Author Topic: ArcheAge  (Read 47110 times)

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Offline Gravoth_iii

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Re: ArcheAge
« Reply #720 on: October 03, 2019, 10:17:22 PM »
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Some post on the reddit just listed a bunch of things, like the pirate island being half farms, and farms being safe zones even after a fight has begun outside of them. Lots of pvp changes in general it seems, it'll be interesting to see what the game is like now anyways. Probably lots of balance changes since the early release version i played.
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Offline Vibe

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Re: ArcheAge
« Reply #721 on: October 04, 2019, 01:05:33 AM »
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Pirate faction is limited to 100 players now anyway, housing areas are safezones yes, except when the zone is in War or you're the aggressor. The two most complained about things right now are killing greens gives a few too many crime points and trading system not being great (it's not bad, but not great either). Gamigo, the current publisher, already forwarded these complaints to XL, trade system will stay at least for launch but they're looking into possibilities of bringing back the old system back.

Other changes off the top of my head:
- player nations were removed, current players all say this is a good change because everyone was just congregating into a single player nation and then completely stomping over the server, no challenge
- castle sieges are now faction based, a faction hero (player) leads the siege and afterwards the entire faction can reap the rewards of claiming castles
- lots of crafting gear RNG was removed, you don't lose gear anymore on failed upgrades, you can restat gear somewhat easily. In addition something called Hiram gear was introduced, which was a sort of a catch up mechanic. It's a bit weaker than crafted gear but a good alternative, so you don't rely on crafting anymore if you choose to go with this gearing path
- after 55 you gain ancestral levels and can gain some additional stats and sidegrades for your abilities
- plenty of zones and open world bosses added
- some mercenary system added to help balance out the factions
- new races, ships, ship gear, dungeons

So all in all most of the changes were made to balance stuff out and get as many people to experience all the content as possible.
« Last Edit: October 04, 2019, 01:11:04 AM by Vibe »

Offline Gravoth_iii

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Re: ArcheAge
« Reply #722 on: October 05, 2019, 04:08:55 PM »
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Did you play the recent versions? I'll buy in and see how much i enjoy it, i know korean mmos have a tendency to release with a lot of good ideas and fun stuff but gradually shave them off so im a little scared that the experience is going to be completely different from what i used to know.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Nickleback

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Re: ArcheAge
« Reply #723 on: October 05, 2019, 07:24:37 PM »
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did they pay you to write this much about it or what vibe
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Offline Vibe

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Re: ArcheAge
« Reply #724 on: October 05, 2019, 09:46:38 PM »
+1
Did you play the recent versions? I'll buy in and see how much i enjoy it, i know korean mmos have a tendency to release with a lot of good ideas and fun stuff but gradually shave them off so im a little scared that the experience is going to be completely different from what i used to know.

I'm playing on the test server right now, didn't do endgame in the recent version, just a lot of digging and going through information on what changed. In the end it might well be shit, but it's a 25€ entry and I'm sure i'll get my moneys worth and the early days are surely gonna be crazy on the seas.

did they pay you to write this much about it or what vibe

hah no
« Last Edit: October 05, 2019, 09:53:06 PM by Vibe »

Offline Gravoth_iii

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Re: ArcheAge
« Reply #725 on: October 06, 2019, 01:33:48 AM »
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Indeed 25€ value is probably easy for some nostalgia, if the game isnt pure garbage.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
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Offline Vibe

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Re: ArcheAge
« Reply #726 on: October 06, 2019, 12:05:01 PM »
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Indeed 25€ value is probably easy for some nostalgia, if the game isnt pure garbage.

I look at this this way, you can still do pretty much everything you were able to do on release, it might not be the most optimal thing but if you prioritize fun over minmaxing, the game should feel the same.

Offline Gravoth_iii

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Re: ArcheAge
« Reply #727 on: October 15, 2019, 10:51:57 PM »
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Bought it with some clan boys so we are going to give it a shot. Hopefully as a small group we can still get stuff done, and wont get destroyed for our lack of knowledge.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Vibe

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Re: ArcheAge
« Reply #728 on: October 16, 2019, 08:42:48 PM »
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We're on Belstrom East, if you guys haven't decided on a server.

Offline Gravoth_iii

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Re: ArcheAge
« Reply #729 on: October 17, 2019, 07:47:07 AM »
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Oh we are on belstrom too, theres a lot to learn though and we all have strange schedules so progress will be slow. Nuian faction if it even matters in the long run.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline Vibe

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Re: ArcheAge
« Reply #730 on: October 17, 2019, 08:59:22 AM »
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Oh we are on belstrom too, theres a lot to learn though and we all have strange schedules so progress will be slow. Nuian faction if it even matters in the long run.

Ah we're Harani/East. There's a mercenary system where you can join the enemy faction for a week, but I don't think that system is meant to enable you to permanently switch faction, so it does matter what your home faction is  :lol:

Offline Gravoth_iii

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Re: ArcheAge
« Reply #731 on: October 18, 2019, 08:13:50 PM »
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Ah we're Harani/East. There's a mercenary system where you can join the enemy faction for a week, but I don't think that system is meant to enable you to permanently switch faction, so it does matter what your home faction is  :lol:

Well then, pirates it is!..

Started fishing again, feels good to be home. Hoping i can fluke out a thunderstruck tree again, but maybe prices are different in this patch so it might not be as big. Heard you get a ts tree from doing the farm cart quest.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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Offline Vibe

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Re: ArcheAge
« Reply #732 on: October 19, 2019, 08:37:32 PM »
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Heard you get a ts tree from doing the farm cart quest.

You don't :) TS trees are still very much needed

Offline Xant

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Re: ArcheAge
« Reply #733 on: October 20, 2019, 03:15:51 PM »
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What's the combat like? What about PvP? Skill ceiling? Does individual skill matter a lot? Can you 1vX, realistically, against competent people if you're really good? Does PvP just consist of massive zergs or is it possible to skirmish as well?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Gravoth_iii

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Re: ArcheAge
« Reply #734 on: October 20, 2019, 03:48:39 PM »
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Lots of zergs, but my guildies are enjoying 2vX fights just killing whatever they see in the open.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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http://www.youtube.com/watch?v=8LW6y-kgKtA
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