Author Topic: Dark Souls 3  (Read 46724 times)

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Offline Kadeth

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Re: Dark Souls 3
« Reply #900 on: May 15, 2017, 03:12:22 AM »
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fixed and no

Gotta admit I'm over it now after a 20 hour session on the weekend. Then I started playing Nioh, holy shit it has some cancer boss fights. Pretty boring game in general -.-

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Offline HESKEYTIME

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Re: Dark Souls 3
« Reply #901 on: May 25, 2017, 01:56:05 PM »
+1
Discerning Souls-fans, 'The Surge', yay or nay?

I've been hearing people throw the term 'Souls-like' around a lot in relation to it, but unlike other games of that genre it seems to be a sci fi setting which makes it stand out a little.

Anyone played it? Anyone have the gossip? Reviews are pretty good, most complaints are that the mobs are tougher than the bosses
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Offline Gravoth_iii

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Re: Dark Souls 3
« Reply #902 on: May 25, 2017, 03:39:49 PM »
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Its a mixed bag. Lords of the fallen i heard only bad things about, but surge some have said is decent. Theyre definitely trying to get on the soulslike path, but it seems like theyre still off. Flaws ive heard is very vast maps which are easy to get lost in, and that came from someone who played even the pre souls games (kings field) which have very confusing areas with repeating textures and he still had less problems there supposedly.

I also heard while lords of the fallen was trying to be similar to dark souls, The Surge was trying out a more Bloodborne playstyle, and that was a good choice over the previous game.

Offline Vexus

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Re: Dark Souls 3
« Reply #903 on: May 26, 2017, 12:05:42 AM »
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- There's only 5 bosses.
- There's some (Absurd) challenges you can do vs bosses to get better versions of the weapon they drop.
- Don't expect to go in different places, you'll always be in some scrapyard or facility.
- Weapon variety is pretty terrible (Most weapons that fall in same category have the same animation).
- The combat is good but it has the same feeling of lords of the fallen whereas the animations are a tad too long (And I'm also not fond of having a finishing strike on every enemy which is essentially the same animation over and over).
- No character customisation (Only male).
- It looks nice?

I'd say give it a try if you don't have anything to play, but I wouldn't recommend full price.

Offline Molly

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Re: Dark Souls 3
« Reply #904 on: May 26, 2017, 07:54:39 AM »
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As for the finishing moves, I remember seeing an option in the menu for it.
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Offline HESKEYTIME

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Re: Dark Souls 3
« Reply #905 on: September 03, 2017, 04:19:03 PM »
+1
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Offline IR_Kuoin

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Re: Dark Souls 3
« Reply #906 on: January 11, 2018, 09:18:48 PM »
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I know this is sort of a necro but during the winter sale I picked up Dark Souls 3 and put around 109 hrs into the first two weeks. PvE was decent, but man did they give you a lot of baby step bonefires, every zone has too many bonefires and they all have a bonefire less than a minutes sprint from the boss door, either via placement or having a shortcut unlock, which also means using an ember to summon phantoms for boss is way less risky as you can flip off the invader by just walking into the boss encounter instantly. Which brings me to my next point, invasions have never been as boring as in Dark Souls 3, little to no way to punish flag chuggers outside of projectiles, even if you stay on them(backstabs to punish are useless due to animation and the fact that you can turn your character around while healing) the flask heals their hp way too quick, not to mention invaders also can heal via flask instead of limiting it to spells or (humanity - r.i.p actually risk - reward system for invaders), some people whine about the prioritization for finding host worlds with summons but personally I enjoy being outnumbered as an invader. I've had to create at least two invade characters due to the matchmaking system based on your weapon upgrades - really? Anyway, on to duels and regular PvP, never have I been this bored of Souls PvP and shudder to say that Dark Souls 2 PvP was more fun, this one also make the same mistakes as 2 did with almost every weapon in the same class having the same animations etc. and less than a handful of each weapon class is useful, I thought after 2 having very limited in animation variety etc. that this one would improve and take some of the good stuff from Dark Souls where every weapon from any weapon class can be useful because of unique animations etc, sacrificing less damage for a more unusual and helpful PvP animation. Also back to the mandatory get hit once you get a followup from Dark Souls 2, no matter your poise - which is almost as non existent as it was in 2 where there were non, full Havel I get staggered by a tiny dagger.

Could you say Dark Souls 3 is P2W? +3 versions of the best rings in the game can only be found in the last DLC, +2 versions you gotta get through ng++ but hey just get them from the DLC : ), and a lot(if not all except a few) of the weapons with the highest damage comes from there. Dark Souls 2 burned me really good that I held off on buying 3 for this long and sadly the PvP there was more enjoyable to some extent, now with Dark Souls remastered announced it's finally time to let the inferior games die in the trash. Dark Souls 1 still the best and most fun, also fuck dex scrubs.
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