Author Topic: Life is Feudal (now on Steam Greenlight!)  (Read 33184 times)

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Offline Banok

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Re: Life is Feudal
« Reply #15 on: October 26, 2013, 02:27:49 AM »
+4

Offline Banok

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Re: Life is Feudal
« Reply #16 on: October 26, 2013, 02:58:17 AM »
0
I was supposed to be in this video but I woke up too late  :lol:

Offline Logen

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Re: Life is Feudal
« Reply #17 on: October 26, 2013, 03:04:26 AM »
+3
Woah, that sure does look interesting.

Offline Leesin

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Re: Life is Feudal
« Reply #18 on: October 26, 2013, 03:24:27 AM »
+5
Does look interesting, but I don't know if I want to play a minigame EVERYTIME I want to cut a fucking tree down lol.

Offline Banok

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Re: Life is Feudal
« Reply #19 on: October 26, 2013, 03:33:20 AM »
0
Does look interesting, but I don't know if I want to play a minigame EVERYTIME I want to cut a fucking tree down lol.

edit ok found a quote

Quote
Crafting in the online MMO game Life is Feudal occurs through the crafting context menus.  Some skills craft with a simple progress bar, but some skills feature mini games! The mini games are themed around actions involved in the crafting process (nature's lore - spot herbs, woodcutting - chop trees at key locations, etc). This can be played either in or out of game at our site http://lifeisfeudal.com. Score is saved to each player's profile results pool, and can be used later for the Minigame via results pool.
Minigames via results pool, is a simple progress bar, but will pull up a result from your profile. The progress bars duration will depend on your minigame result that you had achieved earlier. This means that crafting via results pool would be more time efficient than  just simple progress bar autocrafting.
Autocraft is just a progress bar showing progress on a crafting action. This allow players to go AFK and continue crafting, as long as they have sufficient mats and time.

http://lifeisfeudal.com/mmorpgsandLiF/Crafting-system-of-new-medieval-sandbox-MMORPG-Life-is-Feudal
« Last Edit: October 26, 2013, 03:36:48 AM by Banok »

Offline Taser

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Re: Life is Feudal
« Reply #20 on: October 26, 2013, 03:44:36 AM »
+1
I was just mildly interested since it sounded cool.

Now I'm really fucking interested. That looks awesome.
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Offline Bulzur

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Re: Life is Feudal
« Reply #21 on: October 26, 2013, 04:32:09 AM »
0
Innovative battle system ?




Seems like a pretty ambitious sandboxgame though. Looking forward to the hunting part. Will players be able to outrun wolves, will deers run away as soon as they spot hunters, etc...
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline okiN

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Re: Life is Feudal
« Reply #22 on: October 26, 2013, 09:02:40 PM »
0
Combat animations make me think of WotR.
Don't.

Offline Leesin

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Re: Life is Feudal
« Reply #23 on: October 26, 2013, 10:05:51 PM »
+1
Combat animations make me think of WotR.

Yeah it does look similar, but for an Mmorpg i dont mind.

Offline Logen

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Re: Life is Feudal
« Reply #24 on: October 26, 2013, 10:10:41 PM »
+1
Combat animations make me think of WotR.
nah they are not so bad, at least not the ones in the promo vid. More like warband-level.

Offline Banok

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Re: Life is Feudal
« Reply #25 on: October 27, 2013, 07:08:14 AM »
+1
Yeah I doubt the animations will be as good as warband, but do you remember the original m&b animations? good animations are expensive, maybe later they can improve but they look ok enough to me.

I dunno if you saw in my screenshots but there is already a pike brace animation :)

also updated OP with both videos.

Offline XyNox

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Re: Life is Feudal
« Reply #26 on: October 27, 2013, 03:11:44 PM »
+1
Concept looks awesome. Animations are crap at the moment of course but I am quite certain those things are just place holders. Donkey crew should totaly merge with these guys and use their collaborative power and the experience from cRPG to create a masterpiece.
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Offline CrazyCracka420

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Re: Life is Feudal
« Reply #27 on: October 28, 2013, 04:32:46 PM »
+1
I want to get it...I'm willing to take a chance it will improve animations over time (even if not, I'm okay with that...the physics based combat is much cooler than targeting bullshit). 

Can't wait til open beta happens.

Offline Leesin

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Re: Life is Feudal
« Reply #28 on: October 28, 2013, 05:33:40 PM »
+2
Yeah cant wait to try this one out, though the estimated open tests are apparently second quarter of 2014 so gotta wait quite a few months. There are quite a few Mmo games coming out that I cant wait to try, dont know where im gonna get the time.

Offline Tibe

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Re: Life is Feudal
« Reply #29 on: October 28, 2013, 05:43:44 PM »
+1
Combat animations make me think of WotR.

Frankly if they even were it wouldnt be so awful. WotR combat is bad because WotR is a game of little variety and is about nothing but its bad combat. When you have loads of other things aside, it wouldnt look so horrid. As long as its not WotV type of combat, I think I could live with it.