Author Topic: Life is Feudal (now on Steam Greenlight!)  (Read 33206 times)

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Offline njames89

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #525 on: December 06, 2017, 05:24:48 PM »
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Yeah I got the same deal actually. Haven't played since ages ago when I tried YO and found it lackluster.

Offline njames89

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #526 on: December 12, 2017, 03:40:09 PM »
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What is the combat like in this game. Is it like cRPG?

Offline FleetFox

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #527 on: December 14, 2017, 09:06:08 AM »
+1
What is the combat like in this game. Is it like cRPG?

Hi James, I've not properly tried combat yet apart from with a bow. Gonna try soon and will report back how it compares :)
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Offline Leesin

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #528 on: December 14, 2017, 11:14:02 AM »
+1
What is the combat like in this game. Is it like cRPG?

Clunkier, slower and lacking some mechanics that would improve it. I have a feeling that it was left slower and clunky just because they couldn't get the performance/net code optimized enough for the game to handle faster combat. Lag doesn't help it either, the mechanics make it so you don't have the type of back and forth duels you would in Warband/CRPG, due to stamina etc it's more like hit and run, or at most a few hits before you back off to regen stamina.

 It's not bad considering it's in a very unique game, but just don't expect anything amazing from the combat. Some abilities you unlock at certain tiers are absolutely useless and there are no features like "kicking" to help dictate the distance of a fight. I have fun with it but I wouldn't compare it to Warband/CRPG much at all, beyond directional attacks. Blocking is based on aiming your weapon at their weapon while you block, it's directional but not in the same way Warband/CRPG is.

Offline njames89

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #529 on: December 14, 2017, 03:04:12 PM »
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hmm interesting. Thanks for the description leesin. Does sound interesting but I might wait until they perfect that system a bit more. Videos I've seen of it make it look a bit clunky. That being said archery and cav don't look as bad.

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #530 on: December 14, 2017, 03:31:19 PM »
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Doubt they'll work on combat system much more than this. People have been asking them for Warband style combat for quite a while and I believe they said it's not feasible.

Offline njames89

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #531 on: December 14, 2017, 03:46:12 PM »
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ah well maybe I will just be a longbowman then when I finally get around to trying it

Offline Leesin

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #532 on: December 14, 2017, 04:02:57 PM »
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Yeah I don't think the combat will ever really improve in complexity or fluidity, I just don't think the game could handle it performance and stability wise, or they would have done it already. Being a Lancer might be fun, but it just seemed a bit boring to me. I would probably enjoy archery more personally.

That being said not a single experienced player has ever had anything good to say about Longbow though, only bad. You have to spend so many points in Str and Agi just to use it that you'll suffer elsewhere ( mainly in Constitution and Willpower I guess, for more health and more carry weight ). Everyone has said the Composite Bow is best as it requires less Str and Agi, still hits as hard as a Longbow, but has the range of the Shortbow. Someone pointed out you probably wouldn't hit much at the ranges that Longbow offers anyway, so it has far more cons than pros.

Offline njames89

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #533 on: December 14, 2017, 04:19:19 PM »
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 :cry:

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #534 on: December 28, 2017, 02:49:48 PM »
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Farm simulator  :P Someone come and kill me!
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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #535 on: January 14, 2018, 11:35:42 PM »
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The archery in this looks like just point and click, not much aim high to compensate for arrow drop.
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