Melee Gaming

Other Games => ... and all the other things floating around out there => Topic started by: Vibe on May 09, 2012, 10:45:32 AM

Title: ArcheAge
Post by: Vibe on May 09, 2012, 10:45:32 AM
I'm getting more and more hyped about ArcheAge. It's currently running on CryEngine 3 so it's going to have great graphics and physics.
They call this game a sort of a new Ultima Online. It's a PvP/PvE MMORPG with what it seems a basic hotbar combat system, but with a few nice sandbox features (no definite classes, house/castle building, factions, zone control, farming, tree planting/chopping, ...).

Features
    Huge world map
    Dynamic environment
    Mass PvP (100+ people)
    Player housing
    Crafting & production
    Adjustable interface
    Mounts (e.g. horses)
    Naval warfare
    Persistent World

Thread with basic info about the game: http://archeagesource.com/topic/26-all-that-we-know-about-archeage/
Info on factions, castle building and naval warfare: http://archeage-online.com/post/1718109253

Footage from closed beta tests:

sanbox, world development, general ingame footage - http://www.youtube.com/watch?v=210MpzwbhGw&fmt=18 *very cool 8-)
massive siege - http://www.youtube.com/watch?v=ahz76RM_V9g&fmt=18
ships, gliders, harpoons, physics, creativity - http://www.youtube.com/watch?v=kVWaEDqY4uQ&feature=related
building a house - http://www.youtube.com/watch?v=uEZPMb2bgH4&feature=related
random footage, apparently mobile fertilizers? :D - http://www.youtube.com/watch?feature=player_embedded&v=jSKn5LOFA1E


A set of videos of YOGScast testing out Archeage in Korean beta (english commentary), first part:
http://www.youtube.com/watch?v=Vo05ANVoGvg&feature=relmfu (check the links in the right menu for next parts)

They do some house/boat building too, so it's quite interesting.

They also mention in one of the vids that if you murder/pk someone on zones where pk-ing is generally not allowed you can be taken to court (you get a cutscene) and get sentenced to jail and put into prison for half an hour. You can ofcourse escape from the prison by digging your way out with a spoon or bribing the guards, lol :D

Sailing through the sea sounds interesting too, you build your own boats, you can be a pirate, you encounter dangerous whirlpools, sharks or even a kraken.

Last one of the YOGScast shows footage of building a big ship and then some naval warfare :D : http://www.youtube.com/watch?v=HekMwOwPzfQ&list=PLF193916B5B916DBE&index=7&feature=plpp_video


It's interesting that Koreans actually developed the kind of an Ultima Online successor in 3D, I expected a western company to do this first since Koreans seem to be pleased with their boring grindy MMOs.

ARCHEAGE HAS LAUNCHED IN EU/NA. Link to guides:
http://forum.melee.org/and-all-the-other-things-floating-around-out-there/archeage/msg1062213/#msg1062213
Title: Re: ArcheAge
Post by: Thovex on May 09, 2012, 12:11:03 PM
Looks pretty good, I will follow this I think, is there any information about the cost of the game or is it free?
Title: Re: ArcheAge
Post by: Vibe on May 09, 2012, 12:11:35 PM
Looks pretty good, I will follow this I think, is there any information about the cost of the game or is it free?

I haven't found any info, think it'll be P2P judging by the feeling since it's an AAA title.
Title: Re: ArcheAge
Post by: Banok on May 11, 2012, 10:33:34 PM
probably the only big budget sandbox mmo ever, lets hope its successful just for the genre's sake.

definitely looking forward hugely to it for a year or so now. but there are definitely things I dont like, tab target combat and overall asian-ness. plus this game probably wont be released outside of korea until like 2014 so people really need to stop following it!
Title: Re: ArcheAge
Post by: bilwit on May 12, 2012, 08:29:06 AM
Same old snoozefest 1999 everquest combat. Also, asian mmos are usually a lot of flare and a whole lot of garbage.
Title: Re: ArcheAge
Post by: Vibe on January 25, 2013, 08:17:31 AM
Bump, will be published by Trion in the West (http://massively.joystiq.com/2013/01/24/trion-to-publish-archeage-in-the-west/) and most probably released this year, which is incredible news.

Some good info about the game:
http://www.mmorpg.com/blogs/PsychoPigeon/012012/24421_ArcheAge-What-To-Expect-At-Release
Title: Re: ArcheAge
Post by: Devilize on February 24, 2013, 07:26:41 PM
I'm sorry but just from watching the beta vids the combat systems looks terrible. I'm biased, though, as tab target mmo's are a thing of the past for me and more action based systems(Tera/Guild Wars 2/Neverwinter/Raiding/planetside2*) are more my style these days. I've been a decade playing tab target mmo's and frankly I'm through with them. ArcheAge looks great visually and hosts several systems that I think I'll enjoy (pirates) so I'll give it a try but, as combat is what you do 80 - 90 percent of the time in a mmo it has to be good and tab target just isn't fun anymore. I personally think one of the strongest reasons why TOR's success is meager is due to this fact.
Title: Re: ArcheAge
Post by: Vibe on February 24, 2013, 10:43:49 PM
I agree. Absolutely fed up with tab target MMOs and one of my main problems I have with Archeage. The other one is quest to progress/level, which is almost equally bad.
Title: Re: ArcheAge
Post by: Casimir on February 25, 2013, 02:49:54 AM
I do think the general design and ambition of arch age will mean that there is a reduced focus on combat, compared to your traditional MMO's, although I agree the combat system is a little dated now.
Title: Re: ArcheAge
Post by: Vibe on February 25, 2013, 08:05:05 AM
I do think the general design and ambition of arch age will mean that there is a reduced focus on combat, compared to your traditional MMO's, although I agree the combat system is a little dated now.

Yeah, this is basically what I'm hoping for. I'll definitely be trying the game and hoping the other systems are good enough to look past the combat system.
Title: Re: ArcheAge
Post by: Vibe on February 24, 2014, 09:38:56 AM
supernecro

If anyone was interested in this game, you can test it out in the russian open beta (there is rough english patch for the ingame text!). Free to play!

I'll post a guide on how to get the russian version with english patch working if there's any interest.
Title: Re: ArcheAge
Post by: Nightmare798 on February 24, 2014, 09:50:58 AM
(click to show/hide)

Is the combat any good? Like mount and blade or Risen?

EDIT: Didnt notice this post is from 2012, but someone else necroed it in first place, so I guess I am not to blame.
Title: Re: ArcheAge
Post by: Vibe on February 24, 2014, 09:58:15 AM
Is the combat any good? Like mount and blade or Risen?

EDIT: Didnt notice this post is from 2012, but someone else necroed it in first place, so I guess I am not to blame.

No, the combat is tab target.
Title: Re: ArcheAge
Post by: Xelaris on February 24, 2014, 01:00:52 PM
The game features remind me a bit of Age of Wushu although the game themes are different the "sandbox" elements are the same
Title: Re: ArcheAge
Post by: Vibe on February 24, 2014, 01:23:47 PM
The game features remind me a bit of Age of Wushu although the game themes are different the "sandbox" elements are the same

Yeah, Age of Wushu has a lot of cool features as well. It's basically the same with Archeage, standard tab target mmo combat, but they're both popular/known for being sandboxy and having lots of other cool features that make you overlook the tab target.

While I still dream of a decent MMO combat that isn't tab target, I'd rather have a good tab target system rather than a boring sugarcoated tab target (Elder Scrolls Online) or just a boring action combat system (TERA). It's not all that bad (though my opinion might be influenced by the fact that I haven't played a tab target game in quite a while).

The game is definitely pretty though, dat CryEngine3.

I've only played for a bit so far due to long queues for servers (seems that the game is extremely popular):
- combat and animations feel fluid
- spell animations are awesome, overall the gfx is pretty cool
- world seems large
- you basically select 3 classes you'll play with on one character out of a total pool of 11 I think, giving you a lot of options to customize your char
Title: Re: ArcheAge
Post by: Nightmare798 on February 24, 2014, 02:00:14 PM
No, the combat is tab target.

ughhhh
Title: Re: ArcheAge
Post by: Vibe on February 24, 2014, 02:09:52 PM
ughhhh

I feel you, I'm persisting through it due to other features aka you can be an actual pirate in this game
Title: Re: ArcheAge
Post by: Nightmare798 on February 24, 2014, 06:52:27 PM
I feel you, I'm persisting through it due to other features aka you can be an actual pirate in this game

Hmm.

I hope you enjoyed (or still enjoy) the game, but I dont think that it would hook me for too long, because good combat sorta became a requirement for me.

Nonetheless, I wish anyone who tries this loads of fun.
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 10:17:07 AM
First impressions

Enjoying it so far, even though it's tab target/quite generic leveling. It's probably all the sandbox features that keep me motivated. Leveling is pretty fast, so getting to level cap doesn't probably take a long time. It doesn't however feel grindy even though there are kill x/interact with y quests, leveling overall feels very fluid, quests nicely guide you from zone to zone so you don't need to keep running around for longer periods of time, very streamlined.

While the combat is tab target, it increases it's depth by having a lot of combos, which are one spells reaction to another spells effect. For example if I cast a Lightning Strike on an enemy and then throw a Tsunami spell on him, he'll get extra damage from Tsunami because he was "electricified" by the Lightning Strike. Here's a nice view of how many combos there is. (http://archeagegame.ru/media/k2/galleries/186/aaetoprostov111900.jpg)

World is beautiful (something azn games excel at actually), I love seeing player made farms occupy the land out in the open.  Housing here is not instanced, so you can see zones where you can place houses all over the world. Even the early level zones have housing areas, although yet to see any player house due to the game just releasing. I took 3 screens of the world, mind you that screenshot quality is pretty bad and I only figured out how to disable interface before the last screen :D

(click to show/hide)

I was pleasantly surprised that Archeage didn't go the usual asian way of doing armors/weapons/character models AKA making weapons oversized and and armor bulky and female armor... severly lacking. Instead they picked a more western approach of non-ridiculousness. It's still fantasy, but much less so.

Here's two examples of heavy armor set in Archeage:
(click to show/hide)

For comparison the usual AZN armor set:
(click to show/hide)

While we're at armor sets, every player can wear any type of armor (light, medium, heavy) they want, but each provides their own benefits, for example light armor gives more benefits to caster classes. And while we're at classes:

Every player chooses 3 classes they'll play with. First is chosen on char creation, second at lvl 5, third at lvl 10, so you get them fast. With leveling you gain skill points with which you choose abilities or passives from one of those classes. Obviously skill points are limited, so you will not be able to max out all 3 classes, but instead will have to make a "build" out of those 3 classes. You could make a super hybrid that has a few points in each class, or you could make a very 1 class oriented build, but take a skill or two from the other two classes because they synergize with your "main" class. The classes to choose from are:
- Combat (melee/warrior type class)
- Conjury (heavy crowd control class)
- Protection (defensive class)
- Will (kind of a mix of crowd control and buffing)
- Necromancy (summoner / caster type)
- Archery (ranged/archer type)
- Magic (standard caster/mage type)
- Calling (rouge type class)
- Artistry (buffing/healing class)
- Devotion (healing class)

So taking in account that you can mix 3 of those, there's a lot of combinations to customize your character. Even more considering there's different skill distributions. The cool thing about this: you can change any of those classes any time you want (for a small fee). The skills/abilities of classes level up as well (as you play them), so you cannot switch the class and be instantly supergood at it.

I was also surprised at how good they utilized physics of CryEngine3, considering it's an MMORPG and physics system isn't usually a requirement. Probably haven't discovered all of it, but I did notice the game has ragdolls, character collision (you can actually slowly push someone) and for example rivers have current, so if you jump in one it'll take you away slowly. Other objects like boats have physics too.

Example videos of physics in play:

(boat flips at start)
(click to show/hide)

(pushing boat over land)
(click to show/hide)
Title: Re: ArcheAge
Post by: Gnjus on February 26, 2014, 12:40:35 PM
(pushing boat over land)
(click to show/hide)


Reminds me of the opening of this: http://www.youtube.com/watch?v=-xssfgq1d2E

Btw Vibe I was wondering.....what do you do in your life ? Do you get any money for playing all these games ? It's time consuming.....  :P
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 12:47:31 PM
Btw Vibe I was wondering.....what do you do in your life ? Do you get any money for playing all these games ? It's time consuming.....  :P

I actually hop from game to game a lot and never dedicate a lot of time to each. This makes it look like I'm playing a lot, but not that much again :)

Basically job, girlfriend, videogames and occasionally drink/drug myself to near death with friends
Title: Re: ArcheAge
Post by: Leesin on February 26, 2014, 01:36:30 PM
I was halfway through downloading this after having registered through the Russian bullshit and found the english patch on the pirate bay ( removed from official forums ), when a program I was using to clean some adware my girlfriend had got on the PC, deleted the files used to patch/execute the game etc, cba to even go back to that Russian website and start again, think I'm just going to wait for a long time and try this out when it's released in English lol.
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 01:42:47 PM
I was halfway through downloading this after having registered through the Russian bullshit and found the english patch on the pirate bay ( removed from official forums ), when a program I was using to clean some adware my girlfriend had got on the PC, deleted the files used to patch/execute the game etc, cba to even go back to that Russian website and start again, think I'm just going to wait for a long time and try this out when it's released in English lol.

Gonna take some time (beta being announced at the end of March), and the English version might be a bit more casual, no one knows for sure though.
Title: Re: ArcheAge
Post by: Leesin on February 26, 2014, 01:48:14 PM
Got the link again and it seems the installer has picked up where it left off, must have left me the data files properly intact. Only problem is I can't even remember my account details for the whole .ru bullshit so I'll just be guessing when I try to log in xD.
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 01:49:53 PM
Got the link again and it seems the installer has picked up where it left off, must have left me the data files properly intact. Only problem is I can't even remember my account details for the whole .ru bullshit so I'll just be guessing when I try to log in xD.

If you have to go through registration again you can actually switch the language to english https://e.mail.ru/signup?lang=en_US

English patch can be gotten here: https://thepiratebay.se/torrent/9659770

English community is on server Джин (reads Jean), on the East continent (Hariharan and Ferre race!)
Title: Re: ArcheAge
Post by: Leesin on February 26, 2014, 02:19:38 PM
Yeh I already got the English patch, game is finished downloading now but I am going to have lunch with my son and play with him, so maybe try it out tonight.
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 02:29:40 PM
Yeh I already got the English patch, game is finished downloading now but I am going to have lunch with my son and play with him, so maybe try it out tonight.

FYI launch as early as possible, game is literally swarmed with people, servers have 5000+ people in queue which means about 4+ hours of waiting. Apply patch, start the game, connect to a server and then go afk and come back in a few hours once you finally get in :D

(queues should be fixed this week / next week when new servers are added)
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 02:49:09 PM
Wow 0.0 that's a large community!

Only just found this thread, guessing a lot has changed since your OP? Is it f2p? etc etc

It is pretty huge. You can see server status and queue here http://aaplay.ru/ you'll see the queues are huge :D

The basics of the game haven't changed since OP, but the game is free to play, yeah. There is also a VIP/premium status (6€ per month for RU version, which is really cheap compared to western MMO subscriptions), that lets you have your own plot of land / house / farm. Rest is all unlocked for F2P.
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 03:46:45 PM
Is there a Kingdom of Milano?

not (yet)
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 03:56:19 PM
But if i sign up for Beta i can be your loyal Knight and servant? I have no idea what the game is about though lol so for all i know i could end up some furry necromancer

I plan to take the path of a pirate and rob traders sailing over the huge sea the game has. I mean what other MMO allows you to be an actual fucking pirate.
Title: Re: ArcheAge
Post by: Leesin on February 26, 2014, 09:06:34 PM


English community is on server Джин (reads Jean), on the East continent (Hariharan and Ferre race!)

Came back on this evening and the queue had finished, but I look at these two races, Hariharan and Ferret and they both look gay as fuck, the Ferret are furries and the Harihan guy looks like some Japanese dyke-man-child, well I can't make out whether he looks more like a lesbian or like a little boy. I'm choosing the Humans, because I'm racist.

EDIT: Even with the English patch, there is still a bunch of Russian writing in all the Ui and menus etc, there is enough English to play and probably figure out most things, but I CBA, couldn't find an option to invert mouse Y axis either which was also annoying me, I think I'm just going to wait for the English version to try this one out, just not enjoyable like this.
Title: Re: ArcheAge
Post by: Xelaris on February 26, 2014, 09:26:22 PM
I plan to take the path of a pirate and rob traders sailing over the huge sea the game has. I mean what other MMO allows you to be an actual fucking pirate.
Voyage century online, Pirates of the burning sea, Uncharted waters online and some other. Funny enough most of them are considered sandboxes as Archage and have similar features as well. The only problem with them is that they are not massive but 20v20 or something when it comes to big battles
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 09:54:54 PM
Voyage century online, Pirates of the burning sea, Uncharted waters online and some other. Funny enough most of them are considered sandboxes as Archage and have similar features as well. The only problem with them is that they are not massive but 20v20 or something when it comes to big battles

Hm yeah I actually tried two of those you mentioned, but my statement was more pointed at standard mmos that have the option to become a pirate rather than a game that is completely focused on naval warfare and piracy. Good games nevertheless, even though a bit outdated.
Title: Re: ArcheAge
Post by: Vibe on February 26, 2014, 11:36:49 PM
my first boat #roadtopiracy

(click to show/hide)
Title: Re: ArcheAge
Post by: Banok on February 27, 2014, 02:57:13 AM
everyone was saying they deployed some awful patch on korean version and tuned down most the sandbox elements.

is it much effort to play the russian beta? plz give guides/links/how-to's
Title: Re: ArcheAge
Post by: Vibe on February 27, 2014, 08:01:33 AM
everyone was saying they deployed some awful patch on korean version and tuned down most the sandbox elements.

is it much effort to play the russian beta? plz give guides/links/how-to's

Yeah they did, the patch is called 1.0, but it is said that both mail.ru (for the russian version) and Trion (for the EU/NA version) hold the rights to say what parts of the patch they do not want implemented and they both realize how horrible that patch was in Asia, so I seriously doubt the bad features of 1.0 will see the light of day in the west. Especially for the russian version, since russians absolutely love PvP and 1.0 kills some of it.

There's not much effort to play the russian beta, basically register, download launcher, run it to download and install game, download english patch, run the patch, game ready. Here's how to do it
If you have to go through registration again you can actually switch the language to english https://e.mail.ru/signup?lang=en_US
Download launcher here: http://aa.mail.ru/download (big red button in the middle)

English patch can be gotten here: https://thepiratebay.se/torrent/9659770
Instruction notes for the eng patch:
(click to show/hide)

English community is on server Джин (reads Jean), on the East continent (Hariharan and Ferre race!)


Eh, long queues, needing to mod it to speak english, and the english mods keep being taken down. I'll probably wait till they sort their shit out before giving it a try.

Aww, long queues are to be reduced this week with new server releases and free transfers, installing the english patch takes like 30 seconds, english patch is alive and well on piratebay and they can't touch it there. On top of that the AFK kick system has been implemented so the queues should be faster.

EDIT: Even with the English patch, there is still a bunch of Russian writing in all the Ui and menus etc, there is enough English to play and probably figure out most things, but I CBA, couldn't find an option to invert mouse Y axis either which was also annoying me, I think I'm just going to wait for the English version to try this one out, just not enjoyable like this.

Ah too bad. Only a smart part of the UI (like the map) is still in russian, it's enough to fully enjoy the game for me at least. On top of that, russian -> english patch is being worked on so the translations will get better over time, at least the non-quest based ones.


Also some info on the open world PvP (not the naval one):
(click to show/hide)


Video on how trading works (best way to earn money!)
(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on February 27, 2014, 01:13:23 PM
Also i had partially installed it before i realized i couldnt find an active English patch i trusted, so decided to get rid of the game, at this point it began clinging on for dear life being impossible to remove, and when i found an 'uninstall' option everything was in russian lol, so it took some serious trial and error to remove... With that malware-esque experience i'm really hesitant to install until there's a proper English version.

I did put the piratebay link in this thread so you guys didn't have to look for it :P

As for the proper English version which will be hosted by Trion (RIFT), beta will be announced at the end of march so release is probably quite a bit away. Also, nothing is sure of how much of the (horrible) 1.0 patch Trion will implement, so it might actually prove an inferior version compared to the Russian one. But yeah, if you're not eager to test it you might as well wait for that.
Title: Re: ArcheAge
Post by: Leesin on February 27, 2014, 02:09:04 PM
Yeah there is enough English to play but some of the English is pretty bad and makes some things harder to understand than it should be. Plus I cant play games without inverted Y axis on mouse, I couldnt seem to find an option to change that either so I got tired of fumbling about with normal mouse and descriptions written in Engrish lol. I know I can have some fun in this game but I have to figure out where mouse invert is and get the time to learn how everything works. But with this queu it is just gonna have to wait.
Title: Re: ArcheAge
Post by: Vibe on February 27, 2014, 02:20:45 PM
Yeah there is enough English to play but some of the English is pretty bad and makes some things harder to understand than it should be. Plus I cant play games without inverted Y axis on mouse, I couldnt seem to find an option to change that either so I got tired of fumbling about with normal mouse and descriptions written in Engrish lol. I know I can have some fun in this game but I have to figure out where mouse invert is and get the time to learn how everything works. But with this queu it is just gonna have to wait.

Gonna have a look at the options too see if there's an invert Y axis option. As for the English patch - as you can imagine, AA being an MMO and all, there's a buttload of text, so the guy who did the patch basically ran all the strings through google translate, thus the Engrish :D
But the english AA community has a couple of russians willing to help with translating at least the basic stuff so it won't have the google translatey words.
Title: Re: ArcheAge
Post by: Leesin on February 27, 2014, 07:44:05 PM
I have a feeling that mouse inversion is not possible atm, I really couldn't see it in the options anywhere, I thought maybe I was just missing it and didn't have more. I googled it and there are a couple of places I have found with people asking if you can invert the mouse, with one claiming that often in eastern games the feature is left out ( fuck knows why such a basic feature would be left out ), but none had any real responses.

 If that's the case then I definitely won't be playing this game, until mouse inversion gets added, if ever, it just don't feel right without inversion and I'm not going to retrain myself just for one game, it will fuck my brain up  :lol:.
Title: Re: ArcheAge
Post by: Vibe on February 27, 2014, 08:23:46 PM
Yeah, asked around in guild, no invert mouse option sadly.
Title: Re: ArcheAge
Post by: Leesin on February 27, 2014, 09:25:43 PM
Really puzzling for me why a game at this stage of development doesnt have this basic feature, but oh well guess I will just have to give this one a miss.
Title: Re: ArcheAge
Post by: Nightmare798 on February 28, 2014, 07:04:24 PM
Really puzzling for me why a game at this stage of development doesnt have this basic feature, but oh well guess I will just have to give this one a miss.

Because it doesnt have invert mouse? No offense, but it is quite ridiculous to refuse to play an mmorpg just because it doesnt have invert mouse option, especially when there is nothing like racing or piloting.
Title: Re: ArcheAge
Post by: Leesin on February 28, 2014, 08:15:13 PM
Because it doesnt have invert mouse? No offense, but it is quite ridiculous to refuse to play an mmorpg just because it doesnt have invert mouse option, especially when there is nothing like racing or piloting.

Refuse to play, like I am being forced to? no it's my choice not to play because it feels awkward as fuck to me, I play every game with inverted mouse including MMORPGs, it feels unnatural for me to play without mouse inversion, uncomfortable and unenjoyable.

Why would I force myself to play a game if I am not enjoying doing so because I can't turn on a simple option called mouse inversion which I have used in games since Half-Life 1 came out, which was probably around the time you were born, no offense. But yeah, when my friends are over and one of them goes to play something on my PC and the mouse is inverted they're like "Wtf" and can't play it for shit and have to turn inversion off, which is what it's like for me when I try to play with uninverted Y axis.
Title: Re: ArcheAge
Post by: Vibe on February 28, 2014, 08:28:36 PM
Hey I feel you. If you're so used to inverted mouse, then I totally understand. It would be like if I was forced to play WITH inverted mouse and didn't have the option to turn it back to normal.
Title: Re: ArcheAge
Post by: Christo on February 28, 2014, 08:38:07 PM
Is it known when will this thing come out in europe with english localization?

I'm not sure if I want to go through all that cyka, I see it enough already in dodo  :)

Ah I derp'd out, missed it last page.
Title: Re: ArcheAge
Post by: Vibe on February 28, 2014, 08:39:52 PM
Is it known when will this thing debut in europe with english localization?

I'm not sure if I want to go through all that cyka, I see it enough already in dodo  :)

They said they'll announce when the beta begins at the end of March, so it's probably not going to be that soon. They sure are taking their time. What's also not certain is how much of the shitty 1.0 patch the EU/NA version will have.
Title: Re: ArcheAge
Post by: Christo on March 01, 2014, 09:05:27 AM
Hey I downloaded this thing and it's.. pretty nice actually. Must be because I didn't play such a game in ages.

Just created a guy on random server and spammed magic on some weird foxes n sheit. I wanted to join Djinn because I heard of an english community going there but dat queue.. just lol

Edit: And it seems I can't create a char there.. oh come on that's bullshit.
Title: Re: ArcheAge
Post by: Vibe on March 01, 2014, 03:05:41 PM
Hey I downloaded this thing and it's.. pretty nice actually. Must be because I didn't play such a game in ages.

Just created a guy on random server and spammed magic on some weird foxes n sheit. I wanted to join Djinn because I heard of an english community going there but dat queue.. just lol

Edit: And it seems I can't create a char there.. oh come on that's bullshit.

Queue is actually A LOT better now (http://aaplay.ru/), it used to be 6000 queue, now it's usually 1500 people. They added new servers and stuff (3 additional ones today!). You can't make new characters at the moment on Jean, wait a few days until they open it again (shouldn't be too long really). You should definitely join this server, unless you want to go full masochism and play with only russians. Jean has a lot of english players and the guild I'm in has 50+ people online at most times. If you're joining Jean you MUST make a Hariharan/Ferre race, otherwise you'll end up in the other faction.

And yeah, that was my impression about the game as well. I know I couldn't stand it if I kept playing tab target mmos but since I haven't played one in such a long time, it's a smooth ride and it's a really decent game for a tab target. Can't wait to get to the sandbox features, honestly! People in our guild already got their first boat destroyed by pirates and their cargo looted :D

Anyway, more screens!

Ocean is pretty
(click to show/hide)

One of the coastal cities in the desert area, also has a trade port
(click to show/hide)

Me and a guildie doing a trading run, waiting for a taxi carriage since it's faster than going with a donkey
(click to show/hide)
Title: Re: ArcheAge
Post by: Christo on March 01, 2014, 03:25:16 PM
Furry or sand ****? Seriously?  :mrgreen:
Title: Re: ArcheAge
Post by: Vibe on March 01, 2014, 05:03:37 PM
Furry or sand ****? Seriously?  :mrgreen:

pls dont pick cat people
Title: Re: ArcheAge
Post by: Christo on March 01, 2014, 05:23:51 PM
I preferred the more generic races for some reason though. Human and Elf

(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on March 01, 2014, 05:35:10 PM
I preferred the more generic races for some reason though. Human and Elf

(click to show/hide)

Yeah I'd pick humans too but the entire english community is on the furry/hariharran side so.. yeah. But it's ok, hariharrans looks like humans at least.
Title: Re: ArcheAge
Post by: Dark_Blade on March 04, 2014, 07:02:05 PM
wow translaited quests D:

what is your server?
Title: Re: ArcheAge
Post by: Vibe on March 04, 2014, 07:06:57 PM
wow translaited quests D:

what is your server?

Server is Джин, east side (ferre and hariharan race). Currently locked for new chars though, but should open soon.
Title: Re: ArcheAge
Post by: Dark_Blade on March 04, 2014, 07:25:24 PM
well I am already playing on Kiproza(Кипроза);D just I am using to wonder that EU are interested in russian open beta test xD and that you've got patch with fine translation of all importent thing D: people who made this patch will get in paradize automaticly  xD
Title: Re: ArcheAge
Post by: Vibe on March 04, 2014, 07:27:39 PM
well I am already playing on Kiproza(Кипроза);D just I am using to wonder that EU are interested in russian open beta test xD and that you've got patch with fine translation of all importent thing D: people who made this patch will get in paradize automaticly  xD

Yeah well, people have been waiting for EU/NA release for a long time and they want to see how the game is, Russia has good ping for Europeans, if there's an english patch out there's no reason not to play on RU :P

2 more screens from the player made housing/farm area

My farm, growing trees because I owe a guildie some logs:
(click to show/hide)

Overview of the area:
(click to show/hide)
Title: Re: ArcheAge
Post by: Dark_Blade on March 04, 2014, 07:54:29 PM
(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on March 04, 2014, 08:01:47 PM
Heheh I see you already have the druzhina sail running :D
Title: Re: ArcheAge
Post by: Dark_Blade on March 04, 2014, 09:45:21 PM
well its not crpg and strategus and we have so few men QQ

but what about your clan, Vibe? how many memebers?
Title: Re: ArcheAge
Post by: Dach on March 05, 2014, 02:24:32 AM
(click to show/hide)

Is this transgender character intentional?  :lol:
Title: Re: ArcheAge
Post by: Clockworkkiller on March 05, 2014, 03:00:50 AM
i herd dis gaem haz furies
Title: Re: ArcheAge
Post by: bredeus on March 05, 2014, 07:32:14 AM
Vibe don,t take DarkBlade totheclan, it's a spy!
Title: Re: ArcheAge
Post by: Vibe on March 05, 2014, 08:03:20 AM
well its not crpg and strategus and we have so few men QQ

but what about your clan, Vibe? how many memebers?

Quite a lot actually, I think it's near 200 people. Almost always 50+ people online. But it's like that because the only sensible way to play as an english speaker on a RU server is to be in an english guild, so everyone from Europe/NA joins the same guild.

In other news, I've been diving myself into the sandbox features more lately, so I don't quest all the time:
Crafting/economy is pretty deep, there's a load of materials/items in the game from different professions that you need for endgame products, it's all connected.
Crafted gear is actually much better than the gear you get from PvE, which imo is awesome. For example level 27 set I crafted was better than the level 33 gear I had from questing rewards. Was really impressed how they've done the crafting system, since most other generic MMOs have you spam crafting useless stuff till max level, where as here you already get useful stuff even on lower levels, while in endgame crafting gear still remains the best.

Farming is also a cool feature, basically you stake a claim in a region where your plants will be safe from other players. You could of course plant anywhere in the world without a claim, but if they discover your plants they can be easily looted by players. For example we've had some guildies find secret areas of the region and plant there so their shit doesn't get found/stolen, most of us use farm claims though. Regions have different climates and these effect how long the plant will grow (for example banana tree grows fastest in a jungle region).

In the case of looting/killing players of the same faction players get criminal points and if they're killed they'll be sent to court and sentenced to prison or even set free by player jury. The criminal of course has the chance to talk to jury and convince them to set him free, while the jury has a list of all his criminal deeds that were discovered - if they killed someone you see a blood stain on the floor and you can pick it as evidence, if they stole some shit you see footprints that can also be picked and sent to court as evidence.

Trading is an awesome feature, basically it works like this: you craft a packet of regional goods in an area and then transport it to another area. The further you travel, the better the reward will be. The more this particular packet of regional goods is traded, the lesser the reward will be, so it's good if you research what is currently worth trading. You can also make uncommon/rare goods packs, which bring you more profit, but also cost more to craft.
The key about trading is that you can't just teleport with the good pack to your final destination, you have to transport it yourself. If you go on foot you'll be very slow, so people use donkeys on land (which are still slow) or do it over sea with boats, which of course presents another risk - player pirates. If you get killed your goods pack is dropped and pirates can take it and turn it in themselves for the reward.
Reward for trading is either gold or some other currency with which you can buy blueprints for ships, houses, etc.

Exploration - the ocean is big and it has a bunch of uncharted islands you can stumble upon. We even found this spooky island engulfed in fog.

In addition, here's some really cool screens (not mine) of Archeage scenery: http://imgur.com/a/5UH4e#0
Title: Re: ArcheAge
Post by: Dark_Blade on March 05, 2014, 04:01:48 PM
about crafted items I just have to tell something!

crafted weapons are not the best weapons in game. the best weapons which are availeble for players(for now) are weapons from Khazira(Хазира). there is place named as "Колыбель жизни" (The Cradle of Life)  and there are bots. with some chance you can loot one of runes

     one - handed sword - Rune of Courage
     Great Axe - rune of power
     Two-hand Staff - Rune  of wisdom
     Bow - Rune of Agility
     shield - Rune of  resistance
     lute - Fleece of fate
//  maybe this link will be useless for you but with goodle translaitor you can find the usefull information about this place
http://www.chaos-online.ru/topic118219/

about crafted armors(and weapons) for hight lvls.
the armors and weapons for 50 lvl are being upgraded for 44-46 lvl (Ernorian from Iramic)... but the thing is Iramic armors are not simple upgrade of armor from 40 lvl. there is different types of Iramic armors for each type of armor.
I didnt craft my iramic leather armor yet but only Iramic leather armor of avenger can be upgraded into Ernorian lether armor. but there is another types of Iramic leather armor...

well I think I just gave very bad explanation so you should check it from players who know all this for sure.
Title: Re: ArcheAge
Post by: Vibe on March 05, 2014, 04:51:15 PM
No worries, I already know how endgame armor crafting goes :) Currently level 33, so have still 17 levels to go.
Title: Re: ArcheAge
Post by: Christo on March 05, 2014, 04:54:16 PM
Please telle me if Djin is open for character creation, in case I miss it or something.

Also not sure I tried some combos but didn't level for too long. Too many freakin possibilities so I'm overwhelmed  :mrgreen:
Title: Re: ArcheAge
Post by: Vibe on March 05, 2014, 04:57:29 PM
Please telle me if Djin is open for character creation, in case I miss it or something.

Also not sure I tried some combos but didn't level for too long. Too many freakin possibilities so I'm overwhelmed  :mrgreen:

I will post here when it opens, can also PM if you want. Already have two more people waiting for Djin to open :) Hopefully it's soon
Title: Re: ArcheAge
Post by: Christo on March 05, 2014, 05:01:25 PM
yay
Title: Re: ArcheAge
Post by: Vibe on March 05, 2014, 09:11:57 PM
Long 12 man guild trade run :) (mind you I have graphics toned down since my PC is somewhat old, water looks much prettier on max settings)

(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on March 07, 2014, 12:50:10 PM
Сегодня в 17:00 мск будет открыта возможность регистрации на серверах «Аранзебия», «Аранзеб», «Инох», «Джин», «Орхидна» и «Наима».

In short, today at 17:00 Moscow time (14:00 CET) the server on which I'm on (and a lot of the english community) - Джин, will open for character creation. Make sure you create Ferre/Hariharan race or you'll end up on the other faction! (also try to make a char soon because they might lock them again depending on the load)

Download the latest english patch that already has proper skill descriptions (and not in "engrish"): http://aafx.org.ua/news/1

My IGN: Vibe
Title: Re: ArcheAge
Post by: Christo on March 07, 2014, 02:01:07 PM
Aaand it just opened now.

What to make what to make..
Title: Re: ArcheAge
Post by: Vibe on March 07, 2014, 02:02:36 PM
Here's a class/build generator you can use: http://arche-base.com/builds/generator it also displays all the combos (not sure if I linked this before)
Title: Re: ArcheAge
Post by: Christo on March 07, 2014, 02:35:58 PM
I started out as the necro/mystic.

No idea what goes well with it, though. So many possibilities  :mrgreen:
Title: Re: ArcheAge
Post by: Vibe on March 07, 2014, 02:39:55 PM
I'm 37 levels in (out of 50) and tbh I'm pretty clueless as well :D

Magic/Conjury/Calling myself

So basically picked Magic for damage, Conjury for a bunch of CC and Calling for stealth and the backflip that gives me 2 insta casts on fireball. My build so far http://arche-base.com/builds/generator#7.2.8/Jrh0rtUar
Title: Re: ArcheAge
Post by: Christo on March 07, 2014, 04:31:54 PM
23 points when you've got 50 levels?

y u do dis
Title: Re: ArcheAge
Post by: Vibe on March 07, 2014, 06:25:52 PM
23 points when you've got 50 levels?

y u do dis

I find that good, that way you really need to decide where you want to put points. Also if you had like 50 points it would mean you would have minimum 35 active abilities too use, that's too many :D

Whats your IGN btw
Title: Re: ArcheAge
Post by: Christo on March 07, 2014, 07:16:31 PM
But.. but I want all skill trees at once!  :mrgreen:
Title: Re: ArcheAge
Post by: Vibe on March 09, 2014, 09:25:20 PM
Big guild trade run over the sea with a Galleon and a Merchant ship

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on March 12, 2014, 08:24:57 AM
Trading flourishes in peace time :D

(click to show/hide)

Mail.ru just put up an IP block for most countries not in the russian region by the request of XLGames (developer). Hopefully this means that EU/NA beta is close.
RIP my lvl 47 character :( (tbh didn't take that long)
Title: Re: ArcheAge
Post by: Christo on March 12, 2014, 02:10:05 PM
Mail.ru just put up an IP block for most countries not in the russian region by the request of XLGames (developer). Hopefully this means that EU/NA beta is close.

Time to start the internet wars, region ban all russians from doto  :mrgreen:
Title: Re: ArcheAge
Post by: Latvian on March 12, 2014, 02:17:19 PM
is that game any good?
Title: Re: ArcheAge
Post by: Vibe on March 12, 2014, 02:49:22 PM
Even though I lost a lvl 47 char it was an awesome experience I must say. The game stands out from other tab-target MMOs by it's unique features. I'd really recommend it if you can stomach tab target combat and themepark-ish leveling.

If Trion (EU/NA publisher) decides to leave the horrible changes of 1.0 patch out of the game, I'll definitely be playing it in the EU.

Best experience: 3 of us on a boat using a harpoon to hook some poor low level guys rowboat and then dragging him out of the safe zones so we could kill him :DDD
Title: Re: ArcheAge
Post by: Christo on March 12, 2014, 03:06:25 PM
Sigh, I totally disliked that hariharran place though, didn't play much there.
Title: Re: ArcheAge
Post by: Vibe on March 12, 2014, 03:14:19 PM
Sigh, I totally disliked that hariharran place though, didn't play much there.

disliked what exactly?
Title: Re: ArcheAge
Post by: Polobow on March 12, 2014, 03:19:21 PM
Even though I lost a lvl 47 char it was an awesome experience I must say. The game stands out from other tab-target MMOs by it's unique features. I'd really recommend it if you can stomach tab target combat and themepark-ish leveling.

If Trion (EU/NA publisher) decides to leave the horrible changes of 1.0 patch out of the game, I'll definitely be playing it in the EU.

Best experience: 3 of us on a boat using a harpoon to hook some poor low level guys rowboat and then dragging him out of the safe zones so we could kill him :DDD

What horrible changes from 1.0 patch?
Title: Re: ArcheAge
Post by: Vibe on March 12, 2014, 03:39:38 PM
What horrible changes from 1.0 patch?

The 1.0 patch that got out in Asia that semi-killed the game (kills some of the sandbox to make it more themepark). For example, traders that get their ass piratized and their trade packs stolen, still get some reward when pirates turn them in. Then the Delphi Coins, which is a currency with which you buy boats, houses that you get by turning in trade packs, has been moved to daily quests (yes wtf) + other bad changes. There's of course good changes as well, but overall the game in 1.0 is more casual, less PvP, more PvE, more themepark. Read more about it here: http://archeagesource.com/topic/2481-real-talk-10/

But Trion (and everyone else) knows how fucking bad 1.0 is and I seriously doubt they'll implement the bad parts. Maybe that's why the EU/NA beta is taking so long.
Title: Re: ArcheAge
Post by: Christo on March 12, 2014, 03:40:01 PM
disliked what exactly?

Looks, starting area, mount, etc etc
Title: Re: ArcheAge
Post by: Vibe on March 12, 2014, 03:41:31 PM
Looks, starting area, mount, etc etc

Ah yeah, I didn't like it that much as well. Mount is kinda my old friendgy, as well as the overall hariharan look, I do agree. But you're out of the area soon, so myeah. I do hope my guild (that is going to move to EU) decides to go west this time though, I'd love to play a Nuian (human race).
Title: Re: ArcheAge
Post by: Dark_Blade on March 13, 2014, 04:10:04 PM
on the CBT I was playing on the west. I found their locations much more boring than locations on the east.
Title: Re: ArcheAge
Post by: Vibe on March 13, 2014, 07:32:54 PM
on the CBT I was playing on the west. I found their locations much more boring than locations on the east.

Yeah, I heard that from guildies as well, that the west starting locations are more boring.

BTW: IP block has been lifted again because there was a massive uproar (from both english and russian people), they're deciding what to do now :D
Title: Re: ArcheAge
Post by: Christo on March 13, 2014, 07:47:48 PM
Yeah, I heard that from guildies as well, that the west starting locations are more boring.

BTW: IP block has been lifted again because there was a massive uproar (from both english and russian people), they're deciding what to do now :D

I rage deleted the game, FUUUCK
Title: Re: ArcheAge
Post by: SeQuel on April 23, 2014, 11:43:53 AM
Bump....game is in Alpha and I watched a stream of it and these dudes were fucking around with a Kraken...holy fuck is that thing massive.

Side note - This game has a lot of cool features http://en.wikipedia.org/wiki/ArcheAge

The game also looks gorgeous.

P.S - https://www.youtube.com/watch?v=H9eyOZts0Y8
Title: Re: ArcheAge
Post by: Vibe on April 23, 2014, 11:56:39 AM
Yeah, currently in EU/NA Alpha. A bunch of my guildies are in the alpha. That wiki doesn't mention player made factions, building castles and land claiming in the north though, which is a huge part of what endgame is about!

Here's some info about EU/NA Archeage:
1) Trion said they'll eliminate/change the bad changes of 1.0 patch (http://i.imgur.com/Q8DxwbI.png)
2) Game is Free2Play, cash shop will be cosmetic items, owning land will require a premium subscription (at least at launch)
3) Labour Points (points used to do crafting, farming, gathering, ...) will regenerate at the same rate for F2P and premium players
4) Premium subscription will also be purchasable for in-game gold (ala EVE online)
5) Launch is coming in 2014

More info in their FAQ here:
https://www.archeagegame.com/en/news/2014/04/frequently-asked-questions-archeage/

As for the Kraken, it's a raid boss that randomly spawns in the open sea to tentacle rape you in the butt.
Title: Re: ArcheAge
Post by: TheAppleSauceMan on April 23, 2014, 11:04:34 PM
Is it open beta or?
Title: Re: ArcheAge
Post by: Vibe on April 23, 2014, 11:19:05 PM
closed alpha
Title: Re: ArcheAge
Post by: SeQuel on April 24, 2014, 09:05:04 AM
I want a invite :(
Title: Re: ArcheAge
Post by: Vibe on April 24, 2014, 10:06:39 AM
Eh hold it back for release, trust me. I've already leveled once to 50, it's gonna be more tedious leveling again, even though I'm going West continent this time and with a different class/build.

If you want any more info about the game, I'll be glad to tell you about it.
Title: Re: ArcheAge
Post by: Vibe on April 24, 2014, 11:54:17 AM
No one knows. There aren't any outstanding issues in closed alpha right now, so I'd say beta isn't far.
Title: Re: ArcheAge
Post by: Banok on April 24, 2014, 04:08:58 PM
waiting years already i will wait for proper west release, glad it sounding like a decent version.
Title: Re: ArcheAge
Post by: Vibe on April 25, 2014, 08:15:11 AM
Founder packs are now available if you want a guaranteed alpha/beta access, but I advise against it as they're expensive as fuck :0. Not to mention everything you get with a founder pack is kind of useless except the 4 day head start I guess. That being said, it's cool to see such non pay2win founder packs.

https://www.archeagegame.com/en/shop/
Title: Re: ArcheAge
Post by: Christo on April 25, 2014, 08:34:52 AM
even though I'm going West continent this time and with a different class/build

Good, you have chosen to fight against the massive faggotry that is the other side.

Do these have names anyway? Like Horde & Alliance?

CykaAge version didn't give much info about that
Title: Re: ArcheAge
Post by: Vibe on April 25, 2014, 08:45:58 AM
Good, you have chosen to fight against the massive faggotry that is the other side.

Do these have names anyway? Like Horde & Alliance?

CykaAge version didn't give much info about that

There's no defined name for the West and East faction - ultimately I think that's because in the end, you can make your own faction and invite people from both West and East.

Eastern races:
Harani
Firran

Western races:
Nuians
Elves

Going Nuian (human) myself, with a tank/dps build :)
Title: Re: ArcheAge
Post by: SeQuel on April 26, 2014, 08:46:18 AM
Founder Packs were released today.

What a fucking waste of money lmao.
Title: Re: ArcheAge
Post by: Vibe on April 26, 2014, 11:43:06 AM
Yeah don't buy them. Complete waste of money, it's just terrible value for how much you have to pay.
Title: Re: ArcheAge
Post by: Vibe on April 26, 2014, 01:48:20 PM
So, from what I saw,  ArcheAge is a bit similar to WoW or Guild Wars kind of games, but with open PvP and Sandbox elements, right?

Yes. It's basically a themepark game with a few sandbox features that make it special. Called a "sandpark".
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 04, 2014, 10:39:19 PM
Title: Re: ArcheAge (EU Closed Beta)
Post by: Christo on August 04, 2014, 11:31:02 PM
wow that ship battle video... Amazing.
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 05, 2014, 05:18:31 PM
So would you say its gonna be worth the monthly sub once it comes out Vibe? I heard the game is pretty infested with bots already.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Christo on August 05, 2014, 07:30:52 PM
monthly sub

what
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 05, 2014, 07:48:45 PM
So would you say its gonna be worth the monthly sub once it comes out Vibe? I heard the game is pretty infested with bots already.

It has bots just like any other popular MMO on the market. If it's worth the sub, well that's up to you to decide. You can play the game quite well without the sub, but if you want to go into serious crafting, farming and/or land owning, you kind of need to get the sub. Otherwise you could as well play for free. It's gonna be slightly harder than being a paying user, but doable.

I do however want to say again that I don't think the founder packs that they offer via Steam as well are worth it. If you do some calculations and knowing the worth of items, you'll notice that you're basically paying 15€+ for 3 or 4 day headstart:
Silver 45€ = 13€ (cash shop) + 14€ (1 month sub) = 45€-27€ = 18€ money lost
Gold 90€ = 38€ (cash shop) + 28€ (2 month sub) = 90€-66€ = 23€ money lost
Archeum 135€ = 57€ (cash shop) + 42€ (3 month sub)= 135€-99€ = 36€ money lost
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 06, 2014, 04:41:35 AM
what

The game is F2P with a sub option.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Christo on August 06, 2014, 05:37:40 AM
The game is F2P with a sub option.

I completely forgot about that.

Maybe because I'd probably only play PvP and fight other people and what not. Funny to say but the pure sandbox elements are not first priority to me.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 06, 2014, 08:08:12 AM
I completely forgot about that.

Maybe because I'd probably only play PvP and fight other people and what not. Funny to say but the pure sandbox elements are not first priority to me.

If sandbox elements are not the first priority, then I guess you could as well just play without sub. Heck, they even made it like EVE online, you can buy the monthly sub (called Patron status) via ingame currency, if you earn enough that is.
You shouldn't have any problem building a boat as a free user and then you can just pirate people and steal their trade packs. If you want to do farming without owning land, you can ask someone you know that owns land to let you farm on it. The only problem here is that you'll have less labour point regeneration compared to paying users (labour points are used in crafting, gathering, farming etc). How much less is not set in stone yet.
But you won't be able to be a serious crafter/farmer that's for sure. It takes too many labour points. Then again crafting is very brutal and RNG based and costs a ton of mats, big guilds usually just pick 2 crafters per profession and have the other members pool the resources into them, it's that brutal :D
Title: Re: ArcheAge (EU Closed Beta)
Post by: Christo on August 06, 2014, 08:23:32 AM
Not sure how it is but if crafting doesn't give you an edge against others in combat, I'd be fine with it honestly.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 06, 2014, 08:28:52 AM
dont waste ur time on dat shit  :mad:
its a garden simulator, 1 week after russian beta start here already was radar for 10$ per mounth so u can see all guys in stealth,  behind buildings, etc. hax like perma death sphere killing by impact. Under grounds bot teleports etc. I used radar for like 2 mounth and never been banned. (searched a treasures(5-100g cost each like 300g per day) on the northern continent, sunken treasure, rare resources) ....
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 06, 2014, 08:29:40 AM
Not sure how it is but if crafting doesn't give you an edge against others in combat, I'd be fine with it honestly.
it does... purple set and u can kill like 5 guys without it
Title: Re: ArcheAge (EU Closed Beta)
Post by: Christo on August 06, 2014, 08:30:20 AM
it does... purple set and u can kill like 5 guys without it

Ugh.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 06, 2014, 08:32:54 AM
Ugh.
also game isping based especially for archers and healers ((
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 06, 2014, 08:36:12 AM
but to be honest was fun sit in stealth with radar and see how guy in stealth with radar as well move right to my derection XD
Title: Re: ArcheAge (EU Closed Beta)
Post by: Christo on August 06, 2014, 08:44:01 AM
Proof that russian gamers are fair and nice people who love sportsmanship

)))))))))))))))))))))))) cyku
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 06, 2014, 08:52:48 AM
Not sure how it is but if crafting doesn't give you an edge against others in combat, I'd be fine with it honestly.

Crafting itself no, but the gear does. Crafting gear is the best in game, but you can always buy it off the market or farm some of the non crafting gear, which is also decent.
As for what you said Vovka, russian publishers are shit like always, they do nothing against bots and cheating, so that doesn't surprise me.

There really is a strong emphasys on the sandbox, crafting part for the endgame. As with usual MMOs you raid for gear, in this game you craft for it and kill eachother for tradepacks, gold, land and materials, which all fuels crafting. If you want to be serious in this game, you need to consider the sub. Free players can achieve any of this (except directly owning land), but it's gonna take a lot more effort. There's no hiding this fact.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 06, 2014, 09:02:13 AM
Crafting itself no, but the gear does. Crafting gear is the best in game, but you can always buy it off the market or farm some of the non crafting gear, which is also decent.
As for what you said Vovka, russian publishers are shit like always, they do nothing against bots and cheating, so that doesn't surprise me.
its not about russian publishers its weak game engine (as author's radar say). Server send all info about world in radius 100m if i remember right. So radar work only on clients side. Server can track radar program if u use teleport or change package (for example, the player spawns Kraken and other bosses, 100-200 mobs and killed them with a 1-2 spheres, spawn resources available only on the northern continent (in this case it was not available).




Soon on all eu servers cyki bleatb!
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 06, 2014, 09:12:08 AM
its not about russian publishers its weak game engine (as author's radar say). Server send all info about world in radius 100m if i remember right. So radar work only on clients side. Server can track radar program if u use teleport or change package (for example, the player spawns Kraken and other bosses, 100-200 mobs and killed them with a 1-2 spheres, spawn resources available only on the northern continent (in this case it was not available).

I don't know. I'm sure if XLGames (the original company that made the game) are pestered enough they'll do something about it. Trion has had success so far with XLGames bending the game they way the want to. Or I guess people just haven't complained enough about it :D
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 12, 2014, 07:50:59 PM
Bump, Closed Beta 3 is starting on thursday. I've secured 2 keys so far so if you want to try it out for a few days PM me. More keys coming soon probably.

You can also fetch a key yourself if you're fast here:
http://eu.alienwarearena.com/giveaways/archeage-closed-beta-event-3-blood-bounty no more
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gatsby on August 12, 2014, 09:44:56 PM
They sent me the key so i give this a try but i'm not so excited, i'm just waiting for black desert.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 15, 2014, 05:29:33 PM
Have one more extra key for CB3, if anyone wants it - PM me.
Title: Re: ArcheAge (EU Closed Beta)
Post by: HarunYahya on August 19, 2014, 11:25:34 PM
So, I haven't played the game yet but I watched lots of videos and made a lot of research.
I came to conclusion that I'll probably play an Abolisher.
I wanna know impressions of Abolisher, Blighter, Templar and Paladin and which stats weapons work well with them.
So, if u tried those classes, please share your impressions.
I'll probably go as an abolisher since it is a good, survivable solid melee, off-tank. Thinking on  4 str, 4 Sta, 1.5 agi ratio as stats. Lance shield or axe shield.

I'm thinking that auromancy is a must have 3rd skill tree for a melee because although you get high physical damage mitigration from armor and defence tree, you are vulnerable to magic damage. Since as a melee you'll focus on casters,healers and archers, I think auromancy's magic damage mitigation and teleport as a gap closer is essential.
I wanna know if heal on defense tree is helpful without any stat on spirit which increases healing power.
I would like to start as a paladin but in order to heal properly, you'll focus on spirit stamina and strength which means lot less dps and harder leveling without proper group so I guess I'll start an abolisher then level up vitalism as well to be able to go templar or paladin on dungeons, world bosses etc.
Also, I wanna know if you can pull an enemy from his boat to yours by using lasso on battlerage skill?
At which level you can fight on your mount? Is mounted combat any good or its just a feature (a useless cosmetic one)?

So yeah, enough :D
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gravoth_iii on August 20, 2014, 12:04:40 AM
'Songcraft' :OOOO you get to be a bard!!!!!!!!!!!!!!!!!

I wouldnt be surprised if you can hit the max level by only playing music.
Title: Re: ArcheAge (EU Closed Beta)
Post by: HarunYahya on August 20, 2014, 01:12:50 AM
Only playing music would be great, i'd settle for an MMO where i can just play songs and never fight (but it'd only be cool if everyone else was fighting and grinding etc)
Try LOTRO.
In lotro health is named "morale" and the healer class, minstrel uses ballads of songs to increase morale which totally makes sense. You choose which instrumant to play, you can heal your raid with lute,flute or drums lol. You can also use your keyboard to play notes, make live concerts plus you can even download pre-written notes and play in game, beat part is you can sync to your friend who is playing the same file so you can actually play a song as a trio of flute,lute and drum.

Good old days when we made performances in Prancing Pony / Bree...
Title: Re: ArcheAge (EU Closed Beta)
Post by: Dark_Blade on August 20, 2014, 02:29:49 AM
how much the premium-acc for 1 month gonna cost?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Tennenoth on August 20, 2014, 05:05:07 PM
One thing I don't think has been pointed out yet about classes is that you can freely change your spec at any point by going to a priestess.

Basically, you have a global level, your outward level that people see, and the three skills you've chosen level up underneath that. You're able to go to a priestess and switch to a different skill set, with no penalty, the skills you've chosen to stop using will stay at the level they were (so you can switch back to them at any time without loss) and you'll be set to the level of the new skill you've used (if you've never used it before, it'll be at level 10).

Then you're able to level up those individual skills which effectively allows you to have every skill set to max level giving you the option of quickly mixing it up if you get bored of a certain play style. Naturally the equipment that you have will probably be based on a certain type, but while playing with a couple of friends, just the four of us, we were able to get enough money defending caravans and running trade routes to get materials to craft the different items so that any of us could just switch and obtain a new set of equipment. It took a lot of work really but once it was set up, we had no issues.

So yes, you don't have to settle on a set of skills that you don't like using, you can easily just switch out. So if you see someone do something you really think you'd like to do, just hover over them, see which classes they have chosen and switch out! :)
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 20, 2014, 08:58:19 PM
To add to what Tenne said, yes you can do that, but you have to keep in mind that when you change a class tree (you have 3), you'll have to level it up - which proves slightly more difficult if you've already completed all the quests.

Also, I wanna know if you can pull an enemy from his boat to yours by using lasso on battlerage skill?
At which level you can fight on your mount? Is mounted combat any good or its just a feature (a useless cosmetic one)?

Generally for skill/class builds I'd go check this site http://arche-base.com/, you can search for desired three classes and see the most popular skill builds, some even come with videos/explanations.

I think you are able to lasso people off their boats, I'm pretty sure.
I think you can start fighting on your mount at around 20? If I'm not mistaken. It's more of a cosmetic feature than anything else.

I can't tell you much about the classes you ask though, there's just so many combinations. You're right in assuming that auramancy is very useful vs mages though. I'll be playing a Primeval on release most likely (Auramancy, Archery, Shadowplay) and if you don't have some sort of magic mitigation, you'll be dying in 2 shots from mages (Plate armor itself provides zero magic mitigation afaik - high phys, Leather armor is medium phys and medium magic mitigation and Cloth is high magic mitigation).
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 22, 2014, 10:15:47 AM
havent really played any games since my stupid long hangover. was even thinking about going cold turkey for a while

today I got invited to archage beta. 1 week to play a game I been hyped for like 2 years for... MERRM

visitors can't see pics , please register or login
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 22, 2014, 10:47:07 AM
WELCOME TO ARCHEAGE CLOSED BETA EVENT 4: Conflict and Conquest

got it today for free  :twisted:

The adventure begins at 10:00 AM PDT (GMT-7) on Friday, August 22 and runs through 10:00 AM PDT (GMT-7) on Wednesday, August 27. Prepare today by downloading the game and catching up with our latest news, FAQ, Founder’s Packs, and forums.


I can't tell you much about the classes you ask though, there's just so many combinations.
4-5 classes playable remaining meat mass))

One thing I don't think has been pointed out yet about classes is that you can freely change your spec at any point by going to a priestess.

Basically, you have a global level, your outward level that people see, and the three skills you've chosen level up underneath that. You're able to go to a priestess and switch to a different skill set, with no penalty, the skills you've chosen to stop using will stay at the level they were (so you can switch back to them at any time without loss) and you'll be set to the level of the new skill you've used (if you've never used it before, it'll be at level 10).

Then you're able to level up those individual skills which effectively allows you to have every skill set to max level giving you the option of quickly mixing it up if you get bored of a certain play style. Naturally the equipment that you have will probably be based on a certain type, but while playing with a couple of friends, just the four of us, we were able to get enough money defending caravans and running trade routes to get materials to craft the different items so that any of us could just switch and obtain a new set of equipment. It took a lot of work really but once it was set up, we had no issues.


 for 2 mounth grind i had 5 fully upped skill branches, but its really pain in ass.... is best defined with 4 main branches from the very beginning, they are easy to lvling on quests. Also very important overfulfill all the quests and get 125% experience or quests run out long before getting max level.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 22, 2014, 11:03:09 AM
Also very important overfulfill all the quests and get 125% experience or quests run out long before getting max level.

I wouldn't say they run out long before, I ran out of quests at around lvl 48/50 and that's with very little crafting/farming that also gives xp and I didn't have premium until like lvl 25 for the extra xp boost. But yeah, do overfullfill quests as you get more XP.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Molly on August 22, 2014, 11:07:26 AM
Can I have tl;dr why this is good?
Keep my background as Lineage 2 veteran in mind tho :wink:
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 22, 2014, 11:37:02 AM
is there really a need to get to max level tho? I would have hoped in a sandbox its less important. age of conan must be the only themepark I max level'd in and it was so boring to be max level in that game.

I'm kind of hoping if I don't like the quests I can just do something else, but maybe that's where the crafting paywall I hear about will stop me.

also is there a server/race to pick so I might play with you crpg folks?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 22, 2014, 12:08:31 PM
Can I have tl;dr why this is good?
Keep my background as Lineage 2 veteran in mind tho :wink:

Then the castle sieges alone should convince you :D, except in this game castles are actually built by players/guilds and you can break down the walls and shit. In short, ArcheAge is a Sandpark (themepark with sandbox features) MMORPG made with CryEngine3 with tab target combat, but featuring a lot of sandbox features like open world pvp, non-instanced housing / player plots / land owning, farming, growing trees, player driven economy, trading, castle sieges, naval warfare and piracy, huge sea - underwater treasure hunting, justice system and more.

is there really a need to get to max level tho? I would have hoped in a sandbox its less important. age of conan must be the only themepark I max level'd in and it was so boring to be max level in that game.
I'm kind of hoping if I don't like the quests I can just do something else, but maybe that's where the crafting paywall I hear about will stop me.

There is a need to get to max level if you want to PvP. But I'd say you can reach level 50 pretty fast in this game. If you don't like the quests you could as well farm/craft your way to level 50, but it's going to take longer. I think a healthy mix of both is the best way. I did it like so in Russian Beta, some questing and when I got tired of it (or when the current leveling zone was dominated by enemy faction) I would just go farm, craft or do traderuns to relax.

also is there a server/race to pick so I might play with you crpg folks?

Come release I'm going to be playing on Server #2 - Kyprosa, West side (this means Humans and Elves). Not going to be playing in beta because I know how the game is and there's no reason to level in beta.

Title: Re: ArcheAge (EU Closed Beta)
Post by: Eddy on August 22, 2014, 01:58:08 PM
so if anyone wants to get into the closed beta test:

http://www.gameitems.com/get-your-archeage-closed-beta-4-giveaway-conflict-conquest-777.html (http://www.gameitems.com/get-your-archeage-closed-beta-4-giveaway-conflict-conquest-777.html)

worked for me =)
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gatsby on August 22, 2014, 04:50:54 PM
is there really a need to get to max level tho? I would have hoped in a sandbox its less important. age of conan must be the only themepark I max level'd in and it was so boring to be max level in that game.

I'm kind of hoping if I don't like the quests I can just do something else, but maybe that's where the crafting paywall I hear about will stop me.

also is there a server/race to pick so I might play with you crpg folks?

It's not a sandbox at all, but a themepark with oldstyle combat system and quest system(boring as always, worst then gw2 just saying) and with crafting only for founders tho. The partial open pvp and conquistable country in the north map are probably the only good things in this mmo imo; i will probably play it for free util black desert comes out in eu/ru
Title: Re: ArcheAge (EU Closed Beta)
Post by: Molly on August 22, 2014, 05:00:56 PM
so if anyone wants to get into the closed beta test:

http://www.gameitems.com/get-your-archeage-closed-beta-4-giveaway-conflict-conquest-777.html (http://www.gameitems.com/get-your-archeage-closed-beta-4-giveaway-conflict-conquest-777.html)

worked for me =)
Yep, worked for me too...

Any specific server I should choose to end up with any of you guys?

Edit: Look like there's only NA as beta region?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 22, 2014, 05:20:37 PM
Yep, worked for me too...

Any specific server I should choose to end up with any of you guys?

Edit: Look like there's only NA as beta region?
downloading i need a server name where i can rape u guys XS
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gatsby on August 22, 2014, 05:52:12 PM
Yep, worked for me too...

Any specific server I should choose to end up with any of you guys?

Edit: Look like there's only NA as beta region?

Europe too, just select it by glyph (up on the right)
Title: Re: ArcheAge (EU Closed Beta)
Post by: Molly on August 22, 2014, 07:09:29 PM
I tried already but maybe it doesn't allow it until the setup is finished...
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 22, 2014, 07:15:41 PM
I tried already but maybe it doesn't allow it until the setup is finished...
yep u cn change it only after instltion.... im strted on kypros hope some one of u here aswell ^^
 
Title: Re: ArcheAge (EU Closed Beta)
Post by: Molly on August 22, 2014, 07:24:24 PM
Probably won't be able to try to it tonight but expect me to rampage the servers tomorrow.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 22, 2014, 07:52:38 PM
It's not a sandbox at all, but a themepark with oldstyle combat system and quest system(boring as always, worst then gw2 just saying) and with crafting only for founders tho. The partial open pvp and conquistable country in the north map are probably the only good things in this mmo imo; i will probably play it for free util black desert comes out in eu/ru

Yeah, no. Nobody is calling the game a sandbox but to call it just a themepark with conquestable north map is horseshit. GW2 combat sucks ass compared to ArcheAge, that's not to say that ArcheAge's combat is anything special, it's just that GW2's is so bad. That being said ArcheAge has a bunch of features that make it more sandboxy and interesting, in fact much sandboxier than what was announced so far for Black Desert.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 22, 2014, 08:51:28 PM
omg fucking jews they demand 5 lp for identification quest items omg!
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 22, 2014, 09:56:52 PM
omg fucking jews they demand 5 lp for identification quest items omg!

that's to be removed they said
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 23, 2014, 04:21:53 AM
first 10 levels pretty fun, game is well made doesn't feel grindy. you get a horse a boat early on, no zones/instances, quests dont ask you to kill tons and you can hand in early. compare this to like wildstar/tera/wow etc. where you need to slow walk everywhere and kill 100s of monsters.

I mean the themepark stuff isn't what Im interested in the game for, but gotta say its better done than most themeparks (maybe not as good overall as gw2's quests)
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 23, 2014, 09:40:07 AM
whelp got to farming quest and then went to try and place scarecrow "free accounts cannot do this"

so basically this game is not actually free to play, if such a large, core and most interesting part of the game (land ownership/farming/housing/crafting etc.) is completely off limits.

wow. I've heard people whine about labour points and the cashshop, but why does no one point this out in caplock...
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 23, 2014, 10:56:49 AM
Trying it out with my friend as we both got invites this weekend.

Pros -

- I really like the mounts and how they follow you/gain experiance.
- The game looks really good.
- A lot of different classes, I'm personally playing a Vitalism/Sorcery/Auramancy (anyone know if this is viable?)
- I've only reached level 10 but it doesn't seem stupid grindy, I'm playing a Firran atm.

Cons -

- The Cash Shop appears to have some new additions apparently such as the regrade stones which I EXTEREMLY disagree with but apparently they were recently added so they might be testing the idea. I personally think it has no place due to the game already having Labor Points and locked features unless you pay monthly. I'm completely fine with the mounts/cosmetics and shit like that, as long as mounts/gliders don't got OP skills.
- Mouse sensitivity when you hold down right click seems fucking odd meanwhile the cursor feels fine when you're not holding down right click (on a side note I couldn't find anything that would allow me to change my mouse sensitivity).
- I have a pretty good computer and I notice on High I get about 60-70fps, I have no idea how this will preform in huge PvP battles/sieges but I can't imagine it being good.
- Having to spend LP to open pouches/identify stuff is fucking retarded, ESPECIALLY when it quest rewards. I could MAYBE understand it if it was some epic random drop but quest rewards reward you with unidentified equipment.

Hey Vibe (or anyone else who knows their archeage stuff) could you answer some questions for me?

1. Housing, is there limited spots? Me and my friend ran by some houses and noticed their was a limited area, what happens if this fills up? Also, can you place your houses anywhere/extensions in the area or are they plots?

2. Were playing the Firran, at level 10 and have yet to find a Glider, did we miss it? (just left starting zone).

3. Hows the PvP in this game? Thats the main attraction for me.

4. Healing, I noticed with the 2 skills I got they fucking suck. I just got the HoT heal which is 18 a tick meanwhile my friend has like 2k health. Is healing shit or does it just scale better later on?

5. What happens if I want to respec how does that work?

Thanks!
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gatsby on August 23, 2014, 02:08:22 PM
Y GW2 combat sucks ass compared to ArcheAge
Yeah,no. the only decent thing in gw2 is the combat system at least is a good way to improve mmo combat system(could be better obviously), the archeage is just the old style crap. Imo by the way.
And bd will be more sanbox then archeage for sure, archeage has sandbox feautures only if u pay anyway.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 23, 2014, 03:27:02 PM
Trying it out with my friend as we both got invites this weekend.

Pros -

- I really like the mounts and how they follow you/gain experiance.
- The game looks really good.
- A lot of different classes, I'm personally playing a Vitalism/Sorcery/Auramancy (anyone know if this is viable?)
- I've only reached level 10 but it doesn't seem stupid grindy, I'm playing a Firran atm.

Cons -

- The Cash Shop appears to have some new additions apparently such as the regrade stones which I EXTEREMLY disagree with but apparently they were recently added so they might be testing the idea. I personally think it has no place due to the game already having Labor Points and locked features unless you pay monthly. I'm completely fine with the mounts/cosmetics and shit like that, as long as mounts/gliders don't got OP skills.
- Mouse sensitivity when you hold down right click seems fucking odd meanwhile the cursor feels fine when you're not holding down right click (on a side note I couldn't find anything that would allow me to change my mouse sensitivity).
- I have a pretty good computer and I notice on High I get about 60-70fps, I have no idea how this will preform in huge PvP battles/sieges but I can't imagine it being good.
- Having to spend LP to open pouches/identify stuff is fucking retarded, ESPECIALLY when it quest rewards. I could MAYBE understand it if it was some epic random drop but quest rewards reward you with unidentified equipment.

Hey Vibe (or anyone else who knows their archeage stuff) could you answer some questions for me?

1. Housing, is there limited spots? Me and my friend ran by some houses and noticed their was a limited area, what happens if this fills up? Also, can you place your houses anywhere/extensions in the area or are they plots?

2. Were playing the Firran, at level 10 and have yet to find a Glider, did we miss it? (just left starting zone).

3. Hows the PvP in this game? Thats the main attraction for me.

4. Healing, I noticed with the 2 skills I got they fucking suck. I just got the HoT heal which is 18 a tick meanwhile my friend has like 2k health. Is healing shit or does it just scale better later on?

5. What happens if I want to respec how does that work?

Thanks!


1. homes and farms can be built in designated areas. Check the map - housing province
2.  quest in Ironclaw mine (tigerspine m)
3. right clicm on ur friend and offer duel to him and try it )
4. u can try use combos but 1st 2 skill is sucks )) u will get good skill on 45lvl
5. i dont know english well to explain XD
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 23, 2014, 03:29:44 PM

1. homes and farms can be built in designated areas. Check the map - housing province


forgot to mention that you can't do any of that as a free player. I know i've already whinged about it in this thread, but your post is a pretty good example of how people seem to constantly gloss over this huge deal breaker.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 23, 2014, 04:37:54 PM
Cons -

- The Cash Shop appears to have some new additions apparently such as the regrade stones which I EXTEREMLY disagree with but apparently they were recently added so they might be testing the idea. I personally think it has no place due to the game already having Labor Points and locked features unless you pay monthly. I'm completely fine with the mounts/cosmetics and shit like that, as long as mounts/gliders don't got OP skills.
- Mouse sensitivity when you hold down right click seems fucking odd meanwhile the cursor feels fine when you're not holding down right click (on a side note I couldn't find anything that would allow me to change my mouse sensitivity).
- I have a pretty good computer and I notice on High I get about 60-70fps, I have no idea how this will preform in huge PvP battles/sieges but I can't imagine it being good.
- Having to spend LP to open pouches/identify stuff is fucking retarded, ESPECIALLY when it quest rewards. I could MAYBE understand it if it was some epic random drop but quest rewards reward you with unidentified equipment.

Hey Vibe (or anyone else who knows their archeage stuff) could you answer some questions for me?

1. Housing, is there limited spots? Me and my friend ran by some houses and noticed their was a limited area, what happens if this fills up? Also, can you place your houses anywhere/extensions in the area or are they plots?

2. Were playing the Firran, at level 10 and have yet to find a Glider, did we miss it? (just left starting zone).

3. Hows the PvP in this game? Thats the main attraction for me.

4. Healing, I noticed with the 2 skills I got they fucking suck. I just got the HoT heal which is 18 a tick meanwhile my friend has like 2k health. Is healing shit or does it just scale better later on?

5. What happens if I want to respec how does that work?

Thanks!

For your cons:
- For cash shop items I'm pretty sure they're just trying how far they can go with it. The recent additions to it have caused a MASSIVE uproar on forums so I'm 100% sure they won't keep this crap in.
- Never had trouble with mouse sense, never felt different with holding down rmouseclick
- LP for identifying quest items is GOING AWAY. I've already said this a couple of times in this thread :P

As for your questions:
1. Pretty much every zone has a designated housing area, as well as the North Continent, but that's another story. If a zone fills up you'll have to wait for the space to become free or for someone to sell you land (or go somewhere else). You can place your house/farm anywhere inside that area, they're not actually pre-set plots.
2. I think Vovka answered that one for you, never played Firran, but you get gliders via a quest.
3. It's good, imo. It's way more balanced for group PvP than for 1v1, though. You'll be encountering A LOT of PvP after you start hitting the PvP zones soon after lvl 30. All the sea stuff is all open PvP as well, as well as the North Continent.
4. Never played any healer but I've seen some videos and they can heal pretty good. A lot has to do with gear as well.
5. There's 2 types of respec, the first one is where you just reassing your skill points in your current 3 class trees, that one costs gold. The second one is when you switch one of your three classes, when you do that you'll have to level the new class tree up. If you switch all 3 class trees, you'll have to level them all up to unlock skills (your character level remains though).


Yeah,no. the only decent thing in gw2 is the combat system at least is a good way to improve mmo combat system(could be better obviously), the archeage is just the old style crap. Imo by the way.

Just because you can move while casting doesn't mean the combat system is better. GW2 is just as much tab target as ArcheAge, with the addition of a dodge here and there that really doesn't change anything. All the spells in GW2 feel like they have no impact, no force behind it, no real "meaning", you're just running around and spamming shit as it comes off the cooldown, where as in ArcheAge each spell feels unique with it's own role and powerful, not to mention all the possible combos.

And bd will be more sanbox then archeage for sure, archeage has sandbox feautures only if u pay anyway.

Mind telling me why Black Desert will be more sandbox than ArcheAge? Because it just seems you're talking out of your ass. I'm hyped for Black Desert probably just as much as you but I like to stay objective and Black Desert, from the features that have been announced so far, is in fact LESS sandbox than ArcheAge. And you don't even know how the monetization will go for Black Desert, so that topic is moot.

whelp got to farming quest and then went to try and place scarecrow "free accounts cannot do this"

so basically this game is not actually free to play, if such a large, core and most interesting part of the game (land ownership/farming/housing/crafting etc.) is completely off limits.

wow. I've heard people whine about labour points and the cashshop, but why does no one point this out in caplock...

Banok, I think I've mentioned at least a few times in this thread that if you want to do serious sandboxing, you need to get Patron (premium) account. Nobody is trying to hide that fact.

If you're not premium:
- you can't own land and build houses(but you can use your friends land or just plant/farm in the wild (unsafe) - so it's not completely off limits, it's just harder for free players)
- your labour points regen slower and as of now, you don't get offline regen to labour points

That's the main stuff of it basically. It might seem unfair to free players, but if they allowed every free player to own land the game would have no more free space for housing in like 2 days, since the housing is all in the open world. That's why people are not talking much about this, everyone who knows how this game works already knows they can't give this stuff out for free.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 23, 2014, 04:45:16 PM
also free players cant sell shit on  auction  :evil:
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 23, 2014, 04:48:53 PM
also free players cant sell shit on  auction  :evil:

Yeah that's one of the stupid choices they did, imo. They said it's because of the bots. You can unlock access to auction house selling (forever) for like 2€ I heard.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Molly on August 23, 2014, 05:10:08 PM
It's installed on my HDD but reading all this I don't feel like testing it.
Not to mention: I checked those prices on these Founder Packs or what they're called - ridiculous. :?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 23, 2014, 05:45:24 PM
It's installed on my HDD but reading all this I don't feel like testing it.
Not to mention: I checked those prices on these Founder Packs or what they're called - ridiculous. :?

Founder packs are a waste of money (also mentioned a couple of times in this thread :p). What makes you not want to test it otherwise?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Molly on August 23, 2014, 05:48:26 PM
It seems to have a pretty huge pay wall from the sound of it.
It sounds like a rather standard mmorpg with some nice ideas but the actual interesting stuff seems to be for money only. While I do not question that in general, I know that I won't spend any money. Doesn't seem to have point then...
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 23, 2014, 05:55:50 PM
It seems to have a pretty huge pay wall from the sound of it.
It sounds like a rather standard mmorpg with some nice ideas but the actual interesting stuff seems to be for money only. While I do not question that in general, I know that I won't spend any money. Doesn't seem to have point then...

Quite. I wouldn't really call it a pay wall, since you can climb over it, it's just much harder for free players. You can do farming, crafting, pretty much everything sandboxy as a free player (apart from owning land), but you're going to have a harder time than paying users (heck you could even earn enough gold and buy yourself the premium with ingame gold ala EVE but yeah).
Title: Re: ArcheAge (EU Closed Beta)
Post by: Nessaj on August 23, 2014, 09:31:37 PM
Quite. I wouldn't really call it a pay wall, since you can climb over it, it's just much harder for free players. You can do farming, crafting, pretty much everything sandboxy as a free player (apart from owning land), but you're going to have a harder time than paying users (heck you could even earn enough gold and buy yourself the premium with ingame gold ala EVE but yeah).

The EVE model is quite nice though, albeit not perfect of course.

ArcheAge's piracy thing always seemed like an interesting gameplay feature (and the one that would attract me the most) - hijacking peoples goods on the great sea, yay \o/

Do we have any successful pirates in here 8)?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 23, 2014, 09:44:46 PM
Do we have any successful pirates in here 8)?

does getting your ass robbed and your ship destroyed count? ;_;
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 23, 2014, 10:55:21 PM
from my point of veiw is even more pay to win than a russian version  :P
Title: Re: ArcheAge (EU Closed Beta)
Post by: Chasey on August 24, 2014, 01:57:24 AM
Just finished a dungeon, but to finish it properly and get the full exp its saying that we should have done it with a mentor? what the fuck, so to do dungeons of my level I first have to find somebody much higher leveld then me to basically carry me through the area for it to give me the xp at the end , great mechanic !
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gravoth_iii on August 24, 2014, 02:59:29 AM
The EVE model is quite nice though, albeit not perfect of course.

ArcheAge's piracy thing always seemed like an interesting gameplay feature (and the one that would attract me the most) - hijacking peoples goods on the great sea, yay \o/

Do we have any successful pirates in here 8)?

Pff, everyone will probably be going for the pirate life.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 24, 2014, 03:28:30 AM
well I think f2p and land ownership is a solvable problem, salem does it.

but if they didnt want to solve that problem then they should have gone buy to play, not picked a f2p model that paywalls off the unique sales point of their game.

i guess I should have learned about this stuff probably before, sorry for the whining. how do you farm as a free player vibe?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Voso on August 24, 2014, 03:31:11 AM
Anyone know what happens to your house if you stop paying your monthly fee? Because honestly if you can buy one month, or farm enough ingame currency to buy a month with, then get a house and keep it.. well its not really that big of a deal in my opinion.

If you lose your house the second you stop buying months however, that'd kinda suck.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 24, 2014, 03:51:30 AM
well I think f2p and land ownership is a solvable problem, salem does it.

but if they didnt want to solve that problem then they should have gone buy to play, not picked a f2p model that paywalls off the unique sales point of their game.

i guess I should have learned about this stuff probably before, sorry for the whining. how do you farm as a free player vibe?

Salem also has procedurally generated world that's (in theory) limitless (and also much bigger), while ArcheAge has a limited world, that's why they have to limit who can own land or not. You can farm as a free player by just planting the plants in the wild, but you'd have to hide your farm pretty well because your shit can get stolen then. A player that owns land can also give you permissions to plant/farm on his land.

Can't disagree with you on B2P though, even P2P would work better, imo.

Anyone know what happens to your house if you stop paying your monthly fee? Because honestly if you can buy one month, or farm enough ingame currency to buy a month with, then get a house and keep it.. well its not really that big of a deal in my opinion.

If you lose your house the second you stop buying months however, that'd kinda suck.

You can't keep owning land if you're not premium, afaik.
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 24, 2014, 06:44:51 AM
How do the taxes work? I saw there were tax ceritifcates in the Cash Shop...do I gotta buy these monthly to pay my taxes? So in turn not only I have to pay monthly but I have to pay more for the cash shop?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 24, 2014, 09:54:10 AM
Honestly I've been having some fun figuring out how to do farming as a f2p player. theres no guides out there I can find for f2p. every farming guide I look at completely fails to mention p2p requirement, even when they describe requirements to plant scarecrow, its retarded.

anyway so I didn't realise this whole system of being able to plant stuff anywhere unprotected. I hid some grape bushes in a bush on a hill since the public farm has a serious limit.

then I found someone had planted grapes in first zone where it looks abit like a public farm area to unsuspecting eye;

(click to show/hide)

you need to be lvl 15 to steal btw. also I love how people are placing trees and such a way to make them look like part of the natural zone. it seemed to be working since these trees where fully grown;

(click to show/hide)

so yeah now I'm 48/50 crime. no idea if there is any real repercussions for crime in this game, will be interested to find out.

was surprised that death vs pve in this game is actually a fairly big deal, doing a trade run in zone safe from pvp, but it seems likely mob will kill me and have no idea what will happen to my pack.

Title: Re: ArcheAge (EU Closed Beta)
Post by: Voso on August 24, 2014, 10:46:21 AM
so yeah now I'm 48/50 crime. no idea if there is any real repercussions for crime in this game, will be interested to find out.

I've seen in the chat boxes some court cases with player judges and juries going on and in some cases the defendant was sentenced to like 30 minutes in jail and stuff like that. Is that from getting over 50 crime?

I'm not sure how I feel about the whole trial thing, I guess I'd have to see how it works out..
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 24, 2014, 11:09:22 AM
I've seen in the chat boxes some court cases with player judges and juries going on and in some cases the defendant was sentenced to like 30 minutes in jail and stuff like that. Is that from getting over 50 crime?

I'm not sure how I feel about the whole trial thing, I guess I'd have to see how it works out..

it doesn't sound like I would actually care, especially since game already encourages leaving yourself logged in to generate labour points.

the judge system in archeage always sounded like an quirky idea on paper but one that would never really work in a real game. some of the design desicsions in arheage are flipping crazy, but unlike all the other sandbox mmo's XL had huge budget/team to waste development time on tons of cooky crap content that doesn't add to the game. like the criminal system and cars etc.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 24, 2014, 12:36:12 PM
How do the taxes work? I saw there were tax ceritifcates in the Cash Shop...do I gotta buy these monthly to pay my taxes? So in turn not only I have to pay monthly but I have to pay more for the cash shop?

That is one thing I'm not sure about, but I'm fairly certain that paying users don't have to buy extra from the shop to pay those. I think those certificates are gotten when you don't want to sub but want to keep your house, but I'm not sure because it wasn't the same in Russian version.

so yeah now I'm 48/50 crime. no idea if there is any real repercussions for crime in this game, will be interested to find out.

was surprised that death vs pve in this game is actually a fairly big deal, doing a trade run in zone safe from pvp, but it seems likely mob will kill me and have no idea what will happen to my pack.

When you get enough crime points you get outcasted as a pirate (you need to get quite some). Pirate doesn't belong to West or East, but the Pirate faction, which has their own island with their own NPCs (because the main NPCs on land stop interacting with you). If you go over 50 points in crime when you die you get sent to court to be jugded. If you're found guilty you get thrown into prison for X minutes.

I've seen in the chat boxes some court cases with player judges and juries going on and in some cases the defendant was sentenced to like 30 minutes in jail and stuff like that. Is that from getting over 50 crime?

I'm not sure how I feel about the whole trial thing, I guess I'd have to see how it works out..

I found the Trial chat pretty hilarious in EU beta and some people have been sentenced for A LOT of time :D For example (check bottom left for chat):
(click to show/hide)

I think the trial system does have it's place in this game. But you can be damn sure if your wild farm gets discovered it won't be there when you come back. One thing to do about this is to set timers so that you log in to check the farm right as plants are ripe for harvesting, unless someone uproots them before they become ripe - which is one of the most vicious things you can do in ArcheAge, considering it's just causing grief (you and him get nothing if he uproots your shit).

I've also seen defendants buy off the jury (jury is always real players), so they vote him innocent :D

was surprised that death vs pve in this game is actually a fairly big deal, doing a trade run in zone safe from pvp, but it seems likely mob will kill me and have no idea what will happen to my pack.

If you die in the safezone with your pack on back, I think it remains there for like 8 hours or so and then anyone can pick it up. If you die with a pack in the pvp zone or open seas, then they can pick it up immediately.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Nessaj on August 24, 2014, 01:02:39 PM
(click to show/hide)

The jury system does sound quite hilarious though; 1461 minutes, yikes :o
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 24, 2014, 02:26:57 PM
I hear is pretty easy to escape jail so not sure if being sentecned 161 minutes actually means anything, unless the debuff matters dunno enough about the system.


I think the trial system does have it's place in this game. But you can be damn sure if your wild farm gets discovered it won't be there when you come back. One thing to do about this is to set timers so that you log in to check the farm right as plants are ripe for harvesting, unless someone uproots them before they become ripe - which is one of the most vicious things you can do in ArcheAge, considering it's just causing grief (you and him get nothing if he uproots your shit).

I actually dug up a fair few of other peoples stumps when I started and was angry at system, but stopped now since its pointless and waste of labour points.

but I am actually winning the wild farming game so far. I havested a fair amount of other peoples stuff, and nobody found my grape bushes. I just put inside bigger enviroment bush but very close to the public farm. I'm not expecting to be able to keep everything I plant outside but like I said im doing well with it so far. plus some things like barely you can only legally plant 5 per character, but since they only take 20 minutes to grow you can go to town with them illegally since low cost its basically risk free ;)


Quote
If you die in the safezone with your pack on back, I think it remains there for like 8 hours or
good to know ty

PS: vibe any reason you are going west? as a f2p farmer I think the harani have best racial bonuses for me. but I guess western avatars have less anoying voices? i'm also wondering which continent is better for hiding trees; lol
Title: Re: ArcheAge (EU Closed Beta)
Post by: Nessaj on August 24, 2014, 03:34:30 PM
I hear is pretty easy to escape jail so not sure if being sentecned 161 minutes actually means anything, unless the debuff matters dunno enough about the system.


That UI is pretty much the exact same as WoW (except for the inventory).
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 24, 2014, 03:58:13 PM
I hear is pretty easy to escape jail so not sure if being sentecned 161 minutes actually means anything, unless the debuff matters dunno enough about the system.

PS: vibe any reason you are going west? as a f2p farmer I think the harani have best racial bonuses for me. but I guess western avatars have less anoying voices? i'm also wondering which continent is better for hiding trees; lol

Most of the people hide their shit in the mountains, since they're hard to reach and you need to do jumps with the glider otherwise it's unreachable. As for prison, even if you escape, you still have the debuff for entire duration, that prevents you from doing most of the stuff, afaik, so yeah, it's not just something you can forget about.

As for me going west, there's a couple of reasons:
- primary reason is that my guild is going West
- I've already leveled an Eastern char to max level, now I want to do West
- East has silly azn gayboys or furries to choose from :D

The jury system does sound quite hilarious though; 1461 minutes, yikes :o

Jury system is great because you can see the Trial chat and sometimes it's pretty hilarious. :D Last time I saw someone get sentenced was because he was French, not because of his crimes lol.

(click to show/hide)

(click to show/hide)
Title: Re: ArcheAge (EU Closed Beta)
Post by: Nessaj on August 24, 2014, 04:00:59 PM
Is the grinding aspect really that bad? It's literally the only one thing keeping me from just trying it out (been pondering the thought for a good while else).
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 24, 2014, 04:20:44 PM
Is the grinding aspect really that bad? It's literally the only one thing keeping me from just trying it out (been pondering the thought for a good while else).

Depends what you want:
- house, boat - pretty fast to get, except maybe the biggest boat/house(mansion)/castle, but that should be a guild effort anyway
- leveling to max level - pretty fast
- crafting skills to max - not too bad
- best (crafted) gear - this is going to take a long time as crafting gear is quite RNG-ish and there's just so many tiers of crafting gear. But this is essentially ArcheAge's long term endgame, and of course all that is connected to it - capturing/castles in the north continent so people can farm rare mats for crafting, trade runs to get gold/other currency etc
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 24, 2014, 04:34:13 PM
vibe more questions people wont answer in chat, sorry

-why is my glider I got now disappeared?

-it seems that the azalea and turmeric required for east trade run quest is not plantable in public farms (if this is true I guess I am definitely west, kind of fucking stupid)

-I heard you will be able to buy ingame patron and also access to auction house, are neither of these things ingame yet? how much these costs determines my interest in game really.

-also people you are playing at launch with are mainly speaking english or german? ;0

Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 24, 2014, 04:41:40 PM
-why is my glider I got now disappeared?

You probably had a trade pack on your back and that unequips your glider (same slot). It should be in your inventory.

-it seems that the azalea and turmeric required for east trade run quest is not plantable in public farms (if this is true I guess I am definitely west, kind of fucking stupid)

It isn't? Can't recall, I bought the required mats off the auction house, was not even that expensive.

-I heard you will be able to buy ingame patron and also access to auction house, are neither of these things ingame yet? how much these costs determines my interest in game really.

I don't think they're in the game yet, as well as the cost isn't set in stone.

-also people you are playing at launch with are mainly speaking english or german? ;0

It's an international guild, mostly vets from Russian/Korean beta. Why would you think they're german, I'm not german :D
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 24, 2014, 07:21:52 PM
You probably had a trade pack on your back and that unequips your glider (same slot). It should be in your inventory.

It isn't? Can't recall, I bought the required mats off the auction house, was not even that expensive.

I don't think they're in the game yet, as well as the cost isn't set in stone.

It's an international guild, mostly vets from Russian/Korean beta. Why would you think they're german, I'm not german :D

thanks, actually it was equipped but missing from inventory and skillbar (i r noob)

I seemed to remember german or maybe different language last time I was in your TS playing haven

edit: new q, is there any actual point in owning a house other than land to grow stuff on, i mean gameplay bonuses from house itself
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 24, 2014, 09:09:40 PM
edit: new q, is there any actual point in owning a house other than land to grow stuff on, i mean gameplay bonuses from house itself

Not really. You can place advanced crafting stations in your house where you get access to higher tier crafting recipes, but most guilds have a guild shared house that has all that, or you get a friend who has that.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gravoth_iii on August 24, 2014, 09:42:48 PM
Is the fishing system good? i might become a fisherman. Thats what i did in wow anyways.
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 24, 2014, 09:59:22 PM
Not really. You can place advanced crafting stations in your house where you get access to higher tier crafting recipes, but most guilds have a guild shared house that has all that, or you get a friend who has that.

Seems like owning a house isnt required because of this which is good.

I'd probably buy it right know if I didn't disagree with what is contained in the cash shop and if I know how good PvP was.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Voso on August 24, 2014, 10:18:12 PM
Seems like owning a house isnt required because of this which is good.

I'd probably buy it right know if I didn't disagree with what is contained in the cash shop and if I know how good PvP was.

Don't buy it. The founders packs aren't really worth it.


Just wait for open beta or release, its free to play you don't even have to buy the game.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 08:23:47 AM
Is the fishing system good? i might become a fisherman. Thats what i did in wow anyways.

It's definitely way more interesting and profitable than WoW's fishing, although I have yet to try it myself (fishing wasn't out in Russian AA while I was still playing). Basically you can fish anywhere, but if you want the big ones you'll have to find a fishing node (seagulls flying over water). Fishing process itself is a minigame. Once you catch a big fish, it doesn't just pop in your inventory, but rather it pops on your back as a trade pack. This is where the fishing boat comes handy, which has a water tank that can store the smaller fish and two hooks in the back where you can hang the big fish. You then transport these fishes to the fishing vendor and he gives you gold depending on the weight of the fish (the bigger the more gold, and you can get a lot of gold for some fish).

Fishing boat:
(click to show/hide)

For a complete guide in text:
(click to show/hide)

In video:
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 25, 2014, 08:59:37 AM
(click to show/hide)
In russian AA it was not profitable, expensive lures and a high risk of losing and boat and fish XD personally involved in the sinking of 10-15 fishing boats ))
i highly recommend to join the numerous clan who can call the raid at any time for a frigate. And sink everything that floating XD
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 09:17:37 AM
In russian AA it was not profitable, expensive lures and a high risk of losing and boat and fish XD personally involved in the sinking of 10-15 fishing boats ))
i highly recommend to join the numerous clan who can call the raid at any time for a frigate. And sink everything that floating XD

obviously if you get your ass piratetized it's not gonna be profitable  :mrgreen:
Title: Re: ArcheAge (EU Closed Beta)
Post by: karasu on August 25, 2014, 02:34:04 PM
Does the game have any actual new features combat-wise? Or still the same ol'point and headroll keyboard binds for skills?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 02:45:03 PM
Does the game have any actual new features combat-wise? Or still the same ol'point and headroll keyboard binds for skills?

It does have combos (spells/abilities that react to one another) but it's the same old tab target combat.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 25, 2014, 02:57:36 PM
I i figured out a good trade route for f2p, which only needs chickens and barely. chickens you can keep 15 of in public famrs more than anything else. and barely you can spam easily outside of claims.

But I went to the place to craft and saw this

(click to show/hide)

Vibe do you know much about handing in trade routes, i cant find the NPC "gold trader" in every province. and which NPCs give me gilda stars?

It does have combos (spells/abilities that react to one another) but it's the same old tab target combat.

To me comboing abilities is hardly revolutionary. The custom class system is the only thing keeping combat remotely interesting, but doesn't do enough for me.

Imo its still the same old mmo combat design for fat retards to play with 1 hand so other hand can simultaneously stuffs cheetos in face, then claim pvp takes skill.

Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 03:08:03 PM
But I went to the place to craft and saw this

(click to show/hide)

Yeah typical "storage" farm to store trade packs which are then transported to merchant ship :D

Vibe do you know much about handing in trade routes, i cant find the NPC "gold trader" in every province. and which NPCs give me gilda stars?

Some zones don't have the Trader NPCs (you can set your map to show you the Trader NPCs). You get Gilda Stars via trading only by cross-sea trade, so to other continent or to Freedich island.

To me comboing abilities is hardly revolutionary. The custom class system is the only thing keeping combat remotely interesting, but doesn't do enough for me.
Imo its still the same old mmo combat design for fat retards to play with 1 hand so other hand can simultaneously stuffs cheetos in face, then claim pvp takes skill.

There's absolutely nothing revolutionary or unique about AA's combat, that's for sure. Combos do add to the depth but that's nothing really new.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 25, 2014, 03:23:26 PM
Yeah typical "storage" farm to store trade packs which are then transported to merchant ship :D

thats kind of good news that they are going by ship, I was worried they would ruin my by land prices. I think eventually all the f2p players will be doing this pack seems pretty OP money for non land owners.

Quote
You get Gilda Stars via trading only by cross-sea trade, so to other continent or to Freedich island.

is it worth me grinding mats to make 1st boat? seems fucking expensive for something that I will lose entirely when I get zerged. how much gold is it worth?

darkfall is full loot but cheapest boat seems alot less painful to lose than archage.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gravoth_iii on August 25, 2014, 03:28:19 PM
If the combat gets somewhat close to what wow has that would be awesome. Still havent seen much of archages system except its tabtarget..
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 03:33:06 PM
If the combat gets somewhat close to what wow has that would be awesome. Still havent seen much of archages system except its tabtarget..

I find it better than WoW's, unless you're looking for a specific feature?
Title: Re: ArcheAge (EU Closed Beta)
Post by: karasu on August 25, 2014, 05:54:52 PM
So, nothing new. Even FFXIV has specific combos and tiered skills.

Borefest. :\
Title: Re: ArcheAge (EU Closed Beta)
Post by: Tennenoth on August 25, 2014, 06:19:02 PM
is it worth me grinding mats to make 1st boat? seems fucking expensive for something that I will lose entirely when I get zerged. how much gold is it worth?

darkfall is full loot but cheapest boat seems alot less painful to lose than archage.

You don't lose the boat if it is destroyed and it really isn't all that expensive to create in the first place. I guess the younger the server, the more expensive it is, but the first boat, I.E. a Clipper (Harpoon/Cannon) was 50 gilda stars, 100 fabric, 100 iron & 100 wood (plus 10 wood I believe to place the dock). If it's destroyed, there is an item, something-or-other hourglass that can be used to fix it. Those are a little more expensive, but on the Alpha server I play on, it was only around 5 gold.

It's entirely worth it as it'll allow you to do a reasonable trade route between Solzreed & Miriam (I cannot remember the names, been a little while since I played) at quite a speed. I would recommend that if you are worried about losing the boat that you stick to the shoreline, you can make it all the way around, faster than on foot, without getting into danger. There is just a little bit of maneuvering around some rocks at one point, and always stick to the shoreline if a boat is doing the same thing, chances are they're a pirate trying to push you out to sea.

If you are willing to risk it though, you can cut straight across the ocean, which cuts about 5 minutes off the trip but of course, incurs the risk of being attacked by pirates. Newbie pirates love that trade route because many people don't understand that as soon as you go into "rough winds" you're open to being attacked by your own kingdom.

Hope that helps.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 25, 2014, 07:17:11 PM
ah thats good to know, some video or other said you lose boat completely.

So I went afk to watch film and get LB and zone went to war and so I died and had my trial:

(click to show/hide)
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 08:01:20 PM
ah thats good to know, some video or other said you lose boat completely.

So I went afk to watch film and get LB and zone went to war and so I died and had my trial:

(click to show/hide)

Lol, gotta love the trial chat :D

So, nothing new. Even FFXIV has specific combos and tiered skills.

Borefest. :\

Tiered skills? AA has combos as well, unless they're different in FFXIV, I wouldn't know, but in the end FFXIV is the classic tab target too.
Title: Re: ArcheAge (EU Closed Beta)
Post by: karasu on August 25, 2014, 08:54:27 PM
Yeah was just comparing with an older title.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 25, 2014, 09:02:52 PM
It wasn't amazing but tera's combat was decent. shame AA couldn't at least get on that level, then I think I would actually be interested in game longer term with that combat in conjunction with the sandboxy pvp stuff.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 09:25:31 PM
It wasn't amazing but tera's combat was decent. shame AA couldn't at least get on that level, then I think I would actually be interested in game longer term with that combat in conjunction with the sandboxy pvp stuff.

It probably would've been a bit better, then again TERAs combat gets somewhat boring after like 30 levels as well, or maybe it was the game in general, considering how awfully boring it was to level.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Gravoth_iii on August 25, 2014, 09:27:32 PM
I find it better than WoW's, unless you're looking for a specific feature?

Just in general for the late game pvp, like lots of interrupts, rotations with macros etc, lots of reactionary combat.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 25, 2014, 09:29:30 PM
Just in general for the late game pvp, like lots of interrupts, rotations with macros etc, lots of reactionary combat.

There's a lot of that, if you ask me. Lots of abilities that fit a certain, unique role. You can check all the skills here and try to build a char:
http://arche-base.com/builds/generator
Title: Re: ArcheAge (EU Closed Beta)
Post by: Voso on August 25, 2014, 11:24:15 PM
So, nothing new. Even FFXIV has specific combos and tiered skills.

Borefest. :\

I was thinking the same thing as I fucking hate tab target combat so I wasn't even sure I wanted to try it but when I got into beta I still really enjoyed it.

I think its due to the custom class combos, I was a huge fan of GW1 and the mixing of 3 classes really interested me. Plus, I think I'll be playing it more for the sandboxy elements than the combat system. Currently playing a battlerage/shadowplay/auramancy and its super fun. :)

Anyways, if anyone is worried about the combat I'd say still give it a shot when it comes out, its free after all.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Tennenoth on August 26, 2014, 12:00:15 AM
The classes are quite nice, I preferred to create a character that worked best with what my clan mates had chosen.

By choosing witchcraft on my archer/melee (old habits die hard), I was able to bind an enemy, and if I was low on health, pop another skill that would combo with the bind, healing me or, if I was doing fine, I could tell my brother (a paladin type) to use a skill (I forget its name) that would cause a stun to proc, alongside the damage.

Really benefit being able to talk on teamspeak in those procedures, but after a short time, he would know when to do his skill based on the cast animation & whether or not I had a good amount of health. I like that idea a lot as it not only allows personal combos, but others can capitalise on it. Much easier with a smaller group of people (we four manned a lot) so it's nice to see a player and know exactly what they were capable of and how to bounce your own skills off them.

I'm sure there are other games that have done something similar, but I enjoy it.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 26, 2014, 08:06:21 AM
There's a lot of that, if you ask me. Lots of abilities that fit a certain, unique role. You can check all the skills here and try to build a char:
http://arche-base.com/builds/generator
oh common only in duel mb. But must duels is - gang bang from back while u fighting 10 mobs  :P
mass pvp its mostly wall to wall with alots of spam of archers and f balls. and u dont need tacticks (except in rare cases) bigger raid consumes lesser raid  then  spawnrape on spawning base.

mass pvp on earth boring, and does not depend on ur personal skills u just need bigger or more raids than enemy.

if u want to be a hero take dat class probably unique class who can fight 1 vs 10 noobs and survive XD
Title: Re: ArcheAge (EU Closed Beta)
Post by: Nessaj on August 27, 2014, 12:44:33 PM
The combat looks a lot like WoW, button mashing like pros. Very boring :(
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 27, 2014, 08:36:26 PM
The combat looks a lot like WoW, button mashing like pros. Very boring :(

Well it's tab target so yeah, not gonna be much different from WoW. I personally found it slightly more fun than WoW and WoW-likes, but in the end it's still tab target. If you want to play this game for combat and don't want to deal with the old tab target system, you're better off with another game  :wink:

I disagree with a quite a few decisions they made for AA as well, but currently no other MMO offers the features that I like in this game, so you're kinda stuck with this.
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 28, 2014, 09:39:58 AM
I bought it, one of my old clans from Darkfall is gonna be playing it and we got a plan and everything for release to reserve a house spot n shit. I'm most likely going primeval http://arche-base.com/builds/generator#6.8.4/8smAzB71C0z1
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 28, 2014, 09:47:44 AM
where everyone want to play?  :P
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 28, 2014, 10:03:04 AM
I bought it, one of my old clans from Darkfall is gonna be playing it and we got a plan and everything for release to reserve a house spot n shit. I'm most likely going primeval http://arche-base.com/builds/generator#6.8.4/8smAzB71C0z1

Going Primeval most likely as well :D

Mind you that your build is for level 55, and the max level will be lvl50 for some time after release until new content gets released. I'll probably be using something like this (lvl 50):
http://arche-base.com/builds/generator#6.8.4/8bmAzBECCE

(Last skill in Auramancy - Mirror Warp is pretty useless)

As for the release server, I already said I'm gonna be on (EU) Kyprosa - West
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 28, 2014, 12:09:44 PM
Going Primeval most likely as well :D

Mind you that your build is for level 55, and the max level will be lvl50 for some time after release until new content gets released. I'll probably be using something like this (lvl 50):
http://arche-base.com/builds/generator#6.8.4/8bmAzBECCE

(Last skill in Auramancy - Mirror Warp is pretty useless)

As for the release server, I already said I'm gonna be on (EU) Kyprosa - West
btw in russian AA skill description was "if triggered too often" but in fact it was "after each trigger" so  -100 dmg for 3 sec each 30 sec is shit  :P
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 28, 2014, 10:48:59 PM
Going Primeval most likely as well :D

Mind you that your build is for level 55, and the max level will be lvl50 for some time after release until new content gets released. I'll probably be using something like this (lvl 50):
http://arche-base.com/builds/generator#6.8.4/8bmAzBECCE

(Last skill in Auramancy - Mirror Warp is pretty useless)

As for the release server, I already said I'm gonna be on (EU) Kyprosa - West

Is it? I heard it was gonna be 55 on launch *shrug* guess I'll modify it, thanks.

btw in russian AA skill description was "if triggered too often" but in fact it was "after each trigger" so  -100 dmg for 3 sec each 30 sec is shit  :P

Good to know.

where everyone want to play?  :P

Not sure which servers are going to be available upon release so I'm not quite sure yet but most likely where ever my guild goes.


Side question - the Liberation skill under Auramancy that grants immunity to silence, does silence work the same way as WoW where I gotta interrupt someones cast in order to silence them or can I just apply it regardless? Since a lot of my skills are instant maybe this wouldn't be worth taking since my chances to get silenced would be slim.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 28, 2014, 11:20:55 PM
Side question - the Liberation skill under Auramancy that grants immunity to silence, does silence work the same way as WoW where I gotta interrupt someones cast in order to silence them or can I just apply it regardless? Since a lot of my skills are instant maybe this wouldn't be worth taking since my chances to get silenced would be slim.

Actually I'm not really sure about that, but I rather take the Snare skill in Archery, which removes shackled effect AND snares enemies around you instead of Liberation, which is "only" silence/snare removal.
Title: Re: ArcheAge (Launch date: 16.9.2014)
Post by: Vibe on August 30, 2014, 08:51:25 AM
ArcheAge launches on 16th of September 2014!
Open Beta next week!
Title: Re: ArcheAge (EU Closed Beta)
Post by: Tennenoth on August 30, 2014, 09:13:17 AM
Just woek up and saw the email, ya beat me to it! :)

I shall be planning to join on the 12th though with my little headstart, as that is the deadline for my dissertation in fact.

Wonderful timing!

However, I do foresee a similar situation as to what happened with Guild Wars 2. I can still remember the image of the "headstart launch" changed to something like "No-early headstart preorder bonus".
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 30, 2014, 02:01:52 PM
Our road to launch starts with Open Beta (running 10am PDT Thursday, Sep. 4 through 10am PDT Monday, Sep. 8) and culminates in a 4-day Head Start on LIVE servers for all ArcheAge Founders beginning at 10am PDT Friday, Sep. 12.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 30, 2014, 02:21:07 PM
Thought I could nab a cheap founder pack at g2a for the headstart, but they're out of those. Guess no headstart :/
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vovka on August 30, 2014, 02:31:55 PM
Thought I could nab a cheap founder pack at g2a for the headstart, but they're out of those. Guess no headstart :/
head start its smart move to lure moneyz from u. On day 5 they close registration on dat server and open few new one for whom who doesnt have it. So if u hve head start u get no benefits from dat exept start ply erlier for 4 days, cos on ur server will be guys only from head start )))) (as it was on russian start)
my a-key button brokey too mny food in keyboard (
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 30, 2014, 02:33:06 PM
head start its smart move to lure moneyz from u. On day 5 they close registration on dat server and open few new one for whom who doesnt have it. So if u hve head start u get no benefits from dat exept start ply erlier for 4 days, cos on ur server will be guys only from head start )))) (as it was on russian start)
my a-key button brokey too mny food in keyboard (

You do have a point  :) and yeah, I remember how it was in the RU headstart
Title: Re: ArcheAge (EU Closed Beta)
Post by: Banok on August 30, 2014, 02:49:21 PM
still not added apex or buying auction house acess for f2p, or explained how much it will cost? will it even make release?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 30, 2014, 02:56:39 PM
still not added apex or buying auction house acess for f2p, or explained how much it will cost? will it even make release?

I hope it will. I guess we'll know more when open beta comes. I hope they review their cash shop by then as well.
Title: Re: ArcheAge (EU Closed Beta)
Post by: TheAppleSauceMan on August 30, 2014, 09:53:32 PM
Does it have NA servers yet? And if not, will it on release?
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 30, 2014, 09:57:33 PM
Does it have NA servers yet? And if not, will it on release?

Of course it does. It's an EU/NA release.
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 30, 2014, 10:00:57 PM
still not added apex or buying auction house acess for f2p, or explained how much it will cost? will it even make release?

I was able to buy a item off the auction house prior to me buying the game during the CB4 test, I just don't think you can sell, so unless that's changed you can use the AH though limited.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 30, 2014, 10:02:01 PM
I was able to buy a item off the auction house prior to me buying the game during the CB4 test, I just don't think you can sell, so unless that's changed you can use the AH though limited.

You can buy as a free player but not sell. They will sell some cheap-ish item with which anyone will be able to permanently unlock selling on AH though.
Title: Re: ArcheAge (EU Closed Beta)
Post by: TheAppleSauceMan on August 30, 2014, 10:08:16 PM
Of course it does. It's an EU/NA release.

Ah. Last time I was looking into it and considering playing there were no NA servers and it was undecided if there were ever going to be, glad it's changed.
Title: Re: ArcheAge (EU Closed Beta)
Post by: Vibe on August 31, 2014, 02:27:28 PM
I'm having second thoughts about going with my current guild on the server, mostly because they're pretty hardcore and I just don't have the time to be hardcore these days. Additional reasons are also that I don't really want to pay for headstart and the servers that will have headstart will be filled with nolife players/people rushing to grab land, where as servers released after headstart/at launch will be more chill, I believe. So basically getting headstart doesn't really get you anything, since you'll be competing with loads of people that will nolife first days and get top spots anyway (you'd be surprised how many people will do this) and already know how to efficiently rush and landgrab, while the casuals will not get headstart, so yeah.

That being said, I'll first steal some pretty useful guides from my guild and "store" them here :D Some of these you can find on the net, some are from our guild.

General/launch plans
(click to show/hide)

Landgrab guide
(click to show/hide)

Hasla/Karkasse Ridgelands Gear Guide for fresh 50s!
(click to show/hide)

Mining guide
(click to show/hide)

Trading Rates - Western Continent
(click to show/hide)

Fishing 101
(click to show/hide)

Attributes
(click to show/hide)

Maximizing scarecrow space
(click to show/hide)

Hasla weapons
(click to show/hide)

Recommended class list for PvP
(click to show/hide)
Title: Re: ArcheAge (EU Closed Beta)
Post by: SeQuel on August 31, 2014, 11:01:05 PM
Holy shit, thanks Vibe!
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 04, 2014, 09:00:12 AM
More guides/useful stuff:

ArcheAge interactive map (http://www.archebox.info/map)

Tax Calculator (https://docs.google.com/spreadsheets/d/1W-qicv-ghkXsibDxzOTYlJXSXIUsDuL84_c-xxq6-9g/edit#gid=0)

Manage your farms with ArcheAge Tools
(click to show/hide)

Farming Timer Mobile App
(click to show/hide)

Materials for Mana and Healing Potions, Foods and Soups.
(click to show/hide)

Debuffs list
(click to show/hide)

Cinder Rift/Honor quest
(click to show/hide)
Title: Re: ArcheAge (Open Beta)
Post by: Gnjus on September 04, 2014, 09:14:14 AM
Wait a minute Vibe - you're seriously telling me that you actively play (and intend to continue doing so) a WoW-esque MMORPG with a typical korean-like lore filled with elvish looking races and tons of rainbow-colored magic-spamming ?  :shock:
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 04, 2014, 09:31:17 AM
Wait a minute Vibe - you're seriously telling me that you actively play (and intend to continue doing so) a WoW-esque MMORPG with a typical korean-like lore filled with elvish looking races and tons of rainbow-colored magic-spamming ?  :shock:

If it was just a "WoW-esque MMORPG with a typical korean-like lore filled with elvish looking races and tons of rainbow-colored magic-spamming" you can be sure I wouldn't play it. Also I haven't played it actively since RU beta.
Title: Re: ArcheAge (Open Beta)
Post by: SeQuel on September 04, 2014, 10:44:13 AM
I know my guild is going to the server Kyrios, what about you guys?
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 04, 2014, 07:12:04 PM
Ok, gotta post this, because Trion is showing incredible greed with the latest changes to the cash shop.

Quote
With that in mind, here's our Open Beta updates to the Marketplace:

MARKETPLACE
* With our crafters in mind, all crafted items have been removed: Eco-Friendly Fuel and Shatigon’s Sandglasses.
* Some costumes have been temporarily removed such as the swimsuits.
* Purchasable mounts have had their speeds normalized as mentioned earlier in the patch notes. Snowlions are now correctly set as 9 m/s.
* Mirage Isle mounts are not available at launch.
* The Archeum Supply Crate has been added.
* The Limited Edition: Skybound Housewarming Gift has been added.
* The Auction House License for non-Patron accounts has been added.
* The Workman's Compensation labor potion now has a reduced cooldown (four hours) and reduced price.

The Archeum Supply Crate basically contains (can contain, its RNG) one of the most important items for crafting, while the labor potion can be spammed even more now to get more Labor Points - which are essentially the "life" of ArcheAge. The labor pot before had a 12 hour cooldown which meant you could restore 2000 LPs per day, now people spending cash on the cash shop can restore 6000 LP per day which is ridiculous.

This is some serious shit. If this stays like it is, they won't see me playing the game.
Title: Re: ArcheAge (Open Beta)
Post by: Voso on September 05, 2014, 09:52:25 AM
seeing as it is a f2p game couldn't you just make 100 accounts for additional labor points?

If you owned land you could even add them through permissions so they can plant on your land.

I mean surely the labor potion is easier but they are at least paying money for it.

Granted my knowledge of the game is limited.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 05, 2014, 11:00:26 AM
seeing as it is a f2p game couldn't you just make 100 accounts for additional labor points?

If you owned land you could even add them through permissions so they can plant on your land.

I mean surely the labor potion is easier but they are at least paying money for it.

Granted my knowledge of the game is limited.

Alts aren't going to help you get Labor points on your main character, which is what is important (because you want to max crafting).

So, take a look at the example. Let's say a non cash spending Patron (premium) user is online 24/7, so he regenerates 10LP/5min, which in a day nets you 2.880 Labor Points.
Now let's look at someone who's going to dish out a lot on the cash shop:
Assuming he's also online, he regenerates 2880 Labor Points per day.
But then, he buys a Labor Potion, which has a 4 hour cooldown and restores 1000 LP. So that means 6.000 additional Labor Points per day.
Now here's the big catch: while Labor points are shared between alts, Labor Potion cooldown IS NOT. That means you can use a Labor Potion every 4 hours on EACH of your characters.
Character limit is 6, therefore a cash shop spending Patron user can regenerate an extra 36.000 Labor Points per day!

So, we have a Patron user that gets 2.880 Labor Points per day.
And then we have a cash shop spending Patron user that gets 38.880 Labor Points per day. This is 13,5 times faster crafting/gearing progress!
If we take offline regen as an example (it'll usually be like 60-70% offline, 30-40% online, but still): it's 1.440 Labor Points per day for normal Patron user and 37.440 LP per day for cash shop Patron. TWENTY SIX times faster!

Do note that this is comparison between players that already pay the monthly subscribtion of 15$/month, which is the standard western mmo subscription price.

If that's not dirty, then I don't know what is.

I'm not bothered that Trion has to earn money, alright, game is F2P but they have the sub option, that's fine with me. But to "force" subscribers, who are already paying the monthly price, to pay extra to get max efficiency, is just so fucking greedy.

EDIT: fixed calculations because im a fucking retard
Title: Re: ArcheAge (Open Beta)
Post by: SeQuel on September 06, 2014, 12:06:50 AM
Alts aren't going to help you get Labor points on your main character, which is what is important (because you want to max crafting).

So, take a look at the example. Let's say a non cash spending Patron (premium) user is online 24/7, so he regenerates 10LP/5min, which in a day nets you 2.880 Labor Points.
Now let's look at someone who's going to dish out a lot on the cash shop:
Assuming he's also online, he regenerates 2880 Labor Points per day.
But then, he buys a Labor Potion, which has a 4 hour cooldown and restores 1000 LP. So that means 6.000 additional Labor Points per day.
Now here's the big catch: while Labor points are shared between alts, Labor Potion cooldown IS NOT. That means you can use a Labor Potion every 4 hours on EACH of your characters.
Character limit is 6, therefore a cash shop spending Patron user can regenerate an extra 36.000 Labor Points per day!

So, we have a Patron user that gets 2.880 Labor Points per day.
And then we have a cash shop spending Patron user that gets 38.880 Labor Points per day. This is 13,5 times faster crafting/gearing progress!
If we take offline regen as an example (it'll usually be like 60-70% offline, 30-40% online, but still): it's 1.440 Labor Points per day for normal Patron user and 37.440 LP per day for cash shop Patron. TWENTY SIX times faster!

Do note that this is comparison between players that already pay the monthly subscribtion of 15$/month, which is the standard western mmo subscription price.

If that's not dirty, then I don't know what is.

I'm not bothered that Trion has to earn money, alright, game is F2P but they have the sub option, that's fine with me. But to "force" subscribers, who are already paying the monthly price, to pay extra to get max efficiency, is just so fucking greedy.

EDIT: fixed calculations because im a fucking retard

I thought it was only 4 characters per server? So it would be 26,880 total no?

But I agree, I just bought into it and am pretty pissed with the change since I can't get a refund. Hopefully they hear the uproar and fix this shit..
Title: Re: ArcheAge (Open Beta)
Post by: Banok on September 06, 2014, 12:29:45 AM
how much does the auction house license cost?

and apex if that is in yet
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 06, 2014, 01:18:26 AM
I thought it was only 4 characters per server? So it would be 26,880 total no?

But I agree, I just bought into it and am pretty pissed with the change since I can't get a refund. Hopefully they hear the uproar and fix this shit..

It's 6 chars, but even with 4 it's a massive advantage.
Some have said that you can get a refund (via paypal) if you've purchased less than 60 days ago or something like that.

how much does the auction house license cost?

and apex if that is in yet

Not sure yet, but are you seriously planning to play AA as a free player? I strongly advise against it.
Title: Re: ArcheAge (Open Beta)
Post by: SeQuel on September 06, 2014, 02:38:03 AM
It's 6 chars, but even with 4 it's a massive advantage.
Some have said that you can get a refund (via paypal) if you've purchased less than 60 days ago or something like that.

Not sure yet, but are you seriously planning to play AA as a free player? I strongly advise against it.


Does every single character regardless of Server share labor? I thought it was only for the server which would be 4 characters.

But like I said, I agree, not a fan of the new potions either.




visitors can't see pics , please register or login
Title: Re: ArcheAge (Open Beta)
Post by: GOBBLINKINGREATLEADER on September 06, 2014, 03:31:52 AM
New to the scene just installed the game and did like a shitty noob quest or two, what should I know about this game before I get any further into it?
Title: Re: ArcheAge (Open Beta)
Post by: Voso on September 06, 2014, 05:13:01 AM
Had some fun harpooning a clipper to an air ship today. Wish the camera wasn't so wonky when you are at that angle, made it hard to take screenshots, but boats aren't really meant to be at that angle.  :P

(click to show/hide)
(click to show/hide)

how much does the auction house license cost?

and apex if that is in yet

auction license is 150 gems or whatever.

I didn't see apex nor do I know what it is.
Title: Re: ArcheAge (Open Beta)
Post by: Banok on September 06, 2014, 02:44:18 PM
gems? I thought whole point was apex and AH liscene could be bought with ingame earned stuff, so that f2p is viable if you grind enough
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 06, 2014, 03:35:07 PM
gems? I thought whole point was apex and AH liscene could be bought with ingame earned stuff, so that f2p is viable if you grind enough

AH license no, I don't think it can be sold on AH, but I'm not sure, it could be. APEX isn't in the game yet, but it will be availible, so yeah, if you grind hard enough, F2P is viable.

Voso - apex is a way to get Patron status as a F2P player.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 10, 2014, 08:49:08 AM
OK, so they are reverting the labor potion cooldown back to 12 hours, which was obvious since most of the playerbase was furious. Considering there's 4 characters per server (you were right about this SeQuel), you can basically restore 8.000LP per day with pots, which is still a lot, but not too bad. I'm not sure yet if I'll even play the game because I still seriously dislike the shop and the removal of gold NPCs from intercontinential trade (somewhat kills the traffic in open seas between the continents), but at least Trion isn't completely dense.

Other info from their lifestream:

Quote
    Open beta was awesome, couple of records were set. Most number of downloads & highest number of signups in all of the beta weekends.
    Eliminating all meetings on Friday so they can actually play the game themselves.
    Glass Phoenix glider is pretty.
    Servers have been improved. During beginning of open beta, they noticed servers were stressing and they had XLGames members IN the office to help out and make changes to significantly reduce the lag.
    50% improvement on performance.
    Lots of the stuff they're going to answer, Scapes has answered on the forums with the above link.
    Marketplace changes; Test with the labor pots was very useful.
    Trying to change it back to old version of labor pot. 12 hour cooldown, 300 credit.
    All the constructive feedback is greatly appreciated, Scapes is very happy that everything was laid out, super helpful.
    They don't want to buy best-in-slot items in the store, that's the reason costume stats were removed.
    Costumes are just for fun.
    OBT Build is basically our launch build, talking with XLGames to tweak some stuff.
    Core of the build is ready for launch.
    Costume helmets are APART of the costume so you can't remove it, it's just one item(the whole costume) so you can't hide it, sorry.
    Archeum scarcity; thanks for the feedback and for all the people who recorded and opened a TON of bags to ACTUALLY help them.
    Number on database doesn't always match what you see in game.
    With your data and their data they are talking with XL on "what makes sense."
    XLGames staff has been in the office for a while and keeping late hours to help out.
    All archeum was adjusted (moonlight, etc) but it wasn't adjusted AS MUCH as sunlight. But all were adjusted.
    Archeum crates weren't supposed to be just for archeum. It's meant for a bonus added onto their main reason for opening the crates.
    Editing the Archeum Crates tooltip to be more accurate.
    They are spawning a ton of coin purses and testing themselves for rates.
    XLGames in KR and in their office are pretty active so they might be getting a different build for launch. They'll let us know when they know.
    Mounts; "power creep" "stat creep", the only mounts worth obtaining is the best one.
    In-game achievement for honor point mount and other top tier mounts will get looked at to maybe increase the speed.
    They just want you to pick whatever mount you want for LOOKS and ABILITIES, not because you're forced to for speed.
    Feedback will be taken from headstart, they are still looking to balance mounts.
    Cows and Donkeys will still be slow
    Firecait is going to try to get Carrot Dash, there goes her paycheck.
    These changes make it easier to put Pegasus and other mounts on the store since everything is normalized.
    Wiping everything and getting everything ready to go again waiting for launch.
    Making sure everyone gets their patron/founders pack items, etc.
    They're testing each INDIVIDUAL servers getting it ready for Friday.
    OBT Servers are the headstart servers.
    They don't plan on specifically adding servers AFTER headstart. If they DO, it'll be because the game was so good that they needed more servers for traffic reasons.
    Don't need to redownload everything, just a patch.
    0 Labor points start (who asked this? That was obvious.)
    Europe vs NA; timing will be coming up together. Other then that, different times. Patches, restarts, Auroria, all will be on a good time for their respective country.
    Fishing boats was unintentionally removed, trying to get it back for headstart.
    Healer quest rewards! XL hasn't dealt with this since they started at 1.0 and they've requested it, but they don't know when it'll be ready. Won't be ready for launch, but they're sure they'll get it fixed.
    Founders pack on steam, still working on integration, buy the founders packs on their website.
    Founders packs will be removed at launch & replaced with STARTER packs.
    Character slots will be available for headstart, 1000 credits per slot.
    You'll start off with 2 characters and you get have 6 for your account, 4 max per server.
    Slots are PER REGION. 6 Slots for NA, 6 Slots for Eu.
    Labor pool is split by region as well. Labor and loyalty are different on Eu and NA.
    Auction house; 3 servers per auction house on NA, 2 on Eu. Going to talk about it on the forums.
    Launch build is available now. (I only see beta, not sure, don't blame me.)
    Patron pricing is identical for RIFT. Go look at RIFT.
    Free to play players can buy the auction house cash shop item to fully use the auction house @ launch.
    Someone asked what APEX is, it's basically an item you can buy from their website with MONEY, can't be bought with credits, and sell it to someone. When activated the user who used it gets credits. Can use it for anything, patron, AH Item, etc.
    10$ for APEX.
    2 APEX will be needed for the 30 day pass of patron.
    Same CHESTS will be used from the loyalty store and the Archeum founders pack.
    Two APEX will get you Patron and extra credits to spend as you please.
    They have a meeting with XL. Main topics are labor potion and increasing drop rate for Archeum.
    When they have details, they'll share them.
    Botting and spamming. Chat filters have been improving a lot, you can finally say ING words, woo.
    Their own engineers, GM Smackdown makes his own algorithms to detect bots.
    GM Smackdown hates bots, Tease him by telling him there's a bot around you.
    After reported a lot gets put on a list and they get checked by humans and banned if need be. Innocents will be let go.
    Patron will start counting down WHEN YOU LOGIN. Launch, Headstart, whenever you login.
    Hotbar topic; one of four that they've communicated to XL.
    Borderless/Inverted Mouse/Skill queue are the other three topics.
    Skill queue is a WHOLE new system, takes time.
    Those aren't the ONLY topics they've brought up, just the highest priority.
    Bi-weekly restarts on the servers to keep the servers healthy and make sure no lag is going to happen.
    Can be reduced or increase the rate of restarts based on how the servers are going.
    Healers healing their jerk friends in non-pvp zones against enemy faction and can't get attacked is noted and given to XL.
    Reporting bots gets you labor if it's a bot.
    Report abuse through Live chat or their support site, not in game.
    If you're a patron and can't live chat, let them know!
    Expansion pack schedule; let's launch the game first.
    1.7 is rapidly approaching.
    No limits on housing, you need to just be able to pay it.
    Character deletion scales; 1-10 is 10 minutes. 10-30 is 24 hours, they can't remember higher then that.
    Founders packs perks and who they'll go to. First 6 characters for most of them, certain items like the Chests will only be your first character.
    Scapes stinks, you don't want his shirt.
    Hasla tier 1 limit. Tier 2 and 3 were supposed to be catch up weapons on KR. They're not needed now.
Title: Re: ArcheAge (Open Beta)
Post by: SeQuel on September 10, 2014, 09:35:34 AM
Holy shit, thank god they changed those potions. Games not perfect but this makes me happy and shows that they're at least listening and on the right track.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 10, 2014, 12:10:15 PM
Holy shit, thank god they changed those potions. Games not perfect but this makes me happy and shows that they're at least listening and on the right track.

Eh, don't really know. The more I think about it the more I'm certain that Trion did this so that we would be actually glad to have 12 hour cooldown potions - a lot of people didn't want LP pots at all and they were complaining about it before even when they had 12 hour cooldown, so what happened was:

- lots of people complaining about Labor pots with 12 hour cooldown
- decrease cooldown to 4 hours and decrease price
- people burst in flames of rage
- "fix" cooldown back to 12 hours and increase price back to normal
- people satisfied

It's a dirty trick. What bothers me the most about this is that ArcheAge doesn't have a system for account-wide potion cooldown - and will not have it for quite some time, if ever (they said the game simply doesn't support account wide cooldowns as of now). If the LP pots had an account wide cooldown (only 2 LP pots per day then - 2.000 LP per day) I'd be actually willing to accept this shit.
Title: Re: ArcheAge (Open Beta)
Post by: SeQuel on September 10, 2014, 07:41:13 PM
Eh, don't really know. The more I think about it the more I'm certain that Trion did this so that we would be actually glad to have 12 hour cooldown potions - a lot of people didn't want LP pots at all and they were complaining about it before even when they had 12 hour cooldown, so what happened was:

- lots of people complaining about Labor pots with 12 hour cooldown
- decrease cooldown to 4 hours and decrease price
- people burst in flames of rage
- "fix" cooldown back to 12 hours and increase price back to normal
- people satisfied

It's a dirty trick. What bothers me the most about this is that ArcheAge doesn't have a system for account-wide potion cooldown - and will not have it for quite some time, if ever (they said the game simply doesn't support account wide cooldowns as of now). If the LP pots had an account wide cooldown (only 2 LP pots per day then - 2.000 LP per day) I'd be actually willing to accept this shit.

Yah, maybe. I don't think the potions should be in at all either but I've already paid into the game so I'm trying to look for the positives in a shitty situation lol...
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 10, 2014, 08:15:16 PM
Eh, I'm pretty disappointed. I'm also not very fond of hearing that the seas will be dead quite fast since someone thought it was a good idea to take out the option to earn gold via sea travel trades(you can only trade for gilda stars).

Actually I'll post what they changed since patch 1.0

Quote
1. Actual loot tables - Mobs would drop weapons and armor. Crafted armor was still better, but that gave you archeum and it was a fun alternative way to gear your character as your leveled up
2. No coinpurses - Everything just dropped off the mob
3. Less "merchant bought" items in crafting - You didn't need silly "shatigon" or whatever else they call them that you have to buy now. Crafting recipes required mostly gathered goods. There were rare versions of most goods, and they were required for recipes instead of purchased goods
4. Inventory expanded by gold - Not a cash shop item
5. Taxes could be paid by gold - Again, not a labour/cash shop item
6. Trade routes gave gilda stars that scaled depending on the distance traveled. The seas were crowded by people going West<->East on trade routes. Similarly you could go out and try to hunt them down. Most fun I ever had was on those trade runs.
7. You could glide over the ocean without the "wind" messing you up
8. You had two currencies - Gilda Stars and Nui Tears. Nui Tears were used for "lower grade" stuff (like more basic ship etc...).
9. You could get Nui Tears by EXPLORING. Locations around the world (that weren't on the map) would award you nui tears for stumbling upon them. Some guy's house in the middle of nowhere, or the top of a tall building that you could climb. You wouldnt' know until you got there. They are still in the game now, they just don't really reward anything.
10. Fishing would have a chance to drop treasure chests that would contain archeum and sometimes a good weapon. I loved fishing.

It's like they wanted to kill the game with these changes.
Title: Re: ArcheAge (Open Beta)
Post by: Gravoth_iii on September 11, 2014, 03:56:23 AM
So paying to play this game is becoming a thing? I keep hearing its p2w, that you have to pay to do stuff now. Paying for materials that otherwise takes crazy amounts of time to get etc.
Title: Re: ArcheAge (Open Beta)
Post by: Voso on September 11, 2014, 04:19:09 AM
So paying to play this game is becoming a thing? I keep hearing its p2w, that you have to pay to do stuff now. Paying for materials that otherwise takes crazy amounts of time to get etc.

Its mainly people overreacting. They haven't made anything else required to pay, the only benefits from patron are offline labor point regen and doubled online labor point regen which isn't an issue. Cash shop isn't really p2w but there are some borderline things like the labor potions which everyone has been freaking out about because you can buy them and restore labor. The cooldown on them was just moved back to 12 hours which according to Vibe is better but still not great and they don't really bother me because they have been so damn cheap on the auction house for gold anyways but that can change.

The part about paying for materials according to Trion was because of a bug affecting the drop rate of the material that they fixed for launch. It is kinda hard to tell, people have just been jumping to conclusions and yelling p2w but really you won't know until the game comes out and maybe a little bit after that.

I don't think most people understand what p2w means either honestly.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 11, 2014, 08:03:44 AM
So paying to play this game is becoming a thing? I keep hearing its p2w, that you have to pay to do stuff now. Paying for materials that otherwise takes crazy amounts of time to get etc.

- Paying for materials, not really - you do have a RNG box that can drop some crafting mats for you but the amount is really low so you'd have to waste quite a lot of money to get something done with those mats
- I wouldn't really call it Pay2win, but you can definitely purchase progress from the cash shop and that's what bothering people - that on top of already having to pay sub (which imo should get you everything you need) you still need to use the cash shop to stay competitive
- Crafting good gear is still going to take forever, but those that use labor potions will have maxed crafting professions much sooner than those that won't use LP pots
- The material in question is Archeum, which is currently dropping at alarmingly low rates, Trion has been promising they will increase the drops but my trust in Trion is low - for they can't even wipe their own arses without XL Games (the korean developer)
- XL Games has been accepting changes to the game that make no sense, so I have doubts they'll do something sensible with the game in the future
Title: Re: ArcheAge (Open Beta)
Post by: Vovka on September 11, 2014, 02:58:19 PM
on russian server we had 4h cooldown too, so u just create 4 character on same server and use 1 by each character every 4 hours, 1st time they will pretty cheap (in gold) over time will grow in price three times or four
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 11, 2014, 03:00:32 PM
on russian server we had 4h cooldown too, so u just create 4 character on same server and use 1 by each character every 4 hours, 1st time they will pretty cheap (in gold) over time will grow in price three times or four

Wasn't it 12 hours at start (RU beta)? Can't recall.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 12, 2014, 11:10:45 AM
Quote
GAMEPLAY
* The drop rate of loot bags from monsters has significantly increased.
* The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
* The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
* The Solid Shaft recipe is available again, allowing for the construction of fishing boats.

INTERFACE
* The Auction House can now be searched using German and French.

MARKETPLACE
* The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
* The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
* The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
* The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.

OTHER
* The priority server login queue for Patrons is now even faster.

COMING SOON
* Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
* Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.

NOTES
* This patch is less than 200MB large from the Open Beta client (8.5GB large as a new installation) and is available for download now from Glyph. Note that Head Start begins September 12 at 10:00 AM PDT (GMT-7).

Gameplay changes = very good
Title: Re: ArcheAge (Open Beta)
Post by: Tennenoth on September 13, 2014, 08:39:08 PM
Any EUers playing? Got a small band of 4 of us going at the moment. We've secured some prime housing near Marionople on Shatigon and are looking, once again, to get "The Caravan Guild" up and running.

If anyone is on Shatigon, or looking to just play with some mildly recognisable names, give me a shout! :) Naturally I'm still "Tennenoth" so it shouldn't be too difficult to find.

The main thing about the housing situation; people are whining that it has already been taken, we walked up, 24 hours after the release and had no issues grabbing land at a leisurely pace. I guess we chose a lower populated server to start off with so we got nice and lucky.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 13, 2014, 09:18:49 PM
I might play a bit at launch if there's new servers, didn't want to buy founder for the headstart and it seems that I've made the right choice since a lot of founders can't get into the game even to grab land. Most definitely not gonna join one of the founder/headstart servers though, as all the land will be taken :)
Title: Re: ArcheAge (Open Beta)
Post by: Gravoth_iii on September 13, 2014, 11:16:16 PM
Will definitely play, if anyone of you are interested in starting a guild id be up for it. I wont be going pirate though.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 14, 2014, 12:41:02 AM
Niemand is making a guild that we can join, not sure which server.
Title: Re: ArcheAge (Open Beta)
Post by: Tennenoth on September 14, 2014, 12:53:27 AM
You're welcome to join the Caravan Guild specifically for ArcheAge if you like. It only goes so far as to have the name and the core group as proper Caravan Guildies.

We will of course, be running a lot of trade runs, we're on the West of Shatigon (Nuian & Elves) and we will be "good" so to speak.
Title: Re: ArcheAge (Open Beta)
Post by: Gnjus on September 14, 2014, 04:50:15 PM
Niemand is making a guild that we can join, not sure which server.


visitors can't see pics , please register or login
Title: Re: ArcheAge (Open Beta)
Post by: Gravoth_iii on September 14, 2014, 08:14:44 PM
You're welcome to join the Caravan Guild specifically for ArcheAge if you like. It only goes so far as to have the name and the core group as proper Caravan Guildies.

We will of course, be running a lot of trade runs, we're on the West of Shatigon (Nuian & Elves) and we will be "good" so to speak.

Sounds good, will definitely consider it.
Title: Re: ArcheAge (Open Beta)
Post by: Dark_Blade on September 15, 2014, 12:25:24 AM
meanwhile on russian official server =P
(click to show/hide)
Title: Re: ArcheAge (Open Beta)
Post by: Banok on September 15, 2014, 06:04:54 PM
me and 1 or 2 should play when it normal launches.

edit: i have come to the conclusion not to try and play tommorrow or for a few days.

Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 15, 2014, 06:51:22 PM
Well, you either try to landgrab tomorrow as a non headstart Patron on new servers (if there will be new servers even), or you can forget about a good housing spot in this game forever.

If you're not trying to land grab and will just casually F2P, then you're better off not playing for about 1-2 weeks, imo. I remember in RU Open Beta I had to wait for like 6-8 hours in queue :D

It is kinda shitty of them to not enable preloading for other people though - if we have to download when the game launches all the land spots will be gone before I even finish downloading.
Title: Re: ArcheAge (Open Beta)
Post by: Banok on September 15, 2014, 07:05:16 PM
its damright amateur to claim to release a mmo tommorrow and nothing on your website, and not let you download the game.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 15, 2014, 07:29:13 PM
its damright ametaur to claim to release a mmo tommorrow and nothing on your website, and not let you download the game.

Either they're completely inept or just trying to milk the cow even more by having people buy founder packs.

Quote
Founders, you’ve seen it for yourselves: the population on ArcheAge’s initial Head Start servers has been burgeoning! We’re excited to announce that two new servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1 cluster. Aier is our new European server and will be added to the Auction House 3 cluster.
These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!

heh, this possibly means that no new servers at release, guess I'm skipping the game
Title: Re: ArcheAge (Open Beta)
Post by: Banok on September 15, 2014, 08:50:33 PM
I thought it was a definite that there were new servers on normal release, since there are funny QQ threads about it from people who I have no sympathy for.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 15, 2014, 08:59:15 PM
I thought it was a definite that there were new servers on normal release, since there are funny QQ threads about it from people who I have no sympathy for.

well they are adding new servers, but they're adding them now, not at release (in 1 day)
Title: Re: ArcheAge (Open Beta)
Post by: Gravoth_iii on September 15, 2014, 09:30:21 PM
Apparently they fucked a cool fishing system, where you would progressively get better baits and have to trade worms etc with players and possibly get someone with cooking to make lures for you, interaction and fun stuff you know. Gone, now you buy it all with some points you get from crafting.

According to some streamer im watching atleast, i may have missed out on some point but it sounds like they had a cool thing going, and decided to fuck it lets go generic buy lure fish, no need to interract with players.

God theres just potential all over the place with this game, but it seems to gradually get fucked.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 15, 2014, 09:39:59 PM
Apparently they fucked a cool fishing system, where you would progressively get better baits and have to trade worms etc with players and possibly get someone with cooking to make lures for you, interaction and fun stuff you know. Gone, now you buy it all with some points you get from crafting.

According to some streamer im watching atleast, i may have missed out on some point but it sounds like they had a cool thing going, and decided to fuck it lets go generic buy lure fish, no need to interract with players.

God theres just potential all over the place with this game, but it seems to gradually get fucked.

There's more than just fishing system they fucked in this game :P

Pre 1.0 patch was the best. I don't know who's making decisions there but he's not making very good ones.
Title: Re: ArcheAge (Open Beta)
Post by: Gravoth_iii on September 15, 2014, 09:42:38 PM
Haha, its the only thing i was really looking forward to in the game, proud Salty titled wow player need more fishing mmo's.

Also not keeping up with updates or anything, just casually dropping by a stream to hear the sad news.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 15, 2014, 09:46:05 PM
Basically

Quote
1. Actual loot tables - Mobs would drop weapons and armor. Crafted armor was still better, but that gave you archeum and it was a fun alternative way to gear your character as your leveled up
2. No coinpurses - Everything just dropped off the mob
3. Less "merchant bought" items in crafting - You didn't need silly "shatigon" or whatever else they call them that you have to buy now. Crafting recipes required mostly gathered goods. There were rare versions of most goods, and they were required for recipes instead of purchased goods
4. Inventory expanded by gold - Not a cash shop item
5. Taxes could be paid by gold - Again, not a labour/cash shop item
6. Trade routes gave gilda stars that scaled depending on the distance traveled. The seas were crowded by people going West<->East on trade routes. Similarly you could go out and try to hunt them down. Most fun I ever had was on those trade runs.
7. You could glide over the ocean without the "wind" messing you up
8. You had two currencies - Gilda Stars and Nui Tears. Nui Tears were used for "lower grade" stuff (like more basic ship etc...).
9. You could get Nui Tears by EXPLORING. Locations around the world (that weren't on the map) would award you nui tears for stumbling upon them. Some guy's house in the middle of nowhere, or the top of a tall building that you could climb. You wouldnt' know until you got there. They are still in the game now, they just don't really reward anything.
10. Fishing would have a chance to drop treasure chests that would contain archeum and sometimes a good weapon. I loved fishing.
Title: Re: ArcheAge (Open Beta)
Post by: Tennenoth on September 16, 2014, 02:17:20 AM
Everything that you can get in the cash shop can be sold on the auction house. You can technically pay for everything with gold as far as I know.

For example, currently Expansion Scrolls can be bought on the auction house for 9 gold a piece. Same goes for worker's compensation (bought two over the last couple of days from the auction house).

I agree that there should be some sort of reward for finding the different areas that are around, I walked into someones house and it threw sparks around. I didn't know what the hell was going on, only reason I knew what they used to do was because my brother played way back when and said "oh, you used to get Nui Tears for exploration".

The cross-continent trade routes give gilda stars if you choose them, alternatively, you can choose the trade route specific resources. Probably not nearly as good as it used to be, but daily quests can be done to gain about 5 gilda stars too.

Merchant bought items are a pain in the arse, and the labour costs for coin purses is a bit of a pain in the arse, but it gives an extra reason to increase larceny.

Just a couple of things that I've learnt/seen/thought although I do like the sound of the old fishing style, they might always change back to it though.
Title: Re: ArcheAge (Open Beta)
Post by: Vibe on September 16, 2014, 08:15:57 AM
Everything that you can get in the cash shop can be sold on the auction house. You can technically pay for everything with gold as far as I know.

For example, currently Expansion Scrolls can be bought on the auction house for 9 gold a piece. Same goes for worker's compensation (bought two over the last couple of days from the auction house).

I agree that there should be some sort of reward for finding the different areas that are around, I walked into someones house and it threw sparks around. I didn't know what the hell was going on, only reason I knew what they used to do was because my brother played way back when and said "oh, you used to get Nui Tears for exploration".

The cross-continent trade routes give gilda stars if you choose them, alternatively, you can choose the trade route specific resources. Probably not nearly as good as it used to be, but daily quests can be done to gain about 5 gilda stars too.

Merchant bought items are a pain in the arse, and the labour costs for coin purses is a bit of a pain in the arse, but it gives an extra reason to increase larceny.

Just a couple of things that I've learnt/seen/thought although I do like the sound of the old fishing style, they might always change back to it though.

Sure that stuff can be bought off the market, but once people can just freely buy that stuff off the cash shop without limitations (except for LP pots), the value of "labor points" reduces. If taxes were only crafted and there was no LP pots in the cash shop, you wouldn't see people claiming 6+ 16x16 plots on one account, because they wouldn't have the LP to craft the taxes for them all.
Even with the LP pots 12 hour cooldown, you can still regen so much per day compared to someone who doesn't use LP pots. What is the point of labor point limitation if you can just shrug it off by using cash shop? It just seems they are taking more and more stuff out of the actual gameplay and putting it into the cash shop.

I didn't mention that in my "pre 1.0 was better" whine post, but you could also choose gold as a reward for trading (there was a gold NPC at every Gilda NPC). So once people got the gildas they needed, they would just trade for gold and the sea was kept alive. Why they took out the Gold NPC from intercontinential trade is beyond any understanding. Heck, back in the pre 1.0 you didn't have daily quests giving you gildas, so you were forced to trade (which was good!). Now everyone just chooses to do dailies instead of trading for gilda stars, unless you're a really huge guild. I don't know who thought was a good idea to put focus off of the best feature in this game and put it into fucking dailies, lol.
Now couple that with the fact that the gilda prices for blueprints were lowered by a lot, and you have people being able to claim land with a cheap as shit 15 gilda Cottage blueprint in under an hour from start. Everyone and their mother can afford houses and ships, because there's so much gilda from the main quest/daily quests. I remember I had to trade my ass off to get enough gildas just for the first boat (clipper or what's it called in EU/NA version).
Just for comparison, the smallest house was 25 gildas compared to 15 gildas - but you have to count that you didn't get nearly as much gildas from the main story.

That being said, I don't want to discourage you guys from trying the game out yourself. If you didn't play pre1.0 you won't really feel the consequences of patches 1.0/1.2, I guess. As someone who has played pre1.0, I just feel so disappointed about the game and the direction it was (and is) taking - it really used to be a great game.

Also this is a fun fact

Quote
KOR Launch = 25 servers. No pre-orders, no "founder pack" cash cow sales
RU Launch = 25 severs. No pre-orders, no "founder pack" cash cow sales
US Launch = 10 servers. 150 dollar price cash cow pre-order.


Oh, also:

Launch is today at 19:00 CET (10 AM PDT) - http://www.archeagegame.com/en/news/2014/09/archeage-launches-tomorrow-at-1000-am-pdt-gmt-7/

"Additional servers may be introduced at launch or beyond based on demand. " - which is also cool
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vovka on September 16, 2014, 09:25:25 AM
registration on the old one already closed?
btw we (RUaa) had pre-order same as Beta and Alfa access on black market  :P
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 16, 2014, 09:27:11 AM
registration on the old one already closed?

No, they're not closing the old servers at all. They opened 2 new ones (1 EU 1 NA), but they also might open additional ones at launch (or later). I'm hoping there's a new server shortly after launch, just so I download the game (new PC so I need to do a full redowload sadly, but at least I can run AA on max now) and I can land grab :p
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Grumbs on September 16, 2014, 03:28:19 PM
Kinda pointless expecting to play an MMO at launch. Maybe try in a few days
Title: Re: ArcheAge (Launch today 20:00 CET)
Post by: Vibe on September 16, 2014, 07:14:01 PM
Seems they are adding one new server for each continent, Melisara for EU. Game is up in about 45 mins. Gonna try to grab some land.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Grumbs on September 16, 2014, 07:28:33 PM
Whats the process to go through to get land? Just grind until you can afford a deed? I don't really want to rush through the game though

Ah NM found this post:

(click to show/hide)
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 16, 2014, 07:45:23 PM
You basically rush the quests (especially main quest) until you get 15 gilda stars, then you buy the small house blueprint and slap it down on the land and pay taxes. You need to be a Patron for this, and the only thing I'm worried about right now is that Trion doesn't have a way to purchase Patron status lol.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Grumbs on September 16, 2014, 07:57:28 PM
Will ArcheAge have a Patron Program (VIP Subscription) like RIFT?
Yes! Read more about the ArcheAge Patron program and offering in our announcement post.

What is Patron Status?
Patron Status grants all sorts of game boosts including improved labor regeneration, an experience bonus, the ability to own a house or farm, and loyalty rewards.

http://www.archeagegame.com/en/news/2014/06/archeage-patron-program-apex/

To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.
APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.


So it seems there will be a 30 day subscription if you want to place a house and pay taxes. Or grind ingame in order to pay for it, which will probably not be worth the effort if you have an irl job and just want to play the game for fun. Doubt i'll concern myself with the housing aspect of the game tbh, unless its worth buying patron status this month then place a couple of houses and sell one later to buy patron status with

Doesn't really seem worth the effort
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Banok on September 16, 2014, 08:02:43 PM
Whelp don't expect to be able to play today or soon, but hey downloading it anyway while I play the new emp edition of rome 2.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 16, 2014, 08:19:58 PM
welp got into the new server (melisa or whatever its called), no queue
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Tennenoth on September 16, 2014, 08:25:01 PM
Getting stuck trying to connect to Glyph... Kind of annoyed.

Literally two seconds after I posted this, I got through. They detected a complaint. (I had been trying for 5 minutes previous to that)
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Eddy on September 16, 2014, 08:37:24 PM
Had that also tennoth after a few minutes it worked, im now in the queue (approx. >1h q-q).
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Tennenoth on September 16, 2014, 10:07:58 PM
I've not been called that for a long time.  :rolleyes:

I'm in now, Shatigon seems reasonably stable, however I don't quite understand why they thought opening one server for all the new players. They've just opened a second new server but I still don't quite understand what they're trying to do. As a founder, I just spent an hour trying to connect to my own server again, I can't imagine all the unfortunate souls who are general going "why is the number in front of me increasing?"

Hopefully everything equalises quickly.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 16, 2014, 10:28:41 PM
Welp, was one of the first to get 15 gildas for the land grab (and I didn't even rush the main quest, did all the side ones), could've easily grabbed a a beachside spot at Solzreed near bench (which is one of the top spots), but Trion decided their servers can't handle selling credits so i can't buy patron. :lol:

I'm not even sure if I can be bothered playing this game, so I'll take that as a sign that I shouldn't play. :D
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 16, 2014, 10:29:11 PM
A'ight i guess ill be joining shatignon aswell then, unless i find it too populated. Queue 1hr now.

Actually im dropping in on one of the really low pop ones, Aier. instead of queue place 2000 im at 300.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Tennenoth on September 17, 2014, 03:07:25 AM

Worthington, my Donkey decided he found a better way to cross the river. Please excuse my rather mad laughs and high pitched squeals, he had been doing it all the way across and I couldn't stop laughing, he got nearly twice the air of the first jump before I started recording, it was great to watch until my brother's heals couldn't keep him alive any longer.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 17, 2014, 06:46:47 AM
So i finally managed to finish a fishing pole and then realised i need some bait worms, and for that i apparently need some farmers workstation which costs millions to make. Then i check the auction house for worms and they also cost millions. Jesus do i really need to grind so much just to be able to get some worms?
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 17, 2014, 08:06:22 AM
So i finally managed to finish a fishing pole and then realised i need some bait worms, and for that i apparently need some farmers workstation which costs millions to make. Then i check the auction house for worms and they also cost millions. Jesus do i really need to grind so much just to be able to get some worms?

Give it a few weeks so people get their farmers workstations and start selling them more. Everything is bound to be inflated right now.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 17, 2014, 10:22:29 AM
Might aswell work myself up to that workstation, pff.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Voso on September 17, 2014, 11:49:30 AM
So about APEX.

APEX is currently about 35 gold and will probably only increase in value. It is the equivalent of 1250 credits, you need 2 APEX for one month of patron so around 70-85 gold a month.

The thing is, it is significantly easier to make money once you are already a patron with farmland. I am making about 15 gold a harvest and I can harvest every 2 hours, granted the market is young and there is a high demand for cotton. I am not really sure of other ways to make money but this is what I've been doing. Maybe leveling a profession could work for you too.

So it is definitely possible to buy your months with in game gold, however you may have a tough time getting that first month. And you are going to need to out produce the 80ish gold a month in order to still make a profit from all the work you are doing.

Idk, I'll definitely do it but I'm broke and good at making gold.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vovka on September 17, 2014, 11:57:20 AM
So about APEX.
APEX is currently about 35 gold and will probably only increase in value. It is the equivalent of 1250 credits, you need 2 APEX for one month of patron so around 70-85 gold a month.
The thing is, it is significantly easier to make money once you are already a patron with farmland. I am making about 15 gold a harvest and I can harvest every 2 hours, granted the market is young and there is a high demand for cotton. I am not really sure of other ways to make money but this is what I've been doing. Maybe leveling a profession could work for you too.
So it is definitely possible to buy your months with in game gold, however you may have a tough time getting that first month. And you are going to need to out produce the 80ish gold a month in order to still make a profit from all the work you are doing.
Idk, I'll definitely do it but I'm broke and good at making gold.
35 g only?!?! nice 1day sea farm tbh
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Banok on September 17, 2014, 03:10:03 PM
haha every time the game redownloads the 9 gig, unpacks then gets stuck on applying. then when I relaunch it asks for another bunch of harddrive space to download the game again.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Banok on September 17, 2014, 06:48:49 PM
what server are people on?
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 17, 2014, 10:20:14 PM
what server are people on?

Aier is where im playing, getting some clannies to join there aswell.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Banok on September 18, 2014, 01:55:59 AM
Yeah my friend went for melisara, which seems not a bad shout since its one of the new ones and had less que than others last I checked. *buts its early we could reroll*


also I picked elves because;

(click to show/hide)

Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 18, 2014, 08:05:43 AM
Yeah my friend went for melisara, which seems not a bad shout since its one of the new ones and had less que than others last I checked. *buts its early we could reroll*


also I picked elves because;

(click to show/hide)

Yo Banok, I'm on Melisara (West) as well. I still can't get Trion to sell me credits/Patron though, so frustrating - although land is being claimed slowly... I guess this is the advantage of a non-headstart server with much less Patrons overall :)

And yeah, yesterday I got into a 2k+ queue but was in the game in about... 40 minutes or so, so pretty good.

Nickname: Vibe
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Tibe on September 18, 2014, 08:33:39 AM
Well now, I jumped in this thread aswell without reading anything in the past pages. Can someone give me the short version?
This game solid?
Whats the difference between f2p and payers?
Main selling points?
If there is, what world, serv, etc majority of you guys on?
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 18, 2014, 08:44:19 AM
Well now, I jumped in this thread aswell without reading anything in the past pages. Can someone give me the short version?
This game solid?
Whats the difference between f2p and payers?
Main selling points?
If there is, what world, serv, etc majority of you guys on?

D:

ArcheAge is a sandpark MMORPG (mix between themepark and sandbox) with tab target combat made in CryEngine 3.
Themepark stuff:
- levels
- tab target combat
- boring questing to level

Sandbox stuff:
- open world housing/land claiming
- player run economy
- open sea, with sailing and boats and all that shit
- open pvp with criminal/justice system
- extensive crafting with crafted gear being the best
- trading system (you transport packs via boats over the ocean to get stuff)
- farming/raising animals on your land
- pirates
- on the north continent you can build castles and siege enemy castles to gain land

Game is solid, imo. Big queues since it just launched.

Big difference between F2P and a sub is that F2P can't own land, and they have slower labor point regeneration. You can eventually become a subscriber as F2P via an EVE-like system, called APEX.

As for the server, we're kinda divided (sad face guys D;). Tenne is on Shatigon, Gravoth is on Aier, me and Banok are on Melisara. Not with the intent to promote my server, I would advise picking a non-headstart server, as there's less tryhard Patrons and more land availible to claim - Melisara or Orchidna.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Banok on September 18, 2014, 05:18:30 PM
I'm a little hestitant to play because I dont want to grind and then want to switch server, I feel like this is a game you want to play with a group.

didn't you join an AA clan or something vibe?

my microphone is broken which is a problem.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Tennenoth on September 18, 2014, 05:51:21 PM
Dear lord, I've had basically no problems since launch and now all of a sudden, just to even the balance, they've removed my founders stuff in game. I've lost an entire nights labour collection, no loyalty tokens and the time on the website is still ticking down despite me not actually having it in game. Currently sitting in a queue with all the other people who have lost their patron status.

How? I mean... really? I cannot fathom a way that someone could break something like that in a game... Surely it's just a database check? "Login -> Flagged as Founder -> Time left -> Do Founder things". I don't understand?

They had EVERYTHING working fine before maintenance last night, on the bright side... I bought a new mouse and it's really nice.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Fips on September 18, 2014, 05:52:55 PM
I'm on Melisara, too. If you guys wanna do some stuff together, i'm up for it.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 18, 2014, 06:19:06 PM
I'm a little hestitant to play because I dont want to grind and then want to switch server, I feel like this is a game you want to play with a group.

didn't you join an AA clan or something vibe?

my microphone is broken which is a problem.

I had an AA guild yeah, veterans from Korea/Russia, but decided I want to play it more casually. Also they all went to Kyprosa, which is a headstart server and I didn't want to spend money on a founder pack, because the prices were ridiculous. So I decided I'll simply buy a month of Patron, go on a fresh server which is not filled with tryhard headstarters and just play - Melisara. Also MUCH less Patrons in queue on Melisara - I basically get in instantly most of the time, so I think I picked a decent server :D

@Fips, awesome! Tell me your IGNs so I can contact you in game. Banok, we might as well stay on this server since there's a few of us here already, maybe we all find a good international/english guild since yeah, the game is better if you're in a group. Not sure what else would make you switch.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Banok on September 18, 2014, 06:44:08 PM
eh dunno why I'm worrying about it now since with these ques, I don't think I'll be playing for a while anyway.

yeah once things settle I imagine I might get 1 month sub and play the merchant. and see if I can make enough to buy the next month ingame. but imagine I might loose interest since I don't want to grind like mad or pay more than 1 month.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 18, 2014, 06:53:27 PM
eh dunno why I'm worrying about it now since with these ques, I don't think I'll be playing for a while anyway.

yeah once things settle I imagine I might get 1 month sub and play the merchant. and see if I can make enough to buy the next month ingame. but imagine I might loose interest since I don't want to grind like mad or pay more than 1 month.

Tbh the queues aren't that bad. Yesterday when I wasn't patron I got into 2k queue and was in the game in like 30 minutes, goes really fast because there's not that many patrons.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 18, 2014, 10:11:50 PM
Bait worms still cost millions, no one sells seed bundles and cant build a farm to keep a farmers workstation on.. sadface
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Fips on September 18, 2014, 10:28:09 PM
4.2k queue before i went to the gym. Now, 2 1/2 hours laters, it's still at 500.
Wtf is this shit!
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 18, 2014, 10:29:28 PM
Bait worms still cost millions, no one sells seed bundles and cant build a farm to keep a farmers workstation on.. sadface

Not a Patron or why can't you build?
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 18, 2014, 10:31:33 PM
Not a Patron or why can't you build?

Yeah im F2P, might have to buy patron for a month just to try it out.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 18, 2014, 10:37:03 PM
You'll have a hard time starting as F2P, but I think a sub is sustainable after that if you work hard. APEX goes for about 50-100g on the market, that is pretty cheap actually.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: AntiBlitz on September 18, 2014, 10:47:17 PM
so began my queue at 850AM, 2,100 in queue.  its 445pm now, im 250 in queue.  Come on, by the time im actually in the fucking game, ill be putting on pajamas and going to bed.......

so to do this correctly, you have to queue when you go to dinner the following evening, so that you can play at 3pm the next day.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Gravoth_iii on September 18, 2014, 11:09:22 PM
Does one APEX equal a month of patron though? can you even buy patron status with it? i cant seem to find anywhere to do it. I see some going for 60 gold, which is very reasonable if that would be enough for a month.

Still have my small plot of land from free patron, which will last a while so thats atleast something.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Tennenoth on September 18, 2014, 11:49:00 PM
Does one APEX equal a month of patron though? can you even buy patron status with it? i cant seem to find anywhere to do it. I see some going for 60 gold, which is very reasonable if that would be enough for a month.

Still have my small plot of land from free patron, which will last a while so thats atleast something.

On their website, once you log into the account, at the bottom of the page there is a part that says "30 day patron pass". From my understanding, you buy the APEX packs which gives you gems, 1 pack gives you 1,250 gems, and the 30 day patron passes needs 2,400 gems. So, you'll need 2 packs for 30 days of patron.

You redeem the APEX in game & then do it through the website. That's my understanding anyway. It's perfectly viable, and I think the markets will equalise giving a reasonable price in gold. Even now at the 100 gold price tag, it's easily do-able to make 200 gold for 30 days even as a free player without a farm. Naturally it'll just take a bit longer to reach that goal.

Edit: Checked Shatigon's marketplace, at current there are plenty of APEX packs listed for 50 gold. 100 gold a month is easily do-able. I run four trade packs per day which takes me about an hour to do, that rakes in 20 gold (if I farm everything). For a free to play you could expect to double that time frame realistically, given the fact that you'd need to buy the items.
Title: Re: ArcheAge (Launch today 19:00 CET)
Post by: Vibe on September 19, 2014, 12:00:34 AM
You buy APEX on AH (2x APEX), use it to get credits, use credits to buy 1 month Patron. APEX is going for 50g right now, but I'm pretty certain the price is going to increase. It's going to be hard either way for a F2P player, much easier if you are a Patron already and if you have your farm that you can use as a source of gold to resub next month via APEX.
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 08:22:44 AM
Ok, so in short, they've brought in new hardware to increase capacitiy of existing servers and add new servers. In addition, they're implementing a more aggressive AFK kick. Hopefully this means you guys will have less queues :)

http://forums.archeagegame.com/showthread.php?52941-ArcheAge-Launch-Update-Capacities-Communication-and-Where-to-Find-Info

Also, this guy wrote up some nice quick tips for F2P players: http://www.reddit.com/r/archeage/comments/2gsdmk/quick_tips_to_help_new_players_f2p_especially/

EDIT:

Title: Re: ArcheAge
Post by: Banok on September 19, 2014, 02:22:28 PM
stricker afk timers. man these developers don't even have enough braincells to realise its their own terrible game design's fault, and that picking instead to war against macros is one they can only loose. especially in a f2p game.
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 02:24:34 PM
stricker afk timers. man these developers don't even have enough braincells to realise its their own terrible game design's fault, and that picking instead to war against macros is one they can only loose. especially in a f2p game.

Indeed. The solution to reducing queues is actually VERY simple (and its not adding new servers, as people are not going to just move) - they basically just need to make the same labor regen for offline as you have for online - that way people won't have an incentive to stay afk logged in.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 19, 2014, 02:30:04 PM
Indeed. The solution to reducing queues is actually VERY simple (and its not adding new servers, as people are not going to just move) - they basically just need to make the same labor regen for offline as you have for online - that way people won't have an incentive to stay afk logged in.

So much truth, incredibly simple solution but they want really want people to buy patron to get labor. Just make it 10/10 patron and 5/5 f2p, suddenly no reason at all to afk.

Worms have finally dropped in prices, 2 silver a worm much more reasonable than 1 gold per worm. Time to fish!... still need labor though -_- shouldnt have opened my 400 coinpurses, sapped it all.
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 02:48:49 PM
So much truth, incredibly simple solution but they want really want people to buy patron to get labor. Just make it 10/10 patron and 5/5 f2p, suddenly no reason at all to afk.

Worms have finally dropped in prices, 2 silver a worm much more reasonable than 1 gold per worm. Time to fish!... still need labor though -_- shouldnt have opened my 400 coinpurses, sapped it all.

You had labor to open 400 coinpurses as a F2P? Did you stay afk logged in you dirty criminal?

Also come to Melisara :p
Title: Re: ArcheAge
Post by: Gravoth_iii on September 19, 2014, 03:49:00 PM
You had labor to open 400 coinpurses as a F2P? Did you stay afk logged in you dirty criminal?

Also come to Melisara :p

No u come to aier. Most of that labor was from the free patron, and ofcourse afk.
Title: Re: ArcheAge
Post by: Tennenoth on September 19, 2014, 04:20:04 PM
Non-patron's get free patron and patron's get no patron.  :rolleyes:

They say they've run a script that reactivates patron, but once again it appears that they've completely overlooked EU. They said "post on this thread if you've still not got patron", there's another 100 pages of 20 posts all from EU players going "we've still not got our patron back".

I was fine when no one had patron, I knew they'd fix it in time, they did and everything was great for about 2 days. Now, I've no idea what they're buggering about with...
Title: Re: ArcheAge
Post by: HarunYahya on September 19, 2014, 06:11:51 PM
lol wtf 4000+ in queue...
Title: Re: ArcheAge
Post by: Gravoth_iii on September 19, 2014, 06:54:21 PM
4k queue, thats going to take like 5 hours. If you want to play you need to get on really early or very late, or be very patient haha.
Title: Re: ArcheAge
Post by: HarunYahya on September 19, 2014, 07:06:18 PM
4k queue, thats going to take like 5 hours. If you want to play you need to get on russian o'clock!, or be very patient haha. -Fixed.-
(click to show/hide)
Pffff...
Does this game has autokick feature that kicks inactives? (Evil plans...)
Would I get rid of this retarded queue instantly if i start subscription ?
Seriously fed up with f2p stuff, just let the poor peasants suffer in queue.
Title: Re: ArcheAge
Post by: Tennenoth on September 19, 2014, 07:24:58 PM
Pffff...
Does this game has autokick feature that kicks inactives? (Evil plans...)
Would I get rid of this retarded queue instantly if i start subscription ?
Seriously fed up with f2p stuff, just let the poor peasants suffer in queue.

Currently, the EU servers are being completely neglected, so many problems with the subscription. I'm supposed to have it, but I haven't had it for the last two days because... I don't know why and nor do they.
Title: Re: ArcheAge
Post by: HarunYahya on September 19, 2014, 07:38:33 PM
Currently, the EU servers are being completely neglected, so many problems with the subscription. I'm supposed to have it, but I haven't had it for the last two days because... I don't know why and nor do they.
Im disappointed.
Last time i see queues in login was like 8 - 10 years ago whilst playing Silkroad Online, I was expecting better from Trion Worlds.

Ignoring non subscribed players is acceptable (For some point) but ignoring paid customers, not.
Title: Re: ArcheAge
Post by: Tennenoth on September 19, 2014, 07:51:17 PM
Im disappointed.
Last time i see queues in login was like 8 - 10 years ago whilst playing Silkroad Online, I was expecting better from Trion Worlds.

Ignoring non subscribed players is acceptable (For some point) but ignoring paid customers, not.

I understand that the queues are a failsafe as they drastically underestimated the number of servers that they would need, but this is honestly ridiculous. The labour system is rather terrible based on the "you must be logged in" thing. That is silly and as people have already said, would fix the always logged in players.

They're adding MORE servers again, so at least that's reasonable, just wish they'd fix the ones that are already up!  :rolleyes:
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 07:54:45 PM
If you join one of the new servers and if you are a Patron, you won't get any queue, at least I don't on Melisara. But yeah there's problems with Patrons and then there's also this lower offline LP regen, which is just retarded and they're probably doing it like so that they have more LP pot sales.
Title: Re: ArcheAge
Post by: HarunYahya on September 19, 2014, 08:02:42 PM
If you join one of the new servers and if you are a Patron, you won't get any queue, at least I don't on Melisara. But yeah there's problems with Patrons and then there's also this lower offline LP regen, which is just retarded and they're probably doing it like so that they have more LP pot sales.
Im on Melisara aswell but I wont pay this game till im sure i'll play it.
After cRPG, tab-target mmo's fail to interest me.
The only element calling me to archage is being able to trade goods.
I liked that "job" system in Silkroad and I played that game just for that despite russian/turks hacking-fucking up the game and all those korean shit I had to see/do in order to enjoy that pvp.
There is a reason to PvP. Getting rich.
So fucking tempting!
Title: Re: ArcheAge
Post by: Banok on September 19, 2014, 08:04:01 PM
No u come to aier. Most of that labor was from the free patron, and ofcourse afk.

who else is on aier?
why not come melisara?


Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 08:30:04 PM
Im on Melisara aswell but I wont pay this game till im sure i'll play it.
After cRPG, tab-target mmo's fail to interest me.
The only element calling me to archage is being able to trade goods.
I liked that "job" system in Silkroad and I played that game just for that despite russian/turks hacking-fucking up the game and all those korean shit I had to see/do in order to enjoy that pvp.
There is a reason to PvP. Getting rich.
So fucking tempting!

Yeah, tab target isn't very satisfying, as isn't leveling through the boring quests. But a big part of the game is sailing around and farming and crafting and of course PvP.
Title: Re: ArcheAge
Post by: Chasey on September 19, 2014, 08:50:21 PM
who else is on aier?
why not come melisara?

all the vanguard guys are playing on aier, theres about 7 of us atm
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 09:10:18 PM
all the vanguard guys are playing on aier, theres about 7 of us atm

:(
Title: Re: ArcheAge
Post by: Banok on September 19, 2014, 09:21:12 PM
Its a small world afterall

visitors can't see pics , please register or login
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 09:23:31 PM
Lol I was afk waiting for airship, came back, didn't even notice you at first :D
Title: Re: ArcheAge
Post by: Gravoth_iii on September 19, 2014, 09:23:43 PM
sucks we are all spread out, oh well.

switched out one of my skilltrees now,vitalism songcraft & auramancy to Vitalism, songcraft and witchcraft. Seems pretty cool got some crazy combos..
Title: Re: ArcheAge
Post by: Banok on September 19, 2014, 09:51:00 PM
Well I wouldnt care about rerolling my level 13. But my friend is higher level and bought patron and everything. and vibe looks high level
Title: Re: ArcheAge
Post by: Vibe on September 19, 2014, 11:09:17 PM
Already got 2 land spots claimed, and wasted some money on inventory expansion. Sadly not prepared to switch :)
Title: Re: ArcheAge
Post by: Weren on September 20, 2014, 10:06:34 AM
I am on Melisara!  :)
Title: Re: ArcheAge
Post by: Vibe on September 20, 2014, 10:58:17 AM
I am on Melisara!  :)

nick? :)

EDIT: This is what happens when you place a lot of trees but are not there to protect them when they're grown :D

(click to show/hide)
Title: Re: ArcheAge
Post by: Weren on September 20, 2014, 03:27:33 PM
nick?

Johnnyjack
Title: Re: ArcheAge
Post by: bredeus on September 20, 2014, 03:27:37 PM
Pretty interesting game, I pick three traits blind and become a Templar without even looking into webpage :)
Only this queues are depressing me
Title: Re: ArcheAge
Post by: Gravoth_iii on September 20, 2014, 03:39:25 PM
Found 2 randomers that i have partied with since level 20, now at 40. We are having a jolly good time, now we got another so we are 4 people, and apparently he has a sailboat so we are off to the islands with our island maps. The sea is massive, its exciting.
Title: Re: ArcheAge
Post by: Tennenoth on September 20, 2014, 03:58:25 PM
Found 2 randomers that i have partied with since level 20, now at 40. We are having a jolly good time, now we got another so we are 4 people, and apparently he has a sailboat so we are off to the islands with our island maps. The sea is massive, its exciting.

The sailing and watching for pirates part is great fun. Three of us went out yesterday on my brother's clipper, looking for cross-continent trade packs, turns out instead of finding any of those, we found a group of four reds who had pirated from our faction and we ended up trying to return the goods to same place, which confused us.

Still getting annoyed with the queues though... No matter what time of day I try and start logging on, whether or not I have patron (they appear to have removed the patron buffs, that or they still haven't fixed the patron issues like they said they have) I am waiting for 1,500 people to leave the server. I'm getting tired of this.
Title: Re: ArcheAge
Post by: Vibe on September 20, 2014, 04:03:51 PM
I managed to build a clipper today, so I can take myself and a few other guildies for the big farm quest over the sea. At lvl 30 currently.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 20, 2014, 04:37:36 PM
The sailing and watching for pirates part is great fun. Three of us went out yesterday on my brother's clipper, looking for cross-continent trade packs, turns out instead of finding any of those, we found a group of four reds who had pirated from our faction and we ended up trying to return the goods to same place, which confused us.

Still getting annoyed with the queues though... No matter what time of day I try and start logging on, whether or not I have patron (they appear to have removed the patron buffs, that or they still haven't fixed the patron issues like they said they have) I am waiting for 1,500 people to leave the server. I'm getting tired of this.

Well your server is one of the most populated ones.
Title: Re: ArcheAge
Post by: Tennenoth on September 20, 2014, 04:48:18 PM
Well your server is one of the most populated ones.

It was the least populated for the longest time, during the whole head start we had no queue while the other servers did, for the first two days of release there was no patron queue, they just need to increase the server capacity to be honest, they've sent across more servers, but the problem is that the people who have set up shop are never going to switch servers. The "try another" button will never be clicked for me, simply because I have a farm and a house on Shatigon, alongside my level 42 character with plenty of wealth on him. There are plenty of f2p players who have invested a lot of time in it as well and I wouldn't want to deprive them of their work either. I just feel that they're going at reducing the queue lengths the wrong way.

890 in queue at the time of writing, which isn't terrible considering some people are in for 5K...

Edit: Writhing on the floor. I just need to vent my anger, I've reached the end of my patience, still no patron status despite the supposed maintenance fix. I just want to fly out wherever the hell it is, sit down and fix this myself because I'm sure it cannot be this difficult.
Title: Re: ArcheAge
Post by: Tyr_ on September 20, 2014, 08:20:48 PM
I'm on melisara aswell, though i didn't get much time to play, everytime i come back from work and want to log in theres a 4k+ queue, only time i got in was when i logged on at 5 am before driving to work.
Rly cba with this crap anymore, got my patron now and Ill start playing once my graphic driver is updated...
Title: Re: ArcheAge
Post by: Vibe on September 20, 2014, 08:27:00 PM
I'm on melisara aswell, though i didn't get much time to play, everytime i come back from work and want to log in theres a 4k+ queue, only time i got in was when i logged on at 5 am before driving to work.
Rly cba with this crap anymore, got my patron now and Ill start playing once my graphic driver is updated...

If you have a Patron you'll have literally no queue on Melisara. Also, what's your IGN?
Title: Re: ArcheAge
Post by: Tyr_ on September 20, 2014, 08:35:06 PM
Yeah, glorious Patron masterrace, 2ppl in queue and i got disconnected from the server after 2 min :/

My ign is Saxnot, unfortunately Tyr was already taken, but that was sth be the expected^^

Reconnecting again!
Title: Re: ArcheAge
Post by: Tennenoth on September 20, 2014, 11:41:43 PM
Hurray! Patron status has been returned!

Hopefully I get to keep it this time. If anyone works out how to get a straw hat, even one of the ones from the NPCs running around, please give me a shout.

Anyone done some proper PvPing? I've only done a couple of skirmishes, biggest was 3vs6 at around level 35, which proved how invaluable a good healer is. Brother had just found that he could switch to using a mace from his staff if he was in a group so that his healing effectiveness effectively quadrupled, the enemy healer apparently hadn't worked out a similar thing nor were they "shot calling" so had no cohesion.

Gear seems to play a bigger part too, we've mostly got crafted gear at rank 4/5 thanks to each person pooling resources and having a set task so despite seeing large clans running around, most of the players have quite poor equipment.

Anyone got proper PvP experience and could give a few tips? We're currently undefeated as a three man group with about 45 kills between us with only two deaths due to a 20 man gank squad.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 21, 2014, 12:37:07 AM
To win every pvp fight, always get the jump on people. My group have killed and been killed a lot, everyone who gets the initiate wins pretty much.
Title: Re: ArcheAge
Post by: Tennenoth on September 21, 2014, 01:28:11 AM
To win every pvp fight, always get the jump on people. My group have killed and been killed a lot, everyone who gets the initiate wins pretty much.

I can't say that's true. We've only initiated maybe twice, most of the time it has been in self defence. I think the fact that we are literally sitting on teamspeak together, we can shout out what's happened, who to target and spam as much information as possible in order to deal with the situation. There has only been one dodgy situation where we almost lost our Primeval, but the enemy broke and ran before they finished him off, allowing us to mop up a couple of kills. I don't think people really realise that they don't lose all that much (besides a couple of honour points and equipment durability) when they die in PvP.

I guess we've just been lucky.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 21, 2014, 01:33:27 AM
I can't say that's true. We've only initiated maybe twice, most of the time it has been in self defence. I think the fact that we are literally sitting on teamspeak together, we can shout out what's happened, who to target and spam as much information as possible in order to deal with the situation. There has only been one dodgy situation where we almost lost our Primeval, but the enemy broke and ran before they finished him off, allowing us to mop up a couple of kills. I don't think people really realise that they don't lose all that much (besides a couple of honour points and equipment durability) when they die in PvP.

I guess we've just been lucky.

I dont think you suffer any durability loss from pvp death, only honor loss. How many are you when you play as a group? Because if you outnumber people thats an obvious advantage, ez win, but at even numbers maybe you just have really strong builds. Im not sure how balanced pvp can be with this much variety and possible combos.

Need 20 gold for 2 packs of APEX, i needs that patron labour gain and i wanna build a house possibly.
Title: Re: ArcheAge
Post by: Tennenoth on September 21, 2014, 01:45:24 AM
I dont think you suffer any durability loss from pvp death, only honor loss. How many are you when you play as a group? Because if you outnumber people thats an obvious advantage, ez win, but at even numbers maybe you just have really strong builds. Im not sure how balanced pvp can be with this much variety and possible combos.

Need 20 gold for 2 packs of APEX, i needs that patron labour gain and i wanna build a house possibly.

We usually run around as three players, a cleric, primeval & an outrider. We've been fighting from around level 30 to 50 (I'm still low at 44, I'm the outrider), we've mainly been attacked by players above our level, but with what appears to be lesser equipment.

Glad the price of APEX is dropping, makes it much easier to sustain patron! :)
Title: Re: ArcheAge
Post by: Gravoth_iii on September 21, 2014, 01:42:57 PM
Aier seems to have become one of the most popular servers now, wtf. Queue times after like 1pm is 4k.

Might farm my patron on this character then switch server, feels stupid though but oh well... And seems like its going to be dahuta, because short queues.
Title: Re: ArcheAge
Post by: Weren on September 21, 2014, 02:10:05 PM
(click to show/hide)

Best skill ever.
Title: Re: ArcheAge
Post by: IR_Kuoin on September 21, 2014, 02:13:49 PM
I'll just wait a few weeks and home the ques are shorter.
Title: Re: ArcheAge
Post by: Banok on September 21, 2014, 04:09:07 PM
Cant even log in before 24hour crops expire. last que I finished queing it just said "connection lost". so yah fuck this game right now
Title: Re: ArcheAge
Post by: Vibe on September 21, 2014, 04:32:28 PM
Lol that face Weren. :D

@Tenne I've mostly been doing larger fights. We're farming mats for the biggest ships by planting a huge amount of trees on an island south of Dewstone (open PvP), yesterday we got quite a lot of people trying to steal our trees when they were ripe, so had some fun fights, we lost some trees but in the end they lost their trade packs (yeah, they attacked us while they were doing a trade run).
Title: Re: ArcheAge
Post by: Tennenoth on September 21, 2014, 05:40:29 PM
Lol that face Weren. :D

@Tenne I've mostly been doing larger fights. We're farming mats for the biggest ships by planting a huge amount of trees on an island south of Dewstone (open PvP), yesterday we got quite a lot of people trying to steal our trees when they were ripe, so had some fun fights, we lost some trees but in the end they lost their trade packs (yeah, they attacked us while they were doing a trade run).

That seems... ill advised.
Had some more PvP, off the edge of the boat with my little crew. Brother feared the enemy captain right off his ship causing them to lose control and stop. I haven't a clue how he managed it but he just went "I'm going to try something" let go of the tiller and cast his fear. It worked and we got two trade packs for minimal effort from the enemy faction. We're still unsure as to whether or not the enemy captain let go of the tiller before the fear happened, or if he let go as a result of the fear. All we can confirm though is that stuns don't work.

Our main tactic does seem to be divide and conquer though, no one has really hit us with proper AoEs so we've been able to keep formation, as much as you can get with a few players.

I don't think that we'll be getting much larger PvP outside of our alliances since the Guild has always been small, but we're just learning as we go.
Title: Re: ArcheAge
Post by: Vibe on September 21, 2014, 05:42:34 PM
Hahah, some poor guy was trying to hand in a trade pack, missclicked and attacked one of our guys and got instagibbed by the guards :D easiest trade pack of my life
Title: Re: ArcheAge
Post by: Tennenoth on September 21, 2014, 05:43:46 PM
Hahah, some poor guy was trying to hand in a trade pack, missclicked and attacked one of our guys and got instagibbed by the guards :D easiest trade pack of my life

Poor bastard.  :rolleyes:
Title: Re: ArcheAge
Post by: Vibe on September 21, 2014, 09:18:29 PM
Our island where we farm wood is getting some heat, we actually had quite a lot of people trying to contest it when trees were grown, but in the end we had a force of 25 people so they couldn't do much but die and lose their ships :D

(click to show/hide)
Title: Re: ArcheAge
Post by: Christo on September 21, 2014, 09:22:56 PM
Carrying trade packs and stuff sounds kinda cool.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 21, 2014, 11:34:53 PM
Its unfortunate that we are so scattered. Us vanguards are considering making a guild on Aier now though, all depends if people are willing to commit (with all the queue times and stuff, its kinda putting people off) but if anyone is interested in joining us if this happens then you are very welcome. In a game like this having a decently sized guild would be really cool, but i really dont feel like joining some random guild already on the server, instead i kinda wanna build something up with people i know a bit.

Also bought patron now for real money to skip queues and put my gold towards fishing, and stuff.
Title: Re: ArcheAge
Post by: Tennenoth on September 22, 2014, 04:28:36 AM
Its unfortunate that we are so scattered. Us vanguards are considering making a guild on Aier now though, all depends if people are willing to commit (with all the queue times and stuff, its kinda putting people off) but if anyone is interested in joining us if this happens then you are very welcome. In a game like this having a decently sized guild would be really cool, but i really dont feel like joining some random guild already on the server, instead i kinda wanna build something up with people i know a bit.

Also bought patron now for real money to skip queues and put my gold towards fishing, and stuff.

If you want to pool resources without having a guild, not what you're talking about but I think it might help, you can get someone with a house & throw down a chest inside. If the owner sets both the house & the chest to "family" and invites you all as family members, you can access it. Our lot throw resources together in each others houses and it makes things much smoother.

We work on an orders basis, drop the resources in the box and tell the other person, then they can get on with it regardless of whether or not the buyer is online. Works quite nicely for most items.

Saw this guy during headstart, just found out I took a screenshot;
(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on September 22, 2014, 08:27:05 AM
So basically XL Games (AA developers) said "no" to same offline/online labor regen as that would be "too different from other versions of the game" :rolleyes:

@Gravoth yeah it is unfortunate we're so split up. My experience with cRPG guilds in other games however is that they tend to fall apart pretty fast, as people move on to new games. That might not be true in this case of course, but just saying. Random guilds can be good or bad, I for one was lucky to find a guild that has dedicated and friendly players (both me and Tyr are in this guild).
Title: Re: ArcheAge
Post by: Gravoth_iii on September 22, 2014, 10:08:02 PM
Doing some freshwater sports fishing now, good fishing exp and gives some money, not a lot but some. Also chum buckets for sea fishing is incredible expensive, a really dumb change they made to nerf fishing.

And slightly buggy game, was fighting the fight of my life with this big carp, and suddenly his healthbar turns grey. I beat him and i cant loot shit. GG volvo
Title: Re: ArcheAge
Post by: Tennenoth on September 23, 2014, 12:32:00 AM
Just participated in the Halcyona war. I have no idea what was going on.
Title: Re: ArcheAge
Post by: Vibe on September 23, 2014, 08:04:35 AM
And slightly buggy game, was fighting the fight of my life with this big carp, and suddenly his healthbar turns grey. I beat him and i cant loot shit. GG volvo

Yesterday I got a loading screen when I dismounted from my horse :lol:

Halcyona... oh how I dread that place. I got ganked so many times in RU beta when leveling there... and there was not a single guy from my continent when I was there, only reds all around. This time I was very lucky though, as soon as I got to that zone the Peace time started and we had a group of 3 just breeze through the quests. Also I cannot die in PvP as I've got 80 crime points and I'll be trialed. 8-)

As for my professions, I'm currently working on husbandry/leatherwork. Trying to figure out which animal is the most profitable for selling pelt (leather). I tested Turkeys yesterday and a full farm of those gave me about 170 pelts I think. Leather doesn't really sell as well as I've hoped. Testing pigs now, but holy shit, it costed like 20 gold to buy a full farm of piglets... I'm not sure how I'm gonna earn money with that. If anyone has any input on this, I'd appreciate it :D
Title: Re: ArcheAge
Post by: Tyr_ on September 23, 2014, 02:13:38 PM
Weaponry pays of rly good. Right now I am lvling Leatherwork for crafting armor (i always buy pelts, then make leather and my armor) and weaponry. I keep crafting Steel ammo and i can sell each 100 stack for 25-50 silver, all you need to craft it is iron and stone.
Title: Re: ArcheAge
Post by: Christo on September 23, 2014, 02:40:28 PM

Oh boy..
Title: Re: ArcheAge
Post by: Vibe on September 23, 2014, 02:58:18 PM
Yeah gold spammers are on a rampage, since they've figured out how to put in empty characters into their name or something and people can't block/report them. I don't even notice this stuff apart from reading about it on forums since I have faction/nation chat disabled (that's where they spam), because it's mostly just useless blabbering anyway.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 23, 2014, 04:07:59 PM
They just announced with greentext in game that they are sorry for all the spam and it will be fixed soon.
Title: Re: ArcheAge
Post by: Tyr_ on September 23, 2014, 05:21:51 PM
Is the game offline or is it just me?
Title: Re: ArcheAge
Post by: Vibe on September 23, 2014, 05:26:57 PM
1 hour maintenance supposedly, probably because of bots
Title: Re: ArcheAge
Post by: Tyr_ on September 23, 2014, 05:31:34 PM
ok, tried crpg for 3 rounds and got bored immediatly, guess its time for diner.
Title: Re: ArcheAge
Post by: Vibe on September 23, 2014, 05:32:06 PM
http://www.archeagestatus.com/ (though not always accurate)

EDIT: Level 50 / endgame guide: http://manoflegends.com/archeage/archeage-one-level-50-guide-ultimate-guide-archeage-endgame/
Title: Re: ArcheAge
Post by: EyeBeat on September 24, 2014, 02:48:27 PM
Gooning it up with Goonsquad on Aranzeb. 
Title: Re: ArcheAge
Post by: Gravoth_iii on September 24, 2014, 09:12:36 PM
Need thunderstruck tree x2 to build fishing boat, GG.

Because of this my new goal is to build a bungalow. Untill i can get my hands on those thunderstruck trees ofcourse.
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 08:28:38 AM
Anyway, I think queues (for F2P) should be a bit better now. They implemented a harsher AFK kick, removed quite a lot of bots and added 3 new EU servers, which should all help reduce queue.

Need thunderstruck tree x2 to build fishing boat, GG.

Because of this my new goal is to build a bungalow. Untill i can get my hands on those thunderstruck trees ofcourse.

Get a large farm if you haven't already. It's great for earning money.

PS: I found out a great way to level without questing (oh god im sick of questing) - basically stack up on labor points, get a labor pot (or more if you have alts), use a vocation potion and then waste all your LP. I did this yesterday with just ~1500 labor points and I've gotten an entire level 41-42. I'm gonna wait for my 5000 labor to fill up and then do it again, just so I don't have to quest :D
Title: Re: ArcheAge
Post by: Tyr_ on September 25, 2014, 12:55:33 PM
But questing gives a shitload of gold aswell ;)

What are you doing with your labor then, open coinpurses or using your farm? i dont see how you can effectivly spend 5k within the duration of 1 potion.

Best way of leveling so far for me is Pvp. 2.2k XP for a kill in a warzone opposed to 3k for finishing a quest. Having stealth+shadowsmite on my darkrunner (reset stealth cd) i can lvl up rly fast in warzones, enemies up to 5lvl higher than me are not much trouble to kill.
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 01:06:47 PM
What are you doing with your labor then, open coinpurses or using your farm? i dont see how you can effectivly spend 5k within the duration of 1 potion.

You'll see your labor points vanish within minutes once you have a big farm and do crafting. For example it took me about 1500 LP just to butcher a farm full of pigs.
But to waste 5k within the duration of 1 potion I'll first open 200 purses (that's 1k labor), then I'll just craft 40 leather guards (1 leather guard = 100 LP) from the first leather set - which means I get xp and I get to power level my crafting profession (Leatherworking).
Title: Re: ArcheAge
Post by: Tyr_ on September 25, 2014, 01:43:06 PM
I forgot about the crafting, just had gathering in mind^^
Dont have a big farm yet, trading quests are fairly annoying, only did the first one. I prefer to kill ppl to get their packs rather than craft them  :twisted:
Title: Re: ArcheAge
Post by: Gravoth_iii on September 25, 2014, 01:54:39 PM
Sports fishing gives around 5-6k exp per fish, takes around 5 minutes to get one though. I've probably gotten around 2 or 3 levels from fishing, hit 50 yesterday and the last 20% was from fish. Only problem is getting vocation badges, but usually 1 bucket of chum which is 600, can give 6 or 7 fish, so you get 100 vocation badges per fish so. Also 1 gold 50 silver per fish is pretty decent money.

So are labor potions 1 use only or what? The workers compensation itself seems worth it, costs around 10 gold for me, since 1000 labour would net me 10 fish, which in the end is 15 gold..
Title: Re: ArcheAge
Post by: Tennenoth on September 25, 2014, 02:02:16 PM
I've been doing some more PvP and I'm pretty sure there is no penalty for dying, not even loss of honour points. I fell off a lighthouse which took me down to 450 health, right in front of a red player, they took the entire duration of stun to work out that it was currently a war, and that I really had just landed 10 foot away, like a nice gift wrapped honour package.

He took a little while to actually kill me, I would've gotten away if I had parried his second arrow, which was a dot, instead of the first one, which was a standard shot as I survived the damage, allowing me to stealth, sadly the stealth was broken by the dot. I had my revenge when I respawned though, killed him in a "fair" fight. (I assassinated him, stealthed round a corner, waited for him to turn the building then jumped him)

At any rate - on death, I lost nothing, not even a penny. No honour was lost, no durability (as said by someone else), just pride and, in this case, my footing. Can anyone confirm, because when I killed him, I gained 5 honour points, so I know he must have gained some when he killed me because it was war both times around.


As for leveling - I got about 10 levels through labour use, just simply by having my small farm and a house down, and doing leatherworking. (20K currently). I reached level 50 too, but I prioritised questing because of the equipment (none of us has sufficient weaponry skill as of yet, so our melee weapons are a little weaker than we'd like) and the fact that each time, particularly in the higher level quests, you gain something like 30-40 silver per quest. Quite profitable really.
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 03:04:44 PM
So are labor potions 1 use only or what? The workers compensation itself seems worth it, costs around 10 gold for me, since 1000 labour would net me 10 fish, which in the end is 15 gold..

Labor pot is for 1 use only (you have to buy a new one if you want to use it). It has a cooldown of 12 hours so you can't spam it that often.

@Tenne, you should lose honor points in a war for dying, don't know why you didn't. Maybe it matters how much damage they did to you (close to none). You have 20k LW already? Nice. No big farm though?
I don't really care about quest rewards for money (I'm currently sitting at 100g and that's after spending 30g on a shield in AH that gives me agi lol). Fact is I'm having a hard time stomaching questing because it's so fucking boring. I hope to gain 48-50 via crafting, if not more. Currently level 46 and very tired of questing.
Title: Re: ArcheAge
Post by: Tennenoth on September 25, 2014, 06:56:36 PM
Labor pot is for 1 use only (you have to buy a new one if you want to use it). It has a cooldown of 12 hours so you can't spam it that often.

@Tenne, you should lose honor points in a war for dying, don't know why you didn't. Maybe it matters how much damage they did to you (close to none). You have 20k LW already? Nice. No big farm though?
I don't really care about quest rewards for money (I'm currently sitting at 100g and that's after spending 30g on a shield in AH that gives me agi lol). Fact is I'm having a hard time stomaching questing because it's so fucking boring. I hope to gain 48-50 via crafting, if not more. Currently level 46 and very tired of questing.

Yeah, I just lost honour points, as a single level 50 wiped out about 50 players in a single attack. I wish I were joking but I have no idea what happened, but everyone just instantly died.

Yeah, getting the leatherworking etc works nicely when you have people supplying you with mats, each with a designated role. :)
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 07:48:01 PM
Yeah, I just lost honour points, as a single level 50 wiped out about 50 players in a single attack. I wish I were joking but I have no idea what happened, but everyone just instantly died.

thats what happens when there is no encryption between client and server
Title: Re: ArcheAge
Post by: Tennenoth on September 25, 2014, 10:28:28 PM
Most of today I've spent PvPing, all I can say is that gear plays such a huge role.

The Primeval & I got jumped without our healer by three enemies, we beat them quite nicely with some quick spread damage which panicked them, followed by the primeval focusing one down while I locked down the other two with my stuns & my ability to dart between targets (loving the fast paced movement I have, really does make me feel like a blade dancer).

Despite getting jumped, we won that nicely, but less than ten minutes later, during another small skirmish, a single mage dealt 6K, then 4K damage on me in two spells in about a second flat. Can only assume his gear way outweighed my shiny new Illustrious Lightning. :(


thats what happens when there is no encryption between client and server

I hope that they look into this for the Western versions, I expect the majority of people would be in uproar, they're already upset about the people instantly teleporting themselves with trade packs.
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 10:35:47 PM
I hope that they look into this for the Western versions, I expect the majority of people would be in uproar, they're already upset about the people instantly teleporting themselves with trade packs.

Ugh wouldn't count on it too much, this shit has been known since Korean version. Luckily there isn't too many of them.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 25, 2014, 11:16:27 PM
HOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHIT

I went to my farm and i WATCHED MY TREE GET THUNDERSTRUCK. 700 gold ez

1 more to go

im sweating out of joy and excitement  :oops:
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 11:44:06 PM
HOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHIT

I went to my farm and i WATCHED MY TREE GET THUNDERSTRUCK. 700 gold ez

1 more to go

im sweating out of joy and excitement  :oops:

lol extreme luck
Title: Re: ArcheAge
Post by: Tennenoth on September 25, 2014, 11:44:17 PM
HOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHIT

I went to my farm and i WATCHED MY TREE GET THUNDERSTRUCK. 700 gold ez

1 more to go

im sweating out of joy and excitement  :oops:

Sonofabeech.
Title: Re: ArcheAge
Post by: Vibe on September 25, 2014, 11:47:09 PM
grats though, you've just made your life in AA a lot easier :D
Title: Re: ArcheAge
Post by: Gravoth_iii on September 25, 2014, 11:51:42 PM
Hehe, saves me a lot of gold, but still need one more >_> also need to start farming gildas, design is 250 so..
Title: Re: ArcheAge
Post by: Gravoth_iii on September 27, 2014, 01:26:53 AM
So much stuff i want to do, so little labour to do it with. Went on a pirate trip with a pretty well hated guild on my server, stole som tradepacks from our own faction and then went to enemy side and started causing troube. Its awesome to harpoon a boat and slowly reel them in to their doom!  :twisted:
Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 02:04:20 AM
Oh god why did I just spend fucking 36g on regrading an arcane bow, that also failed if I may add. Yeah my guild is pretty hated on our faction as well, we robbed countless packs from guilds of the same faction :D
Title: Re: ArcheAge
Post by: EyeBeat on September 27, 2014, 02:13:52 AM
Trying to farm up a thunderstruck.

I got my thatched and large farm up.

After I get a few thunderstrucks I am going to build some coops.
Title: Re: ArcheAge
Post by: Weren on September 27, 2014, 03:16:27 PM
The game can have really scenic sites:

(click to show/hide)
(click to show/hide)

Took a boat tour with my family on the islands:

(click to show/hide)
(click to show/hide)
(click to show/hide)

Random pic:

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Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 03:33:35 PM
Finished grinding 150 hasla tokens for the first (rare) bow. Just horribly boring and takes forever D:
Title: Re: ArcheAge
Post by: Christo on September 27, 2014, 04:50:53 PM
So now that more of you guys have got your hands on it, I ask:

How terrible would it be to live on as a F2P in this game to stay at least partially there with the paying guys?

On a gauge of 1-10
Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 05:04:03 PM
So now that more of you guys have got your hands on it, I ask:

How terrible would it be to live on as a F2P in this game to stay at least partially there with the paying guys?

On a gauge of 1-10

I'd say 5, but it depends on how much you play. If you play a lot you'll eventually earn enough gold to buy 2x APEX making you a subscriber. But as a F2P you're limited in regards to Labor Points, which are pretty much used for anything apart from killing shit/questing. I advise against F2P unless you play a lot, unless someone who actually plays as a F2P has a different opinion.
Title: Re: ArcheAge
Post by: Tennenoth on September 27, 2014, 05:04:31 PM
Just made four pieces of Illustious gear for a clan mate, he wanted Squal. He got 4 pieces of Squal. I've no idea how he managed that one.
Title: Re: ArcheAge
Post by: Christo on September 27, 2014, 05:08:16 PM
A 5 ain't that bad, considering the MMO grindfest it is anyway.
Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 05:43:40 PM
A 5 ain't that bad, considering the MMO grindfest it is anyway.

Just try it I guess, nothing to lose but time :)
Title: Re: ArcheAge
Post by: Christo on September 27, 2014, 05:45:33 PM
Can't do unfortunately
Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 05:46:13 PM
Can't do unfortunately

porque no puto
Title: Re: ArcheAge
Post by: Christo on September 27, 2014, 05:46:56 PM
Que?

ure mum pendejo
Title: Re: ArcheAge
Post by: Torben on September 27, 2014, 05:56:07 PM
this shit looks massively gay
Title: Re: ArcheAge
Post by: Weren on September 27, 2014, 06:17:00 PM
I advise against F2P unless you play a lot, unless someone who actually plays as a F2P has a different opinion.

Well I plan on becoming a pirate or highwayman when I hit 50 and just harass the rest of the populace.  :D
Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 07:08:57 PM
Well I plan on becoming a pirate or highwayman when I hit 50 and just harass the rest of the populace.  :D

That can work. Pirate is actually not a bad option for F2P :D
Title: Re: ArcheAge
Post by: Grumbs on September 27, 2014, 07:53:37 PM
F2P seems very reasonable atm. I doubt its worth paying for patron unless you really want a house and can find a free spot. Housing doesn't seem as important as I thought, its not like you can lose any gear and its not local banking so storage doesn't seem to matter. Farming seems really boring, same with trading. I'm just grinding generic quests atm..will see how pvp is at some point but doubt i'll stick with this game
Title: Re: ArcheAge
Post by: Gravoth_iii on September 27, 2014, 08:46:56 PM
Never really thought about that but yes as a pirate you can still do so much as F2P, only trouble would be getting the clipper boat to begin the hunt.
Title: Re: ArcheAge
Post by: Vibe on September 27, 2014, 09:28:51 PM
Never really thought about that but yes as a pirate you can still do so much as F2P, only trouble would be getting the clipper boat to begin the hunt.

Clipper is easy. Gildas you get from main quest, mats just take a bit more time to gather/craft/buy.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 27, 2014, 10:20:59 PM
Cant login, withdrawal syndoms increasing. Trion pls.
Title: Re: ArcheAge
Post by: Voso on September 27, 2014, 10:39:20 PM
Honestly patron isn't worth it unless you are going heavy into crafting or farming. Most of the people I play with don't have any interest in any of that stuff and just want to do dungeons and pvp and are always capped at 5k labor. There are also some who want land, but there is no land available, at least on the NA servers.

I mean patron is nice, it makes making money easier which in turn makes buying patron with in game gold easier. But you can always run trade packs or be a pirate or something like that without really killing your labor. Especially with how incredibly cheap labor potions are, like 5g for 1k labor?

So yeah, unless you want to be heavy into crafting/farming don't worry about patron at all.

Plus, through just apex I bought with in game gold I am set for the next 5 months of patron. Its not really an issue.


In case people need resources to help them become a trader:

This site has the prices you will get from each route:
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This site has all the public transportation routes:
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Title: Re: ArcheAge
Post by: Gravoth_iii on September 27, 2014, 11:31:04 PM
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Title: Re: ArcheAge
Post by: Krex on September 28, 2014, 12:02:00 AM
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Lol.


Will(hopefully)start playing tomorrow.Any advice for someone that never played an MMORPG before?xD
Title: Re: ArcheAge
Post by: Vibe on September 28, 2014, 12:02:07 AM
I mean patron is nice, it makes making money easier which in turn makes buying patron with in game gold easier. But you can always run trade packs or be a pirate or something like that without really killing your labor. Especially with how incredibly cheap labor potions are, like 5g for 1k labor?

Last I checked, LP pots were 11g each on my server, so pretty expensive.
Title: Re: ArcheAge
Post by: Voso on September 28, 2014, 01:21:26 AM
Last I checked, LP pots were 11g each on my server, so pretty expensive.

well they are only 5g on my server but even at 11g thats nothing considering how much money 1k labor can net you. Traderuns alone can get you (from falcorth to rookborne, a 1 stop airship trip that takes like 15 mins, accounting for the lowered price because its a popular route) around 5g per 120 labor.. So that 11g investment will make you give or take, because the price from trade fluctuates and I was figuring a lowered price, 40g. Leaving a profit of 29g.

Generally speaking that trade route gives me 7 gold and at maximum gives nearly 9, but I was trying to make a conservative estimate.

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Title: Re: ArcheAge
Post by: Vibe on September 28, 2014, 01:23:57 AM
Well yeah, no doubt you can make profit with a labor pot. Unless you're leveling crafts then RIP labor :(
Title: Re: ArcheAge
Post by: Voso on September 28, 2014, 01:49:54 AM
Well yeah, no doubt you can make profit with a labor pot. Unless you're leveling crafts then RIP labor :(

well just use enough labor to make your 11g back then use the rest to level crafts. Thats like 2 trade runs and its paid off.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 28, 2014, 04:34:19 AM
A good night spent on freedich island. Arrived there and noticed chaos between enemy faction and my faction, mine being the ones with tradepacks. Snuck my way in as a tradepack carrier died and instantly took it and handed in for gildas. They were not happy with this and killed me on the spot. And they, or now only one person (probably the leader) killed me again. And again. And again again again again. I just respawned, ran happily playing my flute and placed myself right infront of him to taunt him. He attacks, i use all my cc's to keep the fight going, kiting him around the island etc etc. Well, later on he dies in a big fight, which puts him in court. Jury see's all the murders, sentence him to 84 minutes, and i keep on playing my flute on freedich.

A good night spent on freedich.
Title: Re: ArcheAge
Post by: Christo on September 28, 2014, 04:36:33 AM
Gravoth gives 0 fucks and isn't of anything
Title: Re: ArcheAge
Post by: Gravoth_iii on September 28, 2014, 04:45:36 AM
Hehe, best times are had when out of labor and just messing around with people.

Also decided my build/playstyle, songcraft mainly with some vitalism healing and witchcraft cc. The music buffs are so incredibly strong its crazy, it doubles my defences, has a decent heal ticking for everyone around, attack speed +20% and damage +24% and ofcourse the amazing movementspeed 24%. Very enjoyable support, and very tough to take down, all i need is a shield and a decent healing weapon.
Title: Re: ArcheAge
Post by: EyeBeat on September 28, 2014, 04:56:31 PM
Just got a thunderstruck tree.  Fuck yes.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 28, 2014, 05:54:35 PM
Just got a thunderstruck tree.  Fuck yes.

Give me :C
Title: Re: ArcheAge
Post by: Vibe on September 28, 2014, 07:03:12 PM
God you guys are lucky. Which tree were you growing, aspen?

EDIT: Third time in jail :D I really need to stop murdering people. Oh who am I kidding.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 28, 2014, 07:58:40 PM
First time in jail, 16 minutes not too bad considering the 10+ friendlies i slayed for loots n giggles.
Title: Re: ArcheAge
Post by: Vibe on September 28, 2014, 08:01:29 PM
First time in jail, 16 minutes not too bad considering the 10+ friendlies i slayed for loots n giggles.

Kinda hard resisting not slaughtering everyone when you have these babies

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Title: Re: ArcheAge
Post by: EyeBeat on September 28, 2014, 10:18:24 PM
God you guys are lucky. Which tree were you growing, aspen?


Pine.  I got it in Windscour.  I own a thatched, small farm, and 2 large farms.


Title: Re: ArcheAge
Post by: Gravoth_iii on September 28, 2014, 10:26:40 PM
We just hijacked a merchant ship with 20 tradegoods on it, we managed to hand in atleast 10 of them.
Title: Re: ArcheAge
Post by: Vibe on September 28, 2014, 11:24:40 PM
We managed to destroy a merchant ship but it wasn't fully loaded. Gonna cost them though :D

Our faction is heavily outnumbered at Freedich though, today I think it was like 40v100.
Title: Re: ArcheAge
Post by: Gravoth_iii on September 28, 2014, 11:28:55 PM
Okay so todays pirating was big success. We got the merchant ship (fully loaded 20 goods) we got 2 galleons with like 4 goods on both, we got multiple small clippers with 2 or so tradegoods each. I alone handed in 3 goods in total will get like 20 gold from it, amazing fun.
Title: Re: ArcheAge
Post by: Thryn on September 29, 2014, 01:48:06 AM
hey so is archeage fun
Title: Re: ArcheAge
Post by: EyeBeat on September 29, 2014, 02:56:46 AM
We just hijacked a merchant ship with 20 tradegoods on it, we managed to hand in atleast 10 of them.

They were all stolen tradepacks I was told.
Title: Re: ArcheAge
Post by: Vibe on September 29, 2014, 01:10:10 PM
A beachside plot right near me frees up today (guy hasn't payed taxes), gonna try to nab it - my farm is second row, but would love to have the house near.
Title: Re: ArcheAge
Post by: Weren on September 29, 2014, 04:15:35 PM
Explaining the judge why he should let this one slide.

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Title: Re: ArcheAge
Post by: Leesin on September 29, 2014, 05:21:20 PM
I wish I could try this out, I mean I could, but between work, my son and what I have left of a social life I'm not really sure I have the time, unless I want to lose the social life lol.
Title: Re: ArcheAge
Post by: Vibe on September 29, 2014, 05:47:30 PM
Was tired of looking the same as every 50 with the last quest gear set so I transmorged my armor into this sexy outfit

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Title: Re: ArcheAge
Post by: Tennenoth on September 29, 2014, 06:31:32 PM
The armour that I want to transmog onto my armour I can't. The white leather armour; Feulle Sound Jerkin.

I don't understand why it's not do-able either... I've not seen any armour that I've thought "I really like that".
Title: Re: ArcheAge
Post by: Vibe on September 29, 2014, 07:33:45 PM
D:

visitors can't see pics , please register or login
Title: Re: ArcheAge
Post by: Gravoth_iii on September 29, 2014, 10:47:57 PM
D:

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Gotta be a smooth talker, ive only landed on 12-16 minutes jail so far! and thats with 50+ reports of murder and assaults.

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You tell me this isnt the most gorgeous, manliest man you've ever seen.


Found a nice cottage spot thats demolished tomorrow at 14, will steal it instantly. Perfect placement just infront of the 2crowns lake, my favourite fishing lake.
Title: Re: ArcheAge
Post by: Crob28 on September 29, 2014, 11:50:04 PM
Damn I want to try this game, shame my potato can barely run crpg, will have to wait for january sales for new comp and then i'll be all over this methinks
Title: Re: ArcheAge
Post by: Vibe on September 29, 2014, 11:50:20 PM
Gotta be a smooth talker, ive only landed on 12-16 minutes jail so far! and thats with 50+ reports of murder and assaults.

It doesn't work if you're from a guild known to murder and rob peoples shit :D

Me and 2 other prisoners managed to escape from prison though (although it doesn't really help much) :)
Title: Re: ArcheAge
Post by: Gravoth_iii on September 30, 2014, 12:05:16 AM
It doesn't work if you're from a guild known to murder and rob peoples shit :D

Me and 2 other prisoners managed to escape from prison though (although it doesn't really help much) :)

Im in the most famous Kill on sight guild on my side :C
Title: Re: ArcheAge
Post by: Vibe on September 30, 2014, 12:21:32 AM
PS Tenne I saw someone wearing a straw hat today, thought you might want to know
Title: Re: ArcheAge
Post by: Gravoth_iii on September 30, 2014, 01:39:38 AM
Started composing some music, got The Sailors Hornpipe and the shire from LotR. Easy conversions with programs etc, too bad my character misses notes all the time, he needs practise.
Title: Re: ArcheAge
Post by: Umbra on September 30, 2014, 07:32:25 PM
What server are you guys on? What alliance?

Any crpg clan/ts?

Title: Re: ArcheAge
Post by: Vibe on September 30, 2014, 07:38:03 PM
All the servers we are on now are currently locked. I think they'll open them again in 1-2 weeks.
Title: Re: ArcheAge
Post by: Umbra on September 30, 2014, 07:40:51 PM
Designing a Harani female feels like a make your own waifu simulator. I spent half an hour there  :mrgreen:

There is no autoloot?
Title: Re: ArcheAge
Post by: Vibe on September 30, 2014, 08:50:39 PM
There is no autoloot?

No.

-----------------

Been using this thing for trading, comes in handy: http://eloth.org/tradeprofit/
Title: Re: ArcheAge
Post by: Tennenoth on September 30, 2014, 10:43:48 PM
PS Tenne I saw someone wearing a straw hat today, thought you might want to know

Really? There is one that I know of but it is women only, I will have to keep my eyes open, most of the people on Shatigon don't tend to change what they wear, just default looks, so everyone mostly looks like conquerers.

What I really don't like is the look of the Eastern style armour, which is what the Illustrious stuff is. It really isn't to my tastes and looks far more like plate armour than leather too. I'd really like something simple and sharp looking honestly but annoyingly there is nowhere online that I can search for armour looks since the game hasn't been out long enough "over here".

Started composing some music, got The Sailors Hornpipe and the shire from LotR. Easy conversions with programs etc, too bad my character misses notes all the time, he needs practise.

Brother keeps charging into battle playing "Epic Sax Man" on his hornpipe.
Title: Re: ArcheAge
Post by: Umbra on September 30, 2014, 10:48:53 PM
So i guess i have to buy the subscription if i want to advanced farm or build houses.

How limited am i if i dont get a sub?
Title: Re: ArcheAge
Post by: Vibe on September 30, 2014, 11:21:49 PM
So i guess i have to buy the subscription if i want to advanced farm or build houses.

How limited am i if i dont get a sub?

You basically can't own land and you get less labor regen, but that can be compensated by buying labor pots on the AH. If you don't want to own land you're not really that limited as a F2P. It would be wise to buy the AH license (pretty cheap) though.
Title: Re: ArcheAge
Post by: Tyr_ on October 01, 2014, 12:27:13 PM
So I just built a clipper yesterday (took me a while to farm all the wood in the wild), and when i got bored of questing i started sailing up and down the coast solzreed to sanddeep - it is hilarious how many ppl do traderuns in a rowboat. Being a 1 man pirate ship i got 5 tradepacks, most of then very close to the gold trader, i think i only spent 90 minutes, this should pay off good today :D
Title: Re: ArcheAge
Post by: Vibe on October 01, 2014, 12:28:47 PM
Yeah, so many people going solo and underleveled doing traderuns along the coast. Easy targets.
Title: Re: ArcheAge
Post by: EyeBeat on October 01, 2014, 04:15:17 PM
Got my farmcart built.

Now I am getting ready to build goose/chicken/duck pens to farm poop.  Also you get to do daily Farmers workstation quests that give you 15 gold and gildastars a day.

Once I farm enough poop I can make my farmcarts go 50 percent faster with the eco friendly fuel.

Everything is coming together now.  :) 

All this to farm poop.....
Title: Re: ArcheAge
Post by: Vibe on October 01, 2014, 05:04:30 PM
archeage endgame is poop production
Title: Re: ArcheAge
Post by: EyeBeat on October 01, 2014, 11:34:53 PM
archeage endgame is poop production

Nah it actually is going to be the new continent.  We are all gathering resources for when it opens up.
Title: Re: ArcheAge
Post by: Vibe on October 02, 2014, 12:09:09 AM
Nah it actually is going to be the new continent.  We are all gathering resources for when it opens up.

Yeah I know, I was joking. poop farming simulator 2014
Title: Re: ArcheAge
Post by: EyeBeat on October 02, 2014, 01:40:54 AM
Yeah I know, I was joking. poop farming simulator 2014

Right now though it kind of is.
Title: Re: ArcheAge
Post by: Vibe on October 02, 2014, 07:58:41 AM
A guildie of mine earned 1500 gold by flipping goods on AH. I don't know if it was just sheer luck or what, because AH is very unpredictable and it's hard to say when the prices are going to rise for a certain good (except for LP/APEX that are constantly slowly rising).

EDIT: Hold up a second, are the mats for Fishing boat really 2x Thunderstruck Tree? What the fuck :D These things go for 1000 gold per item on the AH... just for one fishing boat (in addition to 250 gilda stars for design...)
Title: Re: ArcheAge
Post by: Gravoth_iii on October 02, 2014, 12:37:29 PM
A guildie of mine earned 1500 gold by flipping goods on AH. I don't know if it was just sheer luck or what, because AH is very unpredictable and it's hard to say when the prices are going to rise for a certain good (except for LP/APEX that are constantly slowly rising).

EDIT: Hold up a second, are the mats for Fishing boat really 2x Thunderstruck Tree? What the fuck :D These things go for 1000 gold per item on the AH... just for one fishing boat (in addition to 250 gilda stars for design...)

Yeah, 2 trees x_x, im considering using my tree for logs and crafting a farm cart to grind gold with.
Title: Re: ArcheAge
Post by: Vibe on October 02, 2014, 01:16:37 PM
Yeah, 2 trees x_x, im considering using my tree for logs and crafting a farm cart to grind gold with.

Not sure if farm cart is even worth it really. You can only use it on land and it's still slow. Best advice is to grind out a merchant ship (good luck getting 400 gildas though).
Title: Re: ArcheAge
Post by: Gravoth_iii on October 02, 2014, 03:13:47 PM
Not sure if farm cart is even worth it really. You can only use it on land and it's still slow. Best advice is to grind out a merchant ship (good luck getting 400 gildas though).

Well the people i talked to said they make 100 gold a day with the carts, sounds pretty neat to me. But i need all my labor for music and fishing so i cant be arsed building one..
Title: Re: ArcheAge
Post by: Vibe on October 02, 2014, 03:35:58 PM
Well the people i talked to said they make 100 gold a day with the carts, sounds pretty neat to me. But i need all my labor for music and fishing so i cant be arsed building one..

You could grind out 100 gold per day with clipper trading just as well. I'm not sure what route they are doing but it takes forever to go reasonable distances with the farm cart on land. If you want to go from Solzreed to Sanddeep you actually have to have Halcyona, Hellswamp AND Sanddeep in peace zone at the same time, which is rare. Not to mention it takes a long time since you have to go "around".

Although, Gweonid -> TC or even Gweonid -> Cinderstone isn't bad at all. And if you're going to Cinderstone you only have to catch one peace time.

but still, what r u, landlubber?????
Title: Re: ArcheAge
Post by: Gravoth_iii on October 02, 2014, 03:55:16 PM
You could grind out 100 gold per day with clipper trading just as well. I'm not sure what route they are doing but it takes forever to go reasonable distances with the farm cart on land. If you want to go from Solzreed to Sanddeep you actually have to have Halcyona, Hellswamp AND Sanddeep in peace zone at the same time, which is rare. Not to mention it takes a long time since you have to go "around".

Although, Gweonid -> TC or even Gweonid -> Cinderstone isn't bad at all. And if you're going to Cinderstone you only have to catch one peace time.

but still, what r u, landlubber?????

I heard gweonid -> TC was 8g a pack, thats a decent run. And someone said gweonid to solz is good aswell. Its much safer than sea routes. Still i prefer stealing.
Title: Re: ArcheAge
Post by: Lennu on October 02, 2014, 04:20:15 PM
Just wondering, what are the big gold sinks in the game atm? Because obviously trading pumps out massive amounts of gold into the open market.... so where does it all go in the end?
Title: Re: ArcheAge
Post by: Gravoth_iii on October 02, 2014, 05:50:22 PM
Materials, weapons+armour etc.

Been trying Greater howling abyss like 10-15 times with different groups, only beat 3rd boss once. This dungeon is stupid. Im just going to buy a scepter off the auction house now.
Title: Re: ArcheAge
Post by: Vibe on October 02, 2014, 06:40:51 PM
Hugest gold sink, like actual gold sink, as in giving money to the game not the players, is weapon regrading.
Title: Re: ArcheAge
Post by: Tennenoth on October 02, 2014, 07:18:38 PM
Yeah, biggest gold sink is 100% equipment in all forms - spent nigh on 500 gold just trying to get a couple of pieces of armour to a reasonable standard. :)

Also, that final farming quest is a bitch. I did all of them in a day quite happily (stockpile of resources the clan had collected alongside some of the short term ones) but those rares... Wow... It took me at least 100 attempts to get a rare rice and that only takes 2 hours, not 24. lol

I guess I shan't be gaining that straw hat any time soon, that or I need to go into my "rainy day" savings :(
Title: Re: ArcheAge
Post by: EyeBeat on October 03, 2014, 11:38:46 AM
If you farm poop a farmcart is worth it because you can do 3 tradepacks at a time.

And the poop makes it go 50% faster.
Title: Re: ArcheAge
Post by: Tennenoth on October 03, 2014, 09:29:09 PM
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Ah well, I needed to at least write my aggravations somewhere before I explode on teamspeak, text is so much more civil.
Title: Re: ArcheAge
Post by: Vibe on October 03, 2014, 09:41:04 PM
Sounds pretty bad. It's not as bad on Melisara, but on Freedich we're often outnumbered and there's not much you can do about that.
Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 02:38:11 AM
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Armour looks terrible, finding something that fits is quite challenging as I mentioned before, however, I finally got the hat. Not as stylish as the lighter coloured Warband one, but it's not terrible either.
Title: Re: ArcheAge
Post by: Vibe on October 04, 2014, 12:44:02 PM
This game makes me sad. Both fishing and treasure hunting are fun features yet you earn zero money with it. In fact with fishing you actually lose money :/
Title: Re: ArcheAge
Post by: Kirman on October 04, 2014, 04:34:15 PM
I've started to play 3 days ago. First thing i've notice was ''Restriction'' system. You can't create character in old servers while there are new ones. It may look reasonable but i want to play with my friend! So i had to wait 1-2days to create a character. Second thing was you can't create more than one character in one server. What is it? Do i have to buy something with real money/ingame money? I want to see other classes a bit.  So i logged in and started to level up.  Choosing 3 spec looks really good. I'm playing as a ''Daggerspell'' But since i can't create a second char i can't test all of it and see how it plays. Quests are boring. I mean i would like to see more fighting quests instead of farming/building/talking. I'm level 15 at the moment so it may be the reason. Learning things quests etc etc... I like the fighting part, based on combo. To be honest i hate the cloth armors, i saw a lot of shiny plate armors on my level but i'm a mage and wearing ugly stuff. Does it make a difference if i wear plate as a Daggerspell while leveling?
Title: Re: ArcheAge
Post by: Vibe on October 04, 2014, 04:36:58 PM
I've started to play 3 days ago. First thing i've notice was ''Restriction'' system. You can't create character in old servers while there are new ones. It may look reasonable but i want to play with my friend! So i had to wait 1-2days to create a character. Second thing was you can't create more than one character in one server. What is it? Do i have to buy something with real money/ingame money? I want to see other classes a bit.  So i logged in and started to level up.  Choosing 3 spec looks really good. I'm playing as a ''Daggerspell'' But since i can't create a second char i can't test all of it and see how it plays. Quests are boring. I mean i would like to see more fighting quests instead of farming/building/talking. I'm level 15 at the moment so it may be the reason. Learning things quests etc etc... I like the fighting part, based on combo. To be honest i hated the cloth armors, i saw a lot of shiny plate armors but i'm a mage and wearing ugly stuff. Does it make a difference if i wear plate as a Daggerspell while leveling?

Use cloth as a daggerspell, since you're a mage. There's gonna be almost exclusively fighting quests after 15 (still boring though). Afaik you can make 2 characters per server, at least I could (but I'm a subscriber).
Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 04:41:19 PM
Besides apparently only being able to create one character, you can switch your classes at literally any time you want, so to test new classes, there is no reason to create a new character, simply talk to a trainer or even a Priestess of Nui and she'll allow you to change your classes.
Title: Re: ArcheAge
Post by: Kirman on October 04, 2014, 04:44:15 PM
Afaik you can make 2 characters per server, at least I could (but I'm a subscriber).

So i have to pay to create a 2nd character. That worries me a little, i hope game wont turn to a pay2win thing later cause i like it so far.

Besides apparently only being able to create one character, you can switch your classes at literally any time you want, so to test new classes, there is no reason to create a new character, simply talk to a trainer or even a Priestess of Nui and she'll allow you to change your classes.

I didn't know that. Do i lose anything if i do that? Like skill ranks or something? I might try it in future

Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 05:10:34 PM
I didn't know that. Do i lose anything if i do that? Like skill ranks or something? I might try it in future

Besides money, which isn't a huge outgoing if you're a lower level, you don't lose anything. If you get a class to a certain level, you'll keep it. For example, I switched out from archery at level 46, it's still 46. Then I switched out from songcraft at level 36, that's still 36 and now I have auramancy at 38. I can switch back to any of the ones I originally leveled at any time and still keep their levels.

In short: Just a small financial loss of no more than 1g 50s (at level 50).
Title: Re: ArcheAge
Post by: Christo on October 04, 2014, 05:15:20 PM
I didn't know that. Do i lose anything if i do that? Like skill ranks or something? I might try it in future

Nah, but you'll start from 0 if you switch to unleveled specs.
Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 05:23:07 PM
Nah, but you'll start from 0 if you switch to unleveled specs.

I think you start at 10, but I could be wrong, I never bothered checking.
Title: Re: ArcheAge
Post by: Christo on October 04, 2014, 05:30:03 PM
I think you start at 10, but I could be wrong, I never bothered checking.

Sorry, I only played a bit of the russian beta, so I don't know the correct level either.
Title: Re: ArcheAge
Post by: Umbra on October 04, 2014, 05:31:30 PM
Any crpg clan out there?
Title: Re: ArcheAge
Post by: Vibe on October 04, 2014, 05:38:38 PM
Sorry, I only played a bit of the russian beta, so I don't know the correct level either.

Starts at level 10. You can level alternate skill trees (classes) pretty easily if you have some gold - you basically pop a vocation tonic and then you craft like crazy, which gives a lot of XP. I did one session of that and got my defense class to about level 25 from lvl 10.
Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 07:41:04 PM
(click to show/hide)
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Some screenshots from our Halcyona war - The first one is the flag escort force going to charge our base, despite my shouting in both raid & shout, I managed to muster roughly 20 players for fight their force of 50 around the flag. The 20 quickly broke and ran, naturally. Despite my annoyingly low defence (9000 hp at 50?  :?) I took down 2 and got out without dying but their skirmish force is as large as our main army really.

The second screenshot is about a minute after the enemy won. Our force was destroyed in seconds. This is the state of the Halcyona war on Shatigon.
Title: Re: ArcheAge
Post by: Christo on October 04, 2014, 07:57:59 PM
Just hang on, they'll get bored of that crap in a week or two, then their numbers will fade away with time.
Title: Re: ArcheAge
Post by: Vibe on October 04, 2014, 08:00:48 PM
How do you have only 9,2k hp at 50
Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 08:03:06 PM
Just hang on, they'll get bored of that crap in a week or two, then their numbers will fade away.

I doubt it, these guys are all from the Russian servers, they've just come across here because, and this is probably heavy misinformation, they've ruined their own economy.

How do you have only 9,2k hp at 50

Glass cannon. Did have 11K, but switched to a more powerful weapon and changed out my last piece of armour, I had unique up until that point.
Title: Re: ArcheAge
Post by: Christo on October 04, 2014, 08:04:37 PM
I doubt it, these guys are all from the Russian servers, they've just come across here because, and this is probably heavy misinformation, they've ruined their own economy.

rofl
Title: Re: ArcheAge
Post by: Tennenoth on October 04, 2014, 10:24:36 PM
Just found an NPC called Gary Neville... I don't really have words.

Should give some more context - slap bang in the middle of about 15 Eastern names, just [Stablehand] Gary Neville. So out of place.

Also, just got called for Jury duty while I was sleeping to gain some more labour back, it didn't stop me sleeping, so I was just standing there sleeping during the trial:

(click to show/hide)
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Title: Re: ArcheAge
Post by: Umbra on October 05, 2014, 09:47:18 AM
Maybe im dumb for realizing this just now but this labour point system is a very clever solution against botting.
Title: Re: ArcheAge
Post by: Vibe on October 05, 2014, 12:40:00 PM
Maybe im dumb for realizing this just now but this labour point system is a very clever solution against botting.

A very clever solution that isn't helping :D
Title: Re: ArcheAge
Post by: Mala on October 05, 2014, 03:43:28 PM
Hey i am on Shatigon as well. Ha the world is small.
Nuian faction, i have an nightbearer with shortsword (ok its a dagger) and shield (i havn´t found a buckler yet).

some impression
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first test run with my harpoon clipper

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first major trade run
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gogogo!  (there was only light resistance, poor reds :(   )

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another trade run, but this time with some hiccups.
there were lots of reds (mainly REDs and Blood Oath) reported on freedich island, so we have waited at the respawn point for your reinforcements.
there we have been boarded by members of Away (a russian guild of your own faction), who used all possible dirty tricks (is this a genetical issue?) to get away with your trade packs.
at this thime we have lost one of your galleons.
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...so we have hunted down their trade ship...
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...and sank it as well.

now a few peacefull images of my public farms
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this was quite early. only a few vines here and there to get some extra grapes. the place in my garden is quite limited.

my not so secret puplic farm, mainly to troll other players. the azaleas do not cost that much, but it looks nicer with them.
well the apple trees, they can pick the fruits, thats ok. but if they cut down the tree, then they will waste a lot of LP for a few wood blocks and i will report them.
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after the sowing
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a few hours later (some azaleas are missing in the back)
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a day later
Title: Re: ArcheAge
Post by: Gravoth_iii on October 05, 2014, 08:27:38 PM
fishing starting to give profit, caught a big un for 6g, and thats freshwater safe fishing.
Title: Re: ArcheAge
Post by: Vibe on October 06, 2014, 10:35:29 AM
fishing starting to give profit, caught a big un for 6g, and thats freshwater safe fishing.

Aren't there only Eels in freshwater? I been fishing some as well, they give like 1g50s usually. Sport fishing much more fun than normal, and actually seems to be (slightly) profitable. All freshwater of course, I tried going for Sturgeons once got destroyed by a clipper full of pirates :D
Title: Re: ArcheAge
Post by: Gravoth_iii on October 06, 2014, 12:47:33 PM
Freshwater is carp/eels or Arrowana, a big fish gives like 6 or 7gold, small 1g40s to 1g70s. Medium are like 2g50s to 3g10s. Freshwater isnt that good for profit, it does give some money though but saltwater is a lot better, going to get my friend to give me a ride there and cover me while i catch some. A large blue marlin for example can give 40-50g
Title: Re: ArcheAge
Post by: Vibe on October 06, 2014, 01:03:58 PM
Freshwater is carp/eels or Arrowana, a big fish gives like 6 or 7gold, small 1g40s to 1g70s. Medium are like 2g50s to 3g10s. Freshwater isnt that good for profit, it does give some money though but saltwater is a lot better, going to get my friend to give me a ride there and cover me while i catch some. A large blue marlin for example can give 40-50g

Yeah but the problem with saltwater fishing is pirates. Only really works with a semi large group or if you're really lucky and no pirates stumble upon you (also fishing boat to find the fish nodes faster). Also I think you need a good pole/proficiency for the more rare fishes (like the large blue marlin you mentioned). I think I'll stick to Two Crows lake fishing until I get my fishing proficiency high up. Normal fishing is definitely NOT worth it though, considering how much those worm baits go for on AH, where as for sport fishing you only need those lures that you buy with that crafting currency (vocation badges or what it's called).

Also at TC lake there's always someone throwing in the chum to attract fishes, so you don't have to waste vocation badges on that :) perfect leveling place for fishing. Where did you fish for saltwater? What's your proficiency?

EDIT: Forgot to say we helped two of our faction guilds (our allies) down the pirate captain boss on Freedich yesterday, by guarding them from reds. He apparently drops a bunch of crafting mats and lots of gold.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 06, 2014, 02:13:19 PM
Your guild has alliances? Weak!

Two crowns is the best spot to level now, never buy chum, just leech others and get millions of vocation for saltwater later on.
Title: Re: ArcheAge
Post by: Kirman on October 06, 2014, 05:38:50 PM
I was questing in peace killing bandits, giving flowers to priest then a wild einstein appeared. I have to try this Trial thing in the future...


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Edit: So what happens if i choose to be a thief? Since there are lots of traders there should be thieves aswell. Prison all the time?
Title: Re: ArcheAge
Post by: Gravoth_iii on October 06, 2014, 06:22:30 PM
I was questing in peace killing bandits, giving flowers to priest then a wild einstein appeared. I have to try this Trial thing in the future...


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Edit: So what happens if i choose to be a thief? Since there are lots of traders there should be thieves aswell. Prison all the time?

Only if you get caught.
Title: Re: ArcheAge
Post by: Tennenoth on October 06, 2014, 09:23:45 PM
I was questing in peace killing bandits, giving flowers to priest then a wild einstein appeared. I have to try this Trial thing in the future...


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Edit: So what happens if i choose to be a thief? Since there are lots of traders there should be thieves aswell. Prison all the time?

Potentially this could happen to you if you're caught having been a criminal for a long time;

http://forums.archeagegame.com/showthread.php?80068-2156-mins-jail-time-%28

That's one and a half days where that person has to stay logged in but can't really do anything, because he was killed when he was wanted. So if you are caught, make sure that you're willing to spend that kind of time doing more or less nothing.
A lot of people take to killing wanted players in PvP zones just out of principle. :)
Title: Re: ArcheAge
Post by: Mala on October 07, 2014, 12:55:50 AM
my thief sentence was quite harmless, 2 minutes for a bit extra stuff here and then.
depends a bit on the judges.
Title: Re: ArcheAge
Post by: Vibe on October 07, 2014, 10:12:03 AM
Your guild has alliances? Weak!

Sadly the game prefers zergs :) Even with the amount of 50's we have it's usually not enough to do anything remarkable. Last time we did a trade run with 3 merch ships we had to get 100 people to protect them to Freedich, it's that dangerous. That being said we plan to do Kraken this weekend, if we manage to grind out enough battleships by then (6 more).
Title: Re: ArcheAge
Post by: Tennenoth on October 07, 2014, 09:17:32 PM
RED has disappeared from the server..? The Nuian Alliance are winning all of Halcyona because of the lack of REDs around.

I don't know what's happened to them, they've just evaporated.
Title: Re: ArcheAge
Post by: Christo on October 07, 2014, 09:26:53 PM
See?
Title: Re: ArcheAge
Post by: Tennenoth on October 07, 2014, 10:42:50 PM
See?

Yeah, I don't think it was "they got bored", because the entire clan wouldn't just disappear overnight.

Two options: 1) They didn't leave voluntarily.  :lol:
or 2) They're preparing for something that we don't know about and therefore are not entering war zones.


There must be something that we don't know about... Reading up on their community, apparently they're very prolific gamers, lots of championship wins, makes me wonder why I've never heard of them before.  :? Sounds like they have a minimum amount of pride so I doubt they got themselves booted.
Title: Re: ArcheAge
Post by: Christo on October 07, 2014, 10:58:10 PM
Ah, I see.

Well it could be that the hivemind decided that all zergling should jump ship and play another game or something then.
Title: Re: ArcheAge
Post by: Tennenoth on October 07, 2014, 11:50:43 PM
Ah, I see.

Well it could be that the hivemind decided that all zergling should jump ship and play another game or something then.

I roamed into their local, and I cannot see a single RED player... I'm watching streams of the opposition - I cannot work out what's happened to them...

Four just turned up to Halcyona, four names that I recognise. Pretty sure they know something that we don't.

Yeah, the four of them who I would class as being the most underhand, worthless arseholes to ever grace Shatigon. "I'm going to stand on this roof in Sun's End and fireball enemy players then stealth before the guards attack me."

That annoys me to no end...
Title: Re: ArcheAge
Post by: Gravoth_iii on October 08, 2014, 02:45:41 AM
I roamed into their local, and I cannot see a single RED player... I'm watching streams of the opposition - I cannot work out what's happened to them...

Four just turned up to Halcyona, four names that I recognise. Pretty sure they know something that we don't.

Yeah, the four of them who I would class as being the most underhand, worthless arseholes to ever grace Shatigon. "I'm going to stand on this roof in Sun's End and fireball enemy players then stealth before the guards attack me."

That annoys me to no end...


Haha sounds amazing.
Title: Re: ArcheAge
Post by: Gravven on October 08, 2014, 07:21:55 AM
World is really small, never thought it was the real tennenoth that i saw walking around in Halconya. really love this game so far iam a lvl 50 blighter on east side.
(click to show/hide)
Here are some Clippers in their natural habitat
Title: Re: ArcheAge
Post by: Vibe on October 08, 2014, 08:03:22 AM
I roamed into their local, and I cannot see a single RED player... I'm watching streams of the opposition - I cannot work out what's happened to them...

Four just turned up to Halcyona, four names that I recognise. Pretty sure they know something that we don't.

Yeah, the four of them who I would class as being the most underhand, worthless arseholes to ever grace Shatigon. "I'm going to stand on this roof in Sun's End and fireball enemy players then stealth before the guards attack me."

That annoys me to no end...

Possible that their guild broke up and that they're under other guilds now?
Title: Re: ArcheAge
Post by: Gravven on October 08, 2014, 11:58:20 AM
I still see many REDs on east side..
Title: Re: ArcheAge
Post by: Mala on October 08, 2014, 05:21:22 PM
but char creation for nuian and elves is restricted.
Title: Re: ArcheAge
Post by: Vibe on October 08, 2014, 06:55:44 PM
Right and here I am thinking you need to get 50k husbandry to get cow pens when you can simply buy them off the AH >_>

easy poop farming
Title: Re: ArcheAge
Post by: jergu on October 08, 2014, 07:11:25 PM
I had chickens... someone stole them  :cry:

Probably krems....  :evil:
Title: Re: ArcheAge
Post by: Gravoth_iii on October 08, 2014, 07:40:08 PM
Some guy is spouting so much hate towards me when he won an arena fight vs me, just because of my guild :C He really thinks he's so good at pvp etc, when all he did was kill a support bard... Not like the pvp is much skill anyways, too much is decided by build and gear so personal skill is very small.
Title: Re: ArcheAge
Post by: jergu on October 08, 2014, 08:12:04 PM
Like in every other mmorpg
Title: Re: ArcheAge
Post by: Tennenoth on October 08, 2014, 08:21:52 PM
World is really small, never thought it was the real tennenoth that i saw walking around in Halconya. really love this game so far iam a lvl 50 blighter on east side.
(click to show/hide)
Here are some Clippers in their natural habitat

I shall remember to look out for you in Halcyona wars and NOT attack you. :) The Caravan Guild exists in the Nuian side too.

I still see many REDs on east side..

Possible that their guild broke up and that they're under other guilds now?

Pretty sure they know something, this game has really brought out my paranoid side, I sound like some psycho.
Title: Re: ArcheAge
Post by: Christo on October 08, 2014, 08:27:25 PM
Hahah, I can imagine hundreds of photos on your walls with REDs on them and stuff.  :mrgreen:
Title: Re: ArcheAge
Post by: Vibe on October 08, 2014, 08:42:40 PM
Some guy is spouting so much hate towards me when he won an arena fight vs me, just because of my guild :C He really thinks he's so good at pvp etc, when all he did was kill a support bard... Not like the pvp is much skill anyways, too much is decided by build and gear so personal skill is very small.

1v1 arena is horseshit, all about build and gear and first jump
Title: Re: ArcheAge
Post by: Tennenoth on October 09, 2014, 01:19:07 AM
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(click to show/hide)
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Such a turn around in the Halcyona War. My FPS doesn't enjoy this. :D

The Spanish Inquisition. I never thought I'd end up with Russia vs Spain, but here we are.  :lol:

For some reason, the KENSHI, SdA & another pirate clan (Bloody Hunters or something that cliché) completely drop their pirate ways and fight normally, maybe they want their fix before they end up outcasts for the rest of their character's lives! :)
Title: Re: ArcheAge
Post by: EyeBeat on October 09, 2014, 01:22:06 AM
If fishing is not profitable for you then you are doing it wrong.
Title: Re: ArcheAge
Post by: Vibe on October 09, 2014, 08:04:39 AM
If fishing is not profitable for you then you are doing it wrong.

Problem was with normal fishing, because unless you had your own bait worms you were basically losing money and even with your own bait worms you would actually earn more just selling them on the AH.
Sport fishing is profitable even at low proficiencies, although you don't earn much. I found out I can't really beat a 30k hp fish with my lowly 4k fishing proficiency and a bamboo rod yesterday :(, because apparently there's a timer to how long you can have a fish hooked and fishes heal.

That being said, only way to earn serious money with fishing is on higher proficiencies/better poles, possibly with a group on a fishing boat.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 09, 2014, 12:54:51 PM
Yeah catching bigger fish needs a lot of proficiency, steel rod CAN catch medium (30k fish) but only with good RNG, Springy catches 30k's with ease but has trouble with 37k, allthough it is possible.

Yeah the fishes despawn after like 7 minutes and they all have hp regen; Small fish has 18k hp and regens 25 or something hp per 2 seconds, Medium fish 30k hp regens 70hp per 2 sec i believe and Large has 37k hp and regens 100hp per 2 sec.

It's satisfying to catch large ones but they often slip out of my grasp, and i dont really want to upgrade to the gilt fishing rod yet (30k prof rod)
Title: Re: ArcheAge
Post by: EyeBeat on October 09, 2014, 04:05:16 PM

That being said, only way to earn serious money with fishing is on higher proficiencies/better poles, possibly with a group on a fishing boat.

Like a 100 people from a guild doing it on multiple boats?  :)
Title: Re: ArcheAge
Post by: Weren on October 09, 2014, 09:39:48 PM
Got bored of my class for a while and decided to make another character.  :P

(click to show/hide)
Title: Re: ArcheAge
Post by: Lennu on October 09, 2014, 11:40:32 PM
Got bored of my class for a while and decided to make another character.  :P

(click to show/hide)

Bald guy with a stick huh. Is that for PvE or PvP? :D


Anyways, I'll be away for the weekend, so I needed to burn the labor (3 days offline will generate 4320 labor). So far I've crafted with the 2700 labor I had:
700x whole grain soup
250x whole grain bread
350x stone brick

I'll sell about half of the grain soup, but the rest I'll use myself when leveling. Leveling gets much faster when you can run around with constant regen. Right now I'm pulling 2-3 mobs at a time when killing shit to do the quests on lvl 44. Stone bricks I'll sell ofc. I did some calculations and I should make nice some profit out of this. I bought the stone for roughly 37 gold, and when I sell the bricks I should be able get at least 45 gold. Edit: Stone Bricks got sold almost instantly  :lol:

Not the best Labor/profit rate ofc, but at least I wont be wasting that labor regen.

Title: Re: ArcheAge
Post by: Vibe on October 10, 2014, 08:00:47 AM
Like a 100 people from a guild doing it on multiple boats?  :)

That helps  :wink:
Title: Re: ArcheAge
Post by: Voso on October 10, 2014, 08:25:29 AM
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NA crpg squad family photo
Title: Re: ArcheAge
Post by: Lennu on October 10, 2014, 12:22:59 PM
Yesterday I followed a randomer in Halcyona during a war time (I thought he was hunting for lonely players, so I'd help in the fight). But turned out he was going for his hidden treefarm  :lol:

So today me and Spurdo raided that treefarm.

The great flight across Halcyona:
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The size of the treefarm:
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We arrived a bit early, and the first trees would be ready few minutes before the end of the peace time:
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The the owned arrived. He was a lvl 50 Ranger, with strong german accent:
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First we race for the title of the fastest logger, the trees were ready but peace was still on. So we just chopped down the trees as fast as we could:
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Then, the second the peace time ended, me and Spurdo attacked the owner:
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After we killed him, the logging continued untill there was nothing left:
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We had planned that we report each other's crimes, and add a comment like: "Not Crime, a friend just helping with the logging." to fool the jury. But we had gotten careless, and the owner came back and cought us by surprise. He attacked and killed Spurdo before I could react. At first the 1v1 was looking good for me. But as his hard hitting attacks came off cooldown, and my defencive buffs ran out I ended up losing the fight:
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So, he reported our crimes. I got 86 crimepoints from all the reports he did, but it was worth it  :lol: And that is only my half of the loot:
(click to show/hide)



Edit: and I just had my trial  :lol:  The Jury were full of assholes :/ None of them said anything, and one of them was afk, prolonging the trial.
(click to show/hide)
Title: Re: ArcheAge
Post by: Spurdospera on October 10, 2014, 01:27:39 PM
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Yeah, good times :D I think I got like 270 logs. and 76 infamy :P
Title: Re: ArcheAge
Post by: Leesin on October 10, 2014, 01:53:50 PM
Okay I'm gonna try this game out, any tips on servers to start??
Title: Re: ArcheAge
Post by: Weren on October 10, 2014, 02:57:09 PM
Bald guy with a stick huh. Is that for PvE or PvP? :D

Both!  :D
Title: Re: ArcheAge
Post by: Tennenoth on October 10, 2014, 03:03:44 PM
Okay I'm gonna try this game out, any tips on servers to start??

A couple of different "cRPG" groups have sprouted up so I suppose that would be a good place to start, I'll try and write some of the different places people are etc, please correct me if I am wrong;

Shatigon West: Caravan Guild (5 players) - Character creation closed :(
Shatigon West: Mala (In EpiC - larger guild, seems well organised) - Character creation closed :(
Shatigon East: Gwynewere aka Gravven and a couple others I think.

Melisara West: Tyre, Weren, Vibe, Banok, HarunYahya, Lennu, Spudro, XSide, Leesin

Aier: Vanguard (7 players)

I'm sure there are people that I have missed. There are a couple of people who play on the NA servers but I couldn't find where they were playing. :(

Not so much a "tips" on which server to start on, more just a "leech off these guys" list :D
Title: Re: ArcheAge
Post by: Leesin on October 10, 2014, 03:17:56 PM
Cheers mate, I'll check them out. Just mainly want to have a little mess about for now and see how the game feels and if I will enjoy it, so I probably will move servers regardless at some point if I do end up playing in the long run.
Title: Re: ArcheAge
Post by: Kirman on October 10, 2014, 03:19:44 PM
Add me on Melisara  :lol:
Title: Re: ArcheAge
Post by: Gravven on October 10, 2014, 03:21:01 PM
Seems like RED is farming the ynystere raid now.
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Title: Re: ArcheAge
Post by: Tennenoth on October 10, 2014, 05:56:49 PM
Seems like RED is farming the ynystere raid now.
(click to show/hide)

The conspiracy thickens!

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Title: Re: ArcheAge
Post by: Tyr_ on October 10, 2014, 06:40:52 PM
I got bored of playing my darkrunner, even though he is totally op in pvp - only class giving me trouble is the stone arrow, but the rest is pretty much free honour.
Does any of you have experience with the Crusader/Templar/Abolisher/blighter?.

I'd like to play as a tank again, but not lose too much of my pvp viability. Templar seems to be nice in def/heal, but i dont see where the damage comes from. blighter could be nice to get the evasion passive, but i am most interested in either abolisher or crusader. The Crusaders (battlerage/def/sorcery) ability to Imprison ppl with you and then just throw a meteor on them sounds like great fun, while on the other hand the abolisher is immune to most cc's like my darkrunner.
Unfortunately i haven't found any useful crusader guide yet.
Title: Re: ArcheAge
Post by: Spurdospera on October 10, 2014, 07:18:06 PM
Lennu & Spudro on a server, not sure which one.
Both in Melisara, Nuia.
Title: Re: ArcheAge
Post by: Leesin on October 10, 2014, 07:31:53 PM
Yeah I joined Melisara and also the Nuia, because it's the only Race that doesn't seem either camp or weird to me lol. Had a little run and did some of the starter quests just to see how things worked, pretty smooth and nice so far, still got a lot to try out really though.
Title: Re: ArcheAge
Post by: Vibe on October 10, 2014, 07:43:27 PM
Add me on Melisara  :lol:

& Leesin

IGN?
Title: Re: ArcheAge
Post by: Leesin on October 10, 2014, 08:11:38 PM
My name ingame is Chavlee lol
Title: Re: ArcheAge
Post by: Kirman on October 11, 2014, 03:32:39 AM
Well, it's Kirman
Title: Re: ArcheAge
Post by: Umbra on October 11, 2014, 11:32:05 AM
Is revenant a good class? I want to be pew pew magic
Title: Re: ArcheAge
Post by: Vexus on October 11, 2014, 11:37:20 AM
I heard lamentor is the possible fastest caster.

(Sorcery, Witchcraft, Songcraft)
Title: Re: ArcheAge
Post by: Leesin on October 11, 2014, 12:42:25 PM
I'm going with Defiler ( Occultism, Withcraft and Defense ) for Tanky CC play whilst still being able to deal out some reasonable damage. Following this dudes build and how to use the class, it's pretty awesome if used right, he was wrecking groups of 5 by himself.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 11, 2014, 04:07:06 PM
Made a labor potion alt, he's pretty cute imo  :oops:

(click to show/hide)
Title: Re: ArcheAge
Post by: Mala on October 11, 2014, 04:39:22 PM
not bad for an elf.
Title: Re: ArcheAge
Post by: Vibe on October 11, 2014, 04:42:32 PM
Kraken down to 30%, we didn't have a guild to protect us while we were doing it so we eventually drew too much heat and people came to fuck up our try. Not that hard of a fight, it's more about how many battleships you have and how beefed up your tank is. Trying again today.
Title: Re: ArcheAge
Post by: Weren on October 11, 2014, 05:09:20 PM
There's some weird stuff in Hasla:

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Admiring the scenes once again:

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Maxed out and ready for pirate's life yarr:

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My friends' housewarming party:

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Title: Re: ArcheAge
Post by: Mala on October 12, 2014, 12:12:54 PM
...
Shatigon West: Mala (In EpiC - larger guild, seems well organised) - Character creation closed :(
...
Well organised ist not the right word, it is more a zerg because we are the fun faction of the alliance. epic raid union (german) and epic raid union international(spanish) [ohh such epic creativity :P ] are a way more strict with the rules. I can not evaluate Armada Lusitana (portuguese) and Debauchery Tea Party (german) yet.
Title: Re: ArcheAge
Post by: Tennenoth on October 12, 2014, 08:27:57 PM
Well organised ist not the right word, it is more a zerg because we are the fun faction of the alliance. epic raid union (german) and epic raid union international(spanish) [ohh such epic creativity :P ] are a way more strict with the rules. I can not evaluate Armada Lusitana (portuguese) and Debauchery Tea Party (german) yet.

Too many different guilds ahah.

I've fought alongside/against Debauchery Tea Party quite a few times in Hasla & arena but they don't seem to stand up to the name sake, nice enough people though.
Armada Lusitana I've seen sailing the seas more than anything, not seen too many of them fight though.

Got a couple of guys from epic raid union international living next door to me, they are good people, that's for sure. Courteous & polite.
Title: Re: ArcheAge
Post by: Vibe on October 12, 2014, 10:25:52 PM
(click to show/hide)

Probably biggest freedich pvp fight I've seen so far. Screenshot shows only about half of the people there. At least 150 on each side.

Just to show you the amount of reds:

(click to show/hide)

This was just from one side. We got surrounded and attacked from all sides :lol:
Title: Re: ArcheAge
Post by: Gravoth_iii on October 13, 2014, 01:18:14 AM
Well i managed to find a way to glide with fishpacks, just as you start gliding you loot the fish. Makes traveling to the fishstand super quick while freshwater sportsfishing.

Wherever i go, i must also abuse! (glitches)
Title: Re: ArcheAge
Post by: Umbra on October 13, 2014, 08:28:33 AM
(click to show/hide)

Probably biggest freedich pvp fight I've seen so far. Screenshot shows only about half of the people there. At least 150 on each side.

Just to show you the amount of reds:

(click to show/hide)

This was just from one side. We got surrounded and attacked from all sides :lol:

So i guess the server isnt handling this good? Or is it fps lag on your part?

Would be a shame, this is what killed warhammer online
Title: Re: ArcheAge
Post by: Vibe on October 13, 2014, 09:07:11 AM
So i guess the server isnt handling this good? Or is it fps lag on your part?

Would be a shame, this is what killed warhammer online

Oh you mean the guildies complaining about lag in chat? I've had a pretty stable fps, albeit around 30, but stable nonetheless. There was very little lag. Very playable, at least for me, but you do need a decent machine - but I am playing on max settings.
Title: Re: ArcheAge
Post by: Umbra on October 13, 2014, 09:11:30 AM
Noice, 30 fps is very reasonable in those conditions. Getting a new beast laptop soon, cant wait for some mass pvp
Title: Re: ArcheAge
Post by: Vibe on October 13, 2014, 09:21:24 AM
Noice, 30 fps is very reasonable in those conditions. Getting a new beast laptop soon, cant wait for some mass pvp

Yeah thats the part when the load falls on your CPU, so if you get a decent one the mass fights should be playable.

EDIT: Someone took a video of the fight (6:00 for the really huge fight)

http://www.youtube.com/watch?v=EyXMDWEhi84&feature=youtu.be
Title: Re: ArcheAge
Post by: Vexus on October 13, 2014, 08:19:20 PM
A shame you guys are on the west side, I'm harani :3
Title: Re: ArcheAge
Post by: Umbra on October 13, 2014, 08:23:50 PM
New laptop is here, pvp here i come
Title: Re: ArcheAge
Post by: Gravoth_iii on October 14, 2014, 12:30:42 AM
Found a farm with around 500+ pines growing, big war over it with around 50 enemies and 30 friendly faction. Peace on one part of the farm and war on the other. Crazy shit, didnt see a single thunderstruck though. And after cutting like 200 pines, some turds started uprooting it all on the peace side.
Title: Re: ArcheAge
Post by: Christo on October 14, 2014, 02:43:53 AM
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Title: Re: ArcheAge
Post by: Kirman on October 14, 2014, 02:08:51 PM
Playing as a Daggerspell(Witchcraf/Sorcery/Shadowplay) for pvp at the moment. But i'm thinking to remove Shadowplay cause i'm not using stealh so it sounds like a waste and i'm stuck between 2 specs. What do you think?

Auramancy
''Teleportation'' and ''Shrug It Off''  (It may work perfect since i'm squishy)

Occultism
''Telekinesis'' and ''Stillness (Pure magic, using CCs to survive instead of mobility)






Title: Re: ArcheAge
Post by: Vibe on October 14, 2014, 02:15:42 PM
Stealth is awesome, that's all I will say. You WILL need it.

The main trick with Daggerspell though is the Backflip + insta Flamebolts (or insta Earthen Grip), so you kinda need it anyway.
Title: Re: ArcheAge
Post by: Kirman on October 14, 2014, 02:22:57 PM
Stealth is awesome, that's all I will say. You WILL need it.

The main trick with Daggerspell though is the Backflip + insta Flamebolts (or insta Earthen Grip), so you kinda need it anyway.

Then i have to take Stealth instead of Shadowstep cause i can't really remove something on other specs...

And i'm using that trick a lot. Enervate + Backflip + Earthen Grip which heals me a decent amount of hp  :lol:
Title: Re: ArcheAge
Post by: Vibe on October 14, 2014, 02:31:22 PM
Then i have to take Stealth instead of Shadowstep cause i can't really remove something on other specs...

And i'm using that trick a lot. Enervate + Backflip + Earthen Grip which heals me a decent amount of hp  :lol:

show me your build
http://arche-base.com/builds/generator

Title: Re: ArcheAge
Post by: Kirman on October 14, 2014, 02:35:25 PM
Too lazy to create an account  :lol:

visitors can't see pics , please register or login


Edit:Link works http://arche-base.com/builds/generator#7.2.8/JSbvHjalUya1
Title: Re: ArcheAge
Post by: Vibe on October 14, 2014, 02:43:12 PM
Too lazy to create an account  :lol:

visitors can't see pics , please register or login


Well, that's mostly a 1v1 build. Frigid Tracks (Sorcery), Lassitude and Purge (Witchcraft) not that great if you're not 1v1-ing, so could swap out some of those, depends what you want, really. Could as well swap out Shadow Step (Shadowplay), although it's good for escaping since you can target an ally to teleport to.
Title: Re: ArcheAge
Post by: Christo on October 14, 2014, 09:16:35 PM
Stealth is awesome, that's all I will say. You WILL need it.

The main trick with Daggerspell though is the Backflip + insta Flamebolts (or insta Earthen Grip), so you kinda need it anyway.

I was reading up about PvP, most of the recommended builds (like 90% of them) inculde stealth.

Must be a lot of 'fun'. Is there a way to radar them out efficiently? Bloodcyka would be useful
Title: Re: ArcheAge
Post by: Vibe on October 15, 2014, 12:12:28 AM
I was reading up about PvP, most of the recommended builds (like 90% of them) inculde stealth.

Must be a lot of 'fun'. Is there a way to radar them out efficiently? Bloodcyka would be useful

If you go near an stealthed guy you will see them, so it's not as the typical imba stealth you see in mmos.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 15, 2014, 01:23:59 AM
I hit 50k fishing! Woohoo! I might be able to get some people to donate gold towards my fishing boat aswell, so that goal is also within reach, i can almost taste it! I got the design, 1 Thunderstruck, fish crane and fishing license.. only need 1 thunderstruck more and fish finder (which ive bid on)
Title: Re: ArcheAge
Post by: Tennenoth on October 15, 2014, 01:47:45 AM
If you go near an stealthed guy you will see them, so it's not as the typical imba stealth you see in mmos.

There are also gems you can put into your equipment that can see stealth better. It's not OP, you just have to be on your toes at all times. Plus it makes a nice little poofy sound & smoke appears when you pop in and out, you also rustle grass as you run through it (both sound & visuals of the grass bending) so you just need to be aware.

Jumping gives you away, walking through water, swimming, anything that you'd expect to see if someone was invisible IRL and was walking past things. :)
Title: Re: ArcheAge
Post by: Christo on October 15, 2014, 01:58:01 AM
I'm also reading that the mage shield thing gives you even more detection range.
Title: Re: ArcheAge
Post by: Tennenoth on October 15, 2014, 03:46:09 AM
I'm also reading that the mage shield thing gives you even more detection range.

Yep.
Title: Re: ArcheAge
Post by: Vibe on October 15, 2014, 08:25:55 AM
I hit 50k fishing! Woohoo! I might be able to get some people to donate gold towards my fishing boat aswell, so that goal is also within reach, i can almost taste it! I got the design, 1 Thunderstruck, fish crane and fishing license.. only need 1 thunderstruck more and fish finder (which ive bid on)

50k fishing already? You must've been grinding your ass out :D Have you been focusing solely on fishing or what?

I've been focusing on leatherwork/husbandry. Leatherwork is currently a bit above 30k, husbandry 20k. Slowly upgrading my crafted set - I first crafted the level 20 items then went on regrading... my advice - don't regrade, it'll make you depressed. For some info about this I'll have you know I wasted beyond 1000 gold on just regrading 5 items from green to blue and 3 items from green to purple (arcane). Yep, so I'm giving up on regrading for now and just decided to increase tier levels. A few of those pieces have already gotten an upgrade on tier change, so I'm now at 4 blues, 2 arcane and 2 heroics - hoping there's gonna be some more upgrades by the time I reach Illustrious.
Title: Re: ArcheAge
Post by: Leesin on October 15, 2014, 08:51:57 AM
Am I going to be at a big disadvantage if I dont wanna invest too much time into professions for a while?. If I do decide to continue playing after I've leveled and tried out most of the content I would take more interest in it. But I dont really want to start wasting my time crafting if I end up deciding that I either dont like the game enough to continue playing or I just dont have the time to invest.
Title: Re: ArcheAge
Post by: Vibe on October 15, 2014, 09:27:35 AM
Am I going to be at a big disadvantage if I dont wanna invest too much time into professions for a while?. If I do decide to continue playing after I've leveled and tried out most of the content I would take more interest in it. But I dont really want to start wasting my time crafting if I end up deciding that I either dont like the game enough to continue playing or I just dont have the time to invest.

Nah, you'll be fine. But in the end ArcheAge is about crafting/professions/trading/pvp, this is what makes this game sandbox (leveling is pretty boring) - however crafting is one of the least time consuming things you can do in AA. You basically just wait around for your labor points to regen then craft the stuff you need in a matter of minutes or you wait for the plants/animals on your farm to grow so you can harvest them.
I have cow pens that I can get milk/poop from every 6 hours, so when I come home from work I harvest once (takes like a minute) then again in 6 hours before I go to sleep - gives me 800 husbandry proficiency and profit from milk/poop fuel for very little time invested. When I grind leatherworking I usually spam the first tier leather bracers, each consume 100 labor and take a few seconds to make and I just set my char to make a few dozens of those (labor limit is 5000 so max I can craft is 50), go afk for a few mins and that's that.

The more time consuming thing is doing traderuns to earn gold (transporting trade pack from point A to point B on map), but if you're not super greedy you can do one or two per day, doesn't take that much time. And PvP/pirating you can do as much or as long as you want, obviously.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 15, 2014, 11:59:26 AM
50k fishing already? You must've been grinding your ass out :D Have you been focusing solely on fishing or what?

I've been focusing on leatherwork/husbandry. Leatherwork is currently a bit above 30k, husbandry 20k. Slowly upgrading my crafted set - I first crafted the level 20 items then went on regrading... my advice - don't regrade, it'll make you depressed. For some info about this I'll have you know I wasted beyond 1000 gold on just regrading 5 items from green to blue and 3 items from green to purple (arcane). Yep, so I'm giving up on regrading for now and just decided to increase tier levels. A few of those pieces have already gotten an upgrade on tier change, so I'm now at 4 blues, 2 arcane and 2 heroics - hoping there's gonna be some more upgrades by the time I reach Illustrious.

All out fishing indeed, couldve been faster if i had made a labor pot alt earlier, but oh well.
Title: Re: ArcheAge
Post by: Leesin on October 15, 2014, 01:36:06 PM
Nah, you'll be fine. But in the end ArcheAge is about crafting/professions/trading/pvp, this is what makes this game sandbox (leveling is pretty boring) - however crafting is one of the least time consuming things you can do in AA. You basically just wait around for your labor points to regen then craft the stuff you need in a matter of minutes or you wait for the plants/animals on your farm to grow so you can harvest them.
I have cow pens that I can get milk/poop from every 6 hours, so when I come home from work I harvest once (takes like a minute) then again in 6 hours before I go to sleep - gives me 800 husbandry proficiency and profit from milk/poop fuel for very little time invested. When I grind leatherworking I usually spam the first tier leather bracers, each consume 100 labor and take a few seconds to make and I just set my char to make a few dozens of those (labor limit is 5000 so max I can craft is 50), go afk for a few mins and that's that.

The more time consuming thing is doing traderuns to earn gold (transporting trade pack from point A to point B on map), but if you're not super greedy you can do one or two per day, doesn't take that much time. And PvP/pirating you can do as much or as long as you want, obviously.

Cool, doesnt sound too bad, will be getting a months patron on Friday as it seems it will help me experience the games features quicker and I am enjoying myself currently so a little money their way is a good trade off.

Are you guys in Melisara West in the same guild or different guilds? would be nice to play with some of you guys at some point. One thing that really does catch my interest is building my own ship, mostly because I am a big fan of the 17-18th century naval era and sailing about PvPing seems like it could be fun and profitable.
Title: Re: ArcheAge
Post by: Vibe on October 15, 2014, 02:00:41 PM
Cool, doesnt sound too bad, will be getting a months patron on Friday as it seems it will help me experience the games features quicker and I am enjoying myself currently so a little money their way is a good trade off.

Are you guys in Melisara West in the same guild or different guilds? would be nice to play with some of you guys at some point. One thing that really does catch my interest is building my own ship, mostly because I am a big fan of the 17-18th century naval era and sailing about PvPing seems like it could be fun and profitable.

Me, Spurdo, Lennu and Tyr (from Mercs) are all in Exile. I'll get you in the guild once you've leveled up, because they're not accepting lowbies anymore after the recent incident where we had an actual spy in our guild :D

As for subbing: both Spurdo and Lennu have earned enough gold ingame to purchase subscription without actually paying anything - they both made alts and did the main quest then sold the clipper ship design
As for ships: you can get a clipper very easy, this is the small ship (but not rowboat). Getting a warship or a merchant ship is much harder though and is actually a guild effort
As for sailing/pvp profitability: just yesterday we captured some guilds merchant ship that was full of packs, we got about 25 packs, each worth about 7g - so thats 175g just for finding their ship, stopping them and killing them. It can be very profitable with some luck, depends on how many people are doing traderuns and how many other pirates there are around.
Sea warfare is awesome though, last time we had a fight with about 5 galleons on each side. It was both fun and confusing :D
Title: Re: ArcheAge
Post by: Vexus on October 15, 2014, 02:03:53 PM
Woke up this morning to check my farm and my geese where, uhm, derping...

(click to show/hide)
Title: Re: ArcheAge
Post by: Kirman on October 15, 2014, 03:16:10 PM
You mean?

(click to show/hide)
Title: Re: ArcheAge
Post by: Lennu on October 15, 2014, 03:42:33 PM
I did invest 5€ on the game to get myself the auction house right (you get them with patron status aswell) to get the ingame money for 2x Apex, which are enough for 1 month Patron.

And in the guild it seems really easy to make money now. Yesterday I was down to 15 gold. I invested all that into trading using one of the guilds merchant ships. Today I got all the gold and in the end I had 90 gold. Again today we did some trade runs, and tommorrow I should get the profits. Overall, I should have done enough gold in 2 days to buy the patron status for the next month  :lol:
Title: Re: ArcheAge
Post by: Vexus on October 15, 2014, 05:19:31 PM
I got 2 apex and 20 gold selling a built house.

Sadly I used one but have enough gold for another.

@Xside

I could move the derping geese around as if they where dead :D
Title: Re: ArcheAge
Post by: EyeBeat on October 16, 2014, 09:28:53 AM
Farming trying to get my 3rd and 4th thunderstruck so I can build a fishing boat for myself.

I have over 1000 gold saved up.  So once I get those I should be able to build the fishing boat np.
Title: Re: ArcheAge
Post by: Vibe on October 16, 2014, 10:07:07 AM
Farming trying to get my 3rd and 4th thunderstruck so I can build a fishing boat for myself.

I have over 1000 gold saved up.  So once I get those I should be able to build the fishing boat np.

Imo fishing boats are way too expensive material wise. Getting 250 gildas alone is a chore and then you have 2x thunderstruck tree... jebus. It should be cheaper for something that is so profession specific.
Title: Re: ArcheAge
Post by: Leesin on October 16, 2014, 12:39:38 PM
Me, Spurdo, Lennu and Tyr (from Mercs) are all in Exile. I'll get you in the guild once you've leveled up, because they're not accepting lowbies anymore after the recent incident where we had an actual spy in our guild :D

As for subbing: both Spurdo and Lennu have earned enough gold ingame to purchase subscription without actually paying anything - they both made alts and did the main quest then sold the clipper ship design
As for ships: you can get a clipper very easy, this is the small ship (but not rowboat). Getting a warship or a merchant ship is much harder though and is actually a guild effort
As for sailing/pvp profitability: just yesterday we captured some guilds merchant ship that was full of packs, we got about 25 packs, each worth about 7g - so thats 175g just for finding their ship, stopping them and killing them. It can be very profitable with some luck, depends on how many people are doing traderuns and how many other pirates there are around.
Sea warfare is awesome though, last time we had a fight with about 5 galleons on each side. It was both fun and confusing :D

Yeah that's understandable and right now all I'm really doing is questing so not much help to a guild anyway lol, just thinking ahead for when I do actually hit cap.

Yeah that is a good idea but a months patron costs less than what I get paid at work per hour, so for under an hours wage I don't really mind buying patron, my "Me" time is  dotted all over the place and it's rare that I have a long gaming session nowadays as on the days where I could I'm usually with friends or seeing my new bitch, it's just way more convenient for me to buy the patron lol.

I did look into the ships and yeah the clipper looked easy to obtain and the bigger ones not so easy, but that's understandable and is good for guilds. Sounds fun though, PVPing at sea is what I wanna do lol, I already decided I wanted a harpoon clipper so I can latch onto other peoples boats, unless of course a cannon clipper would fit better into the group.
Title: Re: ArcheAge
Post by: EyeBeat on October 16, 2014, 04:19:43 PM
We were running around in a hostile public housing zone killing people.

Killed a dude that was named "lolimolester".  He was trying to get in his house but we killed him.

We decided to walk in and we saw a bunch of stuff we did not want to see.

http://i.imgur.com/AYfGyP6.jpg  NSFW

There was more but we all got out of there FAST.
Title: Re: ArcheAge
Post by: Lennu on October 16, 2014, 10:01:48 PM
Haha, EyeBeat that's epic :D


I reached lvl 50.... and now I'm not sure what to do. Farming Hasla isn't worth it as I'm using sceptres, and the hasla shield is not really worth the trouble.
Title: Re: ArcheAge
Post by: Vibe on October 16, 2014, 10:24:58 PM
Haha, EyeBeat that's epic :D


I reached lvl 50.... and now I'm not sure what to do. Farming Hasla isn't worth it as I'm using sceptres, and the hasla shield is not really worth the trouble.

grind gold, grind professions, piratize people
Title: Re: ArcheAge
Post by: Gravoth_iii on October 17, 2014, 01:53:04 AM
I have a fishing boat, i have a fishing boat nananaaa~~~ Its so epic!

Our first fish run and we get 3 small, 2 medium and 1 large. Then ofcourse maintenance shows upp and it becomes a race, which we lost at :C. We picked up the mediums and large so atleast we saved those from dissapearing.

A lot of money to be made for sure, we were in a hurry so we didnt max out what we could, and still the value we had aboard was around 50g
Title: Re: ArcheAge
Post by: Tennenoth on October 17, 2014, 04:20:02 AM
http://www.trionworlds.com/archeage/en/2014/10/16/the-conquest-of-auroria-begins-this-november/

They shut down the servers when I was one kill away from 15K honour points. :(
Title: Re: ArcheAge
Post by: Vibe on October 17, 2014, 08:05:29 AM
Wonder how these castles and auroria will work, this is something I haven't experienced in RU version (wasn't out before I quit playing RU)
Title: Re: ArcheAge
Post by: Umbra on October 17, 2014, 09:14:39 AM
So the zone leader collects taxes and the siege rights go to the highest bidder on the AH, i hope there is something stopping the zone leader from buying siege rights himself since he will probably be making mad bank oppresing us poor peasants
Title: Re: ArcheAge
Post by: Vibe on October 17, 2014, 09:29:26 AM
So the zone leader collects taxes and the siege rights go to the highest bidder on the AH, i hope there is something stopping the zone leader from buying siege rights himself since he will probably be making mad bank oppresing us poor peasants

Hm, I think castle owners can buy siege scrolls themselves, but I also think they don't earn that mad monyz from taxes alone. Would be great if they couldn't buy their own siege though, so there's a chance another guild gets a castle every 3 weeks. I do hope they open new zones and add more castles soon, because 4 is really low for so many guilds (from both sides).
Title: Re: ArcheAge
Post by: Christo on October 17, 2014, 10:12:23 AM
:Buying right to attack in a siege:

This game continues to blow my mind with its weird and unorthodox ways
Title: Re: ArcheAge
Post by: Vibe on October 17, 2014, 10:29:18 AM
This game continues to blow my mind with korean ways

ftfy
Title: Re: ArcheAge
Post by: Christo on October 17, 2014, 10:45:25 AM
Okay, I didn't want it to be that obvious.

 :lol:
Title: Re: ArcheAge
Post by: Gravoth_iii on October 17, 2014, 02:43:00 PM
First fishing trip done, caught some sturgeons with 2 other dudes, in total we made 90g so i'd say this boat is pretty profitable.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 18, 2014, 01:39:02 AM
Fishing boat is doing some work, 200g i believe ive made today. The other guys aboard probably got something similar.
Title: Re: ArcheAge
Post by: Vibe on October 18, 2014, 05:56:04 PM
Fuck my life, the most frustrating thing in this game is fucking crafting and it's awful RNG. Crafting a heroic peace to Illustrious just to get the shitties possible version.... fantastic

EDIT: at least I sold the cap that I crafted for 200g, got some money back
Title: Re: ArcheAge
Post by: Vibe on October 18, 2014, 10:34:58 PM
Server first Kraken kill :)

http://imgur.com/a/HvBsp
Title: Re: ArcheAge
Post by: Chasey on October 18, 2014, 10:37:53 PM
what dropped
Title: Re: ArcheAge
Post by: Vibe on October 18, 2014, 10:39:40 PM
check chat here

(click to show/hide)

+ a lot of tentacles that sell for around 17-18g
Title: Re: ArcheAge
Post by: SeQuel on October 19, 2014, 08:13:43 PM
I don't think Gildas that hard to grind, I just solo freedick runs. I've gotten a galleon and I'm already back at 270~ gilda.
Title: Re: ArcheAge
Post by: Vibe on October 19, 2014, 09:11:16 PM
I don't think Gildas that hard to grind, I just solo freedick runs. I've gotten a galleon and I'm already back at 270~ gilda.

Do you do freedich in like mornings or what? Because solo freedich on our server is impossible. Always people camping.
Title: Re: ArcheAge
Post by: Lennu on October 19, 2014, 10:07:27 PM
I agree with Vibe. Unless you do your Gilda runs on like 4 in the morning, I think it's pretty much impossible reach the trader.
Title: Re: ArcheAge
Post by: Leesin on October 20, 2014, 11:24:09 PM
Getting really bored of quests and I'm only level 25, and from 22 to 25 I got just from mining and turning the ore and stone into ingots and bricks, I really don't think I will make it to level 50 on quests, they're just quite frankly boring as hell, the fact that I enjoyed mining more says a lot about it lol. Guess I'll just have to try break up my time between mining/refining and questing so I don't burn myself out on one or the other before I hit 50. I guess at least by the time I do hit 50 I will have a shit ton of ingots and stone bricks lol.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 21, 2014, 12:10:30 AM
Buying my first APEX patron now i like how this is an option. Buy to advance or P2W whatever people want to call it, i think its good for people that dont have the same amount of time as me (being unemployed) to be instead be able to invest some more real money in order to keep up. And ofcourse through this allowing me to play as a free account, but with pay status ^^
Title: Re: ArcheAge
Post by: Mala on October 21, 2014, 12:47:13 AM
First fishing trip done, caught some sturgeons with 2 other dudes, in total we made 90g so i'd say this boat is pretty profitable.

We were on a fishing trip as well.
(click to show/hide)

My first catch
(click to show/hide)

outch
(click to show/hide)


ps: relating to the missing REDs mambers. the rumours say that a lot of them got banned for some exploits with the AH and claims of building areas on Auroria.
Title: Re: ArcheAge
Post by: Tennenoth on October 21, 2014, 08:04:16 AM
ps: relating to the missing REDs mambers. the rumours say that a lot of them got banned for some exploits with the AH and claims of building areas on Auroria.

Mafka has been running around like a lost dog without Ezkatka for a little while. He looks so sad meteor striking solo.
Title: Re: ArcheAge
Post by: Vibe on October 21, 2014, 08:09:28 AM
i think its good for people that dont have the same amount of time as me (being unemployed) to be instead be able to invest some more real money in order to keep up.

I'm one of the people that don't have the time to play all day and am spending real money to "keep up", and I despise this system. I'd rather be miles behind than the game having this horrid, "pay to advance" monetary model. Gold is just way too important in a game like this to be able to just buy it with real money. It's like this game was made for cash shop whales.
Title: Re: ArcheAge
Post by: SeQuel on October 21, 2014, 08:56:11 AM
I agree with Vibe. Unless you do your Gilda runs on like 4 in the morning, I think it's pretty much impossible reach the trader.
Do you do freedich in like mornings or what? Because solo freedich on our server is impossible. Always people camping.

Yup, I do solo runs. I play on Kyrios which is arguably the most populated server and do just fine, it's also the "unofficial" aussie server. I've noticed the most successful runs are around 10am to 3pm Pacific and 12pm to 3am Pacific.

Just gotta clipper to the north west side come in in the little river, stealth and go up the path. Once you get near the middle hug the cliff and b-line it to gilda trader. Background, teleport, shadowstep and you can clear the 50-60m opening in 1-2 seconds. My only problem is now and again I run into blatant hackers who target me from 50-60 meters away while stealthed. In the last 1-2 weeks I've maybe lost 7-8 packs and about 4-5 of them being lost 2 days ago after some serious streaks of bad luck and fucks up by me.
Title: Re: ArcheAge
Post by: Vibe on October 21, 2014, 09:40:52 AM
Just gotta clipper to the north west side come in in the little river, stealth and go up the path. Once you get near the middle hug the cliff and b-line it to gilda trader.

Yeah that's pretty much the only entrance to Freedich where you don't get killed instantly. Possible I guess, if there isn't too many scouts running around, or if they're all just bunched up at the trader. I've handed in packs in the middle of giant red zergs by using teleport. Very time consuming though, your way, having to transport pack by pack to Freedich.

I also almost exclusively play in the prime time, so that's a problem.
Title: Re: ArcheAge
Post by: SeQuel on October 21, 2014, 10:34:33 AM
Yeah that's pretty much the only entrance to Freedich where you don't get killed instantly. Possible I guess, if there isn't too many scouts running around, or if they're all just bunched up at the trader. I've handed in packs in the middle of giant red zergs by using teleport. Very time consuming though, your way, having to transport pack by pack to Freedich.

I also almost exclusively play in the prime time, so that's a problem.

Time consuming, very true. I've been watching Sons of Anarchy on my 2nd monitor and mostly afkin the whole run there. Started at S3 and now I'm S5 1 week later...so yah...lol.

I should be able to sell this design for around 3.5k though.
Title: Re: ArcheAge
Post by: Vibe on October 21, 2014, 10:52:13 AM
Time consuming, very true. I've been watching Sons of Anarchy on my 2nd monitor and mostly afkin the whole run there. Started at S3 and now I'm S5 1 week later...so yah...lol.

I should be able to sell this design for around 3.5k though.

Ah, going for merch ship?
Title: Re: ArcheAge
Post by: bagge on October 21, 2014, 11:44:17 AM
Is the pve in ArcheAge any good?
Title: Re: ArcheAge
Post by: Vibe on October 21, 2014, 12:04:32 PM
Is the pve in ArcheAge any good?

in short: no :D
Title: Re: ArcheAge
Post by: bagge on October 21, 2014, 12:19:07 PM
Then I'll probably stick to Warlords of Draenor :P
Title: Re: ArcheAge
Post by: Leesin on October 21, 2014, 03:50:27 PM
Well, I decided that making hereafter stones using that double exp from labour potion is an ok way to get some exp inbetween boring quests, so I'm saving my stones up from mining and waiting for my labour to hit 5k then I'll make 100 of them lol, that should give me over 2 levels I guess. Probably more efficient ways but I'm not really aware of them and only really doing mining and some stone/metal work as proficiencies atm. Plus I'll also have tons of hereafter stones to teleport around with lol.
Title: Re: ArcheAge
Post by: Lennu on October 21, 2014, 04:01:40 PM
Hehe, I'm also levelling up my 2ndary class as cleric. My character is lvl 50 Skullknight, but when I'm levelling my taloring skill by burning 5k+ labor while under the bonus exp pot effect I'm switching my class to Cleric (costs 2 gold to switch to cleric, and then 2 more to go back to skullknight). First time I did that my songcraft and vitality classes levelled from 10 to 25, and now that i did it again got the classes to lvl 32. Ofc, I'm getting the same labor exp of a level 50, so the boost is quite nice.
I need to do this once or twice more, and hopefully I can start farming stuff like hasla in a party while using those classes. This way I get to help my team, get the tokens and get more levels :D
Title: Re: ArcheAge
Post by: Vibe on October 22, 2014, 08:27:57 AM
I've gone into Yata breeding. Wondering if I'll even make any profit of it. I've decided to go from maximizing my profit on my farm to just doing what I want / having fun. Gonna try to get the Yata breeding mount.
Title: Re: ArcheAge
Post by: Tennenoth on October 22, 2014, 12:39:32 PM
Mass outrage over some more money-grabbing is wonderful. I must admit, with all that's been going on with the lack of encrypted packets & general disdain towards Trion, they have some audacity to get people to RNG even more with boxes.  :lol:
Title: Re: ArcheAge
Post by: Vibe on October 22, 2014, 12:44:02 PM
Those boxes are a waste of money, horrible RNG (as is everything in this game :D). In fact, you're better off just buying gold from gold sellers than anything from Trion.
Title: Re: ArcheAge
Post by: Tennenoth on October 22, 2014, 03:20:50 PM
Those boxes are a waste of money, horrible RNG (as is everything in this game :D). In fact, you're better off just buying gold from gold sellers than anything from Trion.

I don't mind having a chance to fail to upgrade, or having to upgrade one piece of armour and hope that it hits a certain type so that I can continue to upgrade it since that promotes trading on the auction house etc which is great. I don't mind the idea of the boxes, I just don't like that a holiday event that is supposed to add fun stuff for players to do, is instead replaced with another thing that will eat up your money.

I was going to write a whole bunch of drivel about how I hate the way these types of games are going, comparing this seasonal "pay to pray" box fest with the given content of WoW, whereby you are paying a subscription to access all the content instead of select buffs as ArcheAge have it but instead I shall say this;

It irks me that Trion are giving exclusive content to people who pay above the odds instead of adding content such as events etc that other games like WoW used to, and probably still do.

On another note, Halloween? Sodding children knocking on peoples doors & begging for sweets. "Trick or Treat"? What the hell have you done to deserve a treat?

Christ, I sound like I'm 75 or something. "Back in my day... *Grumble, grumble*" *Shakes cane*

(click to show/hide)
Title: Re: ArcheAge
Post by: Leesin on October 24, 2014, 04:26:15 PM
Well.. I skipped some areas by leveling via crafting got to level 30 and I also ran through the main story quests, doesn't seem there is any more of them to do after I got this cloak and book lol. Not really sure what I want to do now tbh lol.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 24, 2014, 04:31:35 PM
Poxbane confirmed OP, archers are peashooters and melee had rubber swords. Mages, i dont even know what they do never felt them. I tank through everything pretty much, and slowly kill them meanwhile.
Title: Re: ArcheAge
Post by: Vibe on October 24, 2014, 04:47:19 PM
Well.. I skipped some areas by leveling via crafting got to level 30 and I also ran through the main story quests, doesn't seem there is any more of them to do after I got this cloak and book lol. Not really sure what I want to do now tbh lol.

Main quest ends at about 30, yeah. Continue questing with normal quests, or just craft and slowly level to 50 :)
Title: Re: ArcheAge
Post by: Leesin on October 24, 2014, 05:44:36 PM
Okay thanks, what area should I be questing in from level 30?. Gonna wait to build a boat, though I probably need more gold as I don't cut any timber and have no idea how to get fabric lol. Plus being level 30 it's probably not much use to me yet.
Title: Re: ArcheAge
Post by: Vibe on October 24, 2014, 06:45:44 PM
Okay thanks, what area should I be questing in from level 30?. Gonna wait to build a boat, though I probably need more gold as I don't cut any timber and have no idea how to get fabric lol. Plus being level 30 it's probably not much use to me yet.

The quests should lead you to the zone you should be leveling in. What zone are you in currently? Are you accepting all the quests that you find along the way?
Title: Re: ArcheAge
Post by: Leesin on October 24, 2014, 07:46:17 PM
No like I said I skipped some quest areas because a lot of the past 7 levels has been with crafting, so I just blew through the main quest and I assumed that I'm gonna get lower xp for the lower quest areas when I can be questing for level 30+.
Title: Re: ArcheAge
Post by: SeQuel on October 24, 2014, 08:39:11 PM
No like I said I skipped some quest areas because a lot of the past 7 levels has been with crafting, so I just blew through the main quest and I assumed that I'm gonna get lower xp for the lower quest areas when I can be questing for level 30+.

What side are you? If you're west Cinderstone or end of Two Crowns
Title: Re: ArcheAge
Post by: Leesin on October 24, 2014, 09:04:50 PM
Yeah I went to Cinderstone. My face when I almost got my first enemy faction kill against another level 30, I was #rekking him pretty easily but he managed to aggro a monster when he was at majorly low health and the fucking monster stole my kill, dafuq man. :(
Title: Re: ArcheAge
Post by: Mala on October 26, 2014, 08:43:55 AM
great, there was a rebellion in my guild. i had late shift this week, so i was not online as it has happened.
it looks like that the guild leader was a bit overburdened with the whole alliance thing (ok, and there were some private problems as well), so he has became abusive, most of the officers got pissed and have started a new guild.
now i had to choose left or right. given that there are people which i like in both guilds, i have chosen the the middle path and roam the wilderness on my own again.

look, i have found a new friend already.
(click to show/hide)

aww, so sad.
(click to show/hide)
Title: Re: ArcheAge
Post by: Vibe on October 26, 2014, 07:35:11 PM
I have decided that my path in ArcheAge will be that of artistry and composing. The most respectable and useless profession ever.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 26, 2014, 08:03:11 PM
I have decided that my path in ArcheAge will be that of artistry and composing. The most respectable and useless profession ever.

Make youtube videos of you playing 1000 note sheets, get that real monie from ads. Suddenly best profession.
Title: Re: ArcheAge
Post by: Christo on October 26, 2014, 08:09:04 PM
Make youtube videos of you playing 1000 note sheets, get that real monie from ads. Suddenly best profession.

Metagame profession, think about it like that Bibe :-DDDDDD
Title: Re: ArcheAge
Post by: Mala on October 26, 2014, 10:44:58 PM
I have decided that my path in ArcheAge will be that of artistry and composing. The most respectable and useless profession ever.
i have tried to port my old LotRO songs, but they use a bit different abc notation and i am too lazy to convert all of them. not to mention even with music paper production it still needs around 98 songs for a single level.
Title: Re: ArcheAge
Post by: Vibe on October 26, 2014, 11:23:14 PM
Yeah, very costly to grind.
Title: Re: ArcheAge
Post by: Vibe on October 27, 2014, 10:16:43 PM
10k artistry. Slowly getting there :D 1/3 of my inventory is just songs already. Some sound great on my piano, asian ones are fantastic for my Shamisen. Big difference between a 200 note and a 400 note song :)

visitors can't see pics , please register or login


Wanted to compose this, but it plays out too slow, no idea why:



I noticed that I stopped missing notes on Amateur music papers (under 10k skill), which is great, now all those play out clean. I guess you need to be 1 skill level above the music paper to play it without wrong/missing notes (playing too low or too high).
Title: Re: ArcheAge
Post by: Gravoth_iii on October 27, 2014, 11:41:00 PM
You can always increase the tempo for the song, if its too slow.
Title: Re: ArcheAge
Post by: Vibe on October 27, 2014, 11:59:54 PM
You can always increase the tempo for the song, if its too slow.

Yeah just figured it out, pretty simple. Didn't really focus that much on the code before, just converting. But I read about the syntax so now I can tinker around with songs/notes.

Do you know if your char stops missing notes once you play music below your artistry level? I'm not certain about it but I sure don't notice wrong notes anymore.
Title: Re: ArcheAge
Post by: Weren on October 28, 2014, 04:06:31 PM
char stops missing notes once you play music below your artistry level?
Yes.
Title: Re: ArcheAge
Post by: Vibe on October 28, 2014, 04:30:16 PM
Had to replant a farm full of Yatas 4 times to get male yatas and they don't want to fuck. Just Yata breeding problems.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 28, 2014, 05:38:24 PM
Preach, full farm of bears and only 1 male, replanted 8 of them hoping for atleast one more... and thats only the start of the rng.
Title: Re: ArcheAge
Post by: Vibe on October 28, 2014, 07:13:31 PM
Preach, full farm of bears and only 1 male, replanted 8 of them hoping for atleast one more... and thats only the start of the rng.

i cri evrtim

at least I got 2 males, but they ain't sexually willing
Title: Re: ArcheAge
Post by: Gravoth_iii on October 28, 2014, 07:28:14 PM
Is it RNG for them to become a Stud during after being shorn? or is it only the inital growth period?
Title: Re: ArcheAge
Post by: Vibe on October 28, 2014, 10:32:21 PM
Is it RNG for them to become a Stud during after being shorn? or is it only the inital growth period?

From what I read it's RNG after being recovered from being shorn. Might be wrong though.

Yeah, from yata breeder on reddit:

Quote
Males can only turn Stud after a 'Recovering phase'.
So after
a) Shearing
b) Mating
c) Being treated for sickness
I've had males get horny after a recovery phase induced by being horny. Some just love da fak.

In the end:
- getting males = RNG
- getting males to stud = RNG2
- getting females pregnant = RNG3

;_;
Title: Re: ArcheAge
Post by: Gravoth_iii on October 29, 2014, 01:28:26 AM
And for me;
RNG4 getting the mount from the offspring, and not the battle pet.
Title: Re: ArcheAge
Post by: Vibe on October 29, 2014, 07:57:37 AM
And for me;
RNG4 getting the mount from the offspring, and not the battle pet.

Oh right yeah, I don't care about the battle pet either. Want the black or palomino Yata.

Btw 4/5 bosses in GHA can be glitched, making it a very easy/fast run.
Title: Re: ArcheAge
Post by: Tennenoth on October 29, 2014, 04:41:04 PM
Oh right yeah, I don't care about the battle pet either. Want the black or palomino Yata.

Btw 4/5 bosses in GHA can be glitched, making it a very easy/fast run.

I know there is a trick if you play guitar/flute while the 2nd boss does his fire attack, you don't receive damage.
Title: Re: ArcheAge
Post by: SeQuel on October 29, 2014, 07:18:55 PM
Oh right yeah, I don't care about the battle pet either. Want the black or palomino Yata.

Btw 4/5 bosses in GHA can be glitched, making it a very easy/fast run.

Do share?
Title: Re: ArcheAge
Post by: Vibe on October 29, 2014, 07:35:27 PM
Second boss
Have one dps stand on top of the ledge where you killed the NPC with the cannon before the boss fight. He is the one keeping the aggro the entire fight. Once boss aggroes to him, he'll run to the door and keep running stuck (for quite a while), this is when the rest of the group dps-es until aggro switches to the one who does the most damage. When that happens, just run back to below to where the guy on the ledge is standing so he gets the aggro again, and then repeat.

Third boss
A bit more complicated.
Everyone but one guy with stealth stays outside the room, where the door closes when the boss fight starts. Before the guy with stealth runs to boss, healer spams a ton of HoTs on him. The guy then runs to the boss, gets hit, door closes, gets healed with the HoTs healer put on him beforehand and in a sec or two the aggro should switch to the healer that's standing behind the closed door, outside of boss room. When the aggro switches, the guy inside pops stealth and goes sit in a corner. The boss then runs to the door trying to attack the healer, healer stands a bit back away from the door and the 3 other damage dealers outside the room use normal melee attacks to DPS the boss down (can't use skills). The boss is stuck in the door the entire time, so you can just go afk for like 3 minutes while auto dpsing him. Mind you, you won't actually see the boss from outside the room when he's stuck in the door, but you can target and hit him.

Fourth Boss
The fourth boss stands before some doors. Just run around the boss to doors, open them using the two lion heads, then go to the next room, clear the NPCs, fill it with water, then go pull the boss while you remain in water. The boss will run to the edge of water and get stuck there, and you can just dps him down without any tanking. Don't go into melee range here!

Fifth Boss
Also slightly more complicated. Everyone stays outside the boss room. The healer grabs the big crossbow from the boss room, stands right outside where the doors close when boss fight starts. He shoots the boss with the crossbow (has big range), drops the crossbow. Now when the boss does his channeling spell on the healer, healer starts running back to the room with water, while healing/HoTing himself. He needs to reach the water before the channeling spell is over, and he needs to stay in the water the entire duration of the fight. The boss will get stuck in the door again, but this time you'll see his head pop out of it and you can use all your skills on him to damage him down. So the rest of the group goes to the edge of the room before the boss room, waits for the boss to get stuck in the door and immediately starts dpsing him down. Remember, healer/the one who pulled needs to stay in water. Enjoy the boring fight once again :)

nice game eh?
Title: Re: ArcheAge
Post by: Voso on October 30, 2014, 12:03:35 PM
or you know, you could do it legit lol. All the bosses are pretty easy once you get past Travis Godfrey and once you've got him once you can get him every time.

You might need to glitch out Travis til your gear is good enough or something but the rest are pretty damn easy.

Calleil can be tough if your tank doesnt have much magic def, but this can be compensated with a cloth set to tank this boss with and the relic that gives a fat magic def buff.
Title: Re: ArcheAge
Post by: Vibe on October 30, 2014, 01:42:23 PM
or you know, you could do it legit lol. All the bosses are pretty easy once you get past Travis Godfrey and once you've got him once you can get him every time.

You might need to glitch out Travis til your gear is good enough or something but the rest are pretty damn easy.

Calleil can be tough if your tank doesnt have much magic def, but this can be compensated with a cloth set to tank this boss with and the relic that gives a fat magic def buff.

Every boss in this game, including the open world raid ones and Kraken, is easy. That doesn't mean you don't get (random) people who still can't handle it.
Title: Re: ArcheAge
Post by: Tennenoth on November 01, 2014, 06:25:24 PM
(click to show/hide)

Too bad it doesn't give any stat boosts anymore. The shot was taken at the perfect time where Dlion's character decided to look pompous.
Title: Re: ArcheAge
Post by: Vibe on November 01, 2014, 09:39:12 PM
(click to show/hide)

Too bad it doesn't give any stat boosts anymore. The shot was taken at the perfect time where Dlion's character decided to look pompous.

You talking about the costume? How do you get that, looks top swag. Is it one of the crafted mirage island costumes?
Title: Re: ArcheAge
Post by: Tennenoth on November 01, 2014, 10:38:49 PM
You talking about the costume? How do you get that, looks top swag. Is it one of the crafted mirage island costumes?

Yeah, it's the crafted one "Imperial Huntsman's Leathers" (http://archeagedatabase.net/us/recipe/5701/).

Took a lot of material collecting but he really wanted it. As I say, it used to give some stats;
+1.5% Evasion, +1.5% Crit Rate, +200 Defence Ignore & +200 Magic Defence (Or around there, the references to these buffs are slowly being removed from English language websites)

Not great buffs for what you actually have to use to make the damned thing, but worth it in the long run really. He's a little disappointed that it doesn't make him any stronger but it does look pretty swish, so he's happy.

It's 50K leatherworking, which I noticed in a previous post of yours, you had. Really not worth it unless you have all the armour you want, and you want to look like that, although he really does look like a rich bitch with his Delphinad bow too.
Title: Re: ArcheAge
Post by: Vibe on November 01, 2014, 11:05:00 PM
Yeah, that requires tons of gold, and I had no will to grind gold lately. Also losing a lot of gold on grinding artistry :D
Title: Re: ArcheAge
Post by: Tennenoth on November 02, 2014, 12:18:59 AM
Yeah, that requires tons of gold, and I had no will to grind gold lately. Also losing a lot of gold on grinding artistry :D

Yeah, Dlion sort of fell into a load of money when someone wanted to buy his bows, which meant he made more bows & sold those for stupid money. So he fell nicely onto his feet & just provided mats for it over about 2 weeks.

I don't know how much he put into it, but it was a lot.
Title: Re: ArcheAge
Post by: Vibe on November 04, 2014, 05:41:17 PM
Finally one of my males decides to become stud after almost a week of nothing, he got funky with more than half of my females, which is great. Now we pray to RNG god, again.
Title: Re: ArcheAge
Post by: Lennu on November 04, 2014, 07:52:22 PM
Finally one of my males decides to become stud after almost a week of nothing, he got funky with more than half of my females, which is great. Now we pray to RNG god, again.

They just needed to charge up a bit. You have 15 females and only 2 males  :lol:
Title: Re: ArcheAge
Post by: Tennenoth on November 05, 2014, 05:23:37 AM
Sounds like they buggered up Auroria. No surprises.  :lol:
Title: Re: ArcheAge
Post by: Vibe on November 05, 2014, 08:24:31 AM
Sounds like they buggered up Auroria. No surprises.  :lol:

Meh, the whole thing has been a disaster since start. Lately I've just been yata breeding, composing and some pvp with guild here and there, heck haven't done a single traderun in like 2 weeks. Just not caring about the meta and doing what is fun for me. Stopped caring about gold because you'll never have good gear compared to people who spend tons of RL money on the game, crafting is superexpensive and horribly RNG-ish and not worth it for "normal" players. Other than that, there's not really that much to do - you either grind gold or go pvp. Tbh, everything endgame-ish in this game is horrible RNG :/ (from thunderstrucks, crafting to yata breeding). That's obviously not to mention all the other issues with the game (connectivity, hacking, etc).

Guess I should've listened to Vovka back then when he told us how it was in late RU versions :D

Also, I don't know what the fuck they were thinking about releasing Hasla T2 and T3 items. Hasla grind is the most ungodly thing I have ever experienced in any online game, and considering AA was supposed to be a crafting game... why we can get literally the best weapons by playing mob tag is beyond me. Hasla T3 can get as much damage as Celestial Delphinad :D

Quote
divine hasla bow damage = 305.7
celestial delphinad bow damage = 337.4
now that looks like a nice spread... except

9% of 305.7 = 27.513
tempered unique hasla bow = 333.213
vs
celestial delphinad bow = 337.4

This post sums it up well: http://forums.archeagegame.com/showthread.php?108964-What-s-the-point-in-playing-this-game-legit
Title: Re: ArcheAge
Post by: SeQuel on November 05, 2014, 09:21:44 AM
While I agree the game as some very obvious flaws I still find enjoyment pvpin with a group of friends and hanging out doing shit together. I bought a Divine Epherium Bow for 9k 1 week ago so think how I feel >.>
Title: Re: ArcheAge
Post by: Vibe on November 05, 2014, 09:43:25 AM
I bought a Divine Epherium Bow for 9k 1 week ago so think how I feel >.>

lol
Title: Re: ArcheAge
Post by: Gravoth_iii on November 05, 2014, 11:19:38 AM
That post sums the game up indeed, allthough it does still have some slightly enjoyable parts, like sitting on freedich with friends and messing around. Fishing is still awesome etc. I thought auroria would be the big end game content patch, apparently not.
Title: Re: ArcheAge
Post by: Vibe on November 05, 2014, 11:26:01 AM
That post sums the game up indeed, allthough it does still have some slightly enjoyable parts, like sitting on freedich with friends and messing around. Fishing is still awesome etc. I thought auroria would be the big end game content patch, apparently not.

Yeah, like I said, the game is fun if you do what is fun for you. Sailing around, robbing people and general PvP is still fun, at least until the people with super gear come into play :D

As for Auroria, dunno. We're trying for a castle today, see how that goes. We're big (2 guilds), we got NAPs (even with some reds) but we also have guilds that we specifically know will be targetting us. Going to be interesting for sure.
Title: Re: ArcheAge
Post by: Lennu on November 05, 2014, 04:31:03 PM
Yeah, like I said, the game is fun if you do what is fun for you. Sailing around, robbing people and general PvP is still fun, at least until the people with super gear come into play :D

As for Auroria, dunno. We're trying for a castle today, see how that goes. We're big (2 guilds), we got NAPs (even with some reds) but we also have guilds that we specifically know will be targetting us. Going to be interesting for sure.

Lol, Auroria patch postponed again :D

Anyway, Vibe where the fuck is this info? We have NAP's with reds? Yesterday I went to pirate some reds with the Equilibrium guild.... and learned from them that we happen to have a NAP  :mad: Fukken frustrating.
-----------------------------------------------------------------------------------------
Overall I'm really frustrated about the way you can make progress in this game:

Farm Hasla -> yesterday I join our guild's raid to farm hasla, we had a really good spot, we managed to drive away the reds who tried to contest the spot, and there was nobody else in the raid that was rolling for the same tokens. So managed to get my t1 hasla shield in about 3 hours, not bad IMO. Now that I think of it, I was insanely lucky. If there had been one more player rolling for same stuff as I was, it would have doubled the time needed for me to grind that shit...

So, 150 tokens for t1, 200 more for t2, and 300 more for t3 hasla item. 650 tokens. So  ~15 hours of similar streak as I had for t3, after the patch the competition will become insane, so maybe 45 hours if you're lucky? That will give you weapon that's pretty much the best this game has to offer.

Getting armor however is a bit tricky: I have GHA( Greater Howling Abyss) plate set, heroic body armor + 3 pieces are arcane. I've done maybe 10-15 runs of GHA. Next step would be getting Magnificent or better gear with at least arcane rarity -> Not gonna happen. Crafting all that isn't realistic. Buying it would cost ~1000g per piece. How to get that money? -> Credit card... or get RNG-lucky and sell a dozen Thunderstruck trees/something else to the credit card warriors.

So after this patch it's hasla farming, except that Hasla will be 10 times more crowded that it was before. And a credit card to get to yourself geared up -.-


I feel I'm done with this game. Gotta see how the Auroria patch goes. Guild stuff is pretty fun still, but as an individual player I feel there is no way I can ever compete against p2w players.
Title: Re: ArcheAge
Post by: LordBerenger on November 06, 2014, 01:43:35 AM
Why play this over Aion, TERA, SWTOR, WoW, Rift or GW2?

Sell it to me.
Title: Re: ArcheAge
Post by: POOPHAMMER on November 06, 2014, 01:45:20 AM
Why play this over Aion, TERA, SWTOR, WoW, Rift or GW2?

Sell it to me.

Just got done trying ArcheAge and it put me to sleep

Funny story though

I started the game, was lvl 1 in the very beginning zone

Ran int a bunch of cRPG players randomly

It was magical how that happened
Title: Re: ArcheAge
Post by: LordBerenger on November 06, 2014, 03:11:00 AM
Just got done trying ArcheAge and it put me to sleep

Funny story though

I started the game, was lvl 1 in the very beginning zone

Ran int a bunch of cRPG players randomly

It was magical how that happened

Lol. So boring MMO confirmed by Poop.

Dayum.
Title: Re: ArcheAge
Post by: Vibe on November 06, 2014, 08:39:47 AM
Why play this over Aion, TERA, SWTOR, WoW, Rift or GW2?

Sell it to me.

ArcheAge, despite all it's problems, is a sandpark MMO, while Aion, TERA, SWTOR, WoW, RIFT and GW2 are all classic themeparks. It has a bunch of features you don't have in the games you mentioned, or at least have more weight compared to other games (for example PvP has a lot more meaning/weight to it).

Themepark stuff:
- levels
- tab target combat
- boring questing to level

Sandbox stuff:
- open world housing/land claiming
- player run economy
- open sea, with sailing and boats and all that shit
- naval warfare
- open pvp with criminal/justice system
- extensive crafting with crafted gear being the best
- trading system (you transport packs via boats over the ocean to get stuff)
- farming/raising animals on your land
- pirates
- on the north continent you can build castles and siege enemy castles to gain land
Title: Re: ArcheAge
Post by: Vibe on November 06, 2014, 09:22:28 AM
Sailing around, robbing people and general PvP is still fun, at least until the people with super gear come into play :D

To emphasize on this point:


:D
Title: Re: ArcheAge
Post by: Gravoth_iii on November 06, 2014, 11:17:34 AM
1v1 is unbalanced anyways, some classes are just silly (Daggerspell). I rather think the game as a zerg guild kind of pvp game, not much skill involved just outnumber.
Title: Re: ArcheAge
Post by: Vibe on November 06, 2014, 11:31:11 AM
1v1 is unbalanced anyways, some classes are just silly (Daggerspell). I rather think the game as a zerg guild kind of pvp game, not much skill involved just outnumber.

Yeah open world is about zerging, 1v1 is shit anyways, but the point of the video was the gear disrepancy.
Title: Re: ArcheAge
Post by: LordBerenger on November 06, 2014, 12:33:10 PM
Ur GTA IV driving opinions are ''fucken stoopid''.


Anyhow.



ArcheAge, despite all it's problems, is a sandpark MMO, while Aion, TERA, SWTOR, WoW, RIFT and GW2 are all classic themeparks. It has a bunch of features you don't have in the games you mentioned, or at least have more weight compared to other games (for example PvP has a lot more meaning/weight to it).

Sandbox stuff:
- open world housing/land claiming
- player run economy
- open sea, with sailing and boats and all that shit
- naval warfare
- open pvp with criminal/justice system
- extensive crafting with crafted gear being the best
- trading system (you transport packs via boats over the ocean to get stuff)
- farming/raising animals on your land
- pirates
- on the north continent you can build castles and siege enemy castles to gain land

These in bold are the only ones that sounds interesting. Also, i'm not a big guild lover so i guess i'd dislike it Open World PVP-wise.
Title: Re: ArcheAge
Post by: Vibe on November 06, 2014, 12:41:13 PM
The ones that you marked are what initially pulled me into the game as well, as there's really not a lot of mmos that offer an open world sea with ships and naval warfare and whatnot. But yeah a lot of open world PvP has to do with how many numbers you have - for example you're going to have troubles capturing a merchant ship with 10 people on it as a 3 man pirate group. Much more so on the north continent with castles and sieges. Expect enemy raids of 100-300 people there :D

Most fun I had was on the sea with a lot of battleships blasting eachother out, or just big group fights on Freedich island.



As for my Yata farm, none of my females got pregnant. So this means back to waiting several days, if not weeks for one of my males to become stud again... this game manages to pull my nerves quite often. Fuck this RNG and these horrible mechanics because devs were too lazy or too greedy to think of something better.

I'll be playing it until I manage to sell my account. If anyone is interested, PM me.
Title: Re: ArcheAge
Post by: Kirman on November 06, 2014, 01:07:14 PM
To emphasize on this point:


:D


CREDIT CARD OPEEEEEEEEEN!!
Title: Re: ArcheAge
Post by: Vibe on November 06, 2014, 09:27:07 PM
Heh, we got one castle. Huge zerg fights. We had at least 200 people, we were aiming for 2 castles. Our pack to claim a castle was so slow that we actually killed the enemy pack carrier and claimed the castle with their pack  :lol: :lol:

Here's 2 videos of this.

Defending mines where you mine the ores to craft the castle pack (from an allied pirate guild pov, so we're all red to them at mine entrance):

The moment we claimed the castle:
Title: Re: ArcheAge
Post by: Pestdoktor on November 30, 2014, 08:04:58 PM
http://forums.archeagegame.com/showthread.php?132510-Crowdfunding-New-Open-World-Sandbox-MMORPG-quot-Melee-Battlegrounds-quot (http://forums.archeagegame.com/showthread.php?132510-Crowdfunding-New-Open-World-Sandbox-MMORPG-quot-Melee-Battlegrounds-quot)

Feel free to chime in and say some kind words and/or post this to your guild forums
Title: Re: ArcheAge
Post by: SeQuel on November 30, 2014, 08:30:08 PM
Sold my account on Playerauctions for 505$ a couple weeks ago.
Title: Re: ArcheAge
Post by: Vibe on November 30, 2014, 09:46:38 PM
Sold my account on Playerauctions for 505$ a couple weeks ago.

lmao that people would pay so much to play this shit
Title: Re: ArcheAge
Post by: SeQuel on December 01, 2014, 12:32:00 AM
lmao that people would pay so much to play this shit

Agreed lol.
Title: Re: ArcheAge
Post by: Vovka on January 08, 2015, 12:37:20 AM
    
HAPPY HOLIDAYS FROM ARCHEAGE
Welcome to Winter Maiden's Festival, adventurer. Below, you'll find a little something to put underneath your Festival Tree - a code good for a free Winter Maiden's Gift!

ArcheAge Winter Maiden's Gift Code - Expires Feb. 28, 2015

CLNM-3MDE-GL79-K6M3-LZRF
Title: Re: ArcheAge
Post by: Voso on January 08, 2015, 01:23:59 AM
   
HAPPY HOLIDAYS FROM ARCHEAGE
Welcome to Winter Maiden's Festival, adventurer. Below, you'll find a little something to put underneath your Festival Tree - a code good for a free Winter Maiden's Gift!

ArcheAge Winter Maiden's Gift Code - Expires Feb. 28, 2015

CLNM-3MDE-GL79-K6M3-LZRF

Good idea.

ArcheAge Winter Maiden's Gift Code - Expires Feb. 28, 2015

2KK2-PH9Z-HPR9-2RQ7-EC7T
Title: Re: ArcheAge
Post by: Vibe on January 08, 2015, 08:17:23 AM
I doubt anyone here still plays this lol
Title: Re: ArcheAge
Post by: LordBerenger on January 08, 2015, 11:51:07 AM
All the cool kids play WoW now after expansion.
Title: Re: ArcheAge
Post by: Gravoth_iii on January 08, 2015, 12:43:41 PM
I log in sometimes and attempt to craft some armor, no clue why. Apparently they are going to merge servers at some point..

Fucking failed the first sealed piece.
Title: Re: ArcheAge
Post by: LordBerenger on January 08, 2015, 04:03:37 PM
MMOs cum and go. Even good MMOs turn F2P (more like P2P). But WoW stays the same. I wonder why WoW is still the king of MMOs after such a long time.
Title: Re: ArcheAge
Post by: Gravoth_iii on January 08, 2015, 04:44:27 PM
MMOs cum and go. Even good MMOs turn F2P (more like P2P). But WoW stays the same. I wonder why WoW is still the king of MMOs after such a long time.

Good timing on the release, and it sucks your soul in and keeps it forever.
Title: Re: ArcheAge
Post by: LordBerenger on January 08, 2015, 05:39:48 PM
Good timing on the release, and it sucks your soul in and keeps it forever.

Tru. Only thing i dislike with WoW is the setting. I don't really love fantasy games such as that really that much. I for example prefer much more a Star Wars, Mass Effect, Fallout MMO than a fantasy with swords, magic and stuff like that. But the gameplay features and stuff in WoW is amazing.
Title: Re: ArcheAge
Post by: Umbra on January 24, 2015, 08:01:54 PM
I doubt anyone here still plays this lol

I just reinstalled  :oops:
Title: Re: ArcheAge
Post by: Christo on January 24, 2015, 08:12:42 PM
Tru. Only thing i dislike with WoW is the setting. I don't really love fantasy games such as that really that much. I for example prefer much more a Star Wars, Mass Effect, Fallout MMO than a fantasy with swords, magic and stuff like that. But the gameplay features and stuff in WoW is amazing.

Did you play and enjoy any of the Warcraft games back then? I played the hell out of Warcraft III, so that's why WoW could draw me in so easily.
Title: Re: ArcheAge
Post by: Voso on January 24, 2015, 10:14:45 PM
I doubt anyone here still plays this lol

I know quite a few people still playing this. Its gotta be the best f2p mmorpg out right now, despite its many flaws.
Title: Re: ArcheAge
Post by: Gravoth_iii on April 20, 2015, 08:39:24 PM
Went fishing and got 142g from a single trip, 2 large, 1 medium and 5 smalls. Dem golds. This game is the best fishing simulator, dont judge me.
Title: Re: ArcheAge
Post by: Vibe on April 20, 2015, 08:44:45 PM
its the best ripping people of their money simulator
Title: Re: ArcheAge
Post by: Gravoth_iii on April 20, 2015, 08:59:53 PM
Bought 1 patron on launch, then f2p. Feelsgoodman.jpg, just fish for labor pots and live the dream.
Title: Re: ArcheAge
Post by: Vibe on September 30, 2019, 10:12:34 AM
A necro, but a legit one.

This game is coming back under the name ArcheAge: Unchained on October 15th. The publisher company that handled this game previously went under and got taken over by a different EU publisher. They are making a special version of ArcheAge called Unchained, with no pay2win in the cash shop, only cosmetics.

The game will have an entry price, starting at 25$ (no subscription!).

The old legacy servers (pay2win) will continue running in parallel, but there will be no connection between the two.

Since most of the people played this game back in 2014/2015, there have been a number of updates since then, too many to go through, with a lot of changes for the better and some bad ones in between. The latest update (6.0) comes with a bunch of graphical improvements to the game:

Title: Re: ArcheAge
Post by: Gravoth_iii on September 30, 2019, 10:55:52 PM
Aw hell, i loved archeage, but im knee deep in wow. Maybe i'll find some time
Title: Re: ArcheAge
Post by: Ikarus on October 01, 2019, 08:02:15 PM
so, what makes this game good?
Title: Re: ArcheAge
Post by: Vibe on October 01, 2019, 08:37:27 PM
It's just a properly done MMO with a few features that make it stand out: sea/naval warfare, unique trading system, open pvp, castle sieges and faction warfare, ability to own your own piece of land and use it to grow your wealth, piracy. Honorable mention to OST that is only beaten by FFXIV when it comes to MMO music, imo.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 02, 2019, 06:34:35 AM
Agreed, i really like the soundtrack a lot. And yeah, mmo aspects are all good. Not log in and do daily quests, but more like you can log in and always find something to do. (though there are daily quest'ish aspects like the farming, probably more stuff i cant remember).

I just spent 90% of my time fishing on my fishing boat.
Title: Re: ArcheAge
Post by: Vibe on October 02, 2019, 09:17:07 AM
Not log in and do daily quests, but more like you can log in and always find something to do.

Well... sadly that's not true anymore :D There's quite a bit of daily quest stuff you want to do for optimal growth, but the sandboxy stuff is still all there if you want to do it.

As I mentioned in my necro post, many good changes with some bad ones sprinkled in. Overall from what I read I think they made the game better and more balanced. The three biggest gripes I had with the game back in 2015 are all basically gone: pay2win, gear upgrading RNG and hackers/hacking landgrabbers.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 02, 2019, 08:58:05 PM
Im a little hyped now, i hope i can juggle 2 mmos. Depends on the rank grind in wow...

edit: reading up on it some more it seems we are not getting the original release, but the recent one. There seems to be a lot of changes and i dont know much about them from experience, but generally a lot of it sounds bad. I hope since its a local company doing this now, we can perhaps see community input make changes that actually interest western audiences.
Title: Re: ArcheAge
Post by: Vibe on October 03, 2019, 09:20:42 AM
Im a little hyped now, i hope i can juggle 2 mmos. Depends on the rank grind in wow...

edit: reading up on it some more it seems we are not getting the original release, but the recent one. There seems to be a lot of changes and i dont know much about them from experience, but generally a lot of it sounds bad. I hope since its a local company doing this now, we can perhaps see community input make changes that actually interest western audiences.

I originally thought the changes were all bad as well, but I let myself get convinced that in terms of balance and frustration the game is in a better state now, but for that some of the sandboxiness was sacrificed. What did you hear that you didn't like?
Title: Re: ArcheAge
Post by: Gravoth_iii on October 03, 2019, 10:17:22 PM
Some post on the reddit just listed a bunch of things, like the pirate island being half farms, and farms being safe zones even after a fight has begun outside of them. Lots of pvp changes in general it seems, it'll be interesting to see what the game is like now anyways. Probably lots of balance changes since the early release version i played.
Title: Re: ArcheAge
Post by: Vibe on October 04, 2019, 01:05:33 AM
Pirate faction is limited to 100 players now anyway, housing areas are safezones yes, except when the zone is in War or you're the aggressor. The two most complained about things right now are killing greens gives a few too many crime points and trading system not being great (it's not bad, but not great either). Gamigo, the current publisher, already forwarded these complaints to XL, trade system will stay at least for launch but they're looking into possibilities of bringing back the old system back.

Other changes off the top of my head:
- player nations were removed, current players all say this is a good change because everyone was just congregating into a single player nation and then completely stomping over the server, no challenge
- castle sieges are now faction based, a faction hero (player) leads the siege and afterwards the entire faction can reap the rewards of claiming castles
- lots of crafting gear RNG was removed, you don't lose gear anymore on failed upgrades, you can restat gear somewhat easily. In addition something called Hiram gear was introduced, which was a sort of a catch up mechanic. It's a bit weaker than crafted gear but a good alternative, so you don't rely on crafting anymore if you choose to go with this gearing path
- after 55 you gain ancestral levels and can gain some additional stats and sidegrades for your abilities
- plenty of zones and open world bosses added
- some mercenary system added to help balance out the factions
- new races, ships, ship gear, dungeons

So all in all most of the changes were made to balance stuff out and get as many people to experience all the content as possible.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 05, 2019, 04:08:55 PM
Did you play the recent versions? I'll buy in and see how much i enjoy it, i know korean mmos have a tendency to release with a lot of good ideas and fun stuff but gradually shave them off so im a little scared that the experience is going to be completely different from what i used to know.
Title: Re: ArcheAge
Post by: Nickleback on October 05, 2019, 07:24:37 PM
did they pay you to write this much about it or what vibe
Title: Re: ArcheAge
Post by: Vibe on October 05, 2019, 09:46:38 PM
Did you play the recent versions? I'll buy in and see how much i enjoy it, i know korean mmos have a tendency to release with a lot of good ideas and fun stuff but gradually shave them off so im a little scared that the experience is going to be completely different from what i used to know.

I'm playing on the test server right now, didn't do endgame in the recent version, just a lot of digging and going through information on what changed. In the end it might well be shit, but it's a 25€ entry and I'm sure i'll get my moneys worth and the early days are surely gonna be crazy on the seas.

did they pay you to write this much about it or what vibe

hah no
Title: Re: ArcheAge
Post by: Gravoth_iii on October 06, 2019, 01:33:48 AM
Indeed 25€ value is probably easy for some nostalgia, if the game isnt pure garbage.
Title: Re: ArcheAge
Post by: Vibe on October 06, 2019, 12:05:01 PM
Indeed 25€ value is probably easy for some nostalgia, if the game isnt pure garbage.

I look at this this way, you can still do pretty much everything you were able to do on release, it might not be the most optimal thing but if you prioritize fun over minmaxing, the game should feel the same.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 15, 2019, 10:51:57 PM
Bought it with some clan boys so we are going to give it a shot. Hopefully as a small group we can still get stuff done, and wont get destroyed for our lack of knowledge.
Title: Re: ArcheAge
Post by: Vibe on October 16, 2019, 08:42:48 PM
We're on Belstrom East, if you guys haven't decided on a server.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 17, 2019, 07:47:07 AM
Oh we are on belstrom too, theres a lot to learn though and we all have strange schedules so progress will be slow. Nuian faction if it even matters in the long run.
Title: Re: ArcheAge
Post by: Vibe on October 17, 2019, 08:59:22 AM
Oh we are on belstrom too, theres a lot to learn though and we all have strange schedules so progress will be slow. Nuian faction if it even matters in the long run.

Ah we're Harani/East. There's a mercenary system where you can join the enemy faction for a week, but I don't think that system is meant to enable you to permanently switch faction, so it does matter what your home faction is  :lol:
Title: Re: ArcheAge
Post by: Gravoth_iii on October 18, 2019, 08:13:50 PM
Ah we're Harani/East. There's a mercenary system where you can join the enemy faction for a week, but I don't think that system is meant to enable you to permanently switch faction, so it does matter what your home faction is  :lol:

Well then, pirates it is!..

Started fishing again, feels good to be home. Hoping i can fluke out a thunderstruck tree again, but maybe prices are different in this patch so it might not be as big. Heard you get a ts tree from doing the farm cart quest.
Title: Re: ArcheAge
Post by: Vibe on October 19, 2019, 08:37:32 PM
Heard you get a ts tree from doing the farm cart quest.

You don't :) TS trees are still very much needed
Title: Re: ArcheAge
Post by: Xant on October 20, 2019, 03:15:51 PM
What's the combat like? What about PvP? Skill ceiling? Does individual skill matter a lot? Can you 1vX, realistically, against competent people if you're really good? Does PvP just consist of massive zergs or is it possible to skirmish as well?
Title: Re: ArcheAge
Post by: Gravoth_iii on October 20, 2019, 03:48:39 PM
Lots of zergs, but my guildies are enjoying 2vX fights just killing whatever they see in the open.
Title: Re: ArcheAge
Post by: Vibe on October 20, 2019, 11:57:09 PM
Combat is probably my favourite from tab-target MMOs. There's lots of combos between skills you can do and the combat is definitely fast paced and skillful, but just how much is hard to say. Damage at least right now is pretty high so 1vX against competent people is very hard. You have instanced battlegrounds and 1v1 arena, most of the open world fighting will consist of group vs group (often zerg v zerg).
Title: Re: ArcheAge
Post by: Gravoth_iii on October 21, 2019, 08:29:24 AM
I think i still prefer WoW for tab-target combat, but i havent gotten that deep into archeage yet. At lower levels the damage values are messed up.
Title: Re: ArcheAge
Post by: Vibe on October 21, 2019, 08:42:24 AM
I think i still prefer WoW for tab-target combat, but i havent gotten that deep into archeage yet. At lower levels the damage values are messed up.

Messed up as in high or low? I'm currently at ancestral level 2 and the damage flying around at these levels is absurdly high, but from what I read the damage reduction and bigger health pools catch up later once the gear is more upgraded.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 21, 2019, 08:47:02 AM
Crazy high, some things just seem to basically oneshot. Probably evens out later, but boy its nutty. For some reason all my magic shit hits weak as af, but then i'll shield slam anything for like 10x the damage. Pretty strange, but my stats arent really properly distributed yet.
Title: Re: ArcheAge
Post by: Vibe on October 21, 2019, 09:12:01 AM
Crazy high, some things just seem to basically oneshot. Probably evens out later, but boy its nutty. For some reason all my magic shit hits weak as af, but then i'll shield slam anything for like 10x the damage. Pretty strange, but my stats arent really properly distributed yet.

It's the same at max level right now. It's the gear that needs to catch up to make it better.
Title: Re: ArcheAge
Post by: Xant on October 21, 2019, 06:25:29 PM
High damage is usually in favor of 1vX being possible. Low TTK means that you can't take anyone out quickly, so you get ganged up on.

But if damage is high, there needs to be high mobility and/or skillful ways to avoid it, and ways to disengage after bursting.
Title: Re: ArcheAge
Post by: Vibe on October 21, 2019, 07:27:52 PM
I'd probably check out some pvp videos and see if you like it. You probably wouldn't understand much what's going on but you can see that most classes are pretty mobile and fast:

I think there's definitely outplay potential but the thing is I can't tell for sure because I'm just starting with endgame pvp.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 22, 2019, 07:25:55 AM
While it looks spastic and weeby, i do think that would be enjoyable to play.

Learning that witchcraft has been nerfed so that the grip doesnt give hp on combo, i switched it out for occultism. Defence, songcraft, occultism is a weirdo combo, and im going to stick to it and see what the hell it even does. I like the options the game allows, you imagine that the build opportunities would feel shallow and that its just kind of gimmicky to have so many options, but i do like the variety it can allow even though 90% of the people probably play 3 different meta builds.

edit: doing some low level pvp as a tanky bard, shit can take forever to kill lol. Had a duel with georges who is an abolisher and after like 5 min i won.
Title: Re: ArcheAge
Post by: Gravoth_iii on October 29, 2019, 10:43:38 PM
Sad to see some things have changed for the worse, armor/weaponsmithing seems useless since everyone just gets easy free gear through the green questline & Kraken is some event now and not a scary boss that just was out in the sea. Fishing is super easy now, anyone with a basic rod can go out and fish in the sea.
Title: Re: ArcheAge
Post by: Vibe on November 02, 2019, 11:49:47 AM
That crafting is somewhat irrelevant is quite a shame yeah, I do hope they balance it out so it's a valid choice between Hiram gear and crafted gear. I don't mind fishing being easier to get into though, it still helps if you're higher proficiency and have a good rod so there's advantage to that. Wouldn't want to be stuck grinding bait fishing for hours on end just to go sport fishing. Also thanks for the tip on the raid fishing achievement, never would've thought it worked like that :lol: we got our fishing boats now as well. still expensive as fuck to make
Title: Re: ArcheAge
Post by: Gravoth_iii on November 02, 2019, 07:36:41 PM
Ice fishing at 40k now or something, never tried that out so perhaps theres more to fishing now in the long haul. However i started dumping my labor into artistry, composing a bunch of music. Just got past 10k so i can work with a little more than just 200 notes. Instruments come from arena coins tho, so gotta max that shit, fortunately we got like 80% winrate recently.
Title: Re: ArcheAge
Post by: Gravoth_iii on November 04, 2019, 10:01:39 PM
Only asshole guild that fucks with everyone is polish on my server/faction, damn slavs i swear. And server went on maintenance so i cant finish my family quests reee.
Title: Re: ArcheAge
Post by: Vibe on November 05, 2019, 12:11:10 AM
Only asshole guild that fucks with everyone is polish on my server/faction, damn slavs i swear. And server went on maintenance so i cant finish my family quests reee.

What's their guild name?
Title: Re: ArcheAge
Post by: Leshma on November 05, 2019, 01:03:53 AM
kurwa mać
Title: Re: ArcheAge
Post by: Gravoth_iii on November 05, 2019, 07:59:17 AM
What's their guild name?

Mortal Wombat, if you see them dont even hesitate lul. They live to fuck with people. Recruiting gearscore 4k+, but i guess thats not an issue for most people, its just me spending all my gold and labor on music/fishing so that i dont keep up at all with the gearing.

Also i tried some of the naval arena thing, i didnt realise it was a battle royale mode. It seems kind of fun tbh, but the physics kept fucking my boat up making it bounce around. Reminds me of something like a good custom map in warcraft 3.
Title: Re: ArcheAge
Post by: Vibe on November 05, 2019, 10:47:47 AM
Mortal Wombat, if you see them dont even hesitate lul.

I don't hesitate with any red really 8-) was just wondering because we crashed a few west fishing raids about 3 days ago, wiped some guild called Legiona XII or something.

4k GS or not, it's 1 shot city for anyone at the moment. I'm at 4300 GS with a pretty good 2h, think it's ranked 70 on the server. Lots of gold went into it :lol:
Title: Re: ArcheAge
Post by: Gravoth_iii on November 10, 2019, 02:38:11 AM
I don't hesitate with any red really 8-) was just wondering because we crashed a few west fishing raids about 3 days ago, wiped some guild called Legiona XII or something.

4k GS or not, it's 1 shot city for anyone at the moment. I'm at 4300 GS with a pretty good 2h, think it's ranked 70 on the server. Lots of gold went into it :lol:

Whats ur nick btw? Is it Vibe? I assume we've probably never crossed paths, but if you hear music on the cargo ship, chances are its me. However i only play sub-ps2 era music and maplestory tunes.
Title: Re: ArcheAge
Post by: Vibe on November 10, 2019, 11:28:56 AM
Whats ur nick btw? Is it Vibe? I assume we've probably never crossed paths, but if you hear music on the cargo ship, chances are its me. However i only play sub-ps2 era music and maplestory tunes.

Poot is the nick. Yours / your guild?
Title: Re: ArcheAge
Post by: Gravoth_iii on November 10, 2019, 04:22:45 PM
Poot is the nick. Yours / your guild?

We all have our crpg nicks, Gravoth, Kenda, Schmacko, Lezard. Except cpt Georges is Emerich. All in the guild Ivory.
Title: Re: ArcheAge
Post by: Vibe on November 14, 2019, 01:07:47 PM
Oh boy you westies goofed up big with yesterdays castle :lol:

Meanwhile on Alexander heroes of both factions declared peace on eachother which means 1 week of no PvP :lol: :lol:
Title: Re: ArcheAge
Post by: Gravoth_iii on November 14, 2019, 06:21:01 PM
I do not participate in such trivial matters, fishing and artistry is my game and that alone. Dumping massive amounts into each to be able to move on quickly to another game  :mrgreen:
Title: Re: ArcheAge
Post by: Vibe on November 14, 2019, 09:59:12 PM
I dump all my gold into my Axe  :lol:

Axe is ranked #23 on Belstrom 8-)
visitors can't see pics , please register or login
Title: Re: ArcheAge
Post by: Gravoth_iii on December 01, 2019, 04:10:55 AM
I see you on the leaderboards in game lol, dropping down tho.
Georges just quit after not getting a royal jelly for his submarine which was the final thing holding him back. I really feel like the potential of archeage was lost, especially over the updates. Gearing up is so fucking boring, i mean i used to do it just by buying shit on the auction house but at least it would feel like some kind of contribution because a player actually crafted it. Now its just a labor and gold dump. I dont know why i still feel like i should play, all the dailies especially with auroria feel completely like a waste of time and effort, lake fishing and artistry still holds some interest to me however. I have some kind of stockholm syndrome-esque feel cause i know i missed archeage after i quit last time.
Title: Re: ArcheAge
Post by: Vibe on December 01, 2019, 04:32:54 PM
I see you on the leaderboards in game lol, dropping down tho.
Georges just quit after not getting a royal jelly for his submarine which was the final thing holding him back. I really feel like the potential of archeage was lost, especially over the updates. Gearing up is so fucking boring, i mean i used to do it just by buying shit on the auction house but at least it would feel like some kind of contribution because a player actually crafted it. Now its just a labor and gold dump. I dont know why i still feel like i should play, all the dailies especially with auroria feel completely like a waste of time and effort, lake fishing and artistry still holds some interest to me however. I have some kind of stockholm syndrome-esque feel cause i know i missed archeage after i quit last time.

Yeah you are right, and there's so many fucking dailies that you have to do for honor as well, it's crazy. Definitely not nearly as sandbox as it used to be.

I'm dropping down in 2h weapon ranks because I focused on upgrading my armor to T2 Divine (and gemming it), got it nearly all upgraded. Started infusing my T4 Axe to Legendary now again though, so that should make me jump quite a bit in ranks again. It takes so much fucking labor and gold tho, currently at 50% and one full infuse (with 6 infusions) gives me 1% progress with ~30g gold and about 300 labor cost. But I am sitting at 6200 GS right now so that means I can destroy most of the people in just 1-2 hits :D

Btw Belstrom #1 Gearscore fishes on his alts, he makes 2k gold per day. His alts have 150k+ fishing, ultimate rod, seen him do it yesterday. He actually fishes 2 fish at the same time :D