'm hoping for at least.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: BadooN on September 26, 2014, 09:34:44 AM
I was interested in getting this but my only question is:

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: TheAppleSauceMan on September 26, 2014, 12:11:59 PM
Little update for anyone who cares, the update today (well technically yesterday now) increased my performance greatly! Mind you, I'm still getting quite a bit less FPS than I should, but I'm getting a solid 30 now, which is definitely playable. And let me just say, this game is crack.  :shock:

Just finished what must have been a 5 or 6 hour straight session. Damn, I'm hooked.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Zorak on September 26, 2014, 01:46:05 PM
Dear Diary, today me and Negga stabbed two peasants in the arse with pitchforks so we could steal and skin the corpse of a moose. I gained a level in militia, so now I can peasant even harder, and I am well on my way to fulfilling my dream of becoming a master of the pitchfork.


P.S
I also stole some potatoes from a nearby farm, they were delicious.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: ARN_ on September 26, 2014, 02:14:42 PM
Bought this game 2 days ago managed to build some tools and a house, then server got reset  :cry:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on September 26, 2014, 02:30:10 PM
Dear Diary, today me and Negga stabbed two peasants in the arse with pitchforks so we could steal and skin the corpse of a moose. I gained a level in militia, so now I can peasant even harder, and I am well on my way to fulfilling my dream of becoming a master of the pitchfork.


P.S
I also stole some potatoes from a nearby farm, they were delicious.

 :lol:

dont hesitate to post more update like that  :P
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: MURDERTRON on September 26, 2014, 06:05:32 PM
My favorite thing to do is kite a wolf over to someone carrying a moose corpse or are otherwise occupied.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Miwiw on September 26, 2014, 10:00:22 PM
Digging a tunnel since 2 hours and time goes by...
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Miwiw on September 26, 2014, 10:30:00 PM
Guess that would take hell of a time even with 100 ppl.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 26, 2014, 10:46:24 PM
Good :DDD it means there wont be a whole load of copycats.

But i am limited on time... that's the only thing stopping me from buying it already! Grrrrrrrr!

It really will heskey. you get overburdened pretty quickly with the dirt and rock you displace. And you can't simply place it in things to hold them (perhaps a later date) so at this point you have to dump it somewhere. Which will make this expedition take a while.

Its is pretty fun though.

I am currently being a woodsman/carpenter and chopping down a mighty oak tree and getting one log is laughable. Not like I expect 100 or something but still. Damn.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on September 26, 2014, 11:00:21 PM
Honestly, that all just makes me want to do it even more. No magic pockets to hold a mountains-worth of dirt, will make it all feel realistic and worthwhile. I wont deny, i fully expect the first dwarven kingdom to be... humble. But the tender application of time will resolve all, i need to get fired so i can truly invest the time, maybe when the full MMO is released

Oh I'm not saying you can't do it. I'm just saying its gonna be a pain in the angus.

Maybe make the mountain you dig into an even greater mountain, teh likes which no one has ever seen.

You will need terraforming at max to strengthen your tunnels but I dunno how larger rooms will work. Haven't tried to make a tunnel yet since I'm mostly focusing on my wood (huehue).
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on September 27, 2014, 04:33:11 AM
I don't get how this has been on steam top sellers for like a week, and not exploded?

I mean I don't seem any mention in mainstream media. even tho these days they are often covering early access and even smaller budget games. makes you wonder how much dick sucking really goes on.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tibe on September 27, 2014, 01:15:01 PM
Didnt some guy from EA state once that generally they spend around 2 times more money on marketing the games, than actually making them. GTA 5 for instance - 115mil on development and 150mil on marketing. And unfortunately it is very important. Good example would be M&B. Not having the resources to spend on advertising is the main reason why Warband will forever stay as more of a cult follower game. No matter how much reviews and steampages this game will show up on, it will still be some noname thing that nobody has heard of. Majority of actual gamers have never heard of it, despite it being around for many years now. I quess buisnesstycoons do know what they are doing. They wouldnt spend so much on marketing if it wasnt necessary.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: TheAppleSauceMan on September 28, 2014, 01:54:00 AM
Alright serious question guys, I'm considering renting a server, it wouldn't be exclusively for the c-RPG community as one of the attractions of this game in my opinion is stumbling upon other players and interacting and such and I don't think limiting it to just us would be beneficial. But I would definitely really like to see this community play there if it does happen! That being said, would anyone theoretically be interested in donating, no matter the amount, to making this happen? I would in return take into consideration suggestions and such from this community and let you guys have input on running it. All things would be open for discussion. It would in no way be me having final say.

Anywho, let me know what you guys think. I already talked to a few people who would be interested, I'd just like to hear your guys' thoughs.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 28, 2014, 08:13:26 AM
Alright serious question guys, I'm considering renting a server, it wouldn't be exclusively for the c-RPG community as one of the attractions of this game in my opinion is stumbling upon other players and interacting and such and I don't think limiting it to just us would be beneficial. But I would definitely really like to see this community play there if it does happen! That being said, would anyone theoretically be interested in donating, no matter the amount, to making this happen? I would in return take into consideration suggestions and such from this community and let you guys have input on running it. All things would be open for discussion. It would in no way be me having final say.

Anywho, let me know what you guys think. I already talked to a few people who would be interested, I'd just like to hear your guys' thoughs.

While I like the idea of renting a server and bringing all NA cRPG players to one location, I feel like at this point in time it wouldn't be as fruitful as we would want.

Not because of the game or anything like that, but primarily because of the progress most of our players have already made on their set servers and the amount of time invested already there too.

That said, I would be open to pitching in donations and helping with the server when the time comes, but I would wait until later on down the road. I'm fairly certain with some of their bigger updates and additions that the servers will need to be re-rolled and wiped every so often, so I would wait until that either stabilizes, or you find a way to time the purchase and launch of the server immediately following one of those events so people are more inclined to begin building in that server as opposed to their current ones.

Also, no admin spawning should be allowed whatsoever!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 28, 2014, 11:08:30 PM
There's already quite a few people willing to chip in, and I know that the Dracul / Tasa group is still looking for a new server.  I think that the server would get populated over time, especially since people are getting bored with the New Kings Landing server (Whelan blatantly cheating and spawning shit for his buddies.)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: TheAppleSauceMan on September 29, 2014, 12:16:00 AM
While I like the idea of renting a server and bringing all NA cRPG players to one location, I feel like at this point in time it wouldn't be as fruitful as we would want.

Not because of the game or anything like that, but primarily because of the progress most of our players have already made on their set servers and the amount of time invested already there too.

That said, I would be open to pitching in donations and helping with the server when the time comes, but I would wait until later on down the road. I'm fairly certain with some of their bigger updates and additions that the servers will need to be re-rolled and wiped every so often, so I would wait until that either stabilizes, or you find a way to time the purchase and launch of the server immediately following one of those events so people are more inclined to begin building in that server as opposed to their current ones.

Also, no admin spawning should be allowed whatsoever!

I definitely get what you mean, especially with the loss of progress and the imminent wipes and such. And while that definitely makes sense, I might still be interested in renting one just because I feel like I might have a bit more control over the loss of progress if I had control over the server and knew it wouldn't just be discontinued or forgotten, or that some sort of shitty actions by owners would be going on. Plus the longer I did have this server going, the bigger a following we would get, I assume at least.

And I definitely agree, no admin spawning whatsoever. One of the main reasons I was considering renting one as well.   

And as far as donations and support go, even if you can't or don't want to donate, I still would completely be more than happy with just the simple support of people playing on this server (if it does happen). Basically I'm not just asking for donations, any sort of support would be appreciated.

Also, with the donations I was speaking about, I wasn't so worried with getting them right away to get the server up and running, I can cover initial fees, and even monthly fees, I was just curious if people did enjoy themselves on this theoretical server, if they would consider donating later on. Just because it's nice not to have to heave the financial burden completely alone. But, at the same time, I would make sure it could stay up and running even if there were no donations. What's the point in renting a server to avoid all the bullshit if I run it a few weeks and it just closes you know? Back to the same loss of progress I was trying to avoid in the first place.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 29, 2014, 09:08:46 PM
I definitely get what you mean, especially with the loss of progress and the imminent wipes and such. And while that definitely makes sense, I might still be interested in renting one just because I feel like I might have a bit more control over the loss of progress if I had control over the server and knew it wouldn't just be discontinued or forgotten, or that some sort of shitty actions by owners would be going on. Plus the longer I did have this server going, the bigger a following we would get, I assume at least.

And I definitely agree, no admin spawning whatsoever. One of the main reasons I was considering renting one as well.   

And as far as donations and support go, even if you can't or don't want to donate, I still would completely be more than happy with just the simple support of people playing on this server (if it does happen). Basically I'm not just asking for donations, any sort of support would be appreciated.

Also, with the donations I was speaking about, I wasn't so worried with getting them right away to get the server up and running, I can cover initial fees, and even monthly fees, I was just curious if people did enjoy themselves on this theoretical server, if they would consider donating later on. Just because it's nice not to have to heave the financial burden completely alone. But, at the same time, I would make sure it could stay up and running even if there were no donations. What's the point in renting a server to avoid all the bullshit if I run it a few weeks and it just closes you know? Back to the same loss of progress I was trying to avoid in the first place.

I would say go for it then. New King's Landing's constant crashing and such has been really ball-breaking. KUTT claims the northern part of the map! :D

And I will gladly donate next time I get paid, and it's up and running.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Kaido on September 29, 2014, 11:42:52 PM
Got a question before buying.Is it even 1% close to M&B in which a guy with a stick can beat full heavy plate guy just because he has 'skills'?Seen 1-2 pvp videos.Nobody seemed to block/everyone lagged as fuck/worse spam wars than 99agi longswords/why the fuck they say "it has m&b elements" because of the fucking 3rd person camera and some copycat items?

The idea behind this game is just amazing but even for an alpha,i dont see m&b from the videos at least,anywhere.
Correct me if im wrong pls
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on September 30, 2014, 12:17:57 AM
The combat is a little weird right now, but yes, it definitely reminds me of Mount & Blade.  That being said, you shouldn't purchase any video game when expecting Warband mechanics unless it actually is a Mount and Blade game.  There are four directional swings, feinting doesn't work like it does in Warband, and blocking is a little bit closer to Chivalry.  There's only one blocking animation, but you need to aim your weapon in the same direction that they're swinging in order to successfully block them.

The game is basically 65% building and 35% combat in its current form.  The skill progression system forces players to do certain things before they can unlock the ability to do other things.  For example, if you wish to use two-handed axes, you must progress down the tree in a specific order:

(side example:  if you want to get to skill B, then you need at least 30 points in skill A to even unlock skill B.  To progress past 30 in skill B you need at least 60 points in skill A.)

Two-Handed Swords to 60, Plate Armor Usage to 60, and then you can start using two-handed axes.  I personally don't like this system, because while it does enforce a form of balance, it doesn't logically make much sense.  Spears and other weapons with primitive designs should be the first weapons you're capable of using, but instead the first weapons you can use are swords.  Swords have been basically unobtainable because leather is required to craft them, which is extremely difficult to make / obtain.  This means that for a good while, the only weapons being used were pitch forks and tools (which suck cock in combat.)

Really, progression is the only issue in the game so far.  Leather and ropes are required to progress past the stone age, yet the leather / rope crafting skill tree is by far the most tedious, boring, thing in the game. 

Farming (easy enough) - Animal Lore (takes so long to level up) - Procuration (leather, ropes, bone glue, etc) - Cooking - Tailoring

In order to level up animal lore, you must first catch hares and chickens with snares, and then put them into coops.  To get animal lore XP, you must harvest and clean the coops every 24 hours or so.  You don't really get much XP for cleaning the coops and you can only harvest coops that have chickens in them.

tl;dr shit takes forever

edit:

Also, in order to wear chainmail (at all) you need to have warhorse riding to at least 30.  Warhorse riding can only be increased during character creation, since it hasn't been implemented yet.  So, remember kids, set your warhorse riding to 60 during character creation if you want to use chainmail!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Kaido on September 30, 2014, 12:35:44 AM
Good info tnx.Currectly it looks to me like rust the game.I hope combat will be skilled based and not random swings and smashing buttons.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: BadooN on September 30, 2014, 07:20:37 AM
Game graphically is also really cool

(click to show/hide)

I should have gone further up the mountain.

In addition to putting points into warhorse you could also put those points into two-hand to be able to wield 2h and use plate too, but like artyem said leather is required for a lot of things (like plate) and is really annoying to get.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 30, 2014, 09:17:35 PM
Game graphically is also really cool

(click to show/hide)


That armor is sweet! Did you make it, or spawn it in on a private server? I haven't seen that armor yet, but it looks like Padded armor. Awesome stuff either way.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Tanken on September 30, 2014, 09:36:47 PM
Things i have not yet tested:
- Placing furnaces/furniture underground.
- Making the tunnel double height to allow better visibility and more cosy 'open' areas.

Dirt mines fast, stone is managable, marble... currently going around marble where possible, it takes aaaaaaaages

You can't place furniture and stuff under ground, yet.

Eventually tunnels will collapse without supports (I keep hearing this, but I haven't actually read it anywhere..)

Also, if you play on a public server, you should offer to trade the marble for something. It's hard to find, or at least it has been for us.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on September 30, 2014, 09:57:21 PM
You can't place furniture and stuff under ground, yet.

Eventually tunnels will collapse without supports (I keep hearing this, but I haven't actually read it anywhere..)

Also, if you play on a public server, you should offer to trade the marble for something. It's hard to find, or at least it has been for us.

yep, tunnels will need supports, as they are saying that over a period of time you will have caves everywhere, so they plan to make them collapse as to not have the world look like swiss cheese.  This essentially fills them in with dirt, so players will only maintain tunnels that are integral to their base. 
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on September 30, 2014, 11:39:36 PM
I'm still total 100% noob, i only recently tried making fire.

Human no make fire, fire make man.

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: BadooN on October 01, 2014, 12:55:43 AM
That armor is sweet! Did you make it, or spawn it in on a private server? I haven't seen that armor yet, but it looks like Padded armor. Awesome stuff either way.

It's the novice plate armor (Iron plate) and I crafted it.  As long as you have leather you can make pretty much any armor it seems
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 05, 2014, 12:16:56 AM
visitors can't see pics , please register or login


So here we are, raiding some GoT wannabe village when all of a sudden 12 guys start moving down the hillside towards us.  "Jamie Lannister" himself is in full royal plate with a board shield and four others are in novice chainmail with pitchforks.  We only had the three of us, Reykjavik and HungryNBroke in regular scale and myself with regular chainmail, we weren't going to back down though.  We held our ground and they came towards us in a tight formation, when their mass of naked players broke formation and sprinted around the flanks to hit us in the back.

"Jamie Lannister" took quite the beating, I landed six well aimed hits on him, and forced him to fall back so that he wouldn't get knocked unconscious.  The swarm of peasants started to attack Hungry and myself, while the guys with pitch forks encircled Reykjavik.  I managed to break out of the peasant swarm to help Hungry out by hitting their shielders in the back, it was at this point that Reykjavik was knocked unconcious.  The men surrounding him retreated to protect their dear leader, leaving him and his gear untouched.  Hungry swung his great axe around and knocked several peasants to the ground, which gave us the opportunity to retreat back into the woods.

We were chased by a couple of peasants, one equipped with a stone hammer and the other a sword.  I KO'd the stone hammer guy with a well placed shield bash, and then cut down the guy with the sword.  Hungry and I managed to escape the battlefield, and eventually Reykjavik woke up and also escaped.

Overall, it was a terrible laggy experience, but it was fucking amazing either way.  We got away with minor injuries and didn't lose any gear, four or five of their guys were knocked unconscious but they also escaped with no casualties or lost gear.

This game is pretty fucking cool.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on October 05, 2014, 01:51:18 AM
Nice story.
You can steal KO'ed guys shit? Or finish them?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 05, 2014, 02:54:03 AM
I think being unconscious gives you invulnerability, but you can steal their shit.  In that situation, we didn't take anything from them because we were still outnumbered during our escape.  Not that we would have gotten much from them, the majority of the KO'd guys were naked, and we have no need for novice chainmail at this point.

Also, it turns out that the other villages on the server made extra characters to help them, as they only have 6 - 9 people in their group.  The first time we attacked them we jumped over their walls (they're built next to a hill of the same height) and murdered 3/5 inhabitants while the other two teleported / logged out.  Unfortunately we're trying to keep a viking / sea raider theme, so the plate we stole is useless to us.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Kaido on October 05, 2014, 09:38:01 AM
visitors can't see pics , please register or login


So here we are, raiding some GoT wannabe village when all of a sudden 12 guys start moving down the hillside towards us.  "Jamie Lannister" himself is in full royal plate with a board shield and four others are in novice chainmail with pitchforks.  We only had the three of us, Reykjavik and HungryNBroke in regular scale and myself with regular chainmail, we weren't going to back down though.  We held our ground and they came towards us in a tight formation, when their mass of naked players broke formation and sprinted around the flanks to hit us in the back.

"Jamie Lannister" took quite the beating, I landed six well aimed hits on him, and forced him to fall back so that he wouldn't get knocked unconscious.  The swarm of peasants started to attack Hungry and myself, while the guys with pitch forks encircled Reykjavik.  I managed to break out of the peasant swarm to help Hungry out by hitting their shielders in the back, it was at this point that Reykjavik was knocked unconcious.  The men surrounding him retreated to protect their dear leader, leaving him and his gear untouched.  Hungry swung his great axe around and knocked several peasants to the ground, which gave us the opportunity to retreat back into the woods.

We were chased by a couple of peasants, one equipped with a stone hammer and the other a sword.  I KO'd the stone hammer guy with a well placed shield bash, and then cut down the guy with the sword.  Hungry and I managed to escape the battlefield, and eventually Reykjavik woke up and also escaped.

Overall, it was a terrible laggy experience, but it was fucking amazing either way.  We got away with minor injuries and didn't lose any gear, four or five of their guys were knocked unconscious but they also escaped with no casualties or lost gear.

This game is pretty fucking cool.

That was the most intense thing i read this year.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Polobow on October 05, 2014, 08:09:21 PM
(click to show/hide)

Great story! Whoever has an adventure, post them! Even if you don't have the game it's still very cool to read.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Jarlek on October 05, 2014, 09:36:53 PM
(click to show/hide)
I see your bitching about farming crafting three, and raise it with alchemy/herbalism.

Gathering herbs and shit to make flux (an ingredient needed for ALL high tier shit) is so bullshit slow and micromanaging it can fill an insane asylum in less than a day. God, I hate herbalism.

Worst part is, since you can't make potions/poisons yet, you only need it for flux, but flux being so important still means you have to spend so much time on that piece of shit craft.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 05, 2014, 09:50:24 PM
What server? I never had time or effort to get above stone shit on my own whilst mining so might be fun to join a server with a group that actually has technology

PM me for server info

I see your bitching about farming crafting three, and raise it with alchemy/herbalism.

Gathering herbs and shit to make flux (an ingredient needed for ALL high tier shit) is so bullshit slow and micromanaging it can fill an insane asylum in less than a day. God, I hate herbalism.

Worst part is, since you can't make potions/poisons yet, you only need it for flux, but flux being so important still means you have to spend so much time on that piece of shit craft.

Yeah, farming got a lot easier once we figured out the proper method to raise animal lore to 60.  Still takes awhile, and it takes many hours to produce leather and rope, but at least it can be done.

Our herbalists complain a lot about flux, we actually went to a neighboring village to do slave labor for an hour and a half in exchange for 24 flux.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Jarlek on October 06, 2014, 12:26:28 AM
PM me for server info

Yeah, farming got a lot easier once we figured out the proper method to raise animal lore to 60.  Still takes awhile, and it takes many hours to produce leather and rope, but at least it can be done.

Our herbalists complain a lot about flux, we actually went to a neighboring village to do slave labor for an hour and a half in exchange for 24 flux.
One hour slave labour for 24 flux? That's a good deal, man.

Let me tell you guys how herbalism works:
You gather herbs from the ground in a two stage process. First you "look" for herbs, which makes a random number of plants appear on your surrounding tiles. From 3-8 herbs usually. Then you harvest each of these plants for one herb, with a random chance of getting nothing. You also have no control over what herb you get from any individual plant.

How many different herbs are there? 66. 66 motherfucking different types of herbs. Each with 3 random effects. Which is random for every single character. Which of the herbs got the flux effect? Fuck you, go play herbalism roulette. Out of these 66 herbs, 11 of them will have the flux effect, meaning that even if you know all the properties for all your herbs, you will still only get 1 useful herb for every 6 herbs you collect. Totally not wasting everyones time.

So, to get flux you need 2 herbs with the flux effect and mix them with a mortar and pestle. Did we mention that you also need 60 herbalism skill to even find the flux property? What do you mean "hidden under the lvl 60 tab in the skillbook isn't telling us"? Fucking scrub.

Time to gather a lot of herbs and just randomly add 2 together and hope you get lucky. Oh, and they also always get removed when you find/make an effect, so if you mixed a flux item with something that had one of the other 2 effects of it, you lost that flux herb. GG, hope you remember its bullshit name (seriously, write the name of all the flux herbs you find for your char).

Ofc, there are ways to minimize flux herb losses. If you know the other 2 effects of a flux herb AND you have another herb with the same 2 qualities, you can use it to "screen" unknown plants so that mixing it with your flux plant you wont waste it. Ofc, if that unknown plant has 1 of the same effects as the flux plant AND the flux effect, that can also fuck you over as it will be lost to the screening process.

Seriously. Fuck herbalism. Fuck it up the arse.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Clockworkkiller on October 06, 2014, 01:57:24 AM
how big will the map be for mmo version?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on October 06, 2014, 08:13:23 AM
21x21 km now its 3x3
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Gnjus on October 06, 2014, 08:20:11 AM
One hour slave labour for 24 flux? That's a good deal, man.

Let me tell you guys how herbalism works:
You gather herbs from the ground in a two stage process. First you "look" for herbs, which makes a random number of plants appear on your surrounding tiles. From 3-8 herbs usually. Then you harvest each of these plants for one herb, with a random chance of getting nothing. You also have no control over what herb you get from any individual plant.

How many different herbs are there? 66. 66 motherfucking different types of herbs. Each with 3 random effects. Which is random for every single character. Which of the herbs got the flux effect? Fuck you, go play herbalism roulette. Out of these 66 herbs, 11 of them will have the flux effect, meaning that even if you know all the properties for all your herbs, you will still only get 1 useful herb for every 6 herbs you collect. Totally not wasting everyones time.

So, to get flux you need 2 herbs with the flux effect and mix them with a mortar and pestle. Did we mention that you also need 60 herbalism skill to even find the flux property? What do you mean "hidden under the lvl 60 tab in the skillbook isn't telling us"? Fucking scrub.

Time to gather a lot of herbs and just randomly add 2 together and hope you get lucky. Oh, and they also always get removed when you find/make an effect, so if you mixed a flux item with something that had one of the other 2 effects of it, you lost that flux herb. GG, hope you remember its bullshit name (seriously, write the name of all the flux herbs you find for your char).

Ofc, there are ways to minimize flux herb losses. If you know the other 2 effects of a flux herb AND you have another herb with the same 2 qualities, you can use it to "screen" unknown plants so that mixing it with your flux plant you wont waste it. Ofc, if that unknown plant has 1 of the same effects as the flux plant AND the flux effect, that can also fuck you over as it will be lost to the screening process.

Seriously. Fuck herbalism. Fuck it up the arse.


Sounds like my ancient unfulfilled wish of playing a game where I will be able to create a character called Herbert the Herbalist and role-play him all the way through might just get fulfilled after all.....  :rolleyes:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on October 06, 2014, 08:34:28 AM
Yeah, farming got a lot easier once we figured out the proper method to raise animal lore to 60.  Still takes awhile, and it takes many hours to produce leather and rope, but at least it can be done.
Our herbalists complain a lot about flux, we actually went to a neighboring village to do slave labor for an hour and a half in exchange for 24 flux.
with 3-4 herbalist u can make 200 flux in 30 min  :lol: Join our server we have flux and work XD
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on October 06, 2014, 09:07:11 AM
with 3-4 herbalist u can make 200 flux in 30 min  :lol: Join our server we have flux and work XD

Which server is that Vovka?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on October 06, 2014, 09:21:30 AM
Which server is that Vovka?
Official #29
Welcome all who want to kick our ass)) we are local bandits who raid  neighbor villages and ruin fun for all )
but all those who survived the first butthert after the they was raided and killed now satisfied and try to kill us too)

http://lifeisfeudal.com/forum/officialine-server-29-t2824/page10/#p27386
  Our neighbor )) we loot his village for 200 or 250 construction logs (he was upset , grief our village for 2-3 days and then left ^^
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on October 06, 2014, 02:33:25 PM
Official #29
Welcome all who want to kick our ass)) we are local bandits who raid  neighbor villages and ruin fun for all )
but all those who survived the first butthert after the they was raided and killed now satisfied and try to kill us too)

http://lifeisfeudal.com/forum/officialine-server-29-t2824/page10/#p27386
  Our neighbor )) we loot his village for 200 or 250 construction logs (he was upset , grief our village for 2-3 days and then left ^^

I like the DayZ sound of that.
So there is already tons of servers full of players MMO style and groups/guilds forming... Would explain the low cRPG population  :lol:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: HappyPhantom on October 07, 2014, 11:23:39 AM
Flux / herbalism made me quit. Fuck that I'd rather plag cRPG.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Reyiz on October 07, 2014, 01:44:16 PM
I bought the game yesterday and the göts i play with chose me as their alchemist...  i cant even use mortar and peddle
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Corwin on October 07, 2014, 02:23:56 PM
I have to buy this shit.


PS
40 EUR for fucking Alpha? Are they fucking serious????
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Gnjus on October 07, 2014, 02:50:31 PM
I have to buy this shit.


PS
40 EUR for fucking Alpha? Are they fucking serious????

Don't buy early access games, you're too old & too serious for that.  :wink:



I bought the game yesterday

As I said Corwinoglu: don't be in the same league with the likes of Reyiz, remember - you're only half-Turkling, not full blooded.......  :twisted:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Corwin on October 07, 2014, 03:16:39 PM
That's not the only issue. Apparently, I may have to spend 1000+EUR to buy new laptop, this shit I have can't run these games anymore.

And no, I will definitely NOT pay 40 EUR to be fucking Alpha tester.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leshma on October 07, 2014, 03:48:30 PM
MMORPG will be sold separately but they'll give credits to early alpha buyers so they can obtain MMO for free. At least that's what they say. Hopefully we're not dealing with another Rocket here.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Latvian on October 08, 2014, 12:33:26 AM
http://www.allkeyshop.com/blog/buy-life-is-feudal-your-own-cd-key-compare-prices/  you are welcome
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 09, 2014, 04:58:14 AM
Just throwing in an update on the game:

The server we're playing on has developed very well, the majority of the major settlements are mass producing leather and rope and have walls + buildings established.  It's interesting to see how the combat and gameplay is evolving as these items become more common, as a large portion of the players have started dropping their two-handed weapons and are now using crossbows in full plate with one-handed swords.  Crossbows seem to be very deadly in LiF, one-shotting everything that isn't in tier 2+ armor.

I fear that LiF may one day be plagued by the same problem as cRPG.


The nice thing is that your bolts and crossbow have to be equipped on your back, so you can't use a two-handed weapon with a crossbow.  2h swords aren't too ridiculous, but the 2h axes are insane, you can easily 2 - 3 shot people in chainmail with them.  1h weapons are pretty good, the swords don't do too much damage, but picks and maces are extremely effective.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on October 09, 2014, 07:56:22 AM
Just throwing in an update on the game:

The server we're playing on has developed very well, the majority of the major settlements are mass producing leather and rope and have walls + buildings established.  It's interesting to see how the combat and gameplay is evolving as these items become more common, as a large portion of the players have started dropping their two-handed weapons and are now using crossbows in full plate with one-handed swords.  Crossbows seem to be very deadly in LiF, one-shotting everything that isn't in tier 2+ armor.

I fear that LiF may one day be plagued by the same problem as cRPG.


The nice thing is that your bolts and crossbow have to be equipped on your back, so you can't use a two-handed weapon with a crossbow.  2h swords aren't too ridiculous, but the 2h axes are insane, you can easily 2 - 3 shot people in chainmail with them.  1h weapons are pretty good, the swords don't do too much damage, but picks and maces are extremely effective.

we complained about it on the forums before the game even came out, but alas, people who have literally never played warband are more a majority of voice at times then people with actual experience in similar games.  The only thing we got out of the dev's were that theyll do their best to balance the game, and keep it competitive. 

unfortunately, they will be trying to balance around a min/max meta that will sprout out of the game like it does with any game, and to me this sounds like a lot of trouble to come with ranged weapons.  I just dont want to see plated archers and xbowmen.(i think itll become a thing regardless)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 09, 2014, 08:17:14 AM
Yep, can't say that I didn't see it coming.  It's not exactly easy to raise your stats to use crossbows, but you eventually end up with nearly everybody using crossbows with full plate.

What makes it worse is that the devs claim that the reason why skills are set up the way they are is to prevent this exact thing from happening.  Doesn't really seem to be working.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Corwin on October 09, 2014, 09:36:41 AM
Can someone say something about combat system? Is it directional? Is it similar to Warband and cRPG? What about bows and arrows and horses? Spears?

If any of you has extra time one their hands, it would be great if someone would wrote short guide.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Latvian on October 09, 2014, 10:10:33 AM
combat is pretty much like in warband , i didnt get to actual figting yet ( ask russians) but for me there was only 1 block dirrection, maybe u can learn fighting or something.Any ranged or horses are yet to be implemented ( although you can craft bows  hurr durr)
about guides google is your friend, my friend  :wink:

https://lifeisfeudal.com/billing/tutorials.php

http://lifeisfeudal.com/forum/guides-and-tutorials-f22/
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on October 10, 2014, 08:11:01 AM
the battle system is still weak, "the real length" of weapons differs from the visual. I have a feeling that the impact on the collision with the body of the enemy checked one point weapons and not all of the weapons. Hit boxes apparently also not match with the body of the character. Crossbows OP and buggy you can instantly recharge by pressing button R (in/out battle mode) at the same time they deal 100 + dmg to full plated guy and 2h deal only 20-30 dmg to leather armor.

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 10, 2014, 10:31:09 AM
the battle system is still weak, "the real length" of weapons differs from the visual. I have a feeling that the impact on the collision with the body of the enemy checked one point weapons and not all of the weapons. Hit boxes apparently also not match with the body of the character. Crossbows OP and buggy you can instantly recharge by pressing button R (in/out battle mode) at the same time they deal 100 + dmg to full plated guy and 2h deal only 20-30 dmg to leather armor.

Pretty much this, we finally got our hands on crossbows today and they do indeed instantly reload just by double tapping R.  Good times.

Also, pikes are incredibly over powered.  They take a little work to get used to, but once you get the hang of it, you'll be doing 20+ pierce damage per hit on people in full plate, almost always causes a bleeding wound as well.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on October 10, 2014, 07:46:21 PM
the battle system is still weak, "the real length" of weapons differs from the visual. I have a feeling that the impact on the collision with the body of the enemy checked one point weapons and not all of the weapons. Hit boxes apparently also not match with the body of the character. Crossbows OP and buggy you can instantly recharge by pressing button R (in/out battle mode) at the same time they deal 100 + dmg to full plated guy and 2h deal only 20-30 dmg to leather armor.

(click to show/hide)

Dat reputation.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on October 10, 2014, 09:50:13 PM
(click to show/hide)

How is your wall of china today? I appreciate seeing really big minecraft-like project in a PVP environment :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Jarlek on October 11, 2014, 12:18:38 AM
Dat reputation.
That's nothing compared to what he usually have :D

Nebun is satan himself when it comes to torturing others in that game!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on October 11, 2014, 06:43:27 PM
How is your wall of china today? I appreciate seeing really big minecraft-like project in a PVP environment :)
(click to show/hide)
(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on October 11, 2014, 07:57:56 PM
(click to show/hide)
(click to show/hide)

Wont it take alot of men to defend that wall? I have no clue as to how an attack would be done, but those walls would sure need alot of russians when defending :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on October 11, 2014, 10:53:02 PM
I guess it acts as a repellent more than anything  :)
Are those kind of construction easily destroyed by a marauding band of similarly warlike druzhinas?  :D
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Latvian on October 12, 2014, 09:27:54 AM
i once spawned in that server to take a look and i was in some farma and instantly 3 russian peasants came up to me  looked for 5 seconds and draw out their primitive tools but i quit before they did something nasty.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Umbra on October 12, 2014, 09:41:27 AM
You should have asserted your domninance with )))))))))))))))))))))))))))))))) cyka
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 12, 2014, 10:03:16 AM
Tried to take part in a 20 man siege which included three different forts against the GoT nerds from my last server update.  Unfortunately, animations aren't refined yet and the game is barely optimized, so getting any more than 10 people in the same area will instantly drop my performance.  I'll see if I can get some screenshots from the actual battle from one of my friends who could actually play during the fight.

We had to organize people from three different villages, once everybody got together we had roughly 20 (give or take one or two people) split between two units.  Currently there are no actual siege tools implemented, so the only way to get over a wall without exploiting or ruining their fort is to stack logs / barrels on top of each other to make a ladder of some kind.  We spent a good 20 minutes at our own base trying out different ways to stack logs up efficiently, and pretty much mastered the art of using just a few logs to make an effective ladder.

(click to show/hide)

Of course, all of that practice went out the window once the crossbow bolts started flying.  We had positioned a scout outside of their fort an hour before, and he had been giving us real time updates during the entire trip there.  The GoT nerds had 8 - 10 people in their fort, all of which were naked and unarmed.  They had no idea that they were about to get shit on, their leader actually said "we're basically allied with all of the major towns" about 30 minutes before three of the major towns attacked them at the same time.

Server rules required us to give a small warning before we actually started attacking.  We arrived outside of their fort and half of our men equipped hatchets and started chopping down trees to use for the ladder.  The GoT guys grabbed crossbows and started shooting at us, only three people got hit and none were killed.  Jamie Lannister himself was using the reload exploit to use his light crossbow as a machinegun and was standing on the walls in his full royal plate.  Our previously mentioned scout, managed to get a very lucky shot off and hit him in the knee for 36 piercing damage, basically crippling him and sending the Lannister leader into unconsciousness.

We scaled the walls and stripped him of his weapons and armor.  A few of the Lannisters tried to put up a fight, but they were cut down and the rest ended up combat logging.  Jamie Lannister woke up and managed to slip by us and ran into his house, where he locked himself and their best loot in for the rest of the siege.  At this point we had basically captured the entire base, so we built camp fires outside of his window and started taunting him.

(click to show/hide)

Jamie got pretty mad in the end, he bragged about beating us in the 3 vs 12 and proceeded to claim that they didn't lose anything of value (lol 200 rope and 10 locks.)

(click to show/hide)

edit: oh shit somebody streamed it:

http://www.twitch.tv/ret311/b/577275906
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Reykjavik on October 12, 2014, 10:14:48 AM
Tried to take part in a 20 man siege which included three different forts against the GoT nerds from my last server update.  Unfortunately, animations aren't refined yet and the game is barely optimized, so getting any more than 10 people in the same area will instantly drop my performance.  I'll see if I can get some screenshots from the actual battle from one of my friends who could actually play during the fight.

We had to organize people from three different villages, once everybody got together we had roughly 20 (give or take one or two people) split between two units.  Currently there are no actual siege tools implemented, so the only way to get over a wall without exploiting or ruining their fort is to stack logs / barrels on top of each other to make a ladder of some kind.  We spent a good 20 minutes at our own base trying out different ways to stack logs up efficiently, and pretty much mastered the art of using just a few logs to make an effective ladder.

(click to show/hide)

Of course, all of that practice went out the window once the crossbow bolts started flying.  We had positioned a scout outside of their fort an hour before, and he had been giving us real time updates during the entire trip there.  The GoT nerds had 8 - 10 people in their fort, all of which were naked and unarmed.  They had no idea that they were about to get shit on, their leader actually said "we're basically allied with all of the major towns" about 30 minutes before three of the major towns attacked them at the same time.

Server rules required us to give a small warning before we actually started attacking.  We arrived outside of their fort and half of our men equipped hatchets and started chopping down trees to use for the ladder.  The GoT guys grabbed crossbows and started shooting at us, only three people got hit and none were killed.  Jamie Lannister himself was using the reload exploit to use his light crossbow as a machinegun and was standing on the walls in his full royal plate.  Our previously mentioned scout, managed to get a very lucky shot off and hit him in the knee for 36 piercing damage, basically crippling him and sending the Lannister leader into unconsciousness.

We scaled the walls and stripped him of his weapons and armor.  A few of the Lannisters tried to put up a fight, but they were cut down and the rest ended up combat logging.  Jamie Lannister woke up and managed to slip by us and ran into his house, where he locked himself and their best loot in for the rest of the siege.  At this point we had basically captured the entire base, so we built camp fires outside of his window and started taunting him.

(click to show/hide)

Jamie got pretty mad in the end, he bragged about beating us in the 3 vs 12 and proceeded to claim that they didn't lose anything of value (lol 200 rope and 10 locks.)

(click to show/hide)

edit: oh shit somebody streamed it:

http://www.twitch.tv/ret311/b/577275906

Here's a screenshot of their dear leader Jamie Lannister

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 12, 2014, 10:16:56 AM
Here's a screenshot of their dear leader Jamie Lannister

(click to show/hide)
Sorry, I forgot to mention that we ended up catching him and somehow placed his unconscious body over a camp fire.

He also said "lulz" a lot, reminds me of somebody from this game...
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on October 12, 2014, 10:34:19 AM
Here's a screenshot of their dear leader Jamie Lannister

(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 14, 2014, 12:42:34 AM
The enemy has changed!

The guys who hired us to besiege the GoT nerds turned on us and started attacking our allies to our east.  We managed to negotiate terms and they backed down, but one of their high-tier spergs known as Phin Schroeder managed to evict their leaders and took control of their army.  They came over with five guys in full plate and sat in the village outside of our walls for an hour, talking about how they were going to "USE A DISPLAY OF POWER" to "PUT THE VIKINGS (us) IN THEIR PLACE!"

Some random mercenaries showed up and offered their services for free, so of course we took them in.  After sitting behind our walls for 20 - 30 minutes, their leader 'Gex' decided that we should chase them down.  I told him he was welcome to take whoever would be willing to go with, but a few of us had to stay back to watch the gate.  He agreed and managed to get three of our peasants to follow him into the field of battle.

(click to show/hide)

That screenshot depicts Gex and his friend Randy chasing down four guys in full plate, all of which were later found dead outside of their walls.

R.I.P King Phin
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Polobow on October 14, 2014, 11:03:35 AM
epic story

Wait, how did 2 mercenaries and 3 peasants kill 5 guys in full plate?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: GRANDMOM on October 14, 2014, 01:10:02 PM
Wait, how did 2 mercenaries and 3 peasants kill 5 guys in full plate?

Skill and lag?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 14, 2014, 09:20:23 PM
Wait, how did 2 mercenaries and 3 peasants kill 5 guys in full plate?

The two mercenaries were in good armor and were well equipped.  The thing about LiF is that the stamina system actually benefits people in lighter armor, a guy in leather or chainmail can easily beat people in full plate if they know what they're doing.

We discovered that the key to winning any fight is to let your opponent run out of stamina, as the majority of the people you'll encounter are really bad at managing it.  Sprinting with your weapon out causes you to lose stamina faster, and sprinting with a swing held is even worse, and most people will gladly try to chase you until they're gasping for breath, and that's when you shove your sword down their throat.

Three guys with slings can actually cause a lot of damage if they know how to skirmish properly, a single sling stone can do 20+ damage to people in light armor, and 10+ to people in heavier armor.  The pitchfork is also a really good skirmishing weapon, it's just too bad the new patch gave it a nerf, we might actually need real weapons to kill people now.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Butan on October 14, 2014, 11:27:30 PM
The two mercenaries were in good armor and were well equipped.  The thing about LiF is that the stamina system actually benefits people in lighter armor, a guy in leather or chainmail can easily beat people in full plate if they know what they're doing.

We discovered that the key to winning any fight is to let your opponent run out of stamina, as the majority of the people you'll encounter are really bad at managing it.  Sprinting with your weapon out causes you to lose stamina faster, and sprinting with a swing held is even worse, and most people will gladly try to chase you until they're gasping for breath, and that's when you shove your sword down their throat.

Three guys with slings can actually cause a lot of damage if they know how to skirmish properly, a single sling stone can do 20+ damage to people in light armor, and 10+ to people in heavier armor.  The pitchfork is also a really good skirmishing weapon, it's just too bad the new patch gave it a nerf, we might actually need real weapons to kill people now.


Would you say, except for some alpha unbalances (pikes/xbows and lag ofc) that most of the combat system is working or should work when the game is gold?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on October 14, 2014, 11:28:45 PM

Would you say, except for some alpha unbalances (pikes/xbows and lag ofc) that most of the combat system is working or should work when the game is gold?

Yes.

EDIT:

For anybody with FPS problems:

(click to show/hide)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on November 01, 2014, 07:41:10 AM
You can place furniture in tunnels and houses now, better start making your dwarf fortresses.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Sandersson Jankins on November 01, 2014, 07:22:19 PM
oh god I need to hurry and stop spending my money like a jackass so I can build a PC and play this

I want to form the Order of the Gay God in this game
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Clockworkkiller on November 03, 2014, 01:00:09 AM
Artyems epic stories really make me want to buy the game
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on November 03, 2014, 01:21:45 AM
It's all a matter of finding a good server at this point.  90% of my combat related encounters end with the other guy threatening to ban me, people are too busy being carebears to actually fight.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on November 03, 2014, 03:47:31 AM
It's all a matter of finding a good server at this point.  90% of my combat related encounters end with the other guy threatening to ban me, people are too busy being carebears to actually fight.

same as Rust, its why i never bought it, i knew it would be a waste of time, and unfortunately, as enjoyable as LiF YO can be, its small server idea is shit, we are patiently awaiting the mmo.  Until the mmo, we have concluded to not bother burning ourselves out on YO.

Its just too typical of privately owned servers to be rampant with cheating, carebearing, and typical admin ban threats.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on November 11, 2014, 09:13:34 PM
Everybody that I play with has quit, but I'm still running solo, stealing shit from people's castles and murdering peasants with a pitch fork.

Anybody else still playing?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Artyem on November 27, 2014, 09:12:45 PM
Latest patches did two major things:

1. they deleted almost every single loot bag in the entire game across every server, building storage is actually important now.
2. they added bears and other animals, not sure if horses are in yet.

Might be time to start playing again.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Banok on November 27, 2014, 10:15:40 PM
Might be time to start playing again.

Meh, imo its time to play when its done and a MMO. Too tired of alphas, now I get paid to test software makes it seem even more ridonkulus.

Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Sigibert on November 28, 2014, 04:34:26 PM
Yeah, I'm also not really interested as long as it's not an MMO and combat is just bad. Right now M&B is far ahead of this game.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Spartacus on April 23, 2015, 08:57:16 PM
I also would like to play with someone! So if someone is intersted just pm me pls! (I have never played LiF before so you prob have to tell me some basics)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on June 05, 2015, 01:45:42 AM
This is on steam sale for $23.99 is it worth it?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: AntiBlitz on June 05, 2015, 05:30:40 AM
This is on steam sale for $23.99 is it worth it?

wait for the mmo.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Taser on June 05, 2015, 06:38:32 AM
wait for the mmo.

This. Its pretty fun but with servers being limited and people tending to carebear.. it gets old quick.

Although I haven't tried it out in the last 4 or 5 months and there have been updates and such. So perhaps it is better but I still think it'll be leads and bounds better when they release the mmo and its not constricted to small servers.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leshma on November 12, 2015, 11:43:22 PM

Combo moves are a pretty sweet idea. Also graphics are now actually pretty, same can't be said for numerous weird animations and those which are obviously missing. But those combat related look nice. I'm glad they haven't given up on this game, could turn into a real gem in few years.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Molly on November 13, 2015, 09:50:45 AM
I think I've read about it leaving Early Access soon...
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on November 13, 2015, 11:19:48 AM
Anyone want to summarize how this game is nowadays?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on November 19, 2015, 12:27:48 AM
The game is $24 on steam midweek sale is it worth it?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: HappyPhantom on November 19, 2015, 02:24:42 AM
The game is $24 on steam midweek sale is it worth it?

If you love crafting, and have an auto-clicker, yes.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on November 19, 2015, 02:31:42 AM
If you love crafting, and have an auto-clicker, yes.
oh ok lol ty
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on November 19, 2015, 11:45:47 AM
If you love crafting, and have an auto-clicker, yes.

Can you elaborate on this? I'm figuring it's a lot of clicking when crafting, but can you be more specific?

I'm considering buying this since it's on sale atm, anyone else have any input regarding this game (I saw there are some issues regarding newly released dx11, but apparently it's getting solved soon)? Apparently they've added a lot of stuff since this game came into EA and now it's officially released.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on January 11, 2016, 09:54:22 AM
Closed Beta for MMO LiF starting in March:

http://massivelyop.com/2016/01/08/life-is-feudal-transforms-into-an-mmo-with-its-march-beta-test/
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on January 11, 2016, 11:52:42 AM
aka soon
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on June 25, 2017, 01:56:30 AM
Has anyone tried the mmo version? LIF:YO is on sale for $23 is it worth it to get into the open beta? LOL open beta that you have to pay to get into doesnt sound so open.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Dupre on June 25, 2017, 06:25:10 PM
I wouldn't suggest the mmo version in its current state especially if they are asking to buy into beta. I got into beta a month ago and played a total of 5 minutes. It's the exact same game as LIF:YO but with a bigger map and slight increase in players.

I hope sooner than later they will add a bunch of content and fix their combat and sync. Could have potential but right now wouldn't suggest buying it.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on June 25, 2017, 07:06:42 PM
I wouldn't suggest the mmo version in its current state especially if they are asking to buy into beta. I got into beta a month ago and played a total of 5 minutes. It's the exact same game as LIF:YO but with a bigger map and slight increase in players.

I hope sooner than later they will add a bunch of content and fix their combat and sync. Could have potential but right now wouldn't suggest buying it.
ty for the fyi, I think I am going to do a pass. They price the mmo packages on their website like it was a AAA title, but hey the lowest priced one which is usually $60 is on sale for $45 lol . :shock:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on October 20, 2017, 01:01:58 PM
A host of successful Closed Beta Tests for Life is Feudal: MMO is leading to an Open Beta Launch in November! November 17, 2017 is the big day, and players will explore and conquer a realistic medieval world, starting off as lowly peasants.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on October 20, 2017, 01:09:50 PM
I think I bought the your own version a long time ago. Does that mean I get the MMO version too?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on October 20, 2017, 01:26:04 PM
yes, all YO owners get access to the MMO Open Beta


also, these are the core differences between YO and MMO:
http://lifeisfeudal.com/mmo?l=comparison
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: IR_Kuoin on October 20, 2017, 01:38:24 PM
OKAM on suicide watch.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on October 20, 2017, 04:53:17 PM
yes, all YO owners get access to the MMO Open Beta


also, these are the core differences between YO and MMO:
http://lifeisfeudal.com/mmo?l=comparison
so everyone doesn't get access to open beta? Not really an OPEN beta then is it.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on October 21, 2017, 02:34:08 PM
so everyone doesn't get access to open beta? Not really an OPEN beta then is it.

Actually, from what I heard everyone does have access to open beta, you just can't leave tutorial island without a ticket (that only YO owners and purchases get).
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on October 21, 2017, 08:10:03 PM
Yeah that sounds real open.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leesin on November 01, 2017, 11:01:44 AM
Yeah that sounds real open.

Well it's open enough that you can test the game out on the tutorial island , then decide from there if you feel the game is for you before you spend cash on it. Also stops all the peasants and troll squeakers from ruining the actual beta experience for everyone else  :lol:.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on November 23, 2017, 05:59:47 PM
Hi guys, so I heard about the MMO release in beta. Is anyone playing it right now? If so can you tell me a bit about what you like/dislike?

Cheers
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on November 23, 2017, 06:17:52 PM
Hi guys, so I heard about the MMO release in beta. Is anyone playing it right now? If so can you tell me a bit about what you like/dislike?

Cheers
I hear it is a grind simulator and not very solo friendly.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on November 23, 2017, 06:32:43 PM
I hear it is a grind simulator and not very solo friendly.

Oh right, thats interesting. One of the vids really emphasized the need to get in a guild asap. Bit annoying!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on November 23, 2017, 06:33:24 PM
I hear it is a grind simulator and not very solo friendly.

This is very, very true for both points.

Source: I'm playing
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on November 23, 2017, 06:37:47 PM
This is very, very true for both points.

Source: I'm playing

Ha okay Vibe. But is it a good grind or just painstakingly boring af grind? I assume the former if you are still playing :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on November 23, 2017, 06:50:11 PM
I'm planning to build a small retaining wall around my house. How many years should I set aside for this task?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on November 23, 2017, 10:18:28 PM
Ha okay Vibe. But is it a good grind or just painstakingly boring af grind? I assume the former if you are still playing :)

It's grinding the same thing over and over tbh. And it's slooooooooow. Honestly it's a game that you play semi-afk while you grind skills ala EVE online. The satisfaction comes from watching your village grow as a combined effort of the whole guild. The game is not just solo-unfriendly, it's unplayable solo. The skill cap is set to 400 which is enough to max out one branch of crafting, out of many.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leesin on November 28, 2017, 09:09:46 PM
It's grinding the same thing over and over tbh. And it's slooooooooow. Honestly it's a game that you play semi-afk while you grind skills ala EVE online. The satisfaction comes from watching your village grow as a combined effort of the whole guild. The game is not just solo-unfriendly, it's unplayable solo. The skill cap is set to 400 which is enough to max out one branch of crafting, out of many.

One branch out of many, all of which rely on multiple of other branches of crafting to even be able to make stuff their own craft.  :lol:. Impossible to solo play if you actually want to progress in the game, you could keep remaking shitty shacks maybe, but not much else lol.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on November 29, 2017, 06:29:00 PM
So I got the game, I played it and turns out its fucking class :D Got my bro Norr to get it, now we playing YO learning the game, getting prepared to enter the MMO. Its just amazing, basically a far far deeper more refined PW mod (warband mod). No regrets so far, playing on my laptop too with zero lag and issues. Quite a steep learning curve but yeah if you join a guild everyone is happy to help and answer questions. Community we have come across so far have been awesome, 10/10 would reccomend.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Golem on December 03, 2017, 09:30:31 PM
Looks like an awful grind. On the point of it not being solo-friendly: Can you progress in the game, in any way at all, if you have a couple people, but don't spend the majority of your time tilling the earth or some shit? In other words, can you be homeless and get around just by nicking stuff off of other players?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on December 03, 2017, 11:17:29 PM
Looks like an awful grind. On the point of it not being solo-friendly: Can you progress in the game, in any way at all, if you have a couple people, but don't spend the majority of your time tilling the earth or some shit? In other words, can you be homeless and get around just by nicking stuff off of other players?

no
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Lennu on December 06, 2017, 02:30:41 AM
I'm playing in the same village/guild as Vibe and Leesin.
We have a friendly hunter as a neighbor, who we are trading with. He pays in furs, and we give him whatever we can provide him with. And we pretty much need all the furs we can get.

Basicly he is playing alone, but he has to trade or he'll be stuck with his stone-age equipment. But in the long run it's going to really difficult, because all the tools and equipment get worn out pretty fast. So maintanance is a problem. There are repair kits that everyone can use. But to make one repair kit you'd need to get to the end of one of the skill branches. And the materials needed for the repair kit are produced by other professions  :lol:

IMO this game has been designed to be played in an organized group. Which is maybe why it takes 10 people to form a guild and set up a guild claim.



And so far I've noticed that THIS GAME IS NOT AN MMO YET. You can play on a continent with over 3000 players online simultaniously. But if over 300 players gather to one area, the lag will become unbearable, might even crash the server. So there is one huge thing to be fixed.

What really makes a difference between Your Own and the MMO version is the large scale politic. On Your Own one active guild could bully the entire servers with player cap of 64. On MMO one active guild can still bully the peasants nearby, but now the peasants have the option to ask for help from others guilds, and maybe become vassals for someone etc. There are already some huge alliances with dozens of guilds and hundreds of players in them. And there's also internal drama in those alliances  :lol:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on December 06, 2017, 10:05:28 AM
Nice post Lennu. You are right about the big guild alliances basically running the show. I accidentally came across this big guild called "The Forge" who are one of the biggest guilds in this major alliance apparently. It is a big operation, I think there is roughly 300 players split up into factions and then profession types. So far they have been super friendly and helpful and have welcomed my bro Norr and I. They have pretty frequent skirmishes and big battles with their enemy Alliance made up of mostly Russians afaik haha. It's like the neo-liberal free world vs the soviets again in a medieval setting. To gain skills takes a long time, but there are tricks and get arounds to make things faster. I'm taking the Artisan- Carpentry- Bowmaking route. It's super easy because this clan has loads of food and tools so its fairly authentic in the fact that as a medieval person living in a larger settlement, there is a division of labour which means you have the time to focus on your choice of craft rather than having to find food elsewhere.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on December 06, 2017, 12:48:07 PM
Definitely sounds like fun. The more I hear about it I think I will give it a try sooner or later.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on December 06, 2017, 05:14:56 PM
I got Life is Feudal: Your Own on steam sale (50% off) for £12. That gives me a. the full YO game to play and b. one free ticket (ticket= one character) for the Life is Feudal MMO. So you are laughing really with that value for money ^^
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on December 06, 2017, 05:24:48 PM
Yeah I got the same deal actually. Haven't played since ages ago when I tried YO and found it lackluster.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on December 12, 2017, 03:40:09 PM
What is the combat like in this game. Is it like cRPG?
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: FleetFox on December 14, 2017, 09:06:08 AM
What is the combat like in this game. Is it like cRPG?

Hi James, I've not properly tried combat yet apart from with a bow. Gonna try soon and will report back how it compares :)
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leesin on December 14, 2017, 11:14:02 AM
What is the combat like in this game. Is it like cRPG?

Clunkier, slower and lacking some mechanics that would improve it. I have a feeling that it was left slower and clunky just because they couldn't get the performance/net code optimized enough for the game to handle faster combat. Lag doesn't help it either, the mechanics make it so you don't have the type of back and forth duels you would in Warband/CRPG, due to stamina etc it's more like hit and run, or at most a few hits before you back off to regen stamina.

 It's not bad considering it's in a very unique game, but just don't expect anything amazing from the combat. Some abilities you unlock at certain tiers are absolutely useless and there are no features like "kicking" to help dictate the distance of a fight. I have fun with it but I wouldn't compare it to Warband/CRPG much at all, beyond directional attacks. Blocking is based on aiming your weapon at their weapon while you block, it's directional but not in the same way Warband/CRPG is.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on December 14, 2017, 03:04:12 PM
hmm interesting. Thanks for the description leesin. Does sound interesting but I might wait until they perfect that system a bit more. Videos I've seen of it make it look a bit clunky. That being said archery and cav don't look as bad.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vibe on December 14, 2017, 03:31:19 PM
Doubt they'll work on combat system much more than this. People have been asking them for Warband style combat for quite a while and I believe they said it's not feasible.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on December 14, 2017, 03:46:12 PM
ah well maybe I will just be a longbowman then when I finally get around to trying it
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Leesin on December 14, 2017, 04:02:57 PM
Yeah I don't think the combat will ever really improve in complexity or fluidity, I just don't think the game could handle it performance and stability wise, or they would have done it already. Being a Lancer might be fun, but it just seemed a bit boring to me. I would probably enjoy archery more personally.

That being said not a single experienced player has ever had anything good to say about Longbow though, only bad. You have to spend so many points in Str and Agi just to use it that you'll suffer elsewhere ( mainly in Constitution and Willpower I guess, for more health and more carry weight ). Everyone has said the Composite Bow is best as it requires less Str and Agi, still hits as hard as a Longbow, but has the range of the Shortbow. Someone pointed out you probably wouldn't hit much at the ranges that Longbow offers anyway, so it has far more cons than pros.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: njames89 on December 14, 2017, 04:19:19 PM
 :cry:
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Vovka on December 28, 2017, 02:49:48 PM
Farm simulator  :P Someone come and kill me!
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: Asheram on January 14, 2018, 11:35:42 PM
The archery in this looks like just point and click, not much aim high to compensate for arrow drop.
Title: Re: Life is Feudal (now on Steam Greenlight!)
Post by: elvis1325 on August 29, 2018, 08:08:29 PM
Yo is anyone part of the NA Buyan server in the MMO? I wanna try play the game non-solo but I don't want to approach a random city/castle because strangers are scary